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==Hotfix 124==
===Bugfixes===
* Fixed an issue where Power of Sacrifice could remain applied to a boat passenger until the passenger stood up.
* Fixed an issue where Fire Mastery might not apply to Meteor Strike.
* Fixed an issue where the healing reduction effect of Fire Mastery could be applied incorrectly.
* Fixed an issue where the duration of the healing reduction effect from Fire Mastery could be applied incorrectly.
* Fixed an issue where the effect range and VFX range of the Cleric's Sanctuary could differ.
* Fixed an issue where attacks could be blocked by ropes.
* Fixed an issue where Wizards could use Fly to move outside the map in the Ritual Room module of The Forgotten Castle - The Crypt.
* Fixed an issue where players could become stuck between the stairs and the surrounding geometry when interacting with the lever in the Demon Stairs module of The Forgotten Castle - The Inferno while the stairs were moving.
* Fixed an issue where the dust VFX from the Lava Pillar Door might not disappear after the door was destroyed while opening in The Ashen Range - The Firedeep.
* Fixed an issue where players could become stuck at certain locations in the Bridge module of The Frozen Mountain - The Ice Cavern.
* Fixed an issue where Bladehand's attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand's Refuge module.
* Fixed an issue where players might not be able to escape when standing on the railing of the escape ship while boarding it in The Blue Maelstrom.
* Fixed an issue where Emberwing could appear partially embedded in walls when performing an evasive maneuver with its back against a wall.
* Fixed an issue where the Soul Collector icon for Warlocks could disappear when affected by a Wisp.
* Fixed an issue where the Warlord and its summons could leave the boss room.
* Fixed an issue where the pattern of the Ghost King could reset when using Hide or Invisibility during certain patterns, causing its sounds to not play properly.
* Fixed an issue where the Death Skull summoned by the Ghost King might not disappear.
* Fixed an issue where players at high elevations in the Ruins Arena module could avoid being affected by Murder of Crows.
* Fixed an issue where players could reach unintended high areas in the Inferno Arena module.
* Fixed an issue where party members could have the same ping color when entering the Squire Royale mode as a party through random matchmaking.
* Fixed an issue where a character's name might not appear in the popup when removing a party member through the Party Finder UI.
* Fixed an issue where the ankle area could appear incorrectly when certain race skins were equipped without wearing shoes.
===Game Updates===
* Improved the anti-cheat system.
* Added a skin system for summons and shapeshift forms.
* Added new Golden Goblin-themed cosmetics to the Shop.
* Added a tutorial. The tutorial guides players through the game's core mechanics in sequence, including movement, combat, interaction, healing, skills, magic, and extraction. New players must complete the tutorial before creating an account. The tutorial can be replayed at any time through the ESC menu after completion.
* Added new Perks and Skills for the Ranger.
* Added the Servant Control System. When you have a beast tamed with the Ranger's Taming Shot, hold the E key to open the command wheel and give it orders. One of six options can be selected: Attack, Follow, Hold, Aggressive, Defensive, and Passive.
* Changed the behavior of the Rogue's Wall Ride. Players must now press the Jump key while holding the W key to perform Wall Ride.
* Added network latency compensation. Damage from hitscan spells targeting players is now determined based on the position of the target as it appeared on the attacking player's screen.
* Improved the ping system.
** Party member name colors displayed in chat now match each party member's ping color. Accordingly, the text of ping and radial messages, as well as player names, is now displayed in white, while highlighted ping messages remain red as before.
** Ping information can now be checked regardless of distance. When multiple pings overlap, only the closest ping to the center of the screen is displayed.
** Hovering over a ping icon on the full map now displays the same ping information shown in-game.
** The ping color assignment system has been improved to prevent duplicate colors among party members. Assigned colors are now retained after reconnecting, party members leaving the party, or moving between floors.
** Updated some ping messages.
* An item swap feature has been added. Dragging an item onto another item swaps the positions of the two items, but gold storage items and stackable items of the same rarity cannot be swapped. This feature applies to inventory and utility slots both in-game and in the lobby, but is not supported in the Trading Post or Merchant UI.
* Added a new Unique-grade monster, the Loot Goblin, to all dungeons.
* Improved the blocking sound effects for Tear of Hrímthurs.
* Increased the size of the trade window in the Trading Post from 5x5 to 6x6.
* Added a confirmation popup when blocking a player. This applies to all locations where the block option is available, including the player list, chat, and trade menus.
===Balance Updates===
====General====
* Emberwing's Impact Power has been slightly reduced.
* The difficulty of certain attack patterns of the Magma Wyvern has been reduced.
====Ranger====
* Added a new Skill, Taming Shot.
* Added a new Perk, Feral Resonance.
====Wizard====
* Reduced the Burn Multiplier of Meteor Strike from 1.0 to 0.5.
====Warlock====
* Reduced the all-stat reduction effect of Curse of Weakness from -25% to -20%.
====Sorcerer====
* Apex of Sorcery now grants 30% Magic Penetration while casting spells, and its Magical Damage Bonus has been reduced from 50% to 30%.
* Increased the damage of Glaciate from 3 to 5.
* Removed the Magic Penetration effect from Mana Flow.
===Developer Comments===
This update introduces the new taming and beast control system for the Ranger.
Rangers will now be able to tame various animals from the dungeons to help in their bidding.
We’ve also implemented sorely missing essential features such as a basic tutorial and inventory item swapping as we continue to advance towards a more complete game.
Finally, say hello to the new loot goblin and show off your riches with the Golden Goblin Shop showcase.
Strike now and grab special gold themed cosmetics that will be available for a limited time! Thanks and see you in the dungeons!
==Hotfix 123==
===Bugfixes===
* Fixed an issue where the shield could briefly lower while maintaining a defensive stance after successfully blocking an attack.
* Fixed an issue where hit sounds could be played when beam-type spells hit targets other than characters.
* Fixed an issue where hit reactions could repeatedly play when exposed to area-of-effect attacks from monsters that do not deal HP damage, such as movement speed reduction effects.
* Fixed an issue where the character might fail to spawn after loading when traveling from Goblin Cave to Firedeep, displaying only the waiting room screen.
* Fixed an issue where Wizards could use Fly to escape the affected area of Murder of Crows in the Blue Maelstrom - Spawning Pool module.
* Fixed an issue where Death Beetles could attack while moving.
* Fixed an issue where the attack damage area of Abomination could be visually displayed.
* Fixed an issue where Bladehand could detect and attack players located underneath a module.
* Fixed an issue where players could loot the Soul Heart of players who were not on their team.
* Fixed an issue where Frostlight Leather Leggings could have a different Armor Rating from Dark Leather Leggings.
* Fixed an issue where players could move away from their starting position by using certain emotes while waiting in the Arena.
* Fixed an issue where certain entries could be displayed multiple times in the key bindings list in the settings.
===Game Updates===
* Players who rank on the weekly Hall of Fame leaderboard will receive a reward package each week through the Expressman. The 1st-place player will receive a Spectral Coinbag containing 5,000 gold coins, while players ranked 2nd through 100th will receive a Gold Coin Bag containing 2,500 gold coins. Players who rank on multiple leaderboards will receive the rewards for each leaderboard. These rewards will expire at the end of the season and will not carry over to the next season.
* To make High Roller more accessible, the entry gear score requirement has been reduced from 280 to 225.
* Added a new monster, Emberwing, to The Firedeep.
* Improved an issue that caused momentary server latency during certain attack patterns of the Fire Colossus.
* Changed the drawbridge in The Forgotten Castle - Ruins to remain fully raised at a 90-degree angle until it begins to lower.
* Improved the lighting of the Arena Ruins map.
===Balance Updates===
====General====
* The hit detection and behavior of the Magma Wyvern's charge attack have been adjusted, and its health has been slightly reduced.
* The hit detection range of some of the Fire Colossus's attack patterns has been slightly reduced, and its health has been slightly decreased.
====Fighter====
* Reduced the Additional Move Speed per stack of Sprint from 15 to 13.
====Barbarian====
* Whirlwind now deals 10% less damage when colliding with shields, walls, doors, or other structures.
* Reduced the Max Health Bonus of War Cry from 20% to 15% and reduced its duration from 10 seconds to 8 seconds.
* Increased the Cooldown of Savage Roar from 28 seconds to 32 seconds.
* Reduced the duration increase of Treacherous Lungs from 50% to 30%.
====Warlock====
* The visual effects of Dark Offering and Blood Tithe have been improved, becoming more intense as the number of stacks increases.
====Cleric====
* Added a visual effect that obscures the player's vision before and after the effect of Veil of Judgement is applied.
* Changed Locust Swarm from Divine Magic to Earth Magic.
* Reduced the effect range of Aura of Awe from 3m to 2m.
* Reduced the Cooldown of Sacred Flame from 5 seconds to 1 second and increased its duration from 3.5 seconds to 5 seconds.
* Slightly reduced the impact of Radiant Blade and reduced its Physical Damage and Divine Magical Damage from 20 to 12 each.
====Sorcerer====
* Increased the Magical Damage Bonus and Magic Penetration of Mana Flow from 5% to 10% each, and increased its duration from 4 seconds to 5 seconds.
* Reduced the Cooldown increase of Time Distortion from 200% to 165%.
====Rogue====
* Lethal Mark can now be reapplied to the same target.
====Items====
* Increased the Weapon Damage of Leviathan by 1.
* Slightly increased the Action Speed of Longbow.
* Reduced the Weapon Damage of Flanged Mace by 1 and reduced its Armor Penetration from 15% to 10%.
* Reduced the Weapon Damage of Morning Star by 1 and reduced its Armor Penetration from 15% to 10%.
* Reduced the Weapon Damage of War Hammer by 1.
* Increased the Weapon Damage of Club by 1.
===Developer Comments===
This hotfix has bugfixes for a number of issues that have been disrupting the gameplay experience, along with a handful of balance adjustments.
We've also added rewards for the outstanding adventurers who do well on the Weekly Hall of Fame! Now on top of bragging rights, you'll also be getting something tangible.
For High Roller dungeons, we've eased some of the Gear Score requirements based on analysis of live data.
Thank you! See you in the dungeons!
==Hotfix 122==
==Hotfix 122==
===Bugfixes===
===Bugfixes===

