From Dark and Darker Wiki
m (→Trivia: moved out of =items=) |
m (→AP and XP given: reference exception pages) |
||
Line 5: | Line 5: | ||
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>. | *Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>. | ||
*<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>. | *<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>. | ||
**Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br><!-- | **Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br> | ||
**Exceptions to this rule [[Adventure_Rank#Item_Achieve|Adventure Rank]] page for AP, and [[Experience#Sources_of_XP|Experience]] page for XP<!-- | |||
-->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures. | -->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures. | ||
*The amount of AP rewarded is independent from the quantity in the stack.<br><!-- | *The amount of AP rewarded is independent from the quantity in the stack.<br><!-- |
Revision as of 03:02, 22 April 2024
AP and XP given
- Event currency is 1 AP/ 1 XP.
- Gold Coin is 0 AP/ 1 XP.
- 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
- Exceptions to this rule Adventure Rank page for AP, and Experience page for XPThus if you want to maximize AP or XP gains you should prioritize single slot treasures.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
- The amount of AP rewarded is independent from the quantity in the stack.
For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.
As such, splitting the stack will reward more AP.
Items
Gem
This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Template:MiscTable
Hunting Loot
Ore
Ingot
Powder
Currency
Container
Herb
Ammo
Trivia
Before playtest #4, all treasure had the same value as the current 2 slot items.