From Dark and Darker Wiki

(Automated edit. Patch 6.)
(Automated edit. HF65)
 
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<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center; font-size:20px">
<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
{{TabToggle|0|<b>0</b>|active=yes}}{{TabToggle|100|<b>100</b>}}{{TabToggle|200|<b>200</b>}}{{TabToggle|300|<b>300</b>}}{{TabToggle|400|<b>400</b>}}{{TabToggle|500|<b>500</b>}}
{{TabToggle|0|<b>0</b>|active=yes}}{{TabToggle|50|<b>50</b>}}{{TabToggle|100|<b>100</b>}}{{TabToggle|150|<b>150</b>}}{{TabToggle|200|<b>200</b>}}{{TabToggle|300|<b>300</b>}}{{TabToggle|400|<b>400</b>}}{{TabToggle|500|<b>500</b>}}
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="0-data" style="font-size:16px">
<div class="0-data" style="font-size:16px">
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<tr class="cr4"><td>Rare<br>10.0%</td><td>10.0%</td><td></td></tr>
<tr class="cr4"><td>Rare<br>10.0%</td><td>10.0%</td><td></td></tr>
<tr class="cr5"><td>Epic<br>5.0%</td><td>5.0%</td><td></td></tr></table></div>
<tr class="cr5"><td>Epic<br>5.0%</td><td>5.0%</td><td></td></tr></table></div>
<div class="50-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary at 50 Luck</caption>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>75.8%</th><th>Nothing<br>24.2%</th></tr>
<tr class="cr0"><td>Junk<br>24.2%</td><td></td><td>24.1995%</td></tr>
<tr class="cr3"><td>Uncommon<br>54.68%</td><td>54.683%</td><td></td></tr>
<tr class="cr4"><td>Rare<br>13.86%</td><td>13.8562%</td><td></td></tr>
<tr class="cr5"><td>Epic<br>7.26%</td><td>7.2613%</td><td></td></tr></table></div>
<div class="100-data" style="display:none; font-size:16px">
<div class="100-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<table cellspacing="0" class="loottable summary">
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<tr class="cr4"><td>Rare<br>16.97%</td><td>16.9659%</td><td></td></tr>
<tr class="cr4"><td>Rare<br>16.97%</td><td>16.9659%</td><td></td></tr>
<tr class="cr5"><td>Epic<br>9.09%</td><td>9.0854%</td><td></td></tr></table></div>
<tr class="cr5"><td>Epic<br>9.09%</td><td>9.0854%</td><td></td></tr></table></div>
<div class="150-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary at 150 Luck</caption>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>77.07%</th><th>Nothing<br>22.93%</th></tr>
<tr class="cr0"><td>Junk<br>22.93%</td><td></td><td>22.9338%</td></tr>
<tr class="cr3"><td>Uncommon<br>46.96%</td><td>46.955%</td><td></td></tr>
<tr class="cr4"><td>Rare<br>19.53%</td><td>19.5281%</td><td></td></tr>
<tr class="cr5"><td>Epic<br>10.58%</td><td>10.5831%</td><td></td></tr></table></div>
<div class="200-data" style="display:none; font-size:16px">
<div class="200-data" style="display:none; font-size:16px">
<table cellspacing="0" class="loottable summary">
<table cellspacing="0" class="loottable summary">

Latest revision as of 21:13, 24 September 2024

0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type
Rarity
Misc
75.0%
Nothing
25.0%
Junk
25.0%
25.0%
Uncommon
60.0%
60.0%
Rare
10.0%
10.0%
Epic
5.0%
5.0%
Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
5EpicMisc15.0%
4RareMisc110.0%
3UncommonMisc115.0%
1UncommonMisc125.0%
2UncommonMisc120.0%