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==Description==
==Description==
Frost Skeleton Archer is found on the Ice Caverns and Ice Abyss maps. The nightmare variant of this monster has a triple shot mechanic.
The Frost Skeleton Archer is located within the freezing Ice Caverns and Ice Abyss.
 
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<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Frost Skeleton Archer}}</div>
<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Frost Skeleton Archer}}</div>
 
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==Guide==
 
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*'''Normal:'''
**The skeleton archer has three attacks. The first one is a ranged arrow shot at your head, and the second is a combo attack of the first attack, ending with another arrow shot at your head. The third attack is a close ranged push using its bow, that has virtually no tracking, but a wide hitbox. The first attack can be dodged by either side-strafing, or by crouch ducking / looking up. The second attack can be dodged the same way as the first. The third attack can be dodged by circle-strafing to behind the skeleton as it has very little tracking. Each hit from this enemy also applies the frostbite debuff.
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*'''<span class="colorrarityElite">Elite:</span>'''
**Same as normal but with increased damage, faster action speed, and higher health.
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*'''<span class="colorrarityNightmare">Nightmare:</span>'''
**The nightmare variant has increased damage,  action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to do a third combo attack off of the first two-attack combo. This combo attack is a 3shot multishot ability that can be dodged by side-strafing in between the arrows, or crouch-ducked.
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{{GenerateLootDrops}}
{{GenerateLootDrops}}

Latest revision as of 17:17, 17 November 2024

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.11#Hotfix 114.
Dark and Darker is currently on update: Patch:6.11#Hotfix 114.

 Common 
 Elite 
 Nightmare 
Frost Skeleton Archer.png
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Health 100
-
-
Move Speed 100
-
Monster Kill:
1
Experience Points
3
Frost Skeleton Archer.png
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Health 150
-
-
Move Speed 150
-
Monster Kill:
2
Experience Points
4
Frost Skeleton Archer.png
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Health 220
-
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Move Speed 200
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Monster Kill:
3
Experience Points
5

Description

The Frost Skeleton Archer is located within the freezing Ice Caverns and Ice Abyss.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
100/150/220 100/150/200 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Frost Firing Attack: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Frost Firing Combo: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Frost Firing Multishot: 50.0(4) Physical + Frostbite
Frost Melee Attack1: 38.4(4)/48.0(4)/64.0(4) Physical + Frostbite
Frost Melee Attack2: 33.6(4)/42.0(4)/56.0(4) Physical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%




Guide


  • Normal:
    • The skeleton archer has three attacks. The first one is a ranged arrow shot at your head, and the second is a combo attack of the first attack, ending with another arrow shot at your head. The third attack is a close ranged push using its bow, that has virtually no tracking, but a wide hitbox. The first attack can be dodged by either side-strafing, or by crouch ducking / looking up. The second attack can be dodged the same way as the first. The third attack can be dodged by circle-strafing to behind the skeleton as it has very little tracking. Each hit from this enemy also applies the frostbite debuff.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to do a third combo attack off of the first two-attack combo. This combo attack is a 3shot multishot ability that can be dodged by side-strafing in between the arrows, or crouch-ducked.