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* Added the new perk Overload. | * Added the new perk Overload. | ||
* Purge Shot has been changed from a perk to a skill. It now removes all buffs and deals 10 Magical Damage for each buff removed. | * Purge Shot has been changed from a perk to a skill. It now removes all buffs and deals 10 Magical Damage for each buff removed. | ||
* Forceful Shot's knockback duration has been reduced from 10 seconds to 8 seconds. | * Forceful Shot's knockback duration has been reduced from 10 seconds to 8 seconds. (This didn't make it in?) | ||
* Overdraw charge time per stack has been reduced from 1.25 to 1 second. | * Overdraw charge time per stack has been reduced from 1.25 to 1 second. | ||
* Explosive Shot damage-over-time duration has been increased from 8 to 10 seconds, and its damage has been increased from 7 to 10. | * Explosive Shot damage-over-time duration has been increased from 8 to 10 seconds, and its damage has been increased from 7 to 10. (What does this DoT even mean...) | ||
====Sorcerer==== | ====Sorcerer==== | ||
Latest revision as of 01:31, 4 August 2026
Hotfix 121
Bugfixes
- Fixed an issue where the game could crash if two players attempted to retrieve a deployed Pavise simultaneously.
- Fixed an issue where the game could crash if a container being looted was destroyed.
- Fixed an issue where the game could crash if an interactable target disappeared while the crosshair was aimed at it.
- Fixed an issue where the game could crash when assigning a secondary key in the Key Bind Settings.
- Improved stability to prevent the game from crashing during Death Cam playback.
- Fixed an issue where the Fighter's Disarm and Weapon Guard could fail to trigger after successfully parrying with the blade of a weapon.
- Fixed an issue where the Sword Mastery buff could also be applied while guarding with a shield.
- Fixed an issue where Rogues could climb onto the Expressman using Wall Ride.
- Fixed an issue where right-clicking in the Druid's Chicken Form would not play the clucking sound.
- Fixed an issue where the Wizard's Polymorph chicken form could perform an attack animation when left-clicking, contrary to the intended design.
- Fixed an issue where the Cleric's Blessed Fare would spawn Blessed Bread and Divine Water in midair when cast at the location of a player or monster.
- Fixed an issue where Divine Water and Blessed Bread summoned by Blessed Fare could spawn overlapping each other.
- Fixed an issue where the visual effects of the holy sword summoned by the Cleric's Radiant Blade could remain after its duration expired.
- Fixed an issue where a player who died from falling after transforming with Transmutation could be revived by Miracle.
- Fixed an issue where buffs granted while guarding (such as Projectile Resistance) could temporarily disappear when blocking or parrying before being reapplied.
- Fixed an issue where opening the Quest List with the L key while moving would stop player movement.
- Fixed an issue where players standing on certain elevated areas in Forgotten Castle could avoid damage from the Murder of Crows.
- Fixed an issue where a polymorphed crow could leave the map through the raft extraction in the Ice Caverns.
- Fixed an issue where some monsters would continue attacking players who were already dead.
- Fixed an issue where Flame Butterflies could become stuck on terrain while moving.
- Fixed an issue where Living Statues could fall to the ground immediately without playing their death animation.
- Fixed an issue where Nightmare Frost Skeleton Archers could occasionally have their attack animation canceled.
- Fixed an issue where location-based damage on the Frost Demon would not be applied correctly.
- Fixed an issue where Health could incorrectly display as 0 when moving to the next floor.
- Fixed an issue where the Ping Wheel would be displayed by pressing the Z or C key while spectating.
- Fixed an issue where the Health Bars of other members in the party would incorrectly display as 0 in the Death Cam portrait UI.
- Fixed an issue where players would be unable to spectate their teammates after dying in Squire Royale.
- Fixed an issue where party invitations could fail after declining an invite or while Auto Decline Party Invites was enabled.
- Fixed an issue where the quantity of stackable items might not be counted toward Loot Goblin scores in the Hall of Fame.
- Fixed an issue where the remaining time for the final week of the Hall of Fame season could be displayed beyond the actual season end.
- Fixed an issue where the Magma Wyvern might not be included in Boss Kill scores in the Hall of Fame.
- Fixed an issue where an unnecessary separator line could appear in reward item tooltips on the Leaderboard.