Latest revision as of 05:02, 22 August 2026

Hotfix 124

Bugfixes

  • Fixed an issue where Power of Sacrifice could remain applied to a boat passenger until the passenger stood up.
  • Fixed an issue where Fire Mastery might not apply to Meteor Strike.
  • Fixed an issue where the healing reduction effect of Fire Mastery could be applied incorrectly.
  • Fixed an issue where the duration of the healing reduction effect from Fire Mastery could be applied incorrectly.
  • Fixed an issue where the effect range and VFX range of the Cleric's Sanctuary could differ.
  • Fixed an issue where attacks could be blocked by ropes.
  • Fixed an issue where Wizards could use Fly to move outside the map in the Ritual Room module of The Forgotten Castle - The Crypt.
  • Fixed an issue where players could become stuck between the stairs and the surrounding geometry when interacting with the lever in the Demon Stairs module of The Forgotten Castle - The Inferno while the stairs were moving.
  • Fixed an issue where the dust VFX from the Lava Pillar Door might not disappear after the door was destroyed while opening in The Ashen Range - The Firedeep.
  • Fixed an issue where players could become stuck at certain locations in the Bridge module of The Frozen Mountain - The Ice Cavern.
  • Fixed an issue where Bladehand's attacks might not reach players at certain locations in The Blue Maelstrom - Bladehand's Refuge module.
  • Fixed an issue where players might not be able to escape when standing on the railing of the escape ship while boarding it in The Blue Maelstrom.
  • Fixed an issue where Emberwing could appear partially embedded in walls when performing an evasive maneuver with its back against a wall.
  • Fixed an issue where the Soul Collector icon for Warlocks could disappear when affected by a Wisp.
  • Fixed an issue where the Warlord and its summons could leave the boss room.
  • Fixed an issue where the pattern of the Ghost King could reset when using Hide or Invisibility during certain patterns, causing its sounds to not play properly.
  • Fixed an issue where the Death Skull summoned by the Ghost King might not disappear.
  • Fixed an issue where players at high elevations in the Ruins Arena module could avoid being affected by Murder of Crows.
  • Fixed an issue where players could reach unintended high areas in the Inferno Arena module.
  • Fixed an issue where party members could have the same ping color when entering the Squire Royale mode as a party through random matchmaking.
  • Fixed an issue where a character's name might not appear in the popup when removing a party member through the Party Finder UI.
  • Fixed an issue where the ankle area could appear incorrectly when certain race skins were equipped without wearing shoes.

Game Updates

  • Improved the anti-cheat system.
  • Added a skin system for summons and shapeshift forms.
  • Added new Golden Goblin-themed cosmetics to the Shop.
  • Added a tutorial. The tutorial guides players through the game's core mechanics in sequence, including movement, combat, interaction, healing, skills, magic, and extraction. New players must complete the tutorial before creating an account. The tutorial can be replayed at any time through the ESC menu after completion.
  • Added new Perks and Skills for the Ranger.
  • Added the Servant Control System. When you have a beast tamed with the Ranger's Taming Shot, hold the E key to open the command wheel and give it orders. One of six options can be selected: Attack, Follow, Hold, Aggressive, Defensive, and Passive.
  • Changed the behavior of the Rogue's Wall Ride. Players must now press the Jump key while holding the W key to perform Wall Ride.
  • Added network latency compensation. Damage from hitscan spells targeting players is now determined based on the position of the target as it appeared on the attacking player's screen.
  • Improved the ping system.
    • Party member name colors displayed in chat now match each party member's ping color. Accordingly, the text of ping and radial messages, as well as player names, is now displayed in white, while highlighted ping messages remain red as before.
    • Ping information can now be checked regardless of distance. When multiple pings overlap, only the closest ping to the center of the screen is displayed.
    • Hovering over a ping icon on the full map now displays the same ping information shown in-game.
    • The ping color assignment system has been improved to prevent duplicate colors among party members. Assigned colors are now retained after reconnecting, party members leaving the party, or moving between floors.
    • Updated some ping messages.
  • An item swap feature has been added. Dragging an item onto another item swaps the positions of the two items, but gold storage items and stackable items of the same rarity cannot be swapped. This feature applies to inventory and utility slots both in-game and in the lobby, but is not supported in the Trading Post or Merchant UI.
  • Added a new Unique-grade monster, the Loot Goblin, to all dungeons.
  • Improved the blocking sound effects for Tear of Hrímthurs.
  • Increased the size of the trade window in the Trading Post from 5x5 to 6x6.
  • Added a confirmation popup when blocking a player. This applies to all locations where the block option is available, including the player list, chat, and trade menus.

