From Dark and Darker Wiki
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| {| class="mw-collapsible mw-collapsed" style="text-align:center" | | {| |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 1
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| | style="border:0px; background:transparent;" width=700px; max-width:100%; height:auto; | Image will scale. | | | style="border:0px; background:transparent;" width=700px; max-width:100%; height:auto; | |
| [[File:BerserkerGraph.png|700px]] | | [[File:BerserkerGraph.png|700px]] |
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| {| class="mw-collapsible mw-collapsed" style="text-align:center" | | {| class="" style="text-align:center" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 2 | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Testing Image Scaling 2 |
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Revision as of 23:47, 22 July 2024
Example Caption
Example Text
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Testing Image Scaling 2
Image wont scale.
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Homing Behavior
- Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
- Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
- Homing only allows it to change direction, not increase speed
- Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
- Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
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