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| ==Description== | | ==Description== |
| Attacks with a bullet-shaped mystical projectile. Upon death, explodes and blinds everyone looking at it. Has buff cleansing aura | | Attacks with a bullet-shaped mystical projectile. Upon death, explodes and blinds everyone looking at it. |
| | |
| | If the player has active buffs, the Wisp executes a large AOE attack that does no damage but removes all buffs on the player. |
|
| |
|
| {{GenerateLootDrops}} | | {{GenerateLootDrops}} |
Revision as of 19:06, 20 February 2024
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.8#Patch 8.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.
Description
Attacks with a bullet-shaped mystical projectile. Upon death, explodes and blinds everyone looking at it.
If the player has active buffs, the Wisp executes a large AOE attack that does no damage but removes all buffs on the player.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Wisp_N1_Common
Quest_Wisp_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 24.56% | Utility 12.71% | Misc 62.73% |
Poor 0.83% | | 0.8289% | |
Common 29.32% | | 4.1447% | 25.1715% |
Uncommon 55.47% | 21.5094% | 6.7925% | 27.1698% |
Rare 6.93% | 2.6887% | 0.8491% | 3.3962% |
Epic 0.91% | 0.3585% | 0.0943% | 0.4528% |
Unique 6.54% | | | 6.5434% |
Loot Summary at 50 Luck
Type Rarity | Accessory 24.62% | Utility 12.7% | Misc 62.68% |
Poor 0.82% | | 0.8242% | |
Common 29.15% | | 4.1212% | 25.0311% |
Uncommon 55.27% | 21.4304% | 6.7675% | 27.0699% |
Rare 7.25% | 2.8127% | 0.8882% | 3.5529% |
Epic 0.95% | 0.3775% | 0.0994% | 0.4769% |
Unique 6.55% | | | 6.548% |
Loot Summary at 100 Luck
Type Rarity | Accessory 24.69% | Utility 12.69% | Misc 62.62% |
Poor 0.82% | | 0.8191% | |
Common 28.97% | | 4.0954% | 24.8775% |
Uncommon 55.09% | 21.3601% | 6.7453% | 26.9812% |
Rare 7.57% | 2.9343% | 0.9266% | 3.7065% |
Epic 1.0% | 0.3966% | 0.1044% | 0.501% |
Unique 6.55% | | | 6.552% |
Loot Summary at 150 Luck
Type Rarity | Accessory 24.75% | Utility 12.68% | Misc 62.56% |
Poor 0.81% | | 0.8145% | |
Common 28.81% | | 4.0726% | 24.7411% |
Uncommon 54.89% | 21.2839% | 6.7212% | 26.885% |
Rare 7.88% | 3.0542% | 0.9645% | 3.858% |
Epic 1.05% | 0.415% | 0.1092% | 0.5243% |
Unique 6.56% | | | 6.5564% |
Loot Summary at 200 Luck
Type Rarity | Accessory 24.82% | Utility 12.67% | Misc 62.51% |
Poor 0.81% | | 0.8095% | |
Common 28.64% | | 4.0474% | 24.5915% |
Uncommon 54.72% | 21.2164% | 6.6999% | 26.7997% |
Rare 8.18% | 3.1719% | 1.0016% | 4.0066% |
Epic 1.1% | 0.4335% | 0.1141% | 0.5476% |
Unique 6.56% | | | 6.5602% |
Loot Summary at 300 Luck
Type Rarity | Accessory 24.95% | Utility 12.65% | Misc 62.4% |
Poor 0.8% | | 0.8002% | |
Common 28.31% | | 4.0008% | 24.3137% |
Uncommon 54.36% | 21.0784% | 6.6563% | 26.6253% |
Rare 8.77% | 3.4015% | 1.0742% | 4.2967% |
Epic 1.18% | 0.469% | 0.1234% | 0.5924% |
Unique 6.57% | | | 6.5681% |
Loot Summary at 400 Luck
Type Rarity | Accessory 25.07% | Utility 12.64% | Misc 62.29% |
Poor 0.79% | | 0.7911% | |
Common 28.0% | | 3.9554% | 24.0435% |
Uncommon 54.02% | 20.9456% | 6.6144% | 26.4576% |
