From Dark and Darker Wiki
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|lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door | |lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door | ||
|non-portal escape=Cave Exit,Down Crevice,Lift,Rope,Ruins Down Stair,Updraft | |non-portal escape=Cave Exit,Down Crevice,Lift,Rope,Ruins Down Stair,Updraft | ||
|portal= | |portal=Pedestal Portal Scroll Down,Pedestal Portal Scroll Escape,Portal | ||
|regular door=Double Stone Door,Double Wooden Door,Double Wooden Door Arched,Ice Pillar Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Ruins Module Door,Single Stone Door,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating | |regular door=Double Stone Door,Double Wooden Door,Double Wooden Door Arched,Ice Pillar Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Ruins Module Door,Single Stone Door,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating | ||
|roaster=Glowing Coral Roaster,Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Luminpearls Roaster,Roaster,Roaster Blue | |roaster=Glowing Coral Roaster,Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Luminpearls Roaster,Roaster,Roaster Blue | ||
Line 3,676: | Line 3,676: | ||
|text=Turn | |text=Turn | ||
|types=RecordProgress | |types=RecordProgress | ||
|duration= | |duration=30 | ||
}} | }} | ||
|all=Turn | |all=Turn | ||
Line 3,710: | Line 3,710: | ||
|all=Global | |all=Global | ||
}} | }} | ||
| | |elevator floor lever={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Lever | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag= | |idtag=FloorLever | ||
|abilities={{#switch:{{lc:{{{4|}}}}} | |abilities={{#switch:{{lc:{{{4|}}}}} | ||
|floor | |floor lever activate={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |activatestate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
}} | }} | ||
|requesteventtag=Event.ObjectLink.Activate | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Activate | |idleanimsequencegameplaytag=State.Animation.Idle.Activate | ||
}} | }} | ||
|floor | |floor lever deactivate={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |deactivatestate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
}} | }} | ||
| | |requesteventtag=Event.ObjectLink.Deactivate | ||
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate | |idleanimsequencegameplaytag=State.Animation.Idle.Deactivate | ||
}} | }} | ||
|all=Floor Lever Activate,Floor Lever Deactivate | |||
|all=Floor | |||
}} | }} | ||
|interactions={{#switch:{{lc:{{{4|}}}}} | |interactions={{#switch:{{lc:{{{4|}}}}} | ||
| | |activate lever={{#switch:{{lc:{{{5|}}}}} | ||
|text= | |text=Activating... | ||
| | |duration=0.5 | ||
|duration= | }} | ||
|deactivate lever={{#switch:{{lc:{{{5|}}}}} | |||
|text=Deactivating... | |||
|duration=3 | |||
}} | }} | ||
|all= | |all=Activate Lever,Deactivate Lever | ||
}} | }} | ||
}} | }} | ||
|all=Global | |all=Global | ||
}} | }} | ||
| | |escape indicator torch={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag= | |idtag=EscapeIndicatorTorch | ||
|abilities={{#switch:{{lc:{{{4|}}}}} | |abilities={{#switch:{{lc:{{{4|}}}}} | ||
| | |turn on={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |turnonstate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
| | |turn off={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |turnoffstate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
}} | }} | ||
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate | |idleanimsequencegameplaytag=State.Animation.Idle.Deactivate | ||
}} | }} | ||
|all= | |all=Turn On,Turn Off | ||
}} | }} | ||
}} | }} | ||
|all=Global | |all=Global | ||
}} | }} | ||
| | |escape tag volume={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Escape Tag Volume | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag= | |idtag=EscapeTagVolume | ||
| | |abilities={{#switch:{{lc:{{{4|}}}}} | ||
| | |aura={{#switch:{{lc:{{{5|}}}}} | ||
| | |effects={{#switch:{{lc:{{{6|}}}}} | ||
|aura={{#switch:{{lc:{{{7|}}}}} | |||
|event=Detect Target | |||
|eventtagunlocalized=Event.Aura.Add | |||
}} | |||
}} | |||
}} | }} | ||
|all= | |all=Aura | ||
}} | }} | ||
}} | }} | ||
|all=Global | |all=Global | ||
}} | }} | ||
