From Dark and Darker Wiki
AssassinOTP (talk | contribs) (Automated edit: HF114) |
AssassinOTP (talk | contribs) (Automated edit: HF115) |
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|infernal pledge={{#switch:{{lc:{{{4|}}}}} | |infernal pledge={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Infernal Pledge | |colored_name=Infernal Pledge | ||
|tags_frontend=[[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]: | |tags_frontend=[[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]: 15%<br>[[Demon]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]: 15%<br>[[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]: 10%<br>[[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]: 10% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br> | |event_frontend=<br> | ||
| Line 1,341: | Line 1,341: | ||
|overdraw activate={{#switch:{{lc:{{{4|}}}}} | |overdraw activate={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Overdraw Activate | |colored_name=Overdraw Activate | ||
|tags_frontend=Duration: 12s | |||
|event_frontend=<br>Skill Active On | |event_frontend=<br>Skill Active On | ||
|icon=Icon_Buff_Overdraw | |icon=Icon_Buff_Overdraw | ||
| Line 1,348: | Line 1,349: | ||
|overdraw stack={{#switch:{{lc:{{{4|}}}}} | |overdraw stack={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Overdraw Stack | |colored_name=Overdraw Stack | ||
|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: | |tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 25% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3 | ||
|event_frontend=<br>Skill Active Stack | |event_frontend=<br>Skill Active Stack | ||
| Line 1,690: | Line 1,691: | ||
|shadowstep buff={{#switch:{{lc:{{{4|}}}}} | |shadowstep buff={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Shadowstep Buff | |colored_name=Shadowstep Buff | ||
|tags_frontend=Duration: 12s | |||
|event_frontend=<br>Skill Active On | |event_frontend=<br>Skill Active On | ||
|icon=Icon_Buff_Shadowstep | |icon=Icon_Buff_Shadowstep | ||
| Line 2,015: | Line 2,017: | ||
|swift={{#switch:{{lc:{{{4|}}}}} | |swift={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Swift | |colored_name=Swift | ||
|tags_frontend=[[Stats#Move_Speed|Armor Speed Penalty Bonus]]: - | |tags_frontend=[[Stats#Move_Speed|Armor Speed Penalty Bonus]]: -20% | ||
|event_frontend=<br> | |event_frontend=<br> | ||
|icon=Icon_Buff_Swift | |icon=Icon_Buff_Swift | ||
| Line 2,058: | Line 2,060: | ||
|thrust={{#switch:{{lc:{{{4|}}}}} | |thrust={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Thrust | |colored_name=Thrust | ||
|tags_frontend=[[Damage#Penetration|Armor Penetration]]: | |tags_frontend=[[Damage#Penetration|Armor Penetration]]: 15% | ||
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite | |policies_frontend=[[Statuses#Duration|Duration]]: Infinite | ||
|event_frontend=<br> | |event_frontend=<br> | ||
| Line 2,170: | Line 2,172: | ||
|trickster={{#switch:{{lc:{{{4|}}}}} | |trickster={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Trickster | |colored_name=Trickster | ||
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: | |tags_frontend=[[Stats#Action_Speed|Action Speed]]: 20% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br> | |event_frontend=<br> | ||
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|rupture bleeding={{#switch:{{lc:{{{4|}}}}} | |rupture bleeding={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Rupture Bleeding | |colored_name=Rupture Bleeding | ||
|tags_frontend=Duration: 5s<br>[[Damage#Base_Damage|Physical Base Damage]]: | |tags_frontend=Duration: 5s<br>[[Damage#Base_Damage|Physical Base Damage]]: 15<br>[[Scaling]]: 75% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]] | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]] | ||
|event_frontend=<br>Attack Hit | |event_frontend=<br>Attack Hit | ||
| Line 4,722: | Line 4,724: | ||
|weakpoint attack debuff={{#switch:{{lc:{{{4|}}}}} | |weakpoint attack debuff={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Weakpoint Attack Debuff | |colored_name=Weakpoint Attack Debuff | ||
|tags_frontend=Duration: 3s<br>[[Stats#Armor_Rating|Item Armor Rating Bonus]]: - | |tags_frontend=Duration: 3s<br>[[Stats#Armor_Rating|Item Armor Rating Bonus]]: -30% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]] | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]] | ||
|event_frontend=<br>Attack Hit | |event_frontend=<br>Attack Hit | ||
| Line 6,478: | Line 6,480: | ||
|flamethrower hit={{#switch:{{lc:{{{4|}}}}} | |flamethrower hit={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Flamethrower Hit | |colored_name=Flamethrower Hit | ||
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: | |tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 20<br>[[Scaling]]: 100% | ||
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Attack Hit | |event_frontend=<br>Attack Hit | ||
Latest revision as of 23:10, 14 May 2026
Usage
{{Status_Data|<variable1>|<variable2>|...}}
Variables
- <Buff,Debuff,Other,all>
- <Class,Item,Prop,Monster,Other,all>
- <status name,all>
- status_type
- tags_frontend
- granted_tags_frontend
- asset_tags_frontend
- policies_frontend
- event_frontend
- icon
- source_type
- source_character_name_frontend
- source_name_frontend
- <status name,all>
- <Class,Item,Prop,Monster,Other,all>
Examples
Example 1
{{Status_Data|Buff|Class|Accelerando Perfect|event_frontend}}
Music Activate Perfect
Example 2
{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}
Icon_Buff_MoveSpeed
Example 3
[[File:{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}.png|link=|x70px]]