From Dark and Darker Wiki
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|questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 1 Explosive Bottle for quest "The Draught of Dread" of chapter "A Toast to Fate".</li> | |questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 1 Explosive Bottle for quest "The Draught of Dread" of chapter "A Toast to Fate".</li><li>The [[Woodsman]] needs you to <i>fetch</i> 3 Explosive Bottle for quest "Explosive Endeavors" of chapter "Safe Keeping".</li> | ||
}} | }} | ||
|flute={{#switch:{{lc:{{{2|}}}}} | |flute={{#switch:{{lc:{{{2|}}}}} | ||
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|questinformation=<li>[[The Collector]] needs you to <i>fetch</i> 5 Oil Lantern for quest "Guiding Light" of chapter "Cold Collections".</li> | |||
}} | }} | ||
|old rusty key={{#switch:{{lc:{{{2|}}}}} | |old rusty key={{#switch:{{lc:{{{2|}}}}} | ||
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}} | }} | ||
|questinformation=<li>The [[Surgeon]] needs you to <i>use</i> a Surgical Kit 3 times for quest "Prepared For The Unexpected" of chapter "Pending Diagnosis".</li> | |||
}} | }} | ||
|tar flask={{#switch:{{lc:{{{2|}}}}} | |tar flask={{#switch:{{lc:{{{2|}}}}} |
Latest revision as of 05:40, 28 December 2024
Usage
{{Utility_Data|<variable1>|<variable2>|...}}
Variables
- <item_name>
- stats
- <stat_name>
- allstats
- abilities
- <ability_type>
- <ability_name>
- <ability_attribute>
- <ability_name>
- <ability_type>
- types
- <type>
- hitbox
- height
- width
- height
- rarities
- handtype
- slottype
- artifactname
- artifactpower
- invslots
- invwidth
- invheight
- hitslow
- hitslowduration
- flavortext
- maxammocount
- maxcount
- maxcontentscount
- reloadtime
- wearingdelaytime
- equiptime
- unequiptime
- ap
- <rarity>
- xp
- <rarity>
- gearscore
- <rarity>
- sellprices
- <rarity>
- initialspeed
- damagefalloff
- piercecount
- classes
- impactresistance
- interactiontime
- interactiontimescaling
- stats
Global
All attributes that are shared between all other attributes in the same layer are moved to a global layer
For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global
See Example 2 for more information
All
All sub-layers can also call |all for a list of all unique attributes For example,
{{Utility_Data|all}}
will output a list of all items
For example,
{{Utility_Data|<itemname>|all}}
will output a list of all attributes of a particular
See example 1 and 6 for more information
Examples
Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities
Example 1
All stats of the Arming Sword
{{Utility_Data|Arming Sword|stats|all}}
Outputs
Example 2
All shared attributes for Primary attacks of Arming Sword
{{Utility_Data|Arming Sword|abilities|Primary|global}}
Outputs
Example 3
Damagefalloff widget of Longbow
{{Utility_Data|Longbow|damagefalloff}}
Outputs
Example 4
All non-artifact rarities of the Arming Sword
{{Utility_Data|Arming Sword|rarities}}
Outputs
Example 5
Invslots size image of Arming Sword
{{Utility_Data|Arming Sword|invslots}}
Outputs
Example 6
All attributes of primary abilities of Arming Sword
{{Utility_Data|Arming Sword|abilities|Primary|all}}
Outputs