Game Updates
- Adventure Rank and Arena rewards for EA Season #10 have been revealed.
- Adjusted the unlock requirements for Perk slots. Slots 1–3 are now unlocked at Level 1, and Slot 4 is unlocked at Level 5.
- To prevent the misuse of whispers as an advertising method by some accounts, the usage requirement has been changed. Whispers are now available only to players who are level 5 or higher.
- To prevent some accounts from abusing the Party Finder as a means of advertising external websites, the party name input system has been changed. Squire Status accounts must now choose from a predefined list of party names instead of entering one manually, while Legendary Status accounts can continue to enter custom party names. Selected party names are displayed in each player's language.
- Removed harvestable trees from empty modules that contain no monsters in The Forgotten Castle - Ruins.
- Changed the Health display in the character status window from rounding to rounding up. Health will now display as 1 instead of 0 when less than 1 Health remains, making it clear that the player is still alive.
- The Dungeon Results screen now displays the total damage dealt to other players during the match. This value does not grant additional AP.
- Added the Auto Equip Next Utility Slot on Consumption option to the settings. When enabled, the next utility item slot will be automatically equipped after all charges of the currently held utility item have been consumed.
Balance Updates
General
- Increased the number of Fiendlings that appear in certain modules within the Inferno.
- Added Little Toads to certain modules in the Goblin Caves.
- Updated several attack patterns of the Magma Wyvern.
Fighter
- Increased Sprint movement speed gained per stack from 10 to 15.
Rogue
- Play Dead now restores Health at the same rate as resting.
Wizard
- Arcane Infusion's skill duration has been increased from 6s to 8s, area damage has been increased from 5 to 15, direct hit damage has been reduced from 7 to 3, and damage radius has been reduced from 1.75m to 1.5m. Arcane Infusion's direct hit damage and area damage cannot be applied simultaneously.
- Reduced Sleep drowsy state duration from 3s to 2s and increased sleep duration from 1.25s to 2s.
- Increased Teleport debuff duration from 3s to 5s, while reducing travel distance from 8m to 6m and reducing the penalty value from -75% to -50%.
Barbarian
- Reduced Savage Roar Physical Damage Bonus reduction from 30% to 20%.
Druid
- Reduced Bear Form Action Speed from -30% to -35%.
Warlock
- Shadow Touch's True Dark Magical Damage has been changed from 2 to True Magical Damage 1.
Cleric
- Reduced Judgement channeling time from 1.5s to 1.25s. (Wasn't applied correctly for unknown reason)
Items
- Greatly reduced the recovery time after the second hit of the Lantern Shield riposte chain, allowing actions to be chained much more quickly. (Removed the 0.4s post-attack delay.)
- Slightly increased the weak block reaction window of the Lantern Shield to make ripostes easier to perform.
- Adjusted the Longsword parry area while guarding to be slightly closer to the crosshair.
- Adjusted the Zweihander parry area while guarding to be slightly closer to the crosshair.
- Increased the drop rate of the Grimveil Cloak.
Developer Comments
This update brings numerous bug fixes and balance changes as we open the Marketplace and Arena. We’ve also made changes to how perks are unlocked as players who exclusively play the Squire Royale mode have less means to level up. We’ll look to improve that discrepancy in the future. Thank you and see you in the dungeons!
Post-patch
- The High-Roller entry Gear Score requirement, which had been temporarily reduced, has been changed back from 140 to 280.
Hotfix 120
Bugfixes
- Fixed an issue where the game could crash if the Detail or Recent Matches button was pressed immediately after entering the Leaderboard screen.
- Fixed an issue where canceling the Rogue's Play Dead too quickly and then using Tumble could cause the character to become unable to move.
- Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.
- Fixed an issue where the Cleric's Pain Offering, Confession, and Divine Grace could continuously increase an ally's Magical Healing whenever their effects were applied.
- Fixed an issue where the Wizard's Arcane Infusion could trigger when attacking corpses.
- Fixed an issue where using the Wizard's Transmutation to transform into a tree allowed players to see from an excessively high viewpoint.
- Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard's Transmutation.
- Fixed an issue where, after a successful shield block, repeatedly blocking and canceling before the next attack, an attack hitting the sword could incorrectly apply a blocking state to the sword.
