From Dark and Darker Wiki

(Automated edit: HF117)
(Automated edit: EA S10)
 
Line 23: Line 23:
|inferno and ice abyss={{#switch:{{lc:{{{3|}}}}}
|inferno and ice abyss={{#switch:{{lc:{{{3|}}}}}
}}
}}
|item=Campfire,Hunting Trap,Pavise
|item=Campfire,Hunting Trap,Pavise,Titanium Pavise
|lever=Cup Lever,Cup Lever Only Activate,Elevator Floor Lever,Floor Lever,Floor Lever Only Activate,Floor Lever Random Timer,Silver Chalice,Statue Lever,Unlocking Lever By Monster Kill,Wall Lever,Wall Lever Only Activate
|lever=Cup Lever,Cup Lever Only Activate,Elevator Floor Lever,Floor Lever,Floor Lever Only Activate,Floor Lever Random Timer,Silver Chalice,Statue Lever,Unlocking Lever By Monster Kill,Wall Lever,Wall Lever Only Activate
|lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door
|lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door
Line 587: Line 587:
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|gradetype=Normal
|idtag=BossRewardDoor
|idtag=BossRewardDoor
Line 628: Line 628:
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|gradetype=Normal
|idtag=DoubleStoneDoor
|idtag=DoubleStoneDoor
Line 669: Line 669:
|boss reward double wooden door arched={{#switch:{{lc:{{{2|}}}}}
|boss reward double wooden door arched={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|gradetype=Normal
|idtag=DoubleStoneDoor
|idtag=DoubleStoneDoor
Line 729: Line 729:
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|gradetype=Normal
|idtag=DoubleStoneDoor
|idtag=DoubleStoneDoor
Line 3,327: Line 3,327:
|event=Start
|event=Start
|eventtagunlocalized=Event.Skill.Used
|eventtagunlocalized=Event.Skill.Used
|duration=18s
|duration=12s
}}
}}
|precooldown={{#switch:{{lc:{{{7|}}}}}
|precooldown={{#switch:{{lc:{{{7|}}}}}
Line 5,314: Line 5,314:
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Source
|maximumstacks=1
|maximumstacks=1
|refresh=Resets on Successful Application
|refresh=Resets on Successful Application
Line 5,328: Line 5,328:
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Source
|maximumstacks=1
|maximumstacks=1
|refresh=Resets on Successful Application
|refresh=Resets on Successful Application
Line 5,651: Line 5,651:
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Source
|maximumstacks=1
|maximumstacks=1
|refresh=Resets on Successful Application
|refresh=Resets on Successful Application
Line 9,027: Line 9,027:
|all=Global
|all=Global
|idtagoriginal=Id.Props.Ore.TidestoneOre
|idtagoriginal=Id.Props.Ore.TidestoneOre
}}
|titanium pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Titanium Pavise
|gradetype=Normal
|idtag=Pavise
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|requirement=Target is not Faustian Bargain
}}
|all=Uninstall
}}
|impactendurance=18
|impactresistance=3
}}
|all=Global
|idtagoriginal=Id.Props.Pavise
}}
}}
|torch blue={{#switch:{{lc:{{{2|}}}}}
|torch blue={{#switch:{{lc:{{{2|}}}}}

Latest revision as of 23:12, 22 July 2026


Usage

{{Prop_Data|<variable1>|<variable2>|...}}

Variables

  • AllList
    • <type>
    • <grade>
      • <type>
  • <prop_name>
    • {N, HR, Global}
      • localizedstring
      • gradetype
      • idtag
      • drops
      • abilities
        • <abilities>
      • interactions
        • <interactions>
      • interactioncount
      • impactendurance
      • impactresistance
      • breaksifcrushPerk
      • breaksifdemolitiondamage
      • breaksifcollected
      • ap
      • xp

Note that angled brackets are not literal. They indicate a variable string. <type> can indicate item or environmental trap or regular door etc. Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.

Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, {N, HR, Global} means the variable can be any of these three.

All

Many sub-layers can call |all for a list of all cases for a given level

For example,

{{Prop_Data|<prop_name>|all}}

will output a list of all types that exist for the prop <prop_name>.

For example,

{{Prop_Data|<prop_name>|Interactions|All}}

will output a list of all interactions of the prop <prop_name>.

AllList Examples

List of Item Type Props

{{Prop_Data|AllList|Item}}

Outputs Campfire,Hunting Trap,Pavise,Titanium Pavise

List of Coffin Type Props of Crypts Grade

{{Prop_Data|AllList|Crypts|Coffin}}

Outputs

  • Note: Such lists indicate existence of a prop for a given grade. If a prop doesn't exist for that grade and type, it will never be listed. These lists were created with this use in mind.
    • To use these lists to index existing props, loop through the list and append -<grade> to the ends of the list-indexed prop name.

Prop Examples

Altar of Sacrifice: AP

{{Prop_Data|Altar of Sacrifice|Global|AP}}

Outputs 20

Altar of Sacrifice: List of Interactions

{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}

Outputs Use Shrine

Axe Trap: List of Abilities

{{Prop_Data|Axe Trap|Global|Abilities|All}}

Outputs Activate,Deactivate,Removed

Copper Ore Prop-Global: List of Types

{{Prop_Data|Copper Ore Prop-Global|All}}

Outputs Global

Golden Chest-Crypts#Locked: List of HR Loot Tables

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}

Outputs

Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}

Outputs