From Dark and Darker Wiki

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<noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
==Examples==


{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
How to call an ability's tag value:
==Description==
<pre>{{:Barbarian|AchillesStrike|PhysicalBaseDamage}}</pre>


[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
{{:Barbarian|AchillesStrike|PhysicalBaseDamage}}


If the ability doesn't exist:
<pre>{{:Barbarian|Achilles Strike|PhysicalBaseDamage}}</pre>


==Class Info==
{{:Barbarian|Achilles Strike|PhysicalBaseDamage}}
<br>
'''Weapon of choice:''' Anything heavy-duty.
 
*Pros
**Highest base health.
**High melee damage.
**Highest base magic resistance when equipping the Iron Will perk.
**Increased proficiency with axe type melee weapons and thrown axe weapons
**Can equip a perk that allows breaking unreinforced doors and chests.
**Fast room clearing ability.
**Strong buff and debuff skills.
**Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
*Cons
**Very slow interaction speed, attack speed and base movement speed.
**Limited combat healing.
**Limited ranged options.
 
 
<tabber>
|-|Perks=
 
You can equip an additional perk every 5 levels. 
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
<td> Adds +5 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon damage]] to your [[Weapons#Axes|Axe]] attacks. <br>
</td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
<td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
                <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
                    <tr>
                        <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
                    </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
        </table> </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
<td> [[Stats#Physical_Damage_Reduction|Armor Rating]] increases by 75 for 7 seconds when a target is killed. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
<td> Increases [[Damage_Calculation#Hit_Location_Multiplier|headshot]] [[Damage_Calculation|Damage]] with [[Weapons#Axes|Axes]] by an additive +10%. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
<td> Increases [[Stats#Magic_Resistance|Magic Resist]] by 100 and gain immunity to knock-back. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
<td> Recovers 12[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] after killing a player. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
<td> Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, [[Potion_of_Healing|Potion of healing]]'s will heal 1.2x the amount in only half the time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting 50% shorter is not beneficial. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
<td> [[Stats#Physical Power Bonus|Physical Power Bonus]] increases by +10% when not wearing any chest armor. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
<td> Ability to destroy unreinforced doors and sturdy containers. Also increases the [[Impact Power]] of your two-handed attacks by 1 to better defeat blocks and parries. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
<td> Increases [[Health#Max_Health|Max Health]] Bonus by +15%. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +5% when attacking with a two-handed [[Weapons|weapon]]. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
<td> Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%. </td>
</tr>
</table>
<br>
 
|-|Skills=
 
You can equip a total of 2 skills.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
    </tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> The next physical attack applies a debuff that lasts 2.5 seconds. During this debuff, the victim's Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage.</td>
        <td> Damage per step: 50% </td>
        <td> 24s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> Reduce [[Health#Max_Health|Max Health]] Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal [[Damage_Calculation|Damage]] grant the player back 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. (Single use, rechargeable with campfires. Skill Tier 5.) </td>
        <td>  </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> Upon activation gain +5 [[Stats#Attributes|All Attributes]] for 8 seconds, but lose 10[[Healing#Percent_Max_Health_Healing|% of your maximum health]] as a sacrifice over the same duration. </td>
        <td>  </td>
        <td> 28s </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] is increased by +10 and [[Stats#Move Speed|Movement Speed]] is increased multiplicatively by 12%, while [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is additively reduced by 25% for 6 seconds. </td>
        <td>  </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> Gain 85% armor [[Damage_Calculation#Penetration|penetration]] on your next melee physical attack. While active, lose 85 [[Stats#Physical_Damage_Reduction|armor rating]]. The buff is consumed when an attack hits an object or a target.  </td>
        <td>  </td>
        <td> 24s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a 7.5m range radius, decreasing players [[Stats#Physical Power Bonus|Physical Power Bonus]] by -40% for 6 seconds and forcing monsters to walk away from you for 3 seconds. </td>
        <td>  </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Grants +25% increased [[Health#Max_Health|Max Health]] Bonus of self and allies within 7.5m for 7 seconds. </td>
        <td>  </td>
        <td> 24s </td>
</tr>
</table>


