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AssassinOTP (talk | contribs) (Automated edit: Stats updated Patch6.10) |
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*0 to 10 = 0.5 each, up to -5 | *0 to 10 = 0.5 each, up to -5 | ||
*10 to 15 = 1 each, up to 0 | *10 to 15 = 1 each, up to 0 | ||
*15 to 75 = 0. | *15 to 75 = 0.5 each, up to 30 | ||
*75 to 100 = 0. | *75 to 100 = 0.25 each, up to 36.25 | ||
{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": | {{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 30},{"x": 100,"y": 36.25}]|color=orange}} | ||
|persuasiveness=Resourcefulness governs your Persuasiveness. | |persuasiveness=Resourcefulness governs your Persuasiveness. | ||
| Line 418: | Line 418: | ||
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|regularinteractionspeed= | |regularinteractionspeed=Dexterity and Resourcefulness governs your Regular Interaction Speed. | ||
Dexterity gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph. | |||
<code> Regular Interaction Speed Rating = | <code> Regular Interaction Speed Rating = Dexterity * 0.4 + Resourcefulness * 0.6</code> | ||
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|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | |memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | ||
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | |memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | ||
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0. | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.5\left|A_{gility}-15\right|,75 \le A_{gility}<100:30+0.25\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre> | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.148+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.388+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<6:-0.268+0.012\left|A_{rmorRating}--4\right|,6 \le A_{rmorRating}<12:-0.148+0.013\left|A_{rmorRating}-6\right|,12 \le A_{rmorRating}<20:-0.07+0.014\left|A_{rmorRating}-12\right|,20 \le A_{rmorRating}<75:0.042+0.001\left|A_{rmorRating}-20\right|,75 \le A_{rmorRating}<95:0.124+0.002\left|A_{rmorRating}-75\right|,95 \le A_{rmorRating}<115:0.155+0.002\left|A_{rmorRating}-95\right|,115 \le A_{rmorRating}<135:0.185+0.001\left|A_{rmorRating}-115\right|,135 \le A_{rmorRating}<155:0.214+0.001\left|A_{rmorRating}-135\right|,155 \le A_{rmorRating}<175:0.242+0.001\left|A_{rmorRating}-155\right|,175 \le A_{rmorRating}<195:0.27+0.001\left|A_{rmorRating}-175\right|,195 \le A_{rmorRating}<215:0.295+0.001\left|A_{rmorRating}-195\right|,215 \le A_{rmorRating}<235:0.321+0.001\left|A_{rmorRating}-215\right|,235 \le A_{rmorRating}<255:0.344+0.001\left|A_{rmorRating}-235\right|,255 \le A_{rmorRating}<275:0.367+0.001\left|A_{rmorRating}-255\right|,275 \le A_{rmorRating}<295:0.39+0.001\left|A_{rmorRating}-275\right|,295 \le A_{rmorRating}<315:0.41+0.001\left|A_{rmorRating}-295\right|,315 \le A_{rmorRating}<335:0.43+0.001\left|A_{rmorRating}-315\right|,335 \le A_{rmorRating}<355:0.45+0.001\left|A_{rmorRating}-335\right|,355 \le A_{rmorRating}<375:0.468+0.001\left|A_{rmorRating}-355\right|,375 \le A_{rmorRating}<395:0.484+0.001\left|A_{rmorRating}-375\right|,395 \le A_{rmorRating}<415:0.5+0.001\left|A_{rmorRating}-395\right|,415 \le A_{rmorRating}<435:0.515+0.001\left|A_{rmorRating}-415\right|,435 \le A_{rmorRating}<455:0.529+0.001\left|A_{rmorRating}-435\right|,455 \le A_{rmorRating}<475:0.542+0.001\left|A_{rmorRating}-455\right|,475 \le A_{rmorRating}<495:0.554+0.001\left|A_{rmorRating}-475\right|,495 \le A_{rmorRating}<600:0.566+0\left|A_{rmorRating}-495\right|\right\}</pre> | ||
Latest revision as of 02:52, 4 February 2026
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.
Action Speed Rating = Agility * 0.25 + Dexterity * 0.75
0 Action Speed Rating starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 15 = 1% each, up to 0%
- 15 to 33 = 1.25% each, up to 22.5%
- 33 to 45 = 1% each, up to 34.5%
- 45 to 49 = 0.75% each, up to 37.5%
- 49 to 100 = 0.5% each, up to 63%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<15:-0.02+0.01\left|S_{um}-13\right|,15 \le S_{um}<33:0+0.013\left|S_{um}-15\right|,33 \le S_{um}<45:0.225+0.01\left|S_{um}-33\right|,45 \le S_{um}<49:0.345+0.008\left|S_{um}-45\right|,49 \le S_{um}<100:0.375+0.005\left|S_{um}-49\right|\right\}
See Example for how to use.