Balance Updates

General

  • Emberwing's Impact Power has been slightly reduced.
  • The difficulty of certain attack patterns of the Magma Wyvern has been reduced.

Ranger

  • Added a new Skill, Taming Shot.
  • Added a new Perk, Feral Resonance.

Wizard

  • Reduced the Burn Multiplier of Meteor Strike from 1.0 to 0.5.

Warlock

  • Reduced the all-stat reduction effect of Curse of Weakness from -25% to -20%.

Sorcerer

  • Apex of Sorcery now grants 30% Magic Penetration while casting spells, and its Magical Damage Bonus has been reduced from 50% to 30%.
  • Increased the damage of Glaciate from 3 to 5.
  • Removed the Magic Penetration effect from Mana Flow.

Developer Comments

This update introduces the new taming and beast control system for the Ranger. Rangers will now be able to tame various animals from the dungeons to help in their bidding. We’ve also implemented sorely missing essential features such as a basic tutorial and inventory item swapping as we continue to advance towards a more complete game. Finally, say hello to the new loot goblin and show off your riches with the Golden Goblin Shop showcase. Strike now and grab special gold themed cosmetics that will be available for a limited time! Thanks and see you in the dungeons!


Hotfix 123

Bugfixes

  • Fixed an issue where the shield could briefly lower while maintaining a defensive stance after successfully blocking an attack.
  • Fixed an issue where hit sounds could be played when beam-type spells hit targets other than characters.
  • Fixed an issue where hit reactions could repeatedly play when exposed to area-of-effect attacks from monsters that do not deal HP damage, such as movement speed reduction effects.
  • Fixed an issue where the character might fail to spawn after loading when traveling from Goblin Cave to Firedeep, displaying only the waiting room screen.
  • Fixed an issue where Wizards could use Fly to escape the affected area of Murder of Crows in the Blue Maelstrom - Spawning Pool module.
  • Fixed an issue where Death Beetles could attack while moving.
  • Fixed an issue where the attack damage area of Abomination could be visually displayed.
  • Fixed an issue where Bladehand could detect and attack players located underneath a module.
  • Fixed an issue where players could loot the Soul Heart of players who were not on their team.
  • Fixed an issue where Frostlight Leather Leggings could have a different Armor Rating from Dark Leather Leggings.
  • Fixed an issue where players could move away from their starting position by using certain emotes while waiting in the Arena.
  • Fixed an issue where certain entries could be displayed multiple times in the key bindings list in the settings.

Game Updates

  • Players who rank on the weekly Hall of Fame leaderboard will receive a reward package each week through the Expressman. The 1st-place player will receive a Spectral Coinbag containing 5,000 gold coins, while players ranked 2nd through 100th will receive a Gold Coin Bag containing 2,500 gold coins. Players who rank on multiple leaderboards will receive the rewards for each leaderboard. These rewards will expire at the end of the season and will not carry over to the next season.
  • To make High Roller more accessible, the entry gear score requirement has been reduced from 280 to 225.
  • Added a new monster, Emberwing, to The Firedeep.
  • Improved an issue that caused momentary server latency during certain attack patterns of the Fire Colossus.
  • Changed the drawbridge in The Forgotten Castle - Ruins to remain fully raised at a 90-degree angle until it begins to lower.
  • Improved the lighting of the Arena Ruins map.

Balance Updates

General

  • The hit detection and behavior of the Magma Wyvern's charge attack have been adjusted, and its health has been slightly reduced.
  • The hit detection range of some of the Fire Colossus's attack patterns has been slightly reduced, and its health has been slightly decreased.

Fighter

  • Reduced the Additional Move Speed per stack of Sprint from 15 to 13.

Barbarian

  • Whirlwind now deals 10% less damage when colliding with shields, walls, doors, or other structures.
  • Reduced the Max Health Bonus of War Cry from 20% to 15% and reduced its duration from 10 seconds to 8 seconds.
  • Increased the Cooldown of Savage Roar from 28 seconds to 32 seconds.
  • Reduced the duration increase of Treacherous Lungs from 50% to 30%.

Warlock

  • The visual effects of Dark Offering and Blood Tithe have been improved, becoming more intense as the number of stacks increases.

Cleric

  • Added a visual effect that obscures the player's vision before and after the effect of Veil of Judgement is applied.
  • Changed Locust Swarm from Divine Magic to Earth Magic.
  • Reduced the effect range of Aura of Awe from 3m to 2m.
  • Reduced the Cooldown of Sacred Flame from 5 seconds to 1 second and increased its duration from 3.5 seconds to 5 seconds.
  • Slightly reduced the impact of Radiant Blade and reduced its Physical Damage and Divine Magical Damage from 20 to 12 each.

Sorcerer

  • Increased the Magical Damage Bonus and Magic Penetration of Mana Flow from 5% to 10% each, and increased its duration from 4 seconds to 5 seconds.
  • Reduced the Cooldown increase of Time Distortion from 200% to 165%.

Rogue

  • Lethal Mark can now be reapplied to the same target.

Items

  • Increased the Weapon Damage of Leviathan by 1.
  • Slightly increased the Action Speed of Longbow.
  • Reduced the Weapon Damage of Flanged Mace by 1 and reduced its Armor Penetration from 15% to 10%.
  • Reduced the Weapon Damage of Morning Star by 1 and reduced its Armor Penetration from 15% to 10%.
  • Reduced the Weapon Damage of War Hammer by 1.
  • Increased the Weapon Damage of Club by 1.

Developer Comments

This hotfix has bugfixes for a number of issues that have been disrupting the gameplay experience, along with a handful of balance adjustments. We've also added rewards for the outstanding adventurers who do well on the Weekly Hall of Fame! Now on top of bragging rights, you'll also be getting something tangible. For High Roller dungeons, we've eased some of the Gear Score requirements based on analysis of live data. Thank you! See you in the dungeons!

