From Dark and Darker Wiki

(Undo revision 32977 by Hooply (talk))
Tag: Undo
(testing min-width for tables)
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<center>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:50%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Scaling
|-
| [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic
| Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.
| -
|-
| [[File:Perk Curse_Mastery.png|link=|96px]] <br> Curse Mastery
| Gain additional duration towards curses you cast.
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Curse Mastery Details
|-
| style="border:0px;" | Alters curses to use a new status effect which have extended duration:
Curse of Pain - {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} <br>
Curse of Weakness - {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} <br>
Power of Sacrifice - {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} <br>
 
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br>
''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.''
|}
| -
|}
 
<br>
 
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Example Caption
|+ style="white-space:nowrap; border:0px; background:transparent;" | Example Caption
|-
|-
| style="border:0px; background:transparent;" | Example Text
| style="border:0px;" | Example Text
|}
|}
</center>
 
<br>
<br>
<center>
 
{| class="mw-collapsible mw-collapsed" style="text-align:center"
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 1
|+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 1
|-
|-
| style="border:0px; background:transparent;" width=700px; max-width:100%; height:auto; | Image will scale.
| style="border:0px;" | Image will scale.
[[File:BerserkerGraph.png|700px]]
[[File:BerserkerGraph.png|700px]]
|}
|}
</center>
 
<br>
<br>
<center>
 
{| class="mw-collapsible mw-collapsed" style="text-align:center"
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 2
|+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 2
|-
|-
| style="border:0px; background:transparent;" width=700px; max-width:100%; height:auto; | Image wont scale. [[File:BerserkerGraph.png|700px]]
| style="border:0px;" | Image wont scale. [[File:BerserkerGraph.png|700px]]
|}
|}
</center>
 
<br>
<br>
<center>
 
{| class="mw-collapsible mw-collapsed" style="text-align:center"
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior  
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior  
|-
|-
| style="text-align:left; border:0px; background:transparent;" |
| style="text-align:left; style="border:0px;" |
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not


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* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
|}
|}
</center>
 
<br>

Revision as of 02:09, 23 July 2024

Name Description Scaling
Perk Antimagic.png
Antimagic
Gain

No ability found for "Antimagic", please correct it

.

-
Perk Curse Mastery.png
Curse Mastery
Gain additional duration towards curses you cast.
Curse Mastery Details
Alters curses to use a new status effect which have extended duration:

Curse of Pain -

No ability found for "CurseOfPain", please correct it


Curse of Weakness -

No ability found for "CurseOfWeakness", please correct it


Power of Sacrifice -

No ability found for "PowerOfSacrifice", please correct it


This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness)

Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.

-


Example Caption
Example Text


Testing Image Scaling 1
Image will scale.

BerserkerGraph.png


Testing Image Scaling 2
Image wont scale. BerserkerGraph.png


Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs