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|-|Stats=
|-|Stats=
These stats do not include the starting armor
<table style="padding: 10px;">


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 8
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 35
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 5
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12
|-
|resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 84
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 345 (115%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 30%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 100%
|-
|Regular Interaction Speed Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
|-
|Buff Duration|| style="text-align:right;color: grey" | 0%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color:  grey" | 0%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -17%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 8 (-17%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -50%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-50%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
|}
<br>
|-|Patch Notes=
|-|Patch Notes=



Revision as of 14:38, 7 January 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.

Class Info


Weapon of choice: Daggers.


+High movement speed.
+Quick attack speed.
+Quickly interact with objects.
+Can pick locks without a lock pick.
+Can detect & disable traps
+Moves more silently.


-Low Health.
-Low damage bonus.
Low magic resistance.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Ambush.png Ambush The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.
Perk Backstab.png Backstab Increases physical damage bonus by 30% when attacking from behind the target.
Perk Creep.png Creep Significantly reduces the sound of footsteps when moving while walking or crouching.
Perk Dagger Expert.png Dagger Expert Increases your physical damage bonus by 5% when attacking with a dagger.
Perk Hidden Pockets.png Hidden Pockets Items worn in utility slots do not appear on the waist.
Perk Lockpick Expert.png Lockpick Expert Ability to pick locks without a lockpick.
Perk Pickpocket.png Pickpocket You can steal an enemy's item from the dungeon.
Perk Poisoned Weapon.png Poisoned Weapon A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once.
Perk Stealth.png Stealth If you are hiding, you can move 10 steps whiel crouching or slow walking.
Perk Trap Detection.png Poisoned Weapon Highlights nearby traps. Highlighted traps can be disarmed by the player.