Hotfix 122

Bugfixes

  • Fixed an issue where the game could crash when attempting to enter the lobby from the character selection screen.
  • Fixed an issue where the game could crash when viewing the death cam.
  • Fixed an issue where Fighters equipped with Slayer could be unable to equip the Northern Half Tunic.
  • Fixed an issue where Clerics could revive party members who had died on a previous floor using Miracle while in the waiting room.
  • Fixed an issue where the resurrection VFX might not appear at the corpse location when reviving a distant target with Miracle.
  • Fixed an issue where being hit by Holy Strike and then immediately hit by Veil of Judgement could cause abnormal VFX behavior and make all sounds become muffled for the remainder of the session.
  • Fixed an issue where the Rogue's Hide debuff icon could appear with the color of a buff icon.
  • Fixed an issue where Wizards could escape using Fly before the drawbridge had fully lowered.
  • Fixed an issue where previously played instrument sounds could continue playing when a Bard performed with a different instrument.
  • Fixed an issue where melee summons created by players might not count toward quest and achievement kill progress.
  • Fixed an issue where firing an arrow and hitting a wall could cause subsequent actions to be skipped.
  • Fixed an issue in The Frost Mountain - Ice Abyss where players could reach unintended high positions by using Fly spells or updrafts.
  • Fixed an issue where module names could be displayed without visiting Mysterious Rooms.
  • Fixed an issue where the attack hitboxes of Cockatrice and Abomination could differ from their VFX.
  • Fixed an issue where the Magma Wyvern could continue attacking players who had moved outside of the combat area.
  • Fixed an issue where the surface of the Fire Colossus's corpse might not display correctly after death.
  • Fixed an issue where projectiles that had already been fired during combat with the Bladehand might not disappear when the encounter reset.
  • Fixed an issue where the Emerald icon could appear different from its actual appearance.
  • Fixed an issue where map pings placed on a previous floor could remain visible in the waiting room.
  • Fixed an issue where pings could remain after an Arena round ended.
  • Fixed an issue where spectators might be unable to remove their own map pings.
  • Fixed an issue where the map window size could change when hovering over a ping on the full map and displaying the player's name.
  • Fixed an issue where delayed pings and controller inputs could prevent switching to highlighted pings from functioning correctly.
  • Fixed an issue where, after dying and entering spectator mode, the spectator target might fail to connect even when a living teammate remained, or the screen could become stuck at a single location with no input response.
  • Fixed an issue where the lobby could appear after dying in Squire Royale, preventing players from spectating their teammates. This issue was caused by a different reason than the previous hotfix.
  • Fixed an issue where listings that had already been sold on the Marketplace could remain visible.

Game Updates

  • The Dark and Darker 3rd Anniversary Event has begun. The Skeleton Merchant has appeared, and you can now complete the "A Bone-A-Fide Anniversary" quest. Completing all event quests will reward you with the lobby emote "Triple Chocolate Sparkle Surprise."
  • The Dark and Darker 3rd Anniversary Login Reward Event will run from after this maintenance until this Sunday (August 9, 11:59 PM). Make sure to claim the Gold Coin Pouch, Bluestone Shard, and Reward Token delivered through the Expressman before the reward period ends.
  • A new throwable weapon skin with a Magma Wyvern theme has been released. Check it out in the shop now.
  • Boss corpse looting priority has been changed to be granted to the player and their party who dealt the highest cumulative damage to the boss. This is no longer determined by who lands the final hit. If the boss resets and recovers its health, previously accumulated damage will also be reset. The additional interaction time applied when a player without looting priority first opens a player or boss corpse is no longer affected by interaction speed-related stats such as Resourcefulness.
  • New Hunting Loot obtainable from the new monsters in The Firedeep have been added.
  • The Magma Wyvern's attack patterns have been improved. The hit direction of certain attacks has been adjusted to match the actual casting direction, and unnatural pauses before using certain attack patterns have been improved to appear more natural.
  • In Squire Royale, premade parties can no longer include duplicate classes. This restriction does not apply to players joining through random matchmaking.
  • Fixed an issue where merchant sell proceeds, Marketplace sale proceeds, and quest rewards were not automatically added to Gold Coin Containers when the containers were in a Looted state. Gold, silver, and event currencies will now be combined with existing currencies or storage containers regardless of their Looted status. When currencies with different statuses are combined, they will all be converted to Handled status and will be treated as Handled items thereafter.
  • Improved the VFX when the effect of Divine Barrier expires.
  • Added the Waypoint Ping feature. Players can now use Alt + Right Click on the map to connect up to 6 points and display a route. The configured route is displayed on the map and minimap with directional indicators and is shared with party members.
  • Players can now mark travel routes on the map using Alt + Right Click. Set routes will appear on the map and minimap with directional indicators and will be shared with party members.
  • Increased the duration that pings are displayed in-game and in chat after being created.
  • The party member list in the ESC menu now allows players to individually block pings and chat from each party member. When chat is blocked, that player's normal chat, party chat, and whispers will no longer be displayed.
  • Added a creation effect to World Markers and map/minimap icons when placing a new ping, making newly added pings easier to identify.
  • Improved the UI scaling of the dungeon results screen.

Balance Updates

General

  • The Magma Wyvern's attack patterns have been partially changed, and its movement speed, health, and damage have been increased to increase the difficulty.

Cleric

  • Reduced Vow of Silence's damage per stack from 6% to 4%.
  • Adjusted Stigmata from losing 1 HP every 2 seconds to losing 3 HP every 5 seconds, and added a -5% Physical Damage Reduction penalty.
  • Reduced Sacred Flame's coefficient from 10 (1.0) to 10 (0.25).
  • Reduced Judgement's cast time from 1.5 seconds to 1.25 seconds.

Wizard

  • Reduced Teleport's movement distance from 600 to 500 and increased the debuff duration from 5 seconds to 10 seconds.

Bard

  • Increased Tranquility's coefficient from (0.1) to (0.15), and increased the effect duration from 20/40/60 to 60/120/240.

Items

  • Changed Stillmend Boots' recovery condition from while stationary to while out of combat, and changed the recovery rate from 1 HP every 2 seconds to 1 HP every 5 seconds.
  • Changed the rarity of Soul-Devoted Folio from Epic to Legendary.
  • Increased Windreaver's first attack wind range from 200 to 300.

Developer Comments

This update introduces our Early Access 3rd Anniversary Event. During the event, the Skeleton returns to the Tavern with a special new quest to celebrate the anniversary. We've also fixed several major bugs that affected gameplay, made a number of balance adjustments, and improved the ping system to enhance the overall party-play experience. Looking ahead, we'll keep adding more Quality of Life (QoL) improvements to improve the overall experience. Finally, we're closely analyzing the data from the Normal and High-Roller mode changes introduced last season. We'll continue refining these modes based on what we learn to provide the best possible gameplay experience. Thank you for your continued support, and we'll see you in the dungeon!

