From Dark and Darker Wiki

m (Forgot to fix frost skeleton wooden barrel)
(Added effects for Environmental Traps)
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|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random.
|axe trap=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}}
|flame spout=The initial hit deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} <!--
-->and applies a burn status effect that deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|PhysicalBaseDamage}} <!--
-->over {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|Duration}}
|floor spikes=Deals {{Prop Data|Floor Spikes|Global|Abilities|Aura|Effects|Hit|TruePhysicalBaseDamage}}
|wall spike=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}}
}}<!--
}}<!--



Revision as of 05:16, 14 August 2024

{{Effects|ConsumeDrunken}}

You gain ? ? for ? seconds.

{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}

You gain 10 Strength for 10 seconds.

{{Effects|Potion of Luck|4}}

TODO_ADD_LUCK_EFFECT

{{Effects|skeleton wooden barrel}}

Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.