| | |falling debris trap={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Falling Debris Trap | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag= | |idtag=FallingDebris | ||
|abilities={{#switch:{{lc:{{{4|}}}}} | |abilities={{#switch:{{lc:{{{4|}}}}} | ||
| | |activate={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |fallingdebrishit={{#switch:{{lc:{{{7|}}}}} | ||
|event= | |event=Hit | ||
|eventtagunlocalized=Event. | |eventtagunlocalized=Event.Attack.Hit | ||
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]] | |||
|impactpower=10 [[Impact_Power|Impact Power]] | |||
}} | }} | ||
}} | }} | ||
|delaytime=1s | |||
|signgameplaycuetag=GameplayCue.Props.Trap.FallingDebris.Sign | |||
}} | }} | ||
| | |falling debris deactivate={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |propsdeactivatestate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
|all= | |all=Activate,Falling Debris Deactivate | ||
}} | }} | ||
}} | }} | ||
|all=Global | |all=Global | ||
}} | }} | ||
| | |falling icicle={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Falling Icicle | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag= | |idtag=FallingIcicle | ||
|abilities={{#switch:{{lc:{{{4|}}}}} | |abilities={{#switch:{{lc:{{{4|}}}}} | ||
| | |activate={{#switch:{{lc:{{{5|}}}}} | ||
|effects={{#switch:{{lc:{{{6|}}}}} | |effects={{#switch:{{lc:{{{6|}}}}} | ||
| | |propsactivatestate={{#switch:{{lc:{{{7|}}}}} | ||
|event=Interaction | |event=Interaction | ||
|eventtagunlocalized=Event.Interact.Trigger | |eventtagunlocalized=Event.Interact.Trigger | ||
}} | }} | ||
|hit={{#switch:{{lc:{{{7|}}}}} | |||
|event=Hit | |||
|eventtagunlocalized=Event.Attack.Hit | |||
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]] | |||
|impactpower=10 [[Impact_Power|Impact Power]] | |||
| | |||
}} | }} | ||
|frostbite={{#switch:{{lc:{{{7|}}}}} | |||
|event=Hit | |||
|eventtagunlocalized=Event.Attack.Hit | |||
|frostbite={{#switch:{{lc:{{{7|}}}}} | |||
|event=Hit | |||
|eventtagunlocalized=Event.Attack.Hit | |||
|duration=3s | |duration=3s | ||
|movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]] | |movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]] | ||
Line 11,036: | Line 10,890: | ||
|pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}} | |pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Portal | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag=PedestalPortalScrollDown | |idtag=PedestalPortalScrollDown | ||
Line 11,090: | Line 10,944: | ||
|pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}} | |pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}} | ||
|global={{#switch:{{lc:{{{3|}}}}} | |global={{#switch:{{lc:{{{3|}}}}} | ||
|localizedstring= | |localizedstring=Portal | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag=PedestalPortalScrollEscape | |idtag=PedestalPortalScrollEscape | ||
Line 11,257: | Line 11,111: | ||
|localizedstring=Portal | |localizedstring=Portal | ||
|gradetype=Normal | |gradetype=Normal | ||
|idtag=FloorPortal | |idtag=EndlessPortalDown,EndlessPortalEscape,FloorPortal,FloorPortalScrollDown,FloorPortalScrollEscape | ||
|interactions={{#switch:{{lc:{{{4|}}}}} | |||
|open portal={{#switch:{{lc:{{{5|}}}}} | |||
|text=Opening Portal... | |||
|types=Magical | |||
|duration=5 | |||
|requirement=Boss Killed | |||
}} | |||
|all=Open Portal | |||
}} | |||
|interactioncount=1 | |||
|ap=15 | |ap=15 | ||
|xp=5 | |xp=5 | ||
|abilities={{#switch:{{lc:{{{4|}}}}} | |||
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}} | |||
|effects={{#switch:{{lc:{{{6|}}}}} | |||
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}} | |||
|event=Interaction | |||
|eventtagunlocalized=Event.Interact.Trigger | |||
}} | |||
}} | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Activate | |||
}} | |||
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}} | |||
|effects={{#switch:{{lc:{{{6|}}}}} | |||
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}} | |||
|event=Interaction | |||
|eventtagunlocalized=Event.Interact.Trigger | |||
}} | |||
}} | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Activate | |||
}} | |||
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}} | |||
|effects={{#switch:{{lc:{{{6|}}}}} | |||
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}} | |||
|event=Interaction | |||
|eventtagunlocalized=Event.Interact.Trigger | |||
