From Dark and Darker Wiki

(Automated edit: Stats updated Patch6.10)
(Automated edit: HF118)
 
(5 intermediate revisions by the same user not shown)
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0 Base Health Rating starts at 85 Base Health.
0 Base Health Rating starts at 70 Base Health.
*0 -> 85
*0 -> 70
*0 to 15 = 2 each, up to 115
*0 to 15 = 2 each, up to 100
*15 to 21 = 1.75 each, up to 125.5
*15 to 21 = 1.75 each, up to 110.5
*21 to 44 = 1.5 each, up to 160
*21 to 44 = 1.5 each, up to 145
*44 to 48 = 1.25 each, up to 165
*44 to 48 = 1.25 each, up to 150
*48 to 64 = 1 each, up to 181
*48 to 64 = 1 each, up to 166
*64 to 100 = 0.5 each, up to 199
*64 to 100 = 0.5 each, up to 184


{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 85},{"x": 15,"y": 115},{"x": 21,"y": 125.5},{"x": 44,"y": 160},{"x": 48,"y": 165},{"x": 64,"y": 181},{"x": 100,"y": 199}]|color=orange}}
{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 70},{"x": 15,"y": 100},{"x": 21,"y": 110.5},{"x": 44,"y": 145},{"x": 48,"y": 150},{"x": 64,"y": 166},{"x": 100,"y": 184}]|color=orange}}
|buffduration=Will governs your Buff Duration.
|buffduration=Will governs your Buff Duration.


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{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{"x": 0,"y": -0.95},{"x": 1,"y": -0.95},{"x": 2,"y": -0.91},{"x": 15,"y": 0},{"x": 35,"y": 1},{"x": 70,"y": 1.7},{"x": 100,"y": 2}]|color=orange}}
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{"x": 0,"y": -0.95},{"x": 1,"y": -0.95},{"x": 2,"y": -0.91},{"x": 15,"y": 0},{"x": 35,"y": 1},{"x": 70,"y": 1.7},{"x": 100,"y": 2}]|color=orange}}
|luckgrade00={{#widget:Chart
|luckgrade00={{#widget:Chart
|magicaldamagereduction=Magic Resistance governs your Magical Damage Reduction.
|magicaldamagereduction=Magic Resistance governs your Magical Damage Reduction.


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*0 to 10 = 0.5 each, up to -5
*0 to 10 = 0.5 each, up to -5
*10 to 15 = 1 each, up to 0
*10 to 15 = 1 each, up to 0
*15 to 75 = 0.5 each, up to 30
*15 to 75 = 0.6 each, up to 36
*75 to 100 = 0.25 each, up to 36.25
*75 to 100 = 0.3 each, up to 43.5


{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 30},{"x": 100,"y": 36.25}]|color=orange}}
{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 36},{"x": 100,"y": 43.5}]|color=orange}}
|persuasiveness=Resourcefulness governs your Persuasiveness.
|persuasiveness=Resourcefulness governs your Persuasiveness.


0 Resourcefulness starts at 0 Persuasiveness.
0 Resourcefulness starts at 0 Persuasiveness.
*0 -> 0
*0 -> 0
*0 to 35 = 1 each, up to 35
*0 to 15 = 1 each, up to 15
*35 to 71 = 0.5 each, up to 53
*15 to 100 = 0.5 each, up to 57.5
*71 to 99 = 0.25 each, up to 60
*99 to 100 = 0 each, up to 60


{{#widget:Chart|uniqueId=Persuasiveness|data=[{"x": 0,"y": 0},{"x": 35,"y": 35},{"x": 71,"y": 53},{"x": 99,"y": 60},{"x": 100,"y": 60}]|color=orange}}
{{#widget:Chart|uniqueId=Persuasiveness|data=[{"x": 0,"y": 0},{"x": 15,"y": 15},{"x": 100,"y": 57.5}]|color=orange}}
|physicaldamagereduction=Armor Rating governs your Physical Damage Reduction.
|physicaldamagereduction=Armor Rating governs your Physical Damage Reduction.


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|regularinteractionspeed=Dexterity and Resourcefulness governs your Regular Interaction Speed.
|regularinteractionspeed=Dexterity and Resourcefulness governs your Regular Interaction Speed.


Dexterity gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph.
Dexterity gives 0.25 Regular Interaction Speed Rating, and Resourcefulness gives 0.75 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph.


