From Dark and Darker Wiki

m (note about multiclassing not being a current feature)
m (→‎Reward Tokens: minor typo & note of artifacts no longer dropping)
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Rare - 50%
Rare - 50%
Epic - 35% (or 34%)
Epic - 35% (or 34%)
Legendary - 5% (or 4%)
Legendary - 5% (or 6%)
Unique - 1%
Unique - 1%
<br>
As of [[Patch_Notes#Patch:6.5|Patch 5]], IronMace has confirmed that Artifacts can no longer drop from Reward Tokens. It is unknown if Non-Artifact Uniques can still be rewarded. Assuming the Unique pool no longer exists, it is most likely split evenly between the remaining 4 pools.


* Note that while higher Luck seems to slightly increase drop rates, this can't be statistically conclusive without at least ~30 Uniques pulled, and the magnitude of difference is so minimal that it is unlikely.
* Note that while higher Luck seems to slightly increase drop rates, this can't be statistically conclusive without at least ~30 Uniques pulled, and the magnitude of difference is so minimal that it is unlikely.

Revision as of 01:05, 14 June 2024

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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.


Training

Multiclassing is not currently a feature in Dark & Darker, but may see a return in the future in a different light. The information below is historical.

Reward Tokens

Players can earn Reward Tokens as they level up their character.

When redeeming a Reward Token, 3 rewards are presented each with the same rarity that can be picked from.


Reward Token Confirmation.png


Occasionally, Gold is also 1 of the 3 options at a quantity of either 200g, 300g, 400g, or 500g.


Reward Token Redeem.png


Reward Tokens can drop Uncommon through Unique rarity items of category (Weapons, Armor, Accessories), but not Utilities.

Following is some data collected on the drop rates (sample size of 1191 tokens).


Sample Size 1275 695 580 459
Luck Any <100 or unspecified >=100 >=200
Rarities Percent
Uncommon 10.6% 10.9% 10.2% 10.5%
Rare 49.4% 48.9% 50.0% 49.9%
Epic 34.8% 35.3% 34.3% 33.8%
Legendary 4.5% 4.3% 4.7% 5.0%
Unique 0.7% 0.6% 0.9% 0.9%
Gold Percent
200g 0.08% 0.14% 0.00% 0.00%
300g 1.02% 1.29% 0.69% 0.87%
400g 0.86% 1.01% 0.69% 0.87%
500g 0.47% 0.58% 0.34% 0.44%
Unspecified 0.08% 0.14% 0.00% 0.00%
Any amount 2.43% 3.02% 1.72% 2.18%

Chances seem to be: Uncommon - 10% Rare - 50% Epic - 35% (or 34%) Legendary - 5% (or 6%) Unique - 1%


As of Patch 5, IronMace has confirmed that Artifacts can no longer drop from Reward Tokens. It is unknown if Non-Artifact Uniques can still be rewarded. Assuming the Unique pool no longer exists, it is most likely split evenly between the remaining 4 pools.

  • Note that while higher Luck seems to slightly increase drop rates, this can't be statistically conclusive without at least ~30 Uniques pulled, and the magnitude of difference is so minimal that it is unlikely.
  • What does "<100 or unspecified" mean for Luck? Some submissions to track this data did not specify the Luck stat, they are within this category along with any specified amount of Luck less than 100.
  • What does "Unspecified" mean for gold? The submission included gold, but with an unspecified amount.
  • There is a ~2.5% chance for 300-500g to be presented. Note that some submissions may have accidentally missed Gold being one of the presented options, making the odds for Gold potentially higher.
  • It is possible to get gold presented multiple times in one token, as one submission included evidence of a 400g and a 500g.

Learning Tokens

Players can begin earning Learning Tokens at level 35. 1 token is provided at each of the following levels: 31, 33, 37, 40, ??, ??, 49, 53, 57, 61, 65

A maximum of 13 Learning Tokens can be gained by level 70.

Redeeming a Learning Token allows the player to Multiclass.

Multiclassing

When redeeming Learning Tokens, you may choose any class to learn from if they are level 30+.

3 options are presented from the class's random pool of Skills and Perks, including spells if they have Spell Memory.

Spells

Spells follow a slightly different logic than Skills/Perks.

  • Spells will only enter the random pool after picking Spell Memory 1 or 2, or if their native class has Spell Memory.
  • Spell Memory 2 (if it exists for that class) will continue to be in the pool until picked, even if the learning class has Spell Memory 1 and 2, and even if Spell Memory 1 is also picked from the master class.
  • Spell Memory 1 and 2 are rolled separately, meaning both can appear as options in the same redeemed token.
  • Same rules apply for Song Memory 1 and 2.