}} | |||
}} | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Activate | |||
}} | |||
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}} | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate | |||
}} | |||
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}} | |||
|idleanimsequencegameplaytag=State.Animation.Idle.Open | |||
}} | |||
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open | |||
}} | |||
}} | }} | ||
|all=Global | |all=Global | ||
Line 16,978: | Line 16,878: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,3,5 | |interactioncount=10,12,15,3,5,6,9 | ||
|ap=20 | |ap=20 | ||
|xp=4 | |xp=4 | ||
}} | }} | ||
|n={{#switch:{{lc:{{{3|}}}}} | |n={{#switch:{{lc:{{{3|}}}}} | ||
Line 17,020: | Line 16,920: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,3,5 | |interactioncount=10,12,3,5,6,9 | ||
|xp=3 | |xp=3 | ||
}} | }} | ||
Line 17,063: | Line 16,963: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,3,5 | |interactioncount=10,12,15,3,5,6,9 | ||
|ap=10 | |ap=10 | ||
|xp=4 | |xp=4 | ||
}} | }} | ||
|n={{#switch:{{lc:{{{3|}}}}} | |n={{#switch:{{lc:{{{3|}}}}} | ||
Line 17,105: | Line 17,005: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,3,5 | |interactioncount=10,12,3,5,6,9 | ||
|xp=3 | |xp=3 | ||
}} | }} | ||
Line 17,149: | Line 17,049: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,15,3,5 | |interactioncount=10,12,15,3,5,6,9 | ||
|ap=30 | |ap=30 | ||
|xp=4 | |xp=4 | ||
}} | }} | ||
|n={{#switch:{{lc:{{{3|}}}}} | |n={{#switch:{{lc:{{{3|}}}}} | ||
Line 17,191: | Line 17,091: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,15,3,5 | |interactioncount=10,12,15,3,5,6,9 | ||
|xp= | |xp=3 | ||
}} | }} | ||
|all=HR,N | |all=HR,N | ||
Line 17,235: | Line 17,135: | ||
|all=Loot Hoard | |all=Loot Hoard | ||
}} | }} | ||
|interactioncount=10,3,5 | |interactioncount=10,12,3,5,6,9 | ||
|xp=3 | |xp=3 | ||
}} | }} |
Revision as of 05:40, 28 December 2024
Usage
{{Prop_Data|<variable1>|<variable2>|...}}
Variables
AllList
<type>
<grade>
<type>
<prop_name>
{N, HR, Global}
localizedstring
gradetype
idtag
drops
abilities
<abilities>
interactions
<interactions>
interactioncount
impactendurance
impactresistance
breaksifcrushPerk
breaksifdemolitiondamage
breaksifcollected
ap
xp
Note that angled brackets are not literal. They indicate a variable string. <type>
can indicate item
or environmental trap
or regular door
etc. Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.
Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, {N, HR, Global}
means the variable can be any of these three.
All
Many sub-layers can call |all
for a list of all cases for a given level
For example,
{{Prop_Data|<prop_name>|all}}
will output a list of all types that exist for the prop <prop_name>
.
For example,
{{Prop_Data|<prop_name>|Interactions|All}}
will output a list of all interactions of the prop <prop_name>
.
AllList Examples
List of Item Type Props
{{Prop_Data|AllList|Item}}
Outputs Campfire,Hunting Trap,Pavise
List of Coffin Type Props of Crypts Grade
{{Prop_Data|AllList|Crypts|Coffin}}
Outputs Casket,Coffin 1,Coffin 2,Old Coffin,Stone Tomb,Wood Coffin
- Note: Such lists indicate existence of a prop for a given grade. If a prop doesn't exist for that grade and type, it will never be listed. These lists were created with this use in mind.
- To use these lists to index existing props, loop through the list and append
-<grade>
to the ends of the list-indexed prop name.
- To use these lists to index existing props, loop through the list and append
Prop Examples
Altar of Sacrifice: AP
{{Prop_Data|Altar of Sacrifice|Global|AP}}
Outputs 20
Altar of Sacrifice: List of Interactions
{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}
Outputs Use Shrine
Axe Trap: List of Abilities
{{Prop_Data|Axe Trap|Global|Abilities|All}}
Outputs Activate,Deactivate,Removed
Copper Ore Prop-Global: List of Types
{{Prop_Data|Copper Ore Prop-Global|All}}
Outputs HR,N
Golden Chest-Crypts#Locked: List of HR Loot Tables
{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}
Outputs Goldchest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR2,Utility_Goldchestutility_HR2,Spawn_Chestcoin_Goldchestgold_HR2
Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table
{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}
Outputs 2