From Dark and Darker Wiki

m (typo)
(Changed some scaling statements to be conditional on non-empty var.)
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|consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. -->
|consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. -->
|consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
|consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling.
|consume=Recharge spells for {{{effect|?}}} spell points per second, over {{{duration|?}}} seconds. The recovery amount has no scaling.
|consume=Recharge spells for 17 spell points per second, over {{{duration|?}}} seconds. The recovery amount has no scaling.
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}} and has {{{scaling|?}}} scaling.
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}.
|consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged.
|consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged.
|resurrectionhpdown={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate by sacrificing {{{effect|?}}} of your current health.
|resurrectionhpdown={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate by sacrificing {{{effect|?}}} of your current health.
|throwstate=While throwing, move speed is reduced by {{{effect|?}}}.
|throwstate=While throwing, move speed is reduced by {{{effect|?}}}.
|explosionbottlearea=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage, which has {{{scaling|?}}} scaling.
|explosionbottlearea=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}.
|area=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage, which has {{{scaling|?}}} scaling.
|area=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}.
|potion of luck=TODO_ADD_LUCK_EFFECT
|potion of luck=TODO_ADD_LUCK_EFFECT
}}<!--
}}<!--

Revision as of 01:28, 10 May 2024

{{Effects|ConsumeDrunken}}

You gain ? ? for ? seconds.

{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}

You gain 10 Strength for 10 seconds.

{{Effects|Potion of Luck|4}}

TODO_ADD_LUCK_EFFECT