From Dark and Darker Wiki

(Added ore and herb examples. Changed template calls to match renamed var GradeType.)
(Added dynamic check of existence for each tab. First Shown Tier now selects the first existing tab.)
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<includeonly><!--
<includeonly><!--


-->{{#vardefine:firstShownTier|{{#switch:1
|{{#if:{{#pos:{{Prop Data|{{{1|}}}-{{{2|}}}|all}}|N}}|1}}=Normal
|{{#if:{{#pos:{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|all}}|N}}|1}}=Normal Locked
|{{#if:{{#pos:{{Prop Data|{{{1|}}}-{{{2|}}}|all}}|HR}}|1}}=High Roller
|{{#if:{{#pos:{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|all}}|HR}}|1}}=High Roller Locked}} }}<!--
-->{{Tabs
-->{{Tabs
|firstShownTier=Normal
|firstShownTier={{#var:firstShownTier}}
|contentNormal =
|contentNormal =
{{#if:{{Prop Data|{{{1|}}}-{{{2|}}}|N|XP}}
{{#if:{{Prop Data|{{{1|}}}-{{{2|}}}|N|XP}}
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--></includeonly><noinclude>
--></includeonly><noinclude>
{{GeneratePropTabs|Lion's Head Chest|Crypts}}
{{GeneratePropTabs|Lion's Head Chest|Crypts}}
{{GeneratePropTabs|Marvelous Chest|Global}}
{{GeneratePropTabs|Coffin 2|Crypts}}
{{GeneratePropTabs|Coffin 2|Crypts}}
{{GeneratePropTabs|Cobalt Ore Prop|Global}}
{{GeneratePropTabs|Cobalt Ore Prop|Global}}
{{GeneratePropTabs|Lifeleaf Prop|Global}}
{{GeneratePropTabs|Lifeleaf Prop|Global}}
</noinclude>
</noinclude>

Revision as of 23:07, 6 August 2024