If the tag doesn't exist for that ability
<pre>{{:Barbarian|AchillesStrike|PhysicalDamage}}</pre>
{{:Barbarian|AchillesStrike|PhysicalDamage}}


<br>
==Why is it broken?==
The error mentioning that its broken can be displayed for a few reasons
* The ability name was spelled incorrectly/typo'd
* The ability' tag was spelled incorrectly/typo'd
* IronMace changed the ability's name
* IronMace changed the ability such that the ability no longer has that tag


|-|Gear=
==How to fix==
{{ListGearForClass|{{PAGENAME}}}}
Recommended to edit from a PC rather than mobile.


|-|Stats=
After signing in/creating a Wiki account, click the Pencil icon in the top right and click "Edit Source".<br>
{{GenerateDetailsPage|{{PAGENAME}}}}


Press Ctrl+F and search for "|abilityname" like "|achillesstrike" (no spaces), at the very bottom of the page you will see data that looks like...
Include Image
<br>
<br>
|-|Tips=
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.


- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.
As seen above, Achilles Strike's tags that can be called are PhysicalBaseDamage, Scaling, and Duration. Now, in the table (towards the middle of the Class page) where the description for "Achilles Strike" is written, correct the <pre>{{template call}}</pre> such that the tag is spelled correctly.
As of writing this, Achilles Strike's description and scaling is written as
<pre><td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}}. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td>
        <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td>
        <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td></pre>
       
Which then appears as<br>
Include Image


- Use your ability to smash through doors to make aggressive plays and surprise enemy players.


- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  
==Case Sensitivity==
Template calls are not case sensitive, it can be full uppercase (BARBARIAN) or full lowercase (barbarian), but preferred to be propercase (Barbarian).  


