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<td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png]] Sprint </td>
<td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png|link=|x96px]]] Sprint </td>
<td> Movement speed is greatly increased for a short duration. </td>
<td> Movement speed is greatly increased for a short duration. </td>
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Revision as of 04:32, 10 January 2023

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health
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Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.

Class Info


Weapon of choice: Pretty much everything..


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png Combo Attack Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png Defense Expert Increases AR acquired from armor by 10%.
Perk Dual Wield.png Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png Projectile Resistance Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png Shield Expert Increases movement speed by 5% when in a defensive stance.
Perk Swift.png Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons.


You can equip a total of 2 skills.

Name Description
Skill Adrenaline Rush.png Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.
Skill Breakthrough.png Breakthrough Removes debuffs that slow all movement speeds.
Skill Second Wind.png Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.
Skill Sprint.png] Sprint Movement speed is greatly increased for a short duration.
Skill Taunt.png Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.



These stats do not include the starting armor

Stat Name Base Stats
Strength 15
Agility 15
Will 15
Knowledge 15
resourcefulness 15
Health 100
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 300 (100%)
Action Speed 5%
Spell Casting Speed -40%
Equip Speed -25%
Regular Interaction Speed Speed 0%
Magical Interaction Speed 0%
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 8.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus 0%
From Physical Power 15 (0%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attack, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)


16/12/2022 Alpha Playtest #3 Hotfix #1

- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.

- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.

- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.