From Dark and Darker Wiki

(Created page with "{{Infobox Class |name = Fighter |type = 'The Sly Assassin' |strength = 8 |agility = 35 |will = 5 |knowledge = 12 |resourcefulness = 15 |health = 84 |weight limit = 0 / 0 |spell memory = 0 / 0 |utility effectiveness = 0 }} ==Description== The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disabl...")
 
No edit summary
Line 1: Line 1:
{{Infobox Class
{{Infobox Class
|name        = Fighter
|name        = Fighter
|type        = 'The Sly Assassin'
|type        = 'A Master of Arms'
|strength    = 8
|strength    = 15
|agility    = 35
|agility    = 15
|will        = 5
|will        = 15
|knowledge  = 12
|knowledge  = 15
|resourcefulness    = 15
|resourcefulness    = 15
|health    = 84
|health    = 100
|weight limit    = 0 / 0
|weight limit    = 0 / 0
|spell memory    = 0 / 0
|spell memory    = 0 / 0
Line 13: Line 13:
}}
}}
==Description==
==Description==
The [[Rogue]] is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.


==Class Info==
==Class Info==
Line 19: Line 19:
'''Weapon of choice:''' Daggers.
'''Weapon of choice:''' Daggers.


<br>+High movement speed.
<br>+Can equip most weapons & armors.
<br>+Quick attack speed.
<br>+Well-rounded attributes.
<br>+Quickly interact with objects.
<br>+Has the ability to sprint.
<br>+Can pick locks without a lock pick.
<br>+Can detect & disable traps
<br>+Moves more silently.


<br>-Low Health.
<br>-Dependent on equipment
<br>-Low damage bonus.
<br>-Cannot cast any spells
<br>Low magic resistance.


==Rogue Perks==
==Fighter Perks==
You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels.   
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Line 40: Line 36:
</tr>
</tr>
<tr>
<tr>
<td> [[File:Perk Ambush.png|link=|x96px]] Ambush </td>
<td> [[File:Perk Barricade.png|link=|x96px]] Barricade </td>
<td> The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.</td>
<td> When in a defensive stance, the defense rating bonus is increased by 5%.</td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Perk Backstab.png|link=|x96px]] Backstab </td>
<td> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td>
<td> Increases physical damage bonus by 30% when attacking from behind the target. </td>
<td> Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds.</td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Perk Creep.png|link=|x96px]] Creep </td>
<td> [[File:Perk Counterattack.png|link=|x96px]] Counterattack </td>
<td> Significantly reduces the sound of footsteps when moving while walking or crouching. </td>
<td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
</tr>
</tr>
         <tr>
         <tr>
<td> [[File:Perk Dagger Expert.png|link=|x96px]] Dagger Expert </td>
<td> [[File:Perk Defense Expert.png|link=|x96px]] Defense Expert </td>
<td> Increases your physical damage bonus by 5% when attacking with a dagger. </td>
<td> Increases AR acquired from armor by 10%. </td>
</tr>
</tr>
         <tr>
         <tr>
<td> [[File:Perk Hidden Pockets.png|link=|x96px]] Hidden Pockets </td>
<td> [[File:Perk Dual Wield.png|link=|x96px]] Dual Wield </td>
<td> Items worn in utility slots do not appear on the waist. </td>
<td> Equipping weapons in both hands increases attack speed by 7%. </td>
</tr>
</tr>
         <tr>
         <tr>
<td> [[File:Perk Lockpick Expert.png|link=|x96px]] Lockpick Expert </td>
<td> [[File:Perk Projectile Resistance.png|link=|x96px]] Projectile Resistance </td>
<td> Ability to pick locks without a lockpick. </td>
<td> Reduces damage taken from projectiles by 10%. </td>
</tr>
</tr>
         <tr>
         <tr>
<td> [[File:Perk Pickpocket.png|link=|x96px]] Pickpocket </td>
<td> [[File:Perk Shield Expert.png|link=|x96px]] Shield Expert </td>
<td> You can steal an enemy's item from the dungeon. </td>
<td> Increases movement speed by 5% when in a defensive stance. </td>
</tr>
</tr>
         <tr>
         <tr>
<td> [[File:Perk Poisoned Weapon.png|link=|x96px]] Poisoned Weapon </td>
<td> [[File:Perk Swift.png|link=|x96px]] Swift </td>
<td> A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. </td>
<td> Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. </td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Perk Stealth.png|link=|x96px]] Stealth </td>
<td> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td>
<td> If you are hiding, you can move 10 steps whiel crouching or slow walking. </td>
<td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons. </td>
</tr>
    <tr>
<td> [[File:Perk Trap Detection.png|link=|x96px]] Poisoned Weapon </td>
<td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td>
</tr>
</tr>
</table>
</table>


==Rogue Skills==
==Fighter Skills==
You can have a total of 2 skills.
You can have a total of 2 skills.
<br>
<br>
Line 90: Line 82:
</tr>
</tr>
<tr>
<tr>
<td> [[File:Skill Hide.png|link=|x96px]] Hide </td>
<td> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
<td> Become invisible. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.  
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds.</td>
  </td>
</tr>
    <tr>
<td> [[File:Skill Breakthrough.png|link=|x96px]] Breakthrough </td>
<td> Removes debuffs that slow all movement speeds. </td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Skill Rupture.png|link=|x96px]] Rupture </td>
<td> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
<td> The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. </td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. </td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Skill Smoke Bomb.png|link=|x96px]] Smoke Bomb </td>
<td> [[File:Skill Taunt.png|link=|x96px]] Taunt </td>
<td> A smoke grenade is deployes creating a smoke screen. The smoke screen lasts 20 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 15%. </td>
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. </td>
</tr>
</tr>
     <tr>
     <tr>
<td> [[File:Skill Weakpoint Attack.png|link=|x96px]] Weakpoint Attack </td>
<td> [[File:Skill Victory Strike.png|link=|x96px]] Victory Strike </td>
<td> When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. </td>
<td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
</tr>
</tr>
</table>
</table>

Revision as of 22:55, 20 December 2022

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health
Expression error: Unexpected < operator.

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.

Class Info


Weapon of choice: Daggers.


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment
-Cannot cast any spells

Fighter Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15 so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png Combo Attack Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png Defense Expert Increases AR acquired from armor by 10%.
Perk Dual Wield.png Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png Projectile Resistance Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png Shield Expert Increases movement speed by 5% when in a defensive stance.
Perk Swift.png Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons.

Fighter Skills

You can have a total of 2 skills.

Name Description
Skill Adrenaline Rush.png Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds.
Skill Breakthrough.png Breakthrough Removes debuffs that slow all movement speeds.
Skill Second Wind.png Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill.
Skill Taunt.png Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.