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(Undo revision 25883 11x Candy is two stacks, and therefore not the same AP/XP reward as 1x Candy) Tag: Undo |
(Updated AP section with recent findings.) Tag: Reverted |
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==AP and XP given== | |||
===Item Achieve=== | |||
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>. (TODO: Expand on this. Some event currency is different.) | |||
=AP and XP given= | |||
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>. | |||
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>. | *Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>. | ||
*<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>. | *<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>. | ||
**Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br> | **Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br><!-- | ||
-->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures. | -->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures. | ||
* | **Exceptions to this rule [[Adventure_Rank#Item_Achieve|Adventure Rank]] page for AP, and [[Experience#Sources_of_XP|Experience]] page for XP. | ||
= | ===Treasure=== | ||
*Gems give a equivalent amount of AP as their Sell Price. See the tables below to see the specific prices. | |||
*Hunting Loot and other Misc Items give different AP values than their Sell Price. AP Columns have been included in tables where the Sell Price does not match Treasure AP score. (TODO) |
Revision as of 01:13, 5 May 2024
AP and XP given
Item Achieve
- Event currency is 1 AP/ 1 XP. (TODO: Expand on this. Some event currency is different.)
- Gold Coin is 0 AP/ 1 XP.
- 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
Thus if you want to maximize AP or XP gains you should prioritize single slot treasures. - Exceptions to this rule Adventure Rank page for AP, and Experience page for XP.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
Treasure
- Gems give a equivalent amount of AP as their Sell Price. See the tables below to see the specific prices.
- Hunting Loot and other Misc Items give different AP values than their Sell Price. AP Columns have been included in tables where the Sell Price does not match Treasure AP score. (TODO)