From Dark and Darker Wiki
|  (added weapontype and some padding to dashes of stats) |  (Fixed rarity color markup for Artifacts) | ||
| (47 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| <includeonly> | <includeonly> | ||
| <div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color: rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}"> | <div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color:rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}"> | ||
| 	<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color: rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader"> | 	<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color:rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader"> | ||
| 		<div class="bold  | 		<div class="bold" style="margin-top:0px!important;font-size:22px"> | ||
| 			{{#switch:1 | |||
| 				|{{#ifeq:{{{link|}}}|nolink|1}}= | |||
| 					{{{name}}} | |||
| 				|{{#if:{{{link|}}}|1}}= | |||
| 					[[{{{link}}}|<span class="cr{{{rarity}}}">{{{name}}}</span>]] | |||
| 				|#default= | |||
| 					[[{{{name}}}|<span class="cr{{{rarity}}}">{{{name}}}</span>]]}}</div></div> | |||
| 	<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;"> | 	<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;"> | ||
| 		<div style="display:flex; flex-direction:column; align-items:center;"> | 		<div style="display:flex; flex-direction:column; align-items:center;"><!-- | ||
| 			-->{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|link={{{link|File:{{{image|{{{name}}}}}}.png}}}|size={{{size|100x200px}}}}}</div><!-- | |||
| 		-->{{#if:{{{stats|}}}{{{enchantments|}}}{{{special|}}}<!-- | |||
| 			-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line --> | |||
| 				<div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!-- | |||
| 					-->{{#arraydefine:stats|{{{stats|}}}}}<!-- | |||
| 		{{#if:{{{ | 					-->{{#loop:i|0|{{#arraysize:stats}}<!-- | ||
| 						-->|<nowiki/>{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!-- | |||
| 						--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!-- | |||
| 							--><div style="padding:0px 5px;" class="bold">-</div><!-- | |||
| 							--><div>{{ #var:stat }}</div><!-- | |||
| 							--><div style="padding:0px 5px;" class="bold">-</div></div>}}<!-- | |||
| 					-->{{#if:{{{enchantments|}}}<!-- | |||
| 						-->|<div style="margin-top:10px; display:flex; width:100%;flex-direction:row; justify-content:space-between;"><!-- | |||
| 							--><div style="padding:0px 5px;" class="bold colorrarity4">-</div><!-- | |||
| 							--><div class="colorrarity4">Up to {{{enchantments}}} extra enchantments</div><!-- | |||
| 							--><div style="padding:0px 5px;" class="bold colorrarity4">-</div></div>}}<!-- | |||
| 					-->{{#if:{{{special|}}}<!-- | |||
| 						-->|<div style="margin-top:10px; display:flex; width:100%; flex-direction:row; justify-content:space-between;"><!-- | |||
| 							--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div><!-- | |||
| 							--><div style="color:rgb(211,178,125);">{{{special}}}</div><!-- | |||
| 							--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div></div>}}</div>}}<!-- | |||
| 		-->{{#if:{{{effect|}}}<!-- | |||
| 				-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 				--><div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;"> | |||
| 				<div style=" | 					{{{effect}}}</div>}}<!-- | ||
| 		-->{{#if:{{{compact_effect|}}}<!-- | |||
| 				-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 				--><div style="text-align:center"> | |||
| 				<div style=" | 					{{{compact_effect}}}</div>}}<!-- | ||
| 		-->{{#if:{{{classes|}}}{{{type|}}}{{{armortype|}}}{{{weapontype|}}}{{{utilitytype|}}}{{{slottype|}}}{{{handtype|}}}{{{actiontime|}}}{{{interactiontime|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}<!-- | |||
| 				-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 				-->{{#if:{{{classes|}}}<!-- | |||
| 					-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!-- | |||
| 						--><div style="color:rgb(70,70,70)">Required Class: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{classes}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{type|}}}<!-- | |||
| 					-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!-- | |||
| 						--><div style="color:rgb(70,70,70)">Type:<br></div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{type|}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{armortype|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Armor Type: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{armortype|}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{weapontype|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Weapon Type: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{weapontype|}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{utilitytype|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Utility Type: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{utilitytype}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{slottype|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Slot Type: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{slottype}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{handtype|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Hand Type: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{handtype}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{actiontime|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{actiontime}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{interactiontime|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Interaction Time: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{interactiontime}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{attackspeed|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Attack Speed: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{attackspeed}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{reloadspeed|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Reload Speed: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{reloadspeed}}}</div></div>}}<!-- | |||
| 				-->{{#if:{{{quiversize|}}}<!-- | |||
| 					-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 						--><div style="text-align:right; color:rgb(70,70,70)">Quiver Size: </div><!-- | |||
| 						--><div style="color:rgb(160,160,140)">{{{quiversize}}}</div></div>}} }}<!-- | |||
| 		-->{{#if:{{{combo|}}}{{{combodamage|}}}{{{impactzones|}}}{{{hitbox|}}}{{{projectilespeed|}}}{{{pierce|}}}{{{actionmovementspeed|}}}<!-- | |||
| 			-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 			-->{{#if:{{{combo|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Combo: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{combo}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{combodamage|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Combo Damage: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{combodamage}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{impactzones|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Impact Zones: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{impactzones}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{hitbox|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Hitbox: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{hitbox}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{projectilespeed|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Projectile Speed: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{projectilespeed}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{pierce|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Pierce: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{pierce}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{actionmovementspeed|}}}<!-- | |||
| 				-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; text-align:center;"><!-- | |||
| 					--><div style="color:rgb(70,70,70)">Action Move Speed<br></div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div></div>}} }}<!-- | |||
| 		-->{{#if:{{{duration|}}}{{{openduration|}}}{{{picklockduration|}}}{{{miningduration|}}}{{{harvestingduration|}}}{{{lootduration|}}}{{{activateduration|}}}<!-- | |||
| 					-->{{{interactioncount|}}}{{{race|}}}{{{location|}}}{{{invslots|}}}{{{stacksize|}}}{{{sellprice|}}}{{{gearscore|}}}<!-- | |||
| 			-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 			-->{{#if:{{{duration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Duration: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{duration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{openduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Opening: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{openduration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{picklockduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Picking Lock: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{picklockduration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{miningduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Mining: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{miningduration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{harvestingduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| </includeonly> | 					--><div style="text-align:right; color:rgb(70,70,70)">Harvesting: </div><!-- | ||
| <noinclude> | 					--><div style="color:rgb(160,160,140)">{{{harvestingduration}}} s</div></div>}}<!-- | ||
| 			-->{{#if:{{{lootduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Looting: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{lootduration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{activateduration|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Activating: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{activateduration}}} s</div></div>}}<!-- | |||
| 			-->{{#if:{{{interactioncount|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Interaction Count: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{interactioncount}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{race|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Race: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{race}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{location|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Location: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{location}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{invslots|}}}<!-- | |||