- Fixed an issue where hit-scan spells, such as Zap and curse spells, would be hit location specific (such as headshot damage) when striking specific body parts.
- Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.
- Fixed an issue where the Midnight Curse sound effect could repeatedly play in the outer area of The Ruins.
- Fixed an issue where the Magma Wyvern could leave its combat area during certain attack patterns.
- Fixed an issue where the Magma Wyvern would remain stationary instead of pursuing players within its combat area.
- Fixed an issue where attacks against the lower body of the Magma Wyvern would not deal damage.
- Fixed an issue where the visual effects and damage timing of the Magma Wyvern's flame attack could become out of sync.
- Fixed an issue where the target player's health bar might not be displayed during Death Cam playback.
- Fixed an issue where if the party leader was loading into a dungeon and another player accepted a party invitation, the new party member might not appear in the party list and could become unable to leave the party.
- Fixed an issue where players could claim rewards from the previous season's Religion system.
Game Updates
- Both the Fire Colossus and Magma Wyvern will now always appear in The Firedeep.
- Added a Parry Riposte Attack stat to the Character Stats window. When a weapon is equipped, players can now view the damage bonus applied to a riposte after a successful parry.
- The normal riposte attack stat displays the damage bonus applied to a riposte after a successful block.
- Removed the sound effect that plays when a player becomes very low health.
Balance Updates
General
- The parry area has been expanded to ensure better consistency across parry weapons for performing a parry→ riposte.
- Parry weapons can now also perform a normal block→riposte when they block an attack outside the parry area. However, parry weapons do not receive additional bonus damage when landing a block→riposte.
- The Player Detail window now displays info for the normal riposte and parry riposte damage multipliers.
- The defense recovery times for weapons and shields have been improved to allow for better block→riposte.
- Improved an issue where an attacker’s weapon could pass through a defending weapon and damage the defender.
- Improved the drop rate of artifacts for The Firedeep bosses.
- Adjusted the Magma Wyvern's attack patterns to slightly increase its difficulty.
Rogue
- Veil of Shadows has been updated so that the stealth effect will not be removed by moving for the first 2 seconds after the stealth effect is activated.
Barbarian
- When using Whirlwind, all weapon damage multipliers have been reduced from 100% to 90%.
Wizard
- Increased the Teleport count from 1 → 2. Teleport cannot be cast again while in the ‘destabilized’ state.
- The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds. (Paul was tired so this didn't make it in)
Cleric
- Increased the stack duration of Sacred Flame from 2s → 3.5s.
- Increased the cooldown of Sacred Flame from 2s → 5s.
- The magical damage bonus for Vow of Silence has been reduced from 10% → 6%, and cast time has been increased from 0.75s→1.25s.
- The cast time for Judgement has been increased from 1s →1.5s.
- The cast time of Barefoot Pilgrimage has been reduced from 3s → 2s, cooldown reduced from 90s → 45s, and effect duration increased from 12s → 16s.
- Confession cooldown reduced from 60s → 24s.
Items
- Sling's weapon damage has been reduced by 2 at all rarities.
- Lantern Shield's impact resistance has increased from 4→5.
Developer Comments
This update marks the start of the EAS9 End of Season Events. During the final stretch before the start of EAS10, the dungeons have become a more dangerous place with better rewards to match. Non-boss monsters are more aggressive. In return, dungeon drop rates have been increased across the board. Artifact drop rates have been doubled in High-Roller dungeons, and the chance to obtain better loot and higher-rarity items has increased in all dungeons. Accessory drop rates from the sub-bosses have also increased, and quest item drop rates have been boosted. This includes a small temporary chance to gain Legendary-grade quest items from PvE dungeons during this period. Additionally, the small coffers chests in all dungeons have a small chance to yield the super valuable hunting loots during this event. To help boost Adventure Rank progress in the final push towards ‘Demigod’ rank, we’ve doubled the Adventure Point multiplier for all dungeons. The End of Season festivities also include the 'Artifact Arenas' which will be available from July 10 through July 14. Finally, we’ve also made big improvements to the in-game ping system for better team coordination. This also includes new communications wheels for both social and combat messages. We hope you enjoy these changes while we prepare for the next Early Access Season. Be on the lookout for new EAS10 information dropping soon. In the meantime, see you in the dungeons!