<code> Regular Interaction Speed Rating = Dexterity * 0.4 + Resourcefulness * 0.6</code>
<code> Regular Interaction Speed Rating = Dexterity * 0.25 + Resourcefulness * 0.75</code>




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{{#switch:{{lc:{{{1|}}}}}
{{#switch:{{lc:{{{1|}}}}}
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}</pre>
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}</pre>
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<15:85+2\left|S_{um}-0\right|,15 \le S_{um}<21:115+1.75\left|S_{um}-15\right|,21 \le S_{um}<44:125.5+1.5\left|S_{um}-21\right|,44 \le S_{um}<48:160+1.25\left|S_{um}-44\right|,48 \le S_{um}<64:165+1\left|S_{um}-48\right|,64 \le S_{um}<100:181+0.5\left|S_{um}-64\right|\right\}</pre>
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<15:70+2\left|S_{um}-0\right|,15 \le S_{um}<21:100+1.75\left|S_{um}-15\right|,21 \le S_{um}<44:110.5+1.5\left|S_{um}-21\right|,44 \le S_{um}<48:145+1.25\left|S_{um}-44\right|,48 \le S_{um}<64:150+1\left|S_{um}-48\right|,64 \le S_{um}<100:166+0.5\left|S_{um}-64\right|\right\}</pre>
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre>
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre>
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre>
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre>
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|healthrecovery=<pre>H_{ealthRecovery}(V_{igor})=\left\{0 \le V_{igor}<5:-0.55+0.05\left|V_{igor}-0\right|,5 \le V_{igor}<15:-0.3+0.03\left|V_{igor}-5\right|,15 \le V_{igor}<25:0+0.07\left|V_{igor}-15\right|,25 \le V_{igor}<35:0.7+0.05\left|V_{igor}-25\right|,35 \le V_{igor}<84:1.2+0.02\left|V_{igor}-35\right|,84 \le V_{igor}<85:2.18+0.01\left|V_{igor}-84\right|,85 \le V_{igor}<86:2.19+0.03\left|V_{igor}-85\right|,86 \le V_{igor}<100:2.22+0.02\left|V_{igor}-86\right|\right\}</pre>
|healthrecovery=<pre>H_{ealthRecovery}(V_{igor})=\left\{0 \le V_{igor}<5:-0.55+0.05\left|V_{igor}-0\right|,5 \le V_{igor}<15:-0.3+0.03\left|V_{igor}-5\right|,15 \le V_{igor}<25:0+0.07\left|V_{igor}-15\right|,25 \le V_{igor}<35:0.7+0.05\left|V_{igor}-25\right|,35 \le V_{igor}<84:1.2+0.02\left|V_{igor}-35\right|,84 \le V_{igor}<85:2.18+0.01\left|V_{igor}-84\right|,85 \le V_{igor}<86:2.19+0.03\left|V_{igor}-85\right|,86 \le V_{igor}<100:2.22+0.02\left|V_{igor}-86\right|\right\}</pre>
|itemequipspeed=<pre>I_{temEquipSpeed}(D_{exterity})=\left\{0 \le D_{exterity}<1:-0.95+0\left|D_{exterity}-0\right|,1 \le D_{exterity}<2:-0.95+0.04\left|D_{exterity}-1\right|,2 \le D_{exterity}<15:-0.91+0.07\left|D_{exterity}-2\right|,15 \le D_{exterity}<35:0+0.05\left|D_{exterity}-15\right|,35 \le D_{exterity}<70:1+0.02\left|D_{exterity}-35\right|,70 \le D_{exterity}<100:1.7+0.01\left|D_{exterity}-70\right|\right\}</pre>
|itemequipspeed=<pre>I_{temEquipSpeed}(D_{exterity})=\left\{0 \le D_{exterity}<1:-0.95+0\left|D_{exterity}-0\right|,1 \le D_{exterity}<2:-0.95+0.04\left|D_{exterity}-1\right|,2 \le D_{exterity}<15:-0.91+0.07\left|D_{exterity}-2\right|,15 \le D_{exterity}<35:0+0.05\left|D_{exterity}-15\right|,35 \le D_{exterity}<70:1+0.02\left|D_{exterity}-35\right|,70 \le D_{exterity}<100:1.7+0.01\left|D_{exterity}-70\right|\right\}</pre>
|luckgrade00=<pre>L_{uckGrade00
|luckgrade00=<pre>L_{uckGrade00
