From Dark and Darker Wiki

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|topfhelm={{#switch:{{lc:{{{2|}}}}}
|topfhelm={{#switch:{{lc:{{{2|}}}}}
|stats={{#switch:{{lc:{{{3|}}}}}
|stats={{#switch:{{lc:{{{3|}}}}}
|armor rating 1=37
|armor rating 1=33
|armor rating 2=38~39
|armor rating 2=34~35
|armor rating 3=40~43
|armor rating 3=36~39
|armor rating 4=44~45
|armor rating 4=40~41
|armor rating 5=46
|armor rating 5=42
|armor rating 6=47
|armor rating 6=43
|armor rating 7=49~50
|armor rating 7=45~46
|projectile damage reduction=2.1%
|projectile damage reduction=2.1%
|headshot damage reduction=24%
|headshot damage reduction=24%
Line 12,245: Line 12,245:
|vigor 6=4
|vigor 6=4
|vigor 7=4
|vigor 7=4
|move speed=-8
|move speed=-10
|allstats=Armor Rating,Projectile Damage Reduction,Headshot Damage Reduction,Will,Vigor,Move Speed
|allstats=Armor Rating,Projectile Damage Reduction,Headshot Damage Reduction,Will,Vigor,Move Speed
|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,armor rating 7,projectile damage reduction,headshot damage reduction,will 1,will 2,will 3,will 4,will 5,will 6,will 7,vigor 1,vigor 2,vigor 3,vigor 4,vigor 5,vigor 6,vigor 7,move speed,allstats
|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,armor rating 7,projectile damage reduction,headshot damage reduction,will 1,will 2,will 3,will 4,will 5,will 6,will 7,vigor 1,vigor 2,vigor 3,vigor 4,vigor 5,vigor 6,vigor 7,move speed,allstats

Revision as of 20:45, 4 October 2024


Usage

{{Armor_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Armor_Data|all}}

will output a list of all items

For example,

{{Armor_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Armor_Data|Arming Sword|stats|all}}

Outputs


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Armor_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Armor_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Armor_Data|Arming Sword|rarities}}

Outputs


Example 5

Invslots size image of Arming Sword

{{Armor_Data|Arming Sword|invslots}}

Outputs


Example 6

All attributes of primary abilities of Arming Sword

{{Armor_Data|Arming Sword|abilities|Primary|all}}

Outputs