Patch 12
Season 10
Bugfixes
Fixed an issue where rewards from the previous season could fail to be claimed. Fixed an issue where the Rogue's Thrust could be applied to weapons other than daggers. Fixed an issue where casting spells with the Magic Staff could apply an additional 10% movement speed penalty. Fixed an issue where War Cry's 20% Max Health Bonus was not applied to Bonus Health, causing less Health to be granted than intended. Fixed an issue where the Ranger's Explosive Shot would not trigger the effects of Longshot Expert, Point-Blank Expert, or Purge Shot. Fixed an issue where an Escape Portal in the Forgotten Castle - Ruins, Great Hall C module could spawn overlapping background props. Fixed an issue where the Ice Kobold's low-health animation could be interrupted or fail to play. Fixed an issue where the Demon Imp could fail to use its healing behavior even when nearby monsters were present. Fixed an issue where screen shake could occur during the Fire Colossus' attack patterns. Fixed an issue where players could avoid taking damage from lava in the Fire Colossus boss room. Fixed an issue where updated key bindings might not be reflected in the key guide. Fixed an issue where players could respond to Highlight Pings. Fixed an issue where the Highlight Ping icon could be displayed incorrectly. Fixed an issue where using a Highlight Ping (V) on the map could behave like a regular ping. Fixed an issue where the directional audio of ping sounds could play from an unintended direction. Fixed an issue where pings could appear larger than intended on Arena maps. Fixed an issue where Faustian Bargain transformation points could be reset when moving to the next floor. Fixed an issue where the order of required quest items could differ between the lobby and the dungeon.
Game Updates
- Optimized the monster spawning system to improve server performance.
- Claim the EAS10 Welcome Delivery package from the "Post Express" tab of the Expressman.
- New cosmetic items have been added to the Shop.
- The purchase quantity for Redstone Shards has been adjusted.
- Improved item previews in the Shop and Customize screens.
- The Early Access Season 10 Pack is now available. It includes one permanent Magma Wyvern Torch skin, 2 Redstones, 1 shared stash tab and 5 additional Marketplace slots available for the season, 3 Gold Coin Bags (non-tradeable), 6 Gold Coin Pouches (non-tradeable), and a bundle of consumables.
- The Twitch Drops campaign will run from July 18 to August 7. For more details, please see the announcement in the Twitch Drops section on our official website.
- The Early Access Season #10 Solo Self-Found (SSF) event will run during the first two weeks of the season. The Marketplace and Trading Post will open on July 31.
- During this period only, the High-Roller Gear Score requirement will be reduced from 280 to 140.
- Added nearly 40 new perks, skills, and spells for the Rogue, Ranger, Wizard, and Cleric.
- Improved the sound effects for the Fighter's Spell Reflection and Last Bastion.
- Improved the sound effects for the Barbarian's Morale Boost.
- Added headshot sound effects. Landing a headshot with a primary weapon now plays different sounds based on the weapon type. Applies to players, sub-bosses, and bosses. (Excludes thrown utility weapons and spell projectiles.)
- Reworked projectile pass-by sound effects, improving distant projectile audio and overall sound quality.
- Added a near-death audio effect. When Health falls below 20%, sounds become muffled.
- A scream sound now plays when falling to your death.
- Optimized lighting in several modules of The Forgotten Castle - Crypt.
- Firedeep in The Ashen Range has been expanded to a 5x5 layout. Explore new modules, monsters, and a new Magma Wyvern boss.
- Dreadspine no longer appears in the game. It’s special dropped items are now dropped by the Skeleton Champion and Abomination.
- Changed how the spell, music, transformation, and emote selection wheels are canceled. Moving the cursor to the center of the wheel cancels the current selection. Since the center is selected by default when opening the wheel, opening and immediately closing it will now cancel the selection. This change also allows Sorcerers to cast spells from each hand while holding magic weapons.
- Updated a new Riposte system.
- Parry & Riposte - Parry is a weapon-specific trait. Only sword-type and dagger weapons can perform a parry now by blocking an attack with their parry sweet spot, allowing for an immediate Riposte. If they block an attack outside their sweet spot, they can only guard against the attack and forego the chance to riposte.
- Block & Riposte - Most of the weapons that cannot parry have now been changed to a block & riposte weapon. Blocking an attack will elicit the blocking animation based on the impact difference of the weapons. A block-riposte can be triggered after the block.