Hotfix 121

Bugfixes

  • Fixed an issue where the game could crash if two players attempted to retrieve a deployed Pavise simultaneously.
  • Fixed an issue where the game could crash if a container being looted was destroyed.
  • Fixed an issue where the game could crash if an interactable target disappeared while the crosshair was aimed at it.
  • Fixed an issue where the game could crash when assigning a secondary key in the Key Bind Settings.
  • Improved stability to prevent the game from crashing during Death Cam playback.
  • Fixed an issue where the Fighter's Disarm and Weapon Guard could fail to trigger after successfully parrying with the blade of a weapon.
  • Fixed an issue where the Sword Mastery buff could also be applied while guarding with a shield.
  • Fixed an issue where Rogues could climb onto the Expressman using Wall Ride.
  • Fixed an issue where right-clicking in the Druid's Chicken Form would not play the clucking sound.
  • Fixed an issue where the Wizard's Polymorph chicken form could perform an attack animation when left-clicking, contrary to the intended design.
  • Fixed an issue where the Cleric's Blessed Fare would spawn Blessed Bread and Divine Water in midair when cast at the location of a player or monster.
  • Fixed an issue where Divine Water and Blessed Bread summoned by Blessed Fare could spawn overlapping each other.
  • Fixed an issue where the visual effects of the holy sword summoned by the Cleric's Radiant Blade could remain after its duration expired.
  • Fixed an issue where a player who died from falling after transforming with Transmutation could be revived by Miracle.
  • Fixed an issue where buffs granted while guarding (such as Projectile Resistance) could temporarily disappear when blocking or parrying before being reapplied.
  • Fixed an issue where opening the Quest List with the L key while moving would stop player movement.
  • Fixed an issue where players standing on certain elevated areas in Forgotten Castle could avoid damage from the Murder of Crows.
  • Fixed an issue where a polymorphed crow could leave the map through the raft extraction in the Ice Caverns.
  • Fixed an issue where some monsters would continue attacking players who were already dead.
  • Fixed an issue where Flame Butterflies could become stuck on terrain while moving.
  • Fixed an issue where Living Statues could fall to the ground immediately without playing their death animation.
  • Fixed an issue where Nightmare Frost Skeleton Archers could occasionally have their attack animation canceled.
  • Fixed an issue where location-based damage on the Frost Demon would not be applied correctly.
  • Fixed an issue where Health could incorrectly display as 0 when moving to the next floor.
  • Fixed an issue where the Ping Wheel would be displayed by pressing the Z or C key while spectating.
  • Fixed an issue where the Health Bars of other members in the party would incorrectly display as 0 in the Death Cam portrait UI.
  • Fixed an issue where players would be unable to spectate their teammates after dying in Squire Royale.
  • Fixed an issue where party invitations could fail after declining an invite or while Auto Decline Party Invites was enabled.
  • Fixed an issue where the quantity of stackable items might not be counted toward Loot Goblin scores in the Hall of Fame.
  • Fixed an issue where the remaining time for the final week of the Hall of Fame season could be displayed beyond the actual season end.
  • Fixed an issue where the Magma Wyvern might not be included in Boss Kill scores in the Hall of Fame.
  • Fixed an issue where an unnecessary separator line could appear in reward item tooltips on the Leaderboard.

Game Updates

  • Adventure Rank and Arena rewards for EA Season #10 have been revealed.
  • Adjusted the unlock requirements for Perk slots. Slots 1–3 are now unlocked at Level 1, and Slot 4 is unlocked at Level 5.
  • To prevent the misuse of whispers as an advertising method by some accounts, the usage requirement has been changed. Whispers are now available only to players who are level 5 or higher.
  • To prevent some accounts from abusing the Party Finder as a means of advertising external websites, the party name input system has been changed. Squire Status accounts must now choose from a predefined list of party names instead of entering one manually, while Legendary Status accounts can continue to enter custom party names. Selected party names are displayed in each player's language.
  • Removed harvestable trees from empty modules that contain no monsters in The Forgotten Castle - Ruins.
  • Changed the Health display in the character status window from rounding to rounding up. Health will now display as 1 instead of 0 when less than 1 Health remains, making it clear that the player is still alive.
  • The Dungeon Results screen now displays the total damage dealt to other players during the match. This value does not grant additional AP.
  • Added the Auto Equip Next Utility Slot on Consumption option to the settings. When enabled, the next utility item slot will be automatically equipped after all charges of the currently held utility item have been consumed.

Balance Updates

General

  • Increased the number of Fiendlings that appear in certain modules within the Inferno.
  • Added Little Toads to certain modules in the Goblin Caves.
  • Updated several attack patterns of the Magma Wyvern.

Fighter

  • Increased Sprint movement speed gained per stack from 10 to 15.

Rogue

  • Play Dead now restores Health at the same rate as resting.

Wizard

  • Arcane Infusion's skill duration has been increased from 6s to 8s, area damage has been increased from 5 to 15, direct hit damage has been reduced from 7 to 3, and damage radius has been reduced from 1.75m to 1.5m. Arcane Infusion's direct hit damage and area damage cannot be applied simultaneously.
  • Reduced Sleep drowsy state duration from 3s to 2s and increased sleep duration from 1.25s to 2s.
  • Increased Teleport debuff duration from 3s to 5s, while reducing travel distance from 8m to 6m and reducing the penalty value from -75% to -50%.

Barbarian

  • Reduced Savage Roar Physical Damage Bonus reduction from 30% to 20%.

Druid

  • Reduced Bear Form Action Speed from -30% to -35%.

Warlock

  • Shadow Touch's True Dark Magical Damage has been changed from 2 to True Magical Damage 1.

Cleric

  • Reduced Judgement channeling time from 1.5s to 1.25s. (Wasn't applied correctly for unknown reason)

Items

  • Greatly reduced the recovery time after the second hit of the Lantern Shield riposte chain, allowing actions to be chained much more quickly. (Removed the 0.4s post-attack delay.)
  • Slightly increased the weak block reaction window of the Lantern Shield to make ripostes easier to perform.
  • Adjusted the Longsword parry area while guarding to be slightly closer to the crosshair.
  • Adjusted the Zweihander parry area while guarding to be slightly closer to the crosshair.
  • Increased the drop rate of the Grimveil Cloak.

Developer Comments

This update brings numerous bug fixes and balance changes as we open the Marketplace and Arena. We’ve also made changes to how perks are unlocked as players who exclusively play the Squire Royale mode have less means to level up. We’ll look to improve that discrepancy in the future. Thank you and see you in the dungeons!

Post-patch

  • The High-Roller entry Gear Score requirement, which had been temporarily reduced, has been changed back from 140 to 280.

Hotfix 120

Bugfixes

  • Fixed an issue where the game could crash if the Detail or Recent Matches button was pressed immediately after entering the Leaderboard screen.
  • Fixed an issue where canceling the Rogue's Play Dead too quickly and then using Tumble could cause the character to become unable to move.
  • Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.
  • Fixed an issue where the Cleric's Pain Offering, Confession, and Divine Grace could continuously increase an ally's Magical Healing whenever their effects were applied.
  • Fixed an issue where the Wizard's Arcane Infusion could trigger when attacking corpses.
  • Fixed an issue where using the Wizard's Transmutation to transform into a tree allowed players to see from an excessively high viewpoint.
  • Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard's Transmutation.
  • Fixed an issue where, after a successful shield block, repeatedly blocking and canceling before the next attack, an attack hitting the sword could incorrectly apply a blocking state to the sword.
  • Fixed an issue where hit-scan spells, such as Zap and curse spells, would be hit location specific (such as headshot damage) when striking specific body parts.
  • Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.
  • Fixed an issue where the Midnight Curse sound effect could repeatedly play in the outer area of The Ruins.
  • Fixed an issue where the Magma Wyvern could leave its combat area during certain attack patterns.
  • Fixed an issue where the Magma Wyvern would remain stationary instead of pursuing players within its combat area.
  • Fixed an issue where attacks against the lower body of the Magma Wyvern would not deal damage.
  • Fixed an issue where the visual effects and damage timing of the Magma Wyvern's flame attack could become out of sync.
  • Fixed an issue where the target player's health bar might not be displayed during Death Cam playback.
  • Fixed an issue where if the party leader was loading into a dungeon and another player accepted a party invitation, the new party member might not appear in the party list and could become unable to leave the party.
  • Fixed an issue where players could claim rewards from the previous season's Religion system.

