From Dark and Darker Wiki
(Created page with "<metadesc>Dark and Darker Wiki Guide to Sell Prices of Misc Items</metadesc> ==AP and XP given== *Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>. *Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>. *<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span c...") |
(Added ammo section.) |
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{{MiscTable|{{GenerateMiscRows|Herb}}|type=Herb}}</center> | {{MiscTable|{{GenerateMiscRows|Herb}}|type=Herb}}</center> | ||
==Ammo Items== | |||
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{{MiscTable|{{GenerateMiscRows|Ammo}}|type=Ammo}}</center> | |||
==Trivia== | ==Trivia== | ||
Before playtest #4, all treasure had the same value as the current 2 slot items. | Before playtest #4, all treasure had the same value as the current 2 slot items. |
Revision as of 18:20, 20 April 2024
AP and XP given
- Event currency is 1 AP/ 1 XP.
- Gold Coin is 0 AP/ 1 XP.
- 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
- The amount of AP rewarded is independent from the quantity in the stack.
For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.
As such, splitting the stack will reward more AP.
Gem Items
This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Template:MiscTable
Hunting Loot Items
Ore Items
Ingot Items
Powder Items
Currency Items
Container Items
Herb Items
Ammo Items
Trivia
Before playtest #4, all treasure had the same value as the current 2 slot items.