- The Riposte damage modifiers have been updated to reflect the greater skill required to successfully land a riposte.
- Added new Artifacts and Minor Artifacts: Shadowbite, Windreaver, Titanium Pavise, Grimveil Cloak, Tear of Hrímthurs, and Soul-Devoted Folio.
- Added an "Auto-Equip Supplies" checkbox to the Quick Purchase popup shown before entering Normal and Squire Royale modes.
- Base Supplies will not be automatically equipped if the box is unchecked.
- Locked quests now display the prerequisite quest and quest giver’s name.
- Quest items now display the name of the merchant they should be turned in to.
- Added a confirmation popup when submitting Unique or higher rarity items for quests that accept items regardless of rarity.
- Improved achievement completion indicators to make newly completed achievements easier to find. Indicators are shown from the category down to the achievement and remain until clicked.
- Reworked the Triumph system. Triumph EXP can now be earned by escaping dungeons, killing or assisting in the killing of enemy players. The amount earned varies depending on the game mode and floor. The EXP required for each Triumph level has also been adjusted.
- The Demigod rank has been expanded to Level 50. Reaching each Demigod level grants a special reward through the Expressman. (Must be claimed within one week and expires at the end of the season.)
- Goblin Recovery recovery rates are now displayed in the game mode descriptions.
- Moved the Recent Party Members list to the left side of the screen.
- Moved the Ping icon displayed on character portraits to the left side.
Balance Updates
General
- Adjusted the Artifact drop distribution table due to the addition of new artifacts and a new boss.
- Adjusted the Merchant Affinity requirements for purchasing equipment. Uncommon equipment can now be purchased at 25 Affinity, and Rare equipment at 50 Affinity.
- Reduced the cost of Workshop Crafting, Workshop Enhancing, and Upgrading the Workshop.
Fighter
- Weapon Guard now grants +1 Impact Resistance, and its Physical Damage Reduction effect has been removed.
- Perfect Block duration has been increased from 8 to 12 seconds. Cooldown has been increased from 7 to 8 seconds.
- Last Bastion duration has been increased from 8 to 12 seconds. Cooldown has been reduced from 48 to 32 seconds.
- Disarm cooldown has been reduced from 24 to 18 seconds.
- Pommel Strike cooldown has been reduced from 18 to 12 seconds.
- Fortified Ground cooldown has been reduced from 18 to 12 seconds.
- Combo Attack now grants its buff immediately after the first successful hit.
Barbarian
- Hurl Weapon cooldown has been reduced from 16 to 8 seconds.
- Whirlwind damage scaling has been increased from 80% to 100%.
- Grappling Hook slow duration has been reduced from 1.5 to 1 second.
Rogue
- Added the new skill Play Dead.
- Added the new perk Wall Ride.
- Exiting Hide now applies a -30% Physical Damage Bonus for 3 seconds.
- Removed the Physical Damage Bonus effect from Ambush.
- Sneak Attack damage has been increased from 10 to 15. Cooldown has been increased from 22 to 24 seconds.
- Shadowstep cooldown has been reduced from 30 to 24 seconds.
- Dagger Mastery Physical Damage Bonus has been increased from 10% to 15%.
- Lethal Mark's multiplicative Physical Damage Reduction has been increased from 15% to 30%.
- Trickster now grants 30% Action Speed while throwing Throwing Knives (up from 20%), adds 10% Move Speed while throwing, and increases item equip speed by 50%.
Ranger
- Added the new perk Overload.
- Purge Shot has been changed from a perk to a skill. It now removes all buffs and deals 10 Magical Damage for each buff removed.
- Forceful Shot's knockback duration has been reduced from 10 seconds to 8 seconds. (This didn't make it in?)
- Overdraw charge time per stack has been reduced from 1.25 to 1 second.
- Explosive Shot damage-over-time duration has been increased from 8 to 10 seconds, and its damage has been increased from 7 to 10. (What does this DoT even mean...)
Sorcerer
- Increased the knockback distance of Windblast and Vortex slightly.
- Eruption cast time has been reduced from 0.85 to 0.75 seconds, and its launch height has been reduced from 1000 to 800.
- Fire Arrow damage has been increased from 8 to 10.