Game Updates

  • Both the Fire Colossus and Magma Wyvern will now always appear in The Firedeep.
  • Added a Parry Riposte Attack stat to the Character Stats window. When a weapon is equipped, players can now view the damage bonus applied to a riposte after a successful parry.
  • The normal riposte attack stat displays the damage bonus applied to a riposte after a successful block.
  • Removed the sound effect that plays when a player becomes very low health.

Balance Updates

General

  • The parry area has been expanded to ensure better consistency across parry weapons for performing a parry→ riposte.
  • Parry weapons can now also perform a normal block→riposte when they block an attack outside the parry area. However, parry weapons do not receive additional bonus damage when landing a block→riposte.
  • The Player Detail window now displays info for the normal riposte and parry riposte damage multipliers.
  • The defense recovery times for weapons and shields have been improved to allow for better block→riposte.
  • Improved an issue where an attacker’s weapon could pass through a defending weapon and damage the defender.
  • Improved the drop rate of artifacts for The Firedeep bosses.
  • Adjusted the Magma Wyvern's attack patterns to slightly increase its difficulty.

Rogue

  • Veil of Shadows has been updated so that the stealth effect will not be removed by moving for the first 2 seconds after the stealth effect is activated.

Barbarian

  • When using Whirlwind, all weapon damage multipliers have been reduced from 100% to 90%.

Wizard

  • Increased the Teleport count from 1 → 2. Teleport cannot be cast again while in the ‘destabilized’ state.
  • The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds. (Paul was tired so this didn't make it in)

Cleric

  • Increased the stack duration of Sacred Flame from 2s → 3.5s.
  • Increased the cooldown of Sacred Flame from 2s → 5s.
  • The magical damage bonus for Vow of Silence has been reduced from 10% → 6%, and cast time has been increased from 0.75s→1.25s.
  • The cast time for Judgement has been increased from 1s →1.5s.
  • The cast time of Barefoot Pilgrimage has been reduced from 3s → 2s, cooldown reduced from 90s → 45s, and effect duration increased from 12s → 16s.
  • Confession cooldown reduced from 60s → 24s.

Items

  • Sling's weapon damage has been reduced by 2 at all rarities.
  • Lantern Shield's impact resistance has increased from 4→5.

Developer Comments

This update marks the start of the EAS9 End of Season Events. During the final stretch before the start of EAS10, the dungeons have become a more dangerous place with better rewards to match. Non-boss monsters are more aggressive. In return, dungeon drop rates have been increased across the board. Artifact drop rates have been doubled in High-Roller dungeons, and the chance to obtain better loot and higher-rarity items has increased in all dungeons. Accessory drop rates from the sub-bosses have also increased, and quest item drop rates have been boosted. This includes a small temporary chance to gain Legendary-grade quest items from PvE dungeons during this period. Additionally, the small coffers chests in all dungeons have a small chance to yield the super valuable hunting loots during this event. To help boost Adventure Rank progress in the final push towards ‘Demigod’ rank, we’ve doubled the Adventure Point multiplier for all dungeons. The End of Season festivities also include the 'Artifact Arenas' which will be available from July 10 through July 14. Finally, we’ve also made big improvements to the in-game ping system for better team coordination. This also includes new communications wheels for both social and combat messages. We hope you enjoy these changes while we prepare for the next Early Access Season. Be on the lookout for new EAS10 information dropping soon. In the meantime, see you in the dungeons!

Patch 12

Season 10

Bugfixes

Fixed an issue where rewards from the previous season could fail to be claimed. Fixed an issue where the Rogue's Thrust could be applied to weapons other than daggers. Fixed an issue where casting spells with the Magic Staff could apply an additional 10% movement speed penalty. Fixed an issue where War Cry's 20% Max Health Bonus was not applied to Bonus Health, causing less Health to be granted than intended. Fixed an issue where the Ranger's Explosive Shot would not trigger the effects of Longshot Expert, Point-Blank Expert, or Purge Shot. Fixed an issue where an Escape Portal in the Forgotten Castle - Ruins, Great Hall C module could spawn overlapping background props. Fixed an issue where the Ice Kobold's low-health animation could be interrupted or fail to play. Fixed an issue where the Demon Imp could fail to use its healing behavior even when nearby monsters were present. Fixed an issue where screen shake could occur during the Fire Colossus' attack patterns. Fixed an issue where players could avoid taking damage from lava in the Fire Colossus boss room. Fixed an issue where updated key bindings might not be reflected in the key guide. Fixed an issue where players could respond to Highlight Pings. Fixed an issue where the Highlight Ping icon could be displayed incorrectly. Fixed an issue where using a Highlight Ping (V) on the map could behave like a regular ping. Fixed an issue where the directional audio of ping sounds could play from an unintended direction. Fixed an issue where pings could appear larger than intended on Arena maps. Fixed an issue where Faustian Bargain transformation points could be reset when moving to the next floor. Fixed an issue where the order of required quest items could differ between the lobby and the dungeon.

