From Dark and Darker Wiki
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*True Damage (Magical and Physical) | *True Damage (Magical and Physical) | ||
*Weapon Damage ''(There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)'' | *Weapon Damage ''(There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)'' | ||
*Magical Healing | |||
===What does this not include?=== | ===What does this not include?=== |
Revision as of 02:42, 25 August 2023
Damage Formula
(((Weapon Damage * Impact Zone Bonus * Combo Bonus * (1 + Power Bonus)) + Additional Physical Damage) * (1 + Hit Location Bonus) * ((1 - Damage Reduction) * (1 - Penetration)) * (1 - Projectile Reduction)) + True Damage
Attribute Bonus Ratio
- "Attribute Bonus Ratio" is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage/healing/shields/whatever else, based on its multiplier.
What does this include?
- Power Bonus (Magical and Physical)
- Magical Damage (From Spellbooks, Staves, and Crystal Balls)
- Divine Strike's special Physical Damage buff
- Additional Damage (Magical and Physical)
- True Damage (Magical and Physical)
- Weapon Damage (There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)
- Magical Healing
What does this not include?
- Location Bonus (Headshots, Limbs)
- Enemy Damage Reduction
- Projectile Reduction
- Here's an example using default Wizard's Ice Bolt. Ice Bolt has a base damage of 30, the default Magic Staff grants 5 Magical Damage, and Wizard's default Magic Power Bonus is 15%. This spell also benefits from Headshot Multiplier, which is 1.5x.
- Without Attribute Bonus Ratio, the damage calculation would look as follows:
( 30 + 5 ) * (1 + 0.15) * 1.5 = 60.375
- However, with Attribute Bonus Ratio of 50%, we must halve the +5 Magical Damage and the 15% Magic Power Bonus. Headshot multiplier is unaffected.
( 30 + 2.5 ) * (1 + 0.075) * 1.5 = 52.4063
What sources of damage are affected by this?
- Everything else that isn't in the following list can be assumed to be 100% scaling
50% Scaling:
- All Bard/Wizard/Cleric/Warlock spells/songs that either damage or heal, including direct hit, AoE, and damage over time, except Din of Darkness.
- Warlock's self-heal from Torture Mastery
- Barb's Achilles Strike movement ticks
- Rogue's Poison Weapon
- Rogue's Rupture
- Unique weapon Cinder's DoT
- Unique weapon Pestilence's DoT
- Explosive throwables
- Healing Potions & Troll's Blood
- Wizard's Arcane Shield
Other Scaling:
- Din of darkness (6%/9%/12% depending on song quality)
0% Scaling:
- Wizard Reactive Shield
- Protection Potions
- Cleric's Protection Spell
- Warlock perk Dark Reflection