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|-|Stats=
|-|Stats=
These stats do not include the starting armor
<table style="padding: 10px;">


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 15
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 15
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15
|-
|resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 100
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;" | 300 (100%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|Regular Interaction Speed Speed|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|Buff Duration|| style="text-align:right;color: grey" | 0%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color:  grey" | 0%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
|}
<br>
|-|Patch Notes=
|-|Patch Notes=



Revision as of 14:51, 7 January 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
{{{2}}}
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.

Class Info


Weapon of choice: Pretty much everything..


+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png Barricade When in a defensive stance, the defense rating bonus is increased by 5%.
Perk Combo Attack.png Combo Attack Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.
Perk Counterattack.png Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png Defense Expert Increases AR acquired from armor by 10%.
Perk Dual Wield.png Dual Wield Equipping weapons in both hands increases attack speed by 7%.
Perk Projectile Resistance.png Projectile Resistance Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png Shield Expert Increases movement speed by 5% when in a defensive stance.
Perk Swift.png Swift Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons.


You can equip a total of 2 skills.

Name Description
Skill Adrenaline Rush.png Adrenaline Rush Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.
Skill Breakthrough.png Breakthrough Removes debuffs that slow all movement speeds.
Skill Second Wind.png Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.
Skill Sprint.png Sprint Movement speed is greatly increased for a short duration.
Skill Taunt.png Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds.
Skill Victory Strike.png Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP.



These stats do not include the starting armor

Stat Name Base Stats
Strength 15
Agility 15
Will 15
Knowledge 15
resourcefulness 15
Health 100
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 300 (100%)
Action Speed 5%
Spell Casting Speed -40%
Equip Speed -25%
Regular Interaction Speed Speed 0%
Magical Interaction Speed 0%
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 8.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus 0%
From Physical Power 15 (0%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0



17/12/2022 Alpha Playtest #3 Hotfix #2

- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)


16/12/2022 Alpha Playtest #3 Hotfix #1

- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.

- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.

- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.