- Lightning Storm damage has been increased from 10 (1.0) to 15 (0.75).
- Flamethrower damage has been increased from 20 to 25, while its duration has been reduced from 5 to 4 seconds.
- Flamefrost Spear damage has been increased from 30/30 to 35/35.
- Mana Flow duration has been increased from 3 to 4 seconds.
- Increased the projectile speed of Water Bolt slightly.
- Aqua Prison Wet duration has been increased from 2 to 3 seconds, and its projectile speed has been increased slightly.
- Slightly increased the size of Mud Shield and the distance at which it is created.
- Frost Breath now reduces Move Speed by 20%, up from 10%.
Wizard
- Added the new perk Cold Focus.
- Added the new perk Lingering Magic.
- Added the new perk Static Charge.
- Added the new perk Glass Cannon.
- Added the new perk Focused Mind.
- Added the new perk Arcane Precision.
- Added the new skill Arcane Surge.
- Added the new skill Arcane Insight.
- Added the new skill Arcane Infusion.
- Added the new spell Transmutation.
- Added the new spell Sleep.
- Added the new spell Frost Wave.
- Added the new spell Fly.
- Added the new spell Polymorph.
- Added the new spell Teleport.
- Added the new spell Meteor Strike.
- Fireball damage has been reduced from 35 to 30.
- Zap damage has been reduced from 20 to 15.
- Ice Bolt damage has been reduced from 30 to 20.
- Lightning Strike damage has been reduced from 30 to 25.
- Explosion damage has been reduced from 25 to 20.
Cleric
- Added the new perk Sacred Flame.
- Added the new perk Banishing Touch.
- Added the new perk Stigmata.
- Added the new perk Pain Offering.
- Added the new perk Heretic's Brand.
- Added the new perk Aura of Awe.
- Added the new perk Blood Tithe.
- Added the new perk Divine Echo.
- Added the new skill Excommunication.
- Added the new skill Vow of Silence.
- Added the new skill Confession.
- Added the new skill Barefoot Pilgrimage.
- Added the new spell Withering Word.
- Added the new spell Blessed Fare.
- Added the new spell Divine Grace.
- Added the new spell Veil of Judgment.
- Added the new spell Radiant Blade.
- Added the new spell Divine Barrier.
- Added the new spell Miracle.
- Smite duration has been increased from 7 to 12 seconds, while its damage has been reduced from 10 to 5.
Bard
- The range of Bard song buffs and debuffs has been adjusted from 300/450/600 to 400 (Bad) / 500 (Good) / 600 (Perfect).
- Tranquility has been changed from restoring +2 (0.25) Health per second while resting to restoring +1 (0.1) Health every 5 seconds under normal conditions.
- Chorale of Clarity has been changed from restoring 8 Spell Memory per second while resting to restoring 2 Spell Memory per second under normal conditions.
- Ballad of Courage has been changed from granting 5/7/10 Physical Power as a 6-second party buff to granting 2/4/6 Physical Power as a 240-second party buff.
- Fermata has been changed from granting +5 Resourcefulness to increasing the duration of music effects applied to yourself by 1.5x.
- Lore Mastery has been changed from granting 30% Interaction Speed and +10 Additional Memory Capacity to granting 30% Interaction Speed and increasing Knowledge by 50% of your Resourcefulness.
- Piercing Shrill Physical Damage has been reduced from 20/25/30 to 15/20/25.
- Shriek of Weakness Physical Damage has been reduced from 3/4/5 to 1/2/3, Physical Damage Reduction has been increased from 6/8/10% to 9/12/15%, and its duration has been reduced from 6/12/18 seconds to 4/8/12 seconds.
Item
- Potion of Luck rarity has been changed from Epic to Rare.
- Clarity Potion has been changed from restoring 34 Spell Memory per second while resting for 4/6/8/10/12/14/16 seconds to restoring 2 Spell Memory per second under normal conditions for 20/40/60/80/100/120/140 seconds.
- The guard stance animation for all weapons has been sped up slightly.
- The weapon guard reaction timing has been adjusted to match each weapon's attack speed.
- The activation timing of the Longsword's second Riposte attack has been slightly delayed to make follow-up Ripostes easier.
- Spellbooks can now Guard and Riposte.
- Longbow damage has been increased by 3 due to the recent animation update.
