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(Undo revision 25883 11x Candy is two stacks, and therefore not the same AP/XP reward as 1x Candy)
Tag: Undo
(Updated AP section with recent findings.)
Tag: Reverted
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<metadesc>Dark and Darker Wiki Guide to Sell Prices of Misc Items</metadesc>
==AP and XP given==
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Misc Data is currently up to date for: {{:TODO|Misc}}</p>
===Item Achieve===
 
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>. (TODO: Expand on this. Some event currency is different.)
=AP and XP given=
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>.
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>.
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>.
*<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>.
*<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>.
**Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br>
**Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br><!--
**Exceptions to this rule [[Adventure_Rank#Item_Achieve|Adventure Rank]] page for AP, and [[Experience#Sources_of_XP|Experience]] page for XP<!--
-->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
-->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
*The amount of AP rewarded is independent from the quantity in the stack.<br><!--
**Exceptions to this rule [[Adventure_Rank#Item_Achieve|Adventure Rank]] page for AP, and [[Experience#Sources_of_XP|Experience]] page for XP.
-->For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.<br><!--
-->As such, splitting the stack will reward more AP.
 
=Items=
 
==Gem==
{{:Gem}}
 
==Hunting Loot==
{{:Hunting Loot}}
 
==Ore==
{{:Ore}}
 
==Ingot==
{{:Ingot}}
 
==Powder==
{{:Powder}}
 
==Currency==
{{:Currency}}
 
==Container==
{{MiscTable|{{GenerateMiscRows|Container}} }}
 
==Herb==
{{:Herb}}
 
 
==Ammo==
{{:Ammo}}


=Trivia=
===Treasure===
Before playtest #4, all treasure had the same value as the current 2 slot items.
*Gems give a equivalent amount of AP as their Sell Price.  See the tables below to see the specific prices.
*Hunting Loot and other Misc Items give different AP values than their Sell Price.  AP Columns have been included in tables where the Sell Price does not match Treasure AP score. (TODO)

Revision as of 01:13, 5 May 2024

AP and XP given

Item Achieve

  • Event currency is 1 AP/ 1 XP. (TODO: Expand on this. Some event currency is different.)
  • Gold Coin is 0 AP/ 1 XP.
  • 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
    • Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
      Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
    • Exceptions to this rule Adventure Rank page for AP, and Experience page for XP.

Treasure

  • Gems give a equivalent amount of AP as their Sell Price. See the tables below to see the specific prices.
  • Hunting Loot and other Misc Items give different AP values than their Sell Price. AP Columns have been included in tables where the Sell Price does not match Treasure AP score. (TODO)