Game Updates

  • Optimized the monster spawning system to improve server performance.
  • Claim the EAS10 Welcome Delivery package from the "Post Express" tab of the Expressman.
  • New cosmetic items have been added to the Shop.
  • The purchase quantity for Redstone Shards has been adjusted.
  • Improved item previews in the Shop and Customize screens.
  • The Early Access Season 10 Pack is now available. It includes one permanent Magma Wyvern Torch skin, 2 Redstones, 1 shared stash tab and 5 additional Marketplace slots available for the season, 3 Gold Coin Bags (non-tradeable), 6 Gold Coin Pouches (non-tradeable), and a bundle of consumables.
  • The Twitch Drops campaign will run from July 18 to August 7. For more details, please see the announcement in the Twitch Drops section on our official website.
  • The Early Access Season #10 Solo Self-Found (SSF) event will run during the first two weeks of the season. The Marketplace and Trading Post will open on July 31.
  • During this period only, the High-Roller Gear Score requirement will be reduced from 280 to 140.
  • Added nearly 40 new perks, skills, and spells for the Rogue, Ranger, Wizard, and Cleric.
  • Improved the sound effects for the Fighter's Spell Reflection and Last Bastion.
  • Improved the sound effects for the Barbarian's Morale Boost.
  • Added headshot sound effects. Landing a headshot with a primary weapon now plays different sounds based on the weapon type. Applies to players, sub-bosses, and bosses. (Excludes thrown utility weapons and spell projectiles.)
  • Reworked projectile pass-by sound effects, improving distant projectile audio and overall sound quality.
  • Added a near-death audio effect. When Health falls below 20%, sounds become muffled.
  • A scream sound now plays when falling to your death.
  • Optimized lighting in several modules of The Forgotten Castle - Crypt.
  • Firedeep in The Ashen Range has been expanded to a 5x5 layout. Explore new modules, monsters, and a new Magma Wyvern boss.
  • Dreadspine no longer appears in the game. It’s special dropped items are now dropped by the Skeleton Champion and Abomination.
  • Changed how the spell, music, transformation, and emote selection wheels are canceled. Moving the cursor to the center of the wheel cancels the current selection. Since the center is selected by default when opening the wheel, opening and immediately closing it will now cancel the selection. This change also allows Sorcerers to cast spells from each hand while holding magic weapons.
  • Updated a new Riposte system.
    • Parry & Riposte - Parry is a weapon-specific trait. Only sword-type and dagger weapons can perform a parry now by blocking an attack with their parry sweet spot, allowing for an immediate Riposte. If they block an attack outside their sweet spot, they can only guard against the attack and forego the chance to riposte.
    • Block & Riposte - Most of the weapons that cannot parry have now been changed to a block & riposte weapon. Blocking an attack will elicit the blocking animation based on the impact difference of the weapons. A block-riposte can be triggered after the block.
    • The Riposte damage modifiers have been updated to reflect the greater skill required to successfully land a riposte.
  • Added new Artifacts and Minor Artifacts: Shadowbite, Windreaver, Titanium Pavise, Grimveil Cloak, Tear of Hrímthurs, and Soul-Devoted Folio.
  • Added an "Auto-Equip Supplies" checkbox to the Quick Purchase popup shown before entering Normal and Squire Royale modes.
  • Base Supplies will not be automatically equipped if the box is unchecked.
  • Locked quests now display the prerequisite quest and quest giver’s name.
  • Quest items now display the name of the merchant they should be turned in to.
  • Added a confirmation popup when submitting Unique or higher rarity items for quests that accept items regardless of rarity.
  • Improved achievement completion indicators to make newly completed achievements easier to find. Indicators are shown from the category down to the achievement and remain until clicked.
  • Reworked the Triumph system. Triumph EXP can now be earned by escaping dungeons, killing or assisting in the killing of enemy players. The amount earned varies depending on the game mode and floor. The EXP required for each Triumph level has also been adjusted.
  • The Demigod rank has been expanded to Level 50. Reaching each Demigod level grants a special reward through the Expressman. (Must be claimed within one week and expires at the end of the season.)
  • Goblin Recovery recovery rates are now displayed in the game mode descriptions.
  • Moved the Recent Party Members list to the left side of the screen.
  • Moved the Ping icon displayed on character portraits to the left side.

Balance Updates

General

  • Adjusted the Artifact drop distribution table due to the addition of new artifacts and a new boss.
  • Adjusted the Merchant Affinity requirements for purchasing equipment. Uncommon equipment can now be purchased at 25 Affinity, and Rare equipment at 50 Affinity.
  • Reduced the cost of Workshop Crafting, Workshop Enhancing, and Upgrading the Workshop.


Fighter

  • Weapon Guard now grants +1 Impact Resistance, and its Physical Damage Reduction effect has been removed.
  • Perfect Block duration has been increased from 8 to 12 seconds. Cooldown has been increased from 7 to 8 seconds.
  • Last Bastion duration has been increased from 8 to 12 seconds. Cooldown has been reduced from 48 to 32 seconds.
  • Disarm cooldown has been reduced from 24 to 18 seconds.
  • Pommel Strike cooldown has been reduced from 18 to 12 seconds.
  • Fortified Ground cooldown has been reduced from 18 to 12 seconds.
  • Combo Attack now grants its buff immediately after the first successful hit.

Barbarian

  • Hurl Weapon cooldown has been reduced from 16 to 8 seconds.
  • Whirlwind damage scaling has been increased from 80% to 100%.
  • Grappling Hook slow duration has been reduced from 1.5 to 1 second.

Rogue

  • Added the new skill Play Dead.
  • Added the new perk Wall Ride.
  • Exiting Hide now applies a -30% Physical Damage Bonus for 3 seconds.
  • Removed the Physical Damage Bonus effect from Ambush.
  • Sneak Attack damage has been increased from 10 to 15. Cooldown has been increased from 22 to 24 seconds.
  • Shadowstep cooldown has been reduced from 30 to 24 seconds.
  • Dagger Mastery Physical Damage Bonus has been increased from 10% to 15%.
  • Lethal Mark's multiplicative Physical Damage Reduction has been increased from 15% to 30%.
  • Trickster now grants 30% Action Speed while throwing Throwing Knives (up from 20%), adds 10% Move Speed while throwing, and increases item equip speed by 50%.

Ranger

  • Added the new perk Overload.
  • Purge Shot has been changed from a perk to a skill. It now removes all buffs and deals 10 Magical Damage for each buff removed.
  • Forceful Shot's knockback duration has been reduced from 10 seconds to 8 seconds. (This didn't make it in?)
  • Overdraw charge time per stack has been reduced from 1.25 to 1 second.
  • Explosive Shot damage-over-time duration has been increased from 8 to 10 seconds, and its damage has been increased from 7 to 10. (What does this DoT even mean...)

Sorcerer

  • Increased the knockback distance of Windblast and Vortex slightly.
  • Eruption cast time has been reduced from 0.85 to 0.75 seconds, and its launch height has been reduced from 1000 to 800.
  • Fire Arrow damage has been increased from 8 to 10.
  • Lightning Storm damage has been increased from 10 (1.0) to 15 (0.75).
  • Flamethrower damage has been increased from 20 to 25, while its duration has been reduced from 5 to 4 seconds.
  • Flamefrost Spear damage has been increased from 30/30 to 35/35.
  • Mana Flow duration has been increased from 3 to 4 seconds.
  • Increased the projectile speed of Water Bolt slightly.
  • Aqua Prison Wet duration has been increased from 2 to 3 seconds, and its projectile speed has been increased slightly.
  • Slightly increased the size of Mud Shield and the distance at which it is created.
  • Frost Breath now reduces Move Speed by 20%, up from 10%.

Wizard

  • Added the new perk Cold Focus.
  • Added the new perk Lingering Magic.
  • Added the new perk Static Charge.
  • Added the new perk Glass Cannon.
  • Added the new perk Focused Mind.
  • Added the new perk Arcane Precision.
  • Added the new skill Arcane Surge.
  • Added the new skill Arcane Insight.
  • Added the new skill Arcane Infusion.
  • Added the new spell Transmutation.
  • Added the new spell Sleep.
  • Added the new spell Frost Wave.
  • Added the new spell Fly.
  • Added the new spell Polymorph.
  • Added the new spell Teleport.
  • Added the new spell Meteor Strike.
  • Fireball damage has been reduced from 35 to 30.
  • Zap damage has been reduced from 20 to 15.
  • Ice Bolt damage has been reduced from 30 to 20.
  • Lightning Strike damage has been reduced from 30 to 25.
  • Explosion damage has been reduced from 25 to 20.

