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m (Forgot to fix frost skeleton wooden barrel) |
(Added effects for Environmental Traps) |
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|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | ||
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | ||
|axe trap=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|flame spout=The initial hit deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} <!-- | |||
-->and applies a burn status effect that deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|PhysicalBaseDamage}} <!-- | |||
-->over {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|Duration}} | |||
|floor spikes=Deals {{Prop Data|Floor Spikes|Global|Abilities|Aura|Effects|Hit|TruePhysicalBaseDamage}} | |||
|wall spike=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
}}<!-- | }}<!-- | ||
Revision as of 05:16, 14 August 2024
{{Effects|ConsumeDrunken}}
You gain ? ? for ? seconds.
{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}
You gain 10 Strength for 10 seconds.
{{Effects|Potion of Luck|4}}
TODO_ADD_LUCK_EFFECT
{{Effects|skeleton wooden barrel}}
Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.