</tabber></noinclude>
==Spaces==
<includeonly><!-- ==Ability_Data==
Spaces are never present in the ability name nor the tag name. "AchillesStrike" is a valid ability, "Achilles Strike" is not.
-->{{#switch:{{lc:{{{1|}}}}}
|achillesstrike={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=24s
|buff_stacking_type=Aggregates by Target
|buff_maximum_stacks=1
|hitslowduration=2.5s
|hitslowmovespeed=-30%
|hitslow_stacking_type=Aggregates by Target
|hitslow_maximum_stacks=1
|physicaldamage=1
|scaling=50%
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Buff_Stacking_Type,Buff_Maximum_Stacks,HitSlowDuration,HitSlowMoveSpeed,HitSlow_Stacking_Type,HitSlow_Maximum_Stacks,PhysicalDamage,Scaling
}}
|axespecialization={{#switch:{{lc:{{{2|}}}}}
|physicalweapondamage=5
|duration=Infinite
|all=PhysicalWeaponDamage,Duration
}}
|berserker={{#switch:{{lc:{{{2|}}}}}
|duration=Infinite
|all=Duration
}}
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=5
|canrecharge=true
|maxcount=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=28s
|duration=8s
|maxhealthbonus=-20%
|removable=True
|stacking_type=Aggregates by Target
|maximum_stacks=1
|healthratio=10%
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,Removable,Stacking_Type,Maximum_Stacks,HealthRatio
}}
|carnage={{#switch:{{lc:{{{2|}}}}}
|duration=7s
|armorrating=75
|removable=True
|stacking_type=Aggregates by Target
|maximum_stacks=1
|all=Duration,ArmorRating,Removable,Stacking_Type,Maximum_Stacks
}}
|crush={{#switch:{{lc:{{{2|}}}}}
|impactpower=1
|duration=Infinite
|all=ImpactPower,Duration
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|melee_physicalheadshotbonus=10%
|ranged_physicalheadshotbonus=10%
|all=Melee_PhysicalHeadshotBonus,Ranged_PhysicalHeadshotBonus
}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|magicresistance=60
|all=MagicResistance
}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|healthratio=12%
|all=HealthRatio
}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|all=
}}
|rage={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|duration=6s
|strength=10
|vigor=10
|physicaldamagereduction=-20%
|movespeedbonus=12%
|removable=True
|stacking_type=Aggregates by Target
|maximum_stacks=1
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,Removable,Stacking_Type,Maximum_Stacks
}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=24s
|armorpenetration=85%
|armorrating=-85
|removable=True
|stacking_type=Aggregates by Source
|maximum_stacks=1
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,Removable,Stacking_Type,Maximum_Stacks
}}
|robust={{#switch:{{lc:{{{2|}}}}}
|maxhealthbonus=15%
|all=MaxHealthBonus
}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|player_duration=6s
|physicalpowerbonus=-40%
|player_removable=True
|player_stacking_type=Aggregates by Target
|player_maximum_stacks=1
|monster_duration=3s
|monster_removable=True
|monster_stacking_type=Aggregates by Target
|monster_maximum_stacks=1
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Player_Duration,PhysicalPowerBonus,Player_Removable,Player_Stacking_Type,Player_Maximum_Stacks,Monster_Duration,Monster_Removable,Monster_Stacking_Type,Monster_Maximum_Stacks
}}
|savage={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=10%
|duration=Infinite
|all=PhysicalPowerBonus,Duration
}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
|stacking_type=Aggregates by Source
|maximum_stacks=1
|all=Stacking_Type,Maximum_Stacks
}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=5%
|all=PhysicalPowerBonus
}}
|warcry={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=24s
|duration=7s
|maxhealthbonus=25%
|removable=True
|stacking_type=Aggregates by Target
|maximum_stacks=1
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,Removable,Stacking_Type,Maximum_Stacks
}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=28s
|buff_duration=8s
|strength=5
|vigor=5
|agility=5
|dexterity=5
|will=5
|knowledge=5
|resourcefulness=5
|removable=True
|stacking_type=Aggregates by Target
|maximum_stacks=1
|debuff_duration=8s
|healthratio=-10%
|scaling=100%
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Buff_Duration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,Removable,Stacking_Type,Maximum_Stacks,Debuff_Duration,HealthRatio,Scaling
}}
}}</includeonly>

Revision as of 00:06, 9 July 2024

Examples

How to call an ability's tag value:

{{:Barbarian|AchillesStrike|PhysicalBaseDamage}}

No ability found for "AchillesStrike", please correct it

If the ability doesn't exist:

{{:Barbarian|Achilles Strike|PhysicalBaseDamage}}

No ability found for "Achilles Strike", please correct it

If the tag doesn't exist for that ability

{{:Barbarian|AchillesStrike|PhysicalDamage}}

No ability found for "AchillesStrike", please correct it

Why is it broken?

The error mentioning that its broken can be displayed for a few reasons

  • The ability name was spelled incorrectly/typo'd
  • The ability' tag was spelled incorrectly/typo'd
  • IronMace changed the ability's name
  • IronMace changed the ability such that the ability no longer has that tag

How to fix

Recommended to edit from a PC rather than mobile.

After signing in/creating a Wiki account, click the Pencil icon in the top right and click "Edit Source".

Press Ctrl+F and search for "|abilityname" like "|achillesstrike" (no spaces), at the very bottom of the page you will see data that looks like... Include Image

As seen above, Achilles Strike's tags that can be called are PhysicalBaseDamage, Scaling, and Duration. Now, in the table (towards the middle of the Class page) where the description for "Achilles Strike" is written, correct the

{{template call}}

such that the tag is spelled correctly.

As of writing this, Achilles Strike's description and scaling is written as

<td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}}. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td>
        <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td>
        <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>

Which then appears as
Include Image


Case Sensitivity

Template calls are not case sensitive, it can be full uppercase (BARBARIAN) or full lowercase (barbarian), but preferred to be propercase (Barbarian).

Spaces

Spaces are never present in the ability name nor the tag name. "AchillesStrike" is a valid ability, "Achilles Strike" is not.