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{{Infobox Enemy
{{GenerateMonsterInfobox}}
|name        = {{PAGENAME}}
|type = [[Undead]]
|damage        = 27/40.5/54
|health    = 250/???/???
|movementspeed    = 1.12/1.18/1.24
|location  = [[Dungeon#Crypt|Crypt]]<br>[[Dungeon#Inferno|Inferno]]<br>[[Dungeon#Goblin Cave|Goblin Cave]]<br>[[Dungeon#Ruins|Ruins]]
|experience  = 2/5/10
|points    = 2/5/10
}}
==Description==
==Description==
Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.  
Mummies are located throughout the ground, laying dormant until an unsuspecting individual disturbs their slumber.
<br><br><br>
<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Mummy}}</div>
<br><br><br>
==Guide==
<br>
<br>
*'''Normal:'''
**The mummy has three attacks. The right handed swing '''''(monster pov)''''', the left handed swing '''''(monster pov)''''' and the lunging double handed vertical slash. The right handed swing can be dodged by crouch ducking to your left, the left handed swing can be dodged by crouch ducking to your right, and the lunging double handed vertical slash can be dodged by side-strafing to the right or left.
<br>
<br>
Nightmare: Applies a paralyze debuff that reduces movement speed to zero, rooting the character for 1s.
*'''<span class="colorrarityElite">Elite:</span>'''
==Loot Table==
**Same as normal but with increased damage, faster action speed, and higher health.
 
Mummy#Common drops:
*1 Common
*1 Event Item
 
Mummy#Elite drops:
*1 Elite
 
Mummy#Nightmare drops:
*1 Nightmare
*1 Event Item
 
<tabber>
|-|Common=
{{:LootTable:Mummy Common}}
<br>
<br>
|-|Elite=
*'''<span class="colorrarityNightmare">Nightmare:</span>'''
{{:LootTable:Mummy Elite}}
**The nightmare variant has increased damage,  action speed, move speed, and higher health than the elite version. The nightmare variant also has a root ability upon hit that disables walking upon hit.
<br>
<br><br><br>
|-|Nightmare=
{{GenerateLootDrops}}
{{:LootTable:Mummy Nightmare}}
<br>
</tabber>

Latest revision as of 17:57, 17 November 2024

Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

 Common 
 Elite 
 Nightmare 
Mummy.png
-
Health 230
-
-
Move Speed 130
-
Monster Kill:
1
Experience Points
3
Mummy.png
-
Health 290
-
-
Move Speed 160
-
Monster Kill:
2
Experience Points
4
Mummy.png
-
Health 350
-
-
Move Speed 220
-
Monster Kill:
3
Experience Points
5

Description

Mummies are located throughout the ground, laying dormant until an unsuspecting individual disturbs their slumber.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
230/290/350 130/160/220 3/4/5
1/2/3
Physical: -26.2%
Magic: -17.2%
Fire: -300%
Divine: -150%
Projectile: 15%
Attack1: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack2: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack3: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack4: 38.0(3)/57.0(3)/76.0(3) Physical + Paralyze
Attack5 Short: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Attack5 Middle: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Attack5 Long: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%/70%




Guide


  • Normal:
    • The mummy has three attacks. The right handed swing (monster pov), the left handed swing (monster pov) and the lunging double handed vertical slash. The right handed swing can be dodged by crouch ducking to your left, the left handed swing can be dodged by crouch ducking to your right, and the lunging double handed vertical slash can be dodged by side-strafing to the right or left.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also has a root ability upon hit that disables walking upon hit.