From Dark and Darker Wiki

(Automated edit: HF95-105)
(Automated edit: Stats updated Patch6.10)
 
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*0 to 10 = 0.5 each, up to -5
*0 to 10 = 0.5 each, up to -5
*10 to 15 = 1 each, up to 0
*10 to 15 = 1 each, up to 0
*15 to 75 = 0.75 each, up to 45
*15 to 75 = 0.5 each, up to 30
*75 to 100 = 0.5 each, up to 57.5
*75 to 100 = 0.25 each, up to 36.25


{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 45},{"x": 100,"y": 57.5}]|color=orange}}
{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 30},{"x": 100,"y": 36.25}]|color=orange}}
|persuasiveness=Resourcefulness governs your Persuasiveness.
|persuasiveness=Resourcefulness governs your Persuasiveness.


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|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed.
|regularinteractionspeed=Dexterity and Resourcefulness governs your Regular Interaction Speed.


Agility gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph.
Dexterity gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph.


<code> Regular Interaction Speed Rating = Agility * 0.4 + Resourcefulness * 0.6</code>
<code> Regular Interaction Speed Rating = Dexterity * 0.4 + Resourcefulness * 0.6</code>




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|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.5\left|A_{gility}-15\right|,75 \le A_{gility}<100:30+0.25\left|A_{gility}-75\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre>

Latest revision as of 02:52, 4 February 2026

Example

{{Stats_Data|actionspeed}}

Agility and Dexterity governs your Action Speed.

Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.

Action Speed Rating = Agility * 0.25 + Dexterity * 0.75


0 Action Speed Rating starts at -38% Action Speed.

  • 0 -> -38%
  • 0 to 10 = 3% each, up to -8%
  • 10 to 13 = 2% each, up to -2%
  • 13 to 15 = 1% each, up to 0%
  • 15 to 33 = 1.25% each, up to 22.5%
  • 33 to 45 = 1% each, up to 34.5%
  • 45 to 49 = 0.75% each, up to 37.5%
  • 49 to 100 = 0.5% each, up to 63%

LaTeX Formula

Can be pasted into Desmos or other LaTeX editors for quick use of the equation.

Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.

A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}

See Example for how to use.