| 				-->|<div style="display:flex; margin-top:10px; flex-direction:column; align-items:center; text-align:center; margin-bottom:15px"><!-- | |||
| 					-->{{{invslots}}}</div>}}<!-- | |||
| 			-->{{#if:{{{stacksize|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{gearscore|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Gear Score: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{gearscore}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{sellprice|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Sell Price: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{sellprice}}}</div></div>}} }}<!-- | |||
| 		-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!-- | |||
| 			-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 			-->{{#if:{{{propinteraction|}}}<!-- | |||
| 				-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!-- | |||
| 				--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{highendpropinteraction|}}}<!-- | |||
| 				-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!-- | |||
| 				--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{monsterkill|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Monster Kill: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{monsterkill|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{subbosskill|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Subboss Kill: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{subbosskill|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{bosskill|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Boss Kill: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{bosskill|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{itemachieve|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Item Achieve: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{itemachieve|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{treasure|}}}<!-- | |||
| 				-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="text-align:right; color:rgb(70,70,70)">Treasure: </div><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{treasure|}}}</div></div>}}<!-- | |||
| 			-->{{#if:{{{experience|}}}{{{xp|}}}<!-- | |||
| 				-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px; margin-top:10px">'''Experience Points'''</div><!-- | |||
| 				--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
| 					--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}} }}<!-- | |||
| 		-->{{#if:{{{description|}}}<!-- | |||
| 			-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
| 			--><div style="color:rgb(115,83,67);display:flex; flex-direction:column; align-items:center; text-align:center;">{{{description}}}</div>}}</div></div><!-- | |||
| --></includeonly><noinclude> | |||
| Creates an infobox for a weapon. | Creates an infobox for a weapon. | ||
| == Example == | == Example == | ||
| These examples use dummy data, the displayed info is not reflective of the current game state. | |||
| <table class="wikitable"> | <table class="wikitable"> | ||
| 	<tr> | 	<tr> | ||
| 		<th>Code</th> | 		<th>Code</th> | ||
| 		<th>Preview</th> | 		<th>Preview</th></tr> | ||
| 	<tr> | |||
| 		<td style="padding: 20px 30px;"> | 		<td style="padding: 20px 30px;"> | ||
| <pre> | 			An example with all options | ||
| <pre>{{Infobox | |||
| 	|name		=Arming Sword | |||
| 	|image		=Arming Sword 7 | |||
| 	|link		=Falchion | |||
| 	|rarity		=7 | |||
| 	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 | |||
| 	|special	=Smites enemies for 40 extra damage | |||
| 	|effect		=Heal 15 HP over 20 seconds | |||
| 	|classes	=[[Fighter]] | |||
| 	|slottype	=Primary Weapon | |||
| 	|handtype	=One-Handed | |||
| 	|weapontype	=[[Sword]] | |||
| 	|utilitytype	=Throw | |||
| 	|actiontime	=1 second | |||
| 	|attackspeed	=0.6s/0.56s/0.75s | |||
| 	|reloadspeed	=3.67 seconds | |||
| 	|quiversize	=7 arrows | |||
| 	|stacksize	=3 | |||
| 	|invslots	=[[File:2x3InvSlot.jpg]] | |||
| 	|combo		=Slash/Slash/Pierce | |||
| 	|combodamage	=100%/100%/150% | |||
| 	|impactzones	=100%/90%/70% | |||
| 	|hitbox		=70.5 x 17.2 | |||
| 	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% | |||
| 	|duration=5 | |||
| 	|openduration=3 | |||
| 	|picklockduration=3 | |||
| 	|interactioncount=2~4 | |||
| 	|propinteraction=5 | |||
| 	|highendpropinteraction=15 | |||
| 	|monsterkill=1 | |||
| 	|subbosskill=2 | |||
| 	|bosskill=3 | |||
| 	|itemachieve=4 | |||
| 	|treasure=5 | |||
| 	|description	=Made from attenuated wood overlaid with leather,  | |||
| 			 providing moredefenses and stability against brunt attacks. | |||
| 	|nofloat	=used for in text infobox | |||
| 	|nomargin	=used for tabs | |||
| 	|size	=50x50px}}</pre> | |||
| 			This usage is not recommended, just here as an example</td> | |||
| {{Infobox | 		<td style="padding: 20px 50px;"><!-- | ||
| |name  | 			-->{{Infobox | ||
| |rarity  | 				|name	=Arming Sword | ||
| | | 				|image	=Arming Sword 7 | ||
| | | 				|link=Falchion | ||
| |effect  | 				|rarity	=8 | ||
| |slottype  | 				|stats	=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 | ||
| |utilitytype  | 				|special	=Smites enemies for 40 extra damage | ||