Rare 9.35% | 3.6236% | 1.1443% | 4.5772% |
Epic 1.27% | 0.5034% | 0.1325% | 0.6359% |
Unique 6.58% | | | 6.5757% |
Loot Summary at 500 Luck
Type Rarity | Accessory 25.19% | Utility 12.62% | Misc 62.19% |
Poor 0.78% | | 0.7822% | |
Common 27.69% | | 3.9109% | 23.7788% |
Uncommon 53.68% | 20.8164% | 6.5736% | 26.2943% |
Rare 9.9% | 3.8406% | 1.2128% | 4.8513% |
Epic 1.36% | 0.5367% | 0.1412% | 0.678% |
Unique 6.58% | | | 6.5831% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Wisp_N1_Elite
Quest_Wisp_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 31.65% | Utility 11.73% | Misc 56.62% |
Poor 0.31% | | 0.3092% | |
Common 11.46% | | 1.5461% | 9.9105% |
Uncommon 46.23% | 17.9245% | 5.6604% | 22.6415% |
Rare 30.51% | 11.8302% | 3.7358% | 14.9434% |
Epic 4.53% | 1.7925% | 0.4717% | 2.2642% |
Legend 0.24% | 0.1033% | 0.0054% | 0.1304% |
Unique 6.73% | | | 6.731% |
Loot Summary at 50 Luck
Type Rarity | Accessory 31.74% | Utility 11.71% | Misc 56.55% |
Poor 0.3% | | 0.3028% | |
Common 11.22% | | 1.5138% | 9.7055% |
Uncommon 45.35% | 17.5855% | 5.5533% | 22.2133% |
Rare 31.43% | 12.1868% | 3.8485% | 15.3938% |
Epic 4.7% | 1.8588% | 0.4892% | 2.3479% |
Legend 0.25% | 0.1079% | 0.0057% | 0.1363% |
Unique 6.75% | | | 6.7511% |
Loot Summary at 100 Luck
Type Rarity | Accessory 31.83% | Utility 11.7% | Misc 56.48% |
Poor 0.3% | | 0.2964% | |
Common 10.99% | | 1.4819% | 9.5035% |
Uncommon 44.53% | 17.2666% | 5.4526% | 21.8104% |
Rare 32.3% | 12.5241% | 3.955% | 15.82% |
Epic 4.86% | 1.9235% | 0.5062% | 2.4297% |
Legend 0.26% | 0.1123% | 0.0059% | 0.1419% |
Unique 6.77% | | | 6.7701% |
Loot Summary at 150 Luck
Type Rarity | Accessory 31.91% | Utility 11.68% | Misc 56.41% |
Poor 0.29% | | 0.2905% | |
Common 10.77% | | 1.4524% | 9.3167% |
Uncommon 43.73% | 16.958% | 5.3551% | 21.4206% |
Rare 33.14% | 12.8487% | 4.0575% | 16.23% |
Epic 5.01% | 1.9841% | 0.5221% | 2.5062% |
Legend 0.27% | 0.1164% | 0.0061% | 0.1471% |
Unique 6.79% | | | 6.7884% |
Loot Summary at 200 Luck
Type Rarity | Accessory 31.99% | Utility 11.67% | Misc 56.34% |
Poor 0.28% | | 0.2846% | |
Common 10.56% | | 1.4232% | 9.1319% |
Uncommon 42.98% | 16.6671% | 5.2633% | 21.0532% |
Rare 33.93% | 13.1564% | 4.1546% | 16.6186% |
Epic 5.16% | 2.0434% | 0.5377% | 2.5811% |
Legend 0.28% | 0.1205% | 0.0063% | 0.1522% |
Unique 6.81% | | | 6.8058% |
Loot Summary at 300 Luck
Type Rarity | Accessory 32.13% | Utility 11.64% | Misc 56.22% |
Poor 0.27% | | 0.2739% | |
Common 10.16% | | 1.3695% | 8.7916% |
Uncommon 41.57% | 16.1197% | 5.0904% | 20.3617% |
Rare 35.42% | 13.7349% | 4.3373% | 17.3494% |
Epic 5.44% | 2.152% | 0.5663% | 2.7183% |
Legend 0.3% | 0.1281% | 0.0067% | 0.1618% |
Unique 6.84% | | | 6.8383% |
Loot Summary at 400 Luck
Type Rarity | Accessory 32.27% | Utility 11.62% | Misc 56.11% |
Poor 0.26% | | 0.264% | |
Common 9.8% | | 1.3201% | 8.4787% |
Uncommon 40.28% | 15.6175% | 4.9318% | 19.7274% |
Rare 36.79% | 14.2657% | 4.5049% | 18.0198% |
Epic 5.69% | 2.252% | 0.5926% | 2.8447% |
Legend 0.31% | 0.135% | 0.0071% | 0.1705% |
Unique 6.87% | | | 6.8681% |
Loot Summary at 500 Luck
