From Dark and Darker Wiki

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|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]
|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]
|sellprices={{#switch:{{lc:{{{3|}}}}}
|5=80
|all=5
}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=3
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|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]
|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]
|sellprices={{#switch:{{lc:{{{3|}}}}}
|5=80
|all=5
}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=3
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|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]]
|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]]
|sellprices={{#switch:{{lc:{{{3|}}}}}
|5=80
|all=5
}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=3
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|classes=[[Fighter]],[[Cleric]],[[Bard]]
|classes=[[Fighter]],[[Cleric]],[[Bard]]
|impactresistance=6
|impactresistance=6
|sellprices={{#switch:{{lc:{{{3|}}}}}
|5=80
|all=5
}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=3
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|height=56.1
|height=56.1
|width=13.67
|width=13.67
|depth=9.18
|depth=8.96
|all=height,width,depth
|all=height,width,depth
}}
}}

Revision as of 19:13, 17 October 2024


Usage

{{Weapon_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Weapon_Data|all}}

will output a list of all items

For example,

{{Weapon_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Weapon_Data|Arming Sword|stats|all}}

Outputs physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Weapon_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Weapon_Data|Arming Sword|rarities}}

Outputs 1,2,3,4,5,6


Example 5

Invslots size image of Arming Sword

{{Weapon_Data|Arming Sword|invslots}}

Outputs 1x3InvSlot.jpg


Example 6

All attributes of primary abilities of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|all}}

Outputs Attack 1,Attack 2,Attack 3,Global