| |actiontime  | 				|effect	=Heal 15 HP over 20 seconds | ||
| | | 				|classes	=[[Fighter]] | ||
| 				|slottype	=Primary Weapon | |||
| 				|handtype	=One-Handed | |||
| 				|weapontype	=[[Sword]] | |||
| | | 				|utilitytype	=Throw | ||
| | | 				|actiontime	=1 second | ||
| | | 				|attackspeed	=0.6s/0.56s/0.75s | ||
| | | 				|reloadspeed	=3.67 seconds | ||
| | | 				|quiversize	=7 arrows | ||
| | | 				|stacksize	=3 | ||
| | | 				|invslots	=[[File:2x3InvSlot.jpg]] | ||
| | | 				|combo	=Slash/Slash/Pierce | ||
| |description  | 				|combodamage	=100%/100%/150% | ||
| }} | 				|impactzones	=100%/90%/70% | ||
| 				|hitbox	=70.5 x 17.2 | |||
| 				|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% | |||
| 				|duration=5 | |||
| 				|openduration=3 | |||
| 				|picklockduration=3 | |||
| 				|interactioncount=2~4 | |||
| 				|propinteraction=5 | |||
| 				|highendpropinteraction=15 | |||
| 				|monsterkill=1 | |||
| 				|subbosskill=2 | |||
| 				|bosskill=3 | |||
| 				|itemachieve=4 | |||
| 				|treasure=5 | |||
| 				|description	=Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. | |||
| 				|nofloat	=used for in text infobox | |||
| 				|nomargin	=used for tabs | |||
| 				|size	=50x50px | |||
| 				|xp	=50}}</td></tr> | |||
| 	<tr> | 	<tr> | ||
| 		<td style="padding: 20px 30px;"> | 		<td style="padding: 20px 30px;"> | ||
| 			An example with all options except the link option. Clicking the image should link to the image file's page. | |||
| <pre>{{Infobox | |||
| 	|name		=Arming Sword | |||
| 	|image		=Arming Sword 7 | |||
| 	|rarity		=7 | |||
| 	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 | |||
| 	|special	=Smites enemies for 40 extra damage | |||
| 	|effect		=Heal 15 HP over 20 seconds | |||
| 	|classes	=[[Fighter]] | |||
| 	|slottype	=Primary Weapon | |||
| 	|handtype	=One-Handed | |||
| 	|weapontype	=[[Sword]] | |||
| 	|utilitytype	=Throw | |||
| 	|actiontime	=1 second | |||
| 	|attackspeed	=0.6s/0.56s/0.75s | |||
| 	|reloadspeed	=3.67 seconds | |||
| 	|quiversize	=7 arrows | |||
| 	|stacksize	=3 | |||
| 	|invslots	=[[File:2x3InvSlot.jpg]] | |||
| 	|combo		=Slash/Slash/Pierce | |||
| 	|combodamage	=100%/100%/150% | |||
| 	|impactzones	=100%/90%/70% | |||
| 	|hitbox		=70.5 x 17.2 | |||
| 	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% | |||
| 	|duration=5 | |||
| 	|openduration=3 | |||
| 	|picklockduration=3 | |||
| 	|interactioncount=2~4 | |||
| 	|propinteraction=5 | |||
| 	|highendpropinteraction=15 | |||
| 	|monsterkill=1 | |||
| 	|subbosskill=2 | |||
| 	|bosskill=3 | |||
| 	|itemachieve=4 | |||
| 	|treasure=5 | |||
| 	|description	=Made from attenuated wood overlaid with leather,   | |||
| 			 providing moredefenses and stability against brunt attacks. | |||
| 	|nofloat	=used for in text infobox | |||
| 	|nomargin	=used for tabs | |||
| 	|size	=50x50px}}</pre></td> | |||
| {{Infobox | |||
| |name  | |||
| |image  | |||
| |rarity  | |||
| | | |||
| |special  | |||
| |effect  | |||
| |classes  | |||
| |slottype  | |||
| |handtype  | |||
| |weapontype  | |||
| |utilitytype  | |||
| |actiontime  | |||
| |attackspeed  | |||
| |reloadspeed  | |||
| |quiversize  | |||
| |combo  | |||
| |combodamage  | |||
| | | |||
| |hitbox  | |||
| |actionmovementspeed  | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| | | |||
| |description  | |||
| |nofloat  | |||
| |nomargin  | |||
| }} | |||
| < | 		<td style="padding: 20px 50px;"><!-- | ||
| {{Infobox | 			-->{{Infobox | ||
| |name  | 				|name	=Arming Sword | ||
| |image  | 				|image	=Arming Sword 7 | ||
| |rarity  | 				|rarity	=7 | ||
| | | 				|stats	=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 | ||
| 				|special	=Smites enemies for 40 extra damage | |||
| 				|effect	=Heal 15 HP over 20 seconds | |||
| 				|classes	=[[Fighter]] | |||
| 				|slottype	=Primary Weapon | |||
| |special  | 				|handtype	=One-Handed | ||
| |effect  | 				|weapontype	=[[Sword]] | ||
| |classes  | 				|utilitytype	=Throw | ||
| |slottype  | 				|actiontime	=1 second | ||
| 				|attackspeed	=0.6s/0.56s/0.75s | |||
| |handtype  | 				|reloadspeed	=3.67 seconds | ||
| |weapontype  | 				|quiversize	=7 arrows | ||
| |utilitytype  | 				|stacksize	=3 | ||
| |actiontime  | 				|invslots	=[[File:2x3InvSlot.jpg]] | ||
| |attackspeed  | 				|combo	=Slash/Slash/Pierce | ||
| |reloadspeed  | 				|combodamage	=100%/100%/150% | ||
| |quiversize  | 				|impactzones	=100%/90%/70% | ||
| | | 				|hitbox	=70.5 x 17.2 | ||
| | | 				|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% | ||
| | | 				|duration=5 | ||
| | | 				|openduration=3 | ||
| | | 				|picklockduration=3 | ||
| | | 				|interactioncount=2~4 | ||
| | | 				|propinteraction=5 | ||
| 				|highendpropinteraction=15 | |||
| 				|monsterkill=1 | |||
| < | 				|subbosskill=2 | ||
| < | 				|bosskill=3 | ||
| 				|itemachieve=4 | |||
| 				|treasure=5 | |||
| 				|description	=Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. | |||
| 				|nofloat	=used for in text infobox | |||
| 				|nomargin	=used for tabs | |||
| 				|size	=50x50px | |||
| 				|xp	=50}}</td></tr> | |||
| </table></noinclude> | |||
| } | |||
| </ | |||
Latest revision as of 19:52, 20 April 2025
Creates an infobox for a weapon.
