From Dark and Darker Wiki
AssassinOTP (talk | contribs) (Automated edit: HF115) |
AssassinOTP (talk | contribs) (Automated edit: HF116) |
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|shield mastery block reaction={{#switch:{{lc:{{{4|}}}}} | |shield mastery block reaction={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Shield Mastery Block Reaction | |colored_name=Shield Mastery Block Reaction | ||
|tags_frontend=Duration: | |tags_frontend=Duration: 0.5s<br>[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: 10%<br>[[Stats#Action_Speed|Action Speed]]: 50% | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Perk Activate | |event_frontend=<br>Perk Activate | ||
| Line 1,848: | Line 1,848: | ||
|spear proficiency={{#switch:{{lc:{{{4|}}}}} | |spear proficiency={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Spear Proficiency | |colored_name=Spear Proficiency | ||
|tags_frontend=[[Stats#Move_Speed|Move Speed Base]]: 0.5%<br>[[Stats#Action_Speed|Action Speed]]: 5% | |||
|event_frontend=<br>Perk Activate | |event_frontend=<br>Perk Activate | ||
|icon=Icon_Buff_SpearProficiency | |icon=Icon_Buff_SpearProficiency | ||
| Line 4,934: | Line 4,935: | ||
|double axe unique cooldown={{#switch:{{lc:{{{4|}}}}} | |double axe unique cooldown={{#switch:{{lc:{{{4|}}}}} | ||
|colored_name=Double Axe <span class="colorrarity7">Unique</span> Cooldown | |colored_name=Double Axe <span class="colorrarity7">Unique</span> Cooldown | ||
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | |policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1 | ||
|event_frontend=<br>Item Passive Activate | |event_frontend=<br>Item Passive Activate | ||
Latest revision as of 21:07, 28 May 2026
Usage
{{Status_Data|<variable1>|<variable2>|...}}
Variables
- <Buff,Debuff,Other,all>
- <Class,Item,Prop,Monster,Other,all>
- <status name,all>
- status_type
- tags_frontend
- granted_tags_frontend
- asset_tags_frontend
- policies_frontend
- event_frontend
- icon
- source_type
- source_character_name_frontend
- source_name_frontend
- <status name,all>
- <Class,Item,Prop,Monster,Other,all>
Examples
Example 1
{{Status_Data|Buff|Class|Accelerando Perfect|event_frontend}}
Music Activate Perfect
Example 2
{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}
Icon_Buff_MoveSpeed
Example 3
[[File:{{Status_Data|Buff|Class|Accelerando Perfect|Icon}}.png|link=|x70px]]