Type Rarity | Accessory 32.4% | Utility 11.6% | Misc 56.0% |
Poor 0.25% | | 0.2548% | |
Common 9.46% | | 1.2742% | 8.1877% |
Uncommon 39.07% | 15.1513% | 4.7846% | 19.1385% |
Rare 38.06% | 14.7598% | 4.661% | 18.6439% |
Epic 5.92% | 2.3439% | 0.6168% | 2.9607% |
Legend 0.33% | 0.1412% | 0.0074% | 0.1784% |
Unique 6.9% | | | 6.8958% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Wisp_N1_Nightmare
Quest_Wisp_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Accessory 35.9% | Utility 11.04% | Misc 53.06% |
Common 0.83% | | | 0.8302% |
Uncommon 40.68% | 15.7736% | 4.9811% | 19.9245% |
Rare 41.6% | 16.1321% | 5.0943% | 20.3774% |
Epic 9.06% | 3.5849% | 0.9434% | 4.5283% |
Legend 0.96% | 0.413% | 0.0217% | 0.5217% |
Unique 6.87% | | | 6.8737% |
Loot Summary at 50 Luck
Type Rarity | Accessory 35.91% | Utility 11.03% | Misc 53.06% |
Common 0.81% | | | 0.8069% |
Uncommon 39.54% | 15.3313% | 4.8415% | 19.3658% |
Rare 42.46% | 16.4637% | 5.1991% | 20.7963% |
Epic 9.3% | 3.683% | 0.9692% | 4.6522% |
Legend 0.99% | 0.4276% | 0.0225% | 0.5401% |
Unique 6.9% | | | 6.901% |
Loot Summary at 100 Luck
Type Rarity | Accessory 35.91% | Utility 11.02% | Misc 53.07% |
Common 0.79% | | | 0.7852% |
Uncommon 38.48% | 14.9196% | 4.7114% | 18.8458% |
Rare 43.25% | 16.7693% | 5.2956% | 21.1822% |
Epic 9.54% | 3.7774% | 0.994% | 4.7714% |
Legend 1.02% | 0.4411% | 0.0232% | 0.5572% |
Unique 6.93% | | | 6.9266% |
Loot Summary at 150 Luck
Type Rarity | Accessory 35.91% | Utility 11.02% | Misc 53.07% |
Common 0.76% | | | 0.7648% |
Uncommon 37.47% | 14.5309% | 4.5887% | 18.3548% |
Rare 44.0% | 17.0606% | 5.3876% | 21.5502% |
Epic 9.76% | 3.8639% | 1.0168% | 4.8807% |
Legend 1.05% | 0.4536% | 0.0239% | 0.5729% |
Unique 6.95% | | | 6.9506% |
Loot Summary at 200 Luck
Type Rarity | Accessory 35.91% | Utility 11.01% | Misc 53.08% |
Common 0.75% | | | 0.7457% |
Uncommon 36.54% | 14.1677% | 4.474% | 17.896% |
Rare 44.69% | 17.3296% | 5.4725% | 21.8901% |
Epic 9.97% | 3.9476% | 1.0389% | 4.9865% |
Legend 1.08% | 0.4656% | 0.0245% | 0.5881% |
Unique 6.97% | | | 6.9732% |
Loot Summary at 300 Luck
Type Rarity | Accessory 35.91% | Utility 11.0% | Misc 53.09% |
Common 0.71% | | | 0.7106% |
Uncommon 34.82% | 13.502% | 4.2638% | 17.0552% |
Rare 45.98% | 17.8273% | 5.6297% | 22.5186% |
Epic 10.35% | 4.0966% | 1.0781% | 5.1747% |
Legend 1.13% | 0.4876% | 0.0257% | 0.6159% |
Unique 7.01% | | | 7.0144% |
Loot Summary at 400 Luck
Type Rarity | Accessory 35.92% | Utility 10.99% | Misc 53.1% |
Common 0.68% | | | 0.6794% |
Uncommon 33.29% | 12.908% | 4.0762% | 16.3049% |
Rare 47.12% | 18.2707% | 5.7697% | 23.0788% |
Epic 10.69% | 4.2303% | 1.1132% | 5.3435% |
Legend 1.17% | 0.507% | 0.0267% | 0.6404% |
Unique 7.05% | | | 7.0512% |
Loot Summary at 500 Luck
Type Rarity | Accessory 35.92% | Utility 10.98% | Misc 53.11% |
Common 0.65% | | | 0.6511% |
Uncommon 31.9% | 12.3707% | 3.9065% | 15.6261% |
Rare 48.16% | 18.6741% | 5.8971% | 23.5883% |
Epic 10.99% | 4.3494% | 1.1446% | 5.494% |
Legend 1.21% | 0.5241% | 0.0276% | 0.6621% |
Unique 7.08% | | | 7.0844% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|