Example
These examples use dummy data, the displayed info is not reflective of the current game state.
| Code | Preview | 
|---|---|
| An example with all options {{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|link		=Falchion
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|stacksize	=3
	|invslots	=[[File:2x3InvSlot.jpg]]
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|duration=5
	|openduration=3
	|picklockduration=3
	|interactioncount=2~4
	|propinteraction=5
	|highendpropinteraction=15
	|monsterkill=1
	|subbosskill=2
	|bosskill=3
	|itemachieve=4
	|treasure=5
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}}This usage is not recommended, just here as an example | - Weapon Damage 2 - - Move Speed -20 - - Agility 1 - - Knowledge 4 - - Will 2 - - Smites enemies for 40 extra damage - 
					Heal 15 HP over 20 seconds Required Class:  Weapon Type:  Utility Type:  Throw Slot Type:  Primary Weapon Hand Type:  One-Handed Action Time:  1 second Attack Speed:  0.6s/0.56s/0.75s Reload Speed:  3.67 seconds Quiver Size:  7 arrows Combo:  Slash/Slash/Pierce Combo Damage:  100%/100%/150% Impact Zones:  100%/90%/70% Hitbox:  70.5 x 17.2 Action Move Speed Attack -25%  Blockreaction: -3% Riposte: -30% Riposteattack: -30% Duration:  5 s Opening:  3 s Picking Lock:  3 s Interaction Count:  2~4 Stack Size:  3 Adventure Points Props Interaction:  5 Adventure Points High-End Props Interaction:  15 Monster Kill:  1 Subboss Kill:  2 Boss Kill:  3 Item Achieve:  4 Treasure:  5 Experience Points 50 Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. | 
| An example with all options except the link option. Clicking the image should link to the image file's page. {{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|stacksize	=3
	|invslots	=[[File:2x3InvSlot.jpg]]
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|duration=5
	|openduration=3
	|picklockduration=3
	|interactioncount=2~4
	|propinteraction=5
	|highendpropinteraction=15
	|monsterkill=1
	|subbosskill=2
	|bosskill=3
	|itemachieve=4
	|treasure=5
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}} | - Weapon Damage 2 - - Move Speed -20 - - Agility 1 - - Knowledge 4 - - Will 2 - - Smites enemies for 40 extra damage - 
					Heal 15 HP over 20 seconds Required Class:  Weapon Type:  Utility Type:  Throw Slot Type:  Primary Weapon Hand Type:  One-Handed Action Time:  1 second Attack Speed:  0.6s/0.56s/0.75s Reload Speed:  3.67 seconds Quiver Size:  7 arrows Combo:  Slash/Slash/Pierce Combo Damage:  100%/100%/150% Impact Zones:  100%/90%/70% Hitbox:  70.5 x 17.2 Action Move Speed Attack -25%  Blockreaction: -3% Riposte: -30% Riposteattack: -30% Duration:  5 s Opening:  3 s Picking Lock:  3 s Interaction Count:  2~4 Stack Size:  3 Adventure Points Props Interaction:  5 Adventure Points High-End Props Interaction:  15 Monster Kill:  1 Subboss Kill:  2 Boss Kill:  3 Item Achieve:  4 Treasure:  5 Experience Points 50 Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. | 
 
						 
					