Cleric

  • Added the new perk Sacred Flame.
  • Added the new perk Banishing Touch.
  • Added the new perk Stigmata.
  • Added the new perk Pain Offering.
  • Added the new perk Heretic's Brand.
  • Added the new perk Aura of Awe.
  • Added the new perk Blood Tithe.
  • Added the new perk Divine Echo.
  • Added the new skill Excommunication.
  • Added the new skill Vow of Silence.
  • Added the new skill Confession.
  • Added the new skill Barefoot Pilgrimage.
  • Added the new spell Withering Word.
  • Added the new spell Blessed Fare.
  • Added the new spell Divine Grace.
  • Added the new spell Veil of Judgment.
  • Added the new spell Radiant Blade.
  • Added the new spell Divine Barrier.
  • Added the new spell Miracle.
  • Smite duration has been increased from 7 to 12 seconds, while its damage has been reduced from 10 to 5.

Bard

  • The range of Bard song buffs and debuffs has been adjusted from 300/450/600 to 400 (Bad) / 500 (Good) / 600 (Perfect).
  • Tranquility has been changed from restoring +2 (0.25) Health per second while resting to restoring +1 (0.1) Health every 5 seconds under normal conditions.
  • Chorale of Clarity has been changed from restoring 8 Spell Memory per second while resting to restoring 2 Spell Memory per second under normal conditions.
  • Ballad of Courage has been changed from granting 5/7/10 Physical Power as a 6-second party buff to granting 2/4/6 Physical Power as a 240-second party buff.
  • Fermata has been changed from granting +5 Resourcefulness to increasing the duration of music effects applied to yourself by 1.5x.
  • Lore Mastery has been changed from granting 30% Interaction Speed and +10 Additional Memory Capacity to granting 30% Interaction Speed and increasing Knowledge by 50% of your Resourcefulness.
  • Piercing Shrill Physical Damage has been reduced from 20/25/30 to 15/20/25.
  • Shriek of Weakness Physical Damage has been reduced from 3/4/5 to 1/2/3, Physical Damage Reduction has been increased from 6/8/10% to 9/12/15%, and its duration has been reduced from 6/12/18 seconds to 4/8/12 seconds.

Item

  • Potion of Luck rarity has been changed from Epic to Rare.
  • Clarity Potion has been changed from restoring 34 Spell Memory per second while resting for 4/6/8/10/12/14/16 seconds to restoring 2 Spell Memory per second under normal conditions for 20/40/60/80/100/120/140 seconds.
  • The guard stance animation for all weapons has been sped up slightly.
  • The weapon guard reaction timing has been adjusted to match each weapon's attack speed.
  • The activation timing of the Longsword's second Riposte attack has been slightly delayed to make follow-up Ripostes easier.
  • Spellbooks can now Guard and Riposte.
  • Longbow damage has been increased by 3 due to the recent animation update.
  • Unique items now have 2 random modifiers, and the value range of each modifier has been adjusted to roll up to 2x its previous maximum value.
  • The values of some random modifiers have been adjusted.
  • Dark Plate Armor Magic Resistance has been adjusted from 32~45 to 39~45, Vigor from 1~3 to 1~5, and Move Speed penalty from 11 to 14.
  • Ornate Jazerant Armor Rating has been adjusted from 72~82 to 70~82, Magic Resistance from 22~38 to 32~38, Dexterity from 1~3 to 1~5, and Move Speed penalty from 7 to 9.
  • Dark Leather Leggings Armor Rating has been adjusted from 50~59 to 33~39, Magic Resistance from 13~25 to 14~20, Dexterity from 1~3 to 1~5, and Move Speed penalty from 5 to 4.
  • Dark Padded Hose Magic Resistance has been adjusted from 17~30 to 24~30, Vigor from 1~3 to 1~5, and Move Speed penalty from 4 to 6.
  • Runestone Gloves Armor Rating has been adjusted from 12~18 to 10~16, Magic Resistance from 11~24 to 14~20, Strength from 1~3 to 1~5.
  • Dashing Boots Armor Rating has been adjusted from 26~34 to 24~30, Magic Resistance from 13~24 to 17~23, Agility from 1~3 to 1~5.
  • Timeworn Robe Magic Resistance has been increased from 20 to 30.
  • Holy Robe Magical Healing has been adjusted from 0~2 to 1~3, and Move Speed penalty from 4 to 5.
  • Barbuta Helm Armor Rating has been increased from 20~38 to 26~38.
  • Forest Hood Move Speed penalty has been increased from 2 to 3.
  • Arcane Hood Armor Rating has been adjusted from 21~29 to 10~16, and 30 Magic Resistance has been added.
  • Stinky Stick Poison Cloud charges have been increased from 3 to 5.
  • Pestilence True Magical Damage has been reduced from 20 to 15.
  • Aegis now grants +50 Magic Resistance.
  • Abyssal Trident Additional Damage has been increased from 10 to 15.
  • Dryad's Wrath reflected damage has been increased from 30% to 40%.
  • Soulscraper duration has been increased from 12 seconds to 60 seconds.
  • Leviathan damage has been increased from 10 to 15, and the impact of its Water Wave has been adjusted to match the War Maul.
  • Spellweaver Spell Casting Speed has been increased from 5% to 10%, and its duration has been increased from 10 seconds to 20 seconds.
  • Kuma's Claw now grants +7% Armor Penetration.
  • Kuma's Fang now grants +5% Action Speed.
  • Cinder damage has been increased from 10 to 12.

Developer Comments

Welcome to Early Access Season 10. All character levels, items, stashes, inventory, reward tokens, karma, quest, affinity, and triumph levels have been reset. This season brings several large new features.

  • Enter the Flames! – Power stirs once more within the dungeons. New arcane magic has awakened. Forgotten divine magic has been rediscovered, and a new terror now rises from the Firedeep.
  • Nearly 40 new perks, skills and spells! – Overwhelming magic has been bestowed upon the Wizard and Cleric. Also a broad revamp of many familiar skills for the other classes.
  • New Artifacts – Are you worthy enough to discover and wield the brand new Artifacts and minor Artifacts?
  • New Melee Riposte Mechanics - Blocking with sword-type weapons now takes into consideration the size and sweet spot of the weapons. Blocking with the sweet spot now allows a quicker riposte.
  • More QoL and Smoother Progression – Numerous QoL improvements including better game guidance, smoother quest progression, and quicker unlocks. Triumph exp can now be more easily earned in all game modes. The Adventure Ranks have been extended with actual gold rewards for attaining the top ranks!

We have decided to start this season with a two-week ‘Solo Self Found’ event. This means that the Trading Post and Marketplace will not open until July 30, 2026. In the lead up to that date, we will be running a Twitch Drops Campaign from July 18. Also be sure to login and collect all your EA Season 9 rewards including the first Solo/Duo Arena portrait borders. The new Arena season 3 will also commence on July 31, 2026. Please note that the Arenas will be limited to ‘Epic’ grade and you will not lose your gear upon a loss. Finally, be sure to collect your ‘EAS10 Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab to help you start the season off with a bit of gold.

We thank you and see you in the dungeons!