- Unique items now have 2 random modifiers, and the value range of each modifier has been adjusted to roll up to 2x its previous maximum value.
- The values of some random modifiers have been adjusted.
- Dark Plate Armor Magic Resistance has been adjusted from 32~45 to 39~45, Vigor from 1~3 to 1~5, and Move Speed penalty from 11 to 14.
- Ornate Jazerant Armor Rating has been adjusted from 72~82 to 70~82, Magic Resistance from 22~38 to 32~38, Dexterity from 1~3 to 1~5, and Move Speed penalty from 7 to 9.
- Dark Leather Leggings Armor Rating has been adjusted from 50~59 to 33~39, Magic Resistance from 13~25 to 14~20, Dexterity from 1~3 to 1~5, and Move Speed penalty from 5 to 4.
- Dark Padded Hose Magic Resistance has been adjusted from 17~30 to 24~30, Vigor from 1~3 to 1~5, and Move Speed penalty from 4 to 6.
- Runestone Gloves Armor Rating has been adjusted from 12~18 to 10~16, Magic Resistance from 11~24 to 14~20, Strength from 1~3 to 1~5.
- Dashing Boots Armor Rating has been adjusted from 26~34 to 24~30, Magic Resistance from 13~24 to 17~23, Agility from 1~3 to 1~5.
- Timeworn Robe Magic Resistance has been increased from 20 to 30.
- Holy Robe Magical Healing has been adjusted from 0~2 to 1~3, and Move Speed penalty from 4 to 5.
- Barbuta Helm Armor Rating has been increased from 20~38 to 26~38.
- Forest Hood Move Speed penalty has been increased from 2 to 3.
- Arcane Hood Armor Rating has been adjusted from 21~29 to 10~16, and 30 Magic Resistance has been added.
- Stinky Stick Poison Cloud charges have been increased from 3 to 5.
- Pestilence True Magical Damage has been reduced from 20 to 15.
- Aegis now grants +50 Magic Resistance.
- Abyssal Trident Additional Damage has been increased from 10 to 15.
- Dryad's Wrath reflected damage has been increased from 30% to 40%.
- Soulscraper duration has been increased from 12 seconds to 60 seconds.
- Leviathan damage has been increased from 10 to 15, and the impact of its Water Wave has been adjusted to match the War Maul.
- Spellweaver Spell Casting Speed has been increased from 5% to 10%, and its duration has been increased from 10 seconds to 20 seconds.
- Kuma's Claw now grants +7% Armor Penetration.
- Kuma's Fang now grants +5% Action Speed.
- Cinder damage has been increased from 10 to 12.
Developer Comments
Welcome to Early Access Season 10. All character levels, items, stashes, inventory, reward tokens, karma, quest, affinity, and triumph levels have been reset. This season brings several large new features.
- Enter the Flames! – Power stirs once more within the dungeons. New arcane magic has awakened. Forgotten divine magic has been rediscovered, and a new terror now rises from the Firedeep.
- Nearly 40 new perks, skills and spells! – Overwhelming magic has been bestowed upon the Wizard and Cleric. Also a broad revamp of many familiar skills for the other classes.
- New Artifacts – Are you worthy enough to discover and wield the brand new Artifacts and minor Artifacts?
- New Melee Riposte Mechanics - Blocking with sword-type weapons now takes into consideration the size and sweet spot of the weapons. Blocking with the sweet spot now allows a quicker riposte.
- More QoL and Smoother Progression – Numerous QoL improvements including better game guidance, smoother quest progression, and quicker unlocks. Triumph exp can now be more easily earned in all game modes. The Adventure Ranks have been extended with actual gold rewards for attaining the top ranks!
We have decided to start this season with a two-week ‘Solo Self Found’ event. This means that the Trading Post and Marketplace will not open until July 30, 2026. In the lead up to that date, we will be running a Twitch Drops Campaign from July 18. Also be sure to login and collect all your EA Season 9 rewards including the first Solo/Duo Arena portrait borders. The new Arena season 3 will also commence on July 31, 2026. Please note that the Arenas will be limited to ‘Epic’ grade and you will not lose your gear upon a loss. Finally, be sure to collect your ‘EAS10 Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab to help you start the season off with a bit of gold.
We thank you and see you in the dungeons!