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Line 103: |
Line 103: |
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| </tr> | | </tr> |
| <tr> | | <tr><td style=" text-align:middle"> [[File:Music_Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td style=" text-align:middle"> Accelerando </td>
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| <td> Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. </td> | | <td> Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. </td> |
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| </tr> | | </tr> |
| <tr> | | <tr><td style=" text-align:middle"> [[File:Music_Chaotic_Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td style=" text-align:middle"> Chaotic Discord </td>
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| <td> Excites nearby monsters to attack the nearest target except the performer. </td> | | <td> Excites nearby monsters to attack the nearest target except the performer. </td> |
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| </tr> | | </tr> |
| <tr> | | <tr><td style=" text-align:middle"> [[File:Music_Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td style=" text-align:middle"> Peacemaking </td>
| |
| <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. </td> | | <td> All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. </td> |
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| </tr> | | </tr> |
| <tr> | | <tr><td style=" text-align:middle"> [[File:Music_Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td style=" text-align:middle"> Tranquility </td>
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| <td> Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 1 hp per second for 2 seconds. Good - 2 hp per second for 4 seconds. Perfect - 3 hp per second for 6 seconds. </td> | | <td> Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 1 hp per second for 2 seconds. Good - 2 hp per second for 4 seconds. Perfect - 3 hp per second for 6 seconds. </td> |
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Revision as of 15:31, 16 April 2023
Description
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of the stickiest of situations using their uncanny ability to mysteriously control the moods of crowds and creatures.
Class Info
Weapon of choice: Rapier
+Crowd control.
+Good swordsman.
-Loud
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Lore Mastery |
A high level of understanding of objects increases all types of interaction speed by 25%. |
Melodic Protection |
While playing, the caster's physical damage reduction bonus is increased by 15%. |
Rapier Mastery |
When using a rapier, weapon damage increases by 3 and action speed increases by 5%. |
Wanderer's Luck |
Increases the chances of finding high-quality items when opening treasure chests. |
War Song |
If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds. |
You can equip a total of 2 skills.
Dissonance |
Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. |
Cooldown |
Encore |
The next song is automatically played to the end without any input and is sure to succeed. |
Cooldown |
Music Memory |
Can store up to 4 sheet music as space permits. |
|
Music Memory 2 |
Can store up to 4 sheet music as space permits. |
|
Accelerando |
Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. |
Chaotic Discord |
Excites nearby monsters to attack the nearest target except the performer. |
Peacemaking |
All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. |
Tranquility |
Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 1 hp per second for 2 seconds. Good - 2 hp per second for 4 seconds. Perfect - 3 hp per second for 6 seconds. |
Weapons
2-Handed |
|
1-Handed |
Rapier |
Shields |
|
Utility |
|
Armors
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
12
|
Agility |
16
|
Will |
10
|
Knowledge |
17
|
Resourcefulness |
20
|
Health |
94
|
Weight Limit |
0
|
Spell Memory |
17
|
Utility Effectiveness |
0
|
Move Speed |
301 (100.33%)
|
Action Speed |
1%
|
Spell Casting Speed |
-15%
|
Equip Speed |
5%
|
Regular Interaction Speed |
48.8%
|
Magical Interaction Speed |
39%
|
Buff Duration |
-11%
|
Debuff Duration |
12.4%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
6.9%
|
From Resist Rating |
30 (8.9%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-6%
|
From Physical Power |
12 (-6%)
|
From Bonuses |
0%
|
Magic Power Bonus |
0%
|
From Magic Power |
15 (0%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
-TBD
04/15/2023 Alpha Playtest #5 Hotfix #1
- Fixed an issue where Bard's Tranquility was not properly healing players.
04/14/2023 Alpha Playtest #5 Launch
- Added to the game
They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!
As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.
Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?
How to increase healing from Jolly Time skill
Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.
When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.
having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?
how much extra hp do i get from ale with each +physical healing
"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?
Persuasiveness Scaling: should be 4x/6x/8x
It doesn`t say "Song does not stack on itself"
can`t test it since the servers are down :(
This buff applies to teammates and not just yourself
Intervals: should be 0.8>0.25>0.8>0.25>1.1
Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them
Does The Will Stat Effect Buff duration of songs
if not What should be prioritized to get the most duration out of a song
About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.
What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?
does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.
'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.
Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.
What the hell, what actually affects the bard here? So confusing.
Does Reinforced Instruments apply to din of darkness?
Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.
Confused.
So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?
From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?
Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.
Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?