From Dark and Darker Wiki
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| |health     =  | |health     = 130 / 130 | ||
| |weight limit     = 0 / 0 | |weight limit     = 0 / 0 | ||
| |spell memory     = 0 /  | |spell memory     = 0 / 6 | ||
| |utility effectiveness     = 0 | |utility effectiveness     = 0 | ||
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Revision as of 02:29, 21 December 2022
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Strength
		Vigor
		Agility
		Dexterity
		Will
		Knowledge
		Resourcefulness
		Health
		Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
Class Info
Weapon of choice: Daggers.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
Fighter Perks
You can equip an additional perk every 5 levels.  
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| Name | Description | 
|---|---|
|  Barricade | When in a defensive stance, the defense rating bonus is increased by 5%. | 
|  Combo Attack | Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds. | 
|  Counterattack | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. | 
|  Defense Expert | Increases AR acquired from armor by 10%. | 
|  Dual Wield | Equipping weapons in both hands increases attack speed by 7%. | 
|  Projectile Resistance | Reduces damage taken from projectiles by 10%. | 
|  Shield Expert | Increases movement speed by 5% when in a defensive stance. | 
|  Swift | Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. | 
|  Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons. | 
Fighter Skills
You can have a total of 2 skills.
| Name | Description | 
|---|---|
|  Adrenaline Rush | Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. | 
|  Breakthrough | Removes debuffs that slow all movement speeds. | 
|  Second Wind | Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. | 
|  Taunt | Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. | 
|  Victory Strike | The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. | 
 
						