|magicaldamagereduction=<pre>M_{agicalDamageReduction}(M_{agicResistance})=\left\{-300 \le M_{agicResistance}<-15:-5.95+0.02\left|M_{agicResistance}--300\right|,-15 \le M_{agicResistance}<8:-0.25+0.01\left|M_{agicResistance}--15\right|,8 \le M_{agicResistance}<18:-0.02+0.005\left|M_{agicResistance}-8\right|,18 \le M_{agicResistance}<33:0.03+0.004\left|M_{agicResistance}-18\right|,33 \le M_{agicResistance}<53:0.09+0.003\left|M_{agicResistance}-33\right|,53 \le M_{agicResistance}<85:0.15+0.003\left|M_{agicResistance}-53\right|,85 \le M_{agicResistance}<280:0.23+0.002\left|M_{agicResistance}-85\right|,280 \le M_{agicResistance}<340:0.62+0.001\left|M_{agicResistance}-280\right|,340 \le M_{agicResistance}<430:0.71+0.001\left|M_{agicResistance}-340\right|,430 \le M_{agicResistance}<500:0.8+0\left|M_{agicResistance}-430\right|\right\}</pre>
|magicaldamagereduction=<pre>M_{agicalDamageReduction}(M_{agicResistance})=\left\{-300 \le M_{agicResistance}<-15:-5.95+0.02\left|M_{agicResistance}--300\right|,-15 \le M_{agicResistance}<8:-0.25+0.01\left|M_{agicResistance}--15\right|,8 \le M_{agicResistance}<18:-0.02+0.005\left|M_{agicResistance}-8\right|,18 \le M_{agicResistance}<33:0.03+0.004\left|M_{agicResistance}-18\right|,33 \le M_{agicResistance}<53:0.09+0.003\left|M_{agicResistance}-33\right|,53 \le M_{agicResistance}<85:0.15+0.003\left|M_{agicResistance}-53\right|,85 \le M_{agicResistance}<280:0.23+0.002\left|M_{agicResistance}-85\right|,280 \le M_{agicResistance}<340:0.62+0.001\left|M_{agicResistance}-280\right|,340 \le M_{agicResistance}<430:0.71+0.001\left|M_{agicResistance}-340\right|,430 \le M_{agicResistance}<500:0.8+0\left|M_{agicResistance}-430\right|\right\}</pre>
|magicalinteractionspeed=<pre>M_{agicalInteractionSpeed}(W_{ill})=\left\{0 \le W_{ill}<15:-0.75+0.05\left|W_{ill}-0\right|,15 \le W_{ill}<25:0+0.07\left|W_{ill}-15\right|,25 \le W_{ill}<35:0.7+0.05\left|W_{ill}-25\right|,35 \le W_{ill}<84:1.2+0.02\left|W_{ill}-35\right|,84 \le W_{ill}<85:2.18+0.01\left|W_{ill}-84\right|,85 \le W_{ill}<86:2.19+0.03\left|W_{ill}-85\right|,86 \le W_{ill}<100:2.22+0.02\left|W_{ill}-86\right|\right\}</pre>
|magicalinteractionspeed=<pre>M_{agicalInteractionSpeed}(W_{ill})=\left\{0 \le W_{ill}<15:-0.75+0.05\left|W_{ill}-0\right|,15 \le W_{ill}<25:0+0.07\left|W_{ill}-15\right|,25 \le W_{ill}<35:0.7+0.05\left|W_{ill}-25\right|,35 \le W_{ill}<84:1.2+0.02\left|W_{ill}-35\right|,84 \le W_{ill}<85:2.18+0.01\left|W_{ill}-84\right|,85 \le W_{ill}<86:2.19+0.03\left|W_{ill}-85\right|,86 \le W_{ill}<100:2.22+0.02\left|W_{ill}-86\right|\right\}</pre>
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|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.5\left|A_{gility}-15\right|,75 \le A_{gility}<100:30+0.25\left|A_{gility}-75\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.6\left|A_{gility}-15\right|,75 \le A_{gility}<100:36+0.3\left|A_{gility}-75\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<15:0+1\left|R_{esourcefulness}-0\right|,15 \le R_{esourcefulness}<100:15+0.5\left|R_{esourcefulness}-15\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre>
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre>
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre>

Latest revision as of 05:41, 30 June 2026

Example

{{Stats_Data|actionspeed}}

Agility and Dexterity governs your Action Speed.

Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.

Action Speed Rating = Agility * 0.25 + Dexterity * 0.75


0 Action Speed Rating starts at -38% Action Speed.

  • 0 -> -38%
  • 0 to 10 = 3% each, up to -8%
  • 10 to 13 = 2% each, up to -2%
  • 13 to 15 = 1% each, up to 0%
  • 15 to 33 = 1.25% each, up to 22.5%
  • 33 to 45 = 1% each, up to 34.5%
  • 45 to 49 = 0.75% each, up to 37.5%
  • 49 to 100 = 0.5% each, up to 63%

LaTeX Formula

Can be pasted into Desmos or other LaTeX editors for quick use of the equation.

Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.

A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}

See Example for how to use.