From Dark and Darker Wiki

m (fixed patch 8 -> patch 8.5)
(Added missing hotfixes. Fixed ToC formatting.)
 
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==Hotfix 94==
===Bugfixes===
* Fixed an issue where Name Tags might not be visible when entering The Forgotten Castle as a trio using random matchmaking after forming a duo in the lobby.
* Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity.
* Fixed an issue where Copperlight Leggings might not appear in the Leathersmith's craftable items.
* Fixed an issue where the News content might not display properly when clicking the News button immediately after logging into the game.
* Fixed an issue where the News title might not change to the correct language when the language setting is changed.
===Game Updates===
* A special event will be held to celebrate the 2nd anniversary of Dark and Darker. The merchant Skeleton will visit, and new quests and a new lobby emote will be added.
* Arena Test Season 5 is scheduled to end at 00:00 on August 25.
* Religion Season 4 is scheduled to end at 06:00 on August 26.
* Improved an issue where the game could intermittently fail to run properly.
* Reduced the number of displayed news items from 5 to 4 to improve usability.
===Balance Updates===
====Item====
* Weapon damage of all daggers has been increased by +1.
====Barbarian====
* Morale Boost healing reduced from 33% to 25%.
* Berserker maximum move speed bonus reduced from 10% to 5%.
====Druid====
* Action speed while in Bear form reduced from -30% to -40%.
* Shapeshift cooldown per stack increased from 6 seconds to 9 seconds.
* Bear's Swipe attack hit timing adjusted to occur on swing instead of during wind-up.
===Developer Comments===
This minor update brings the 2nd anniversary event for the Early Access release. The ‘Skeleton’ has returned to the tavern to drop some tasty new quests for this event. We’ve also added some minor optimization and bugfixes to improve your experience.
We know that the next season will be critical for the longevity of the game and therefore we made the difficult decision to delay the next season rather than push out a rushed update.
We are sorry to announce that the next season will need to be delayed one month to September 23rd. Unfortunately, the reality is that our two main features for the next season, a brand new expansive water-themed dungeon and the social Gathering Hall system, still need more work. Although we’ve been making good progress with both features, we need more time to get them to an acceptable quality for the upcoming ‘make or break' season.
We are very sorry for this delay and realize that this may take some wind out of the current player-base. As a mea-culpa and amends, we’ve worked on an urgent plan to make the remaining time leading up to the next season a little more interesting and meaningful. On August 26, we will be doing a ‘Semi-Semi-Wipe’ which will commence a super condensed mini-season known as ‘EA Season 6.9'. It will basically function as a season without the addition of a season defining feature. Instead the ‘Semi-Semi-Wipe’ will include the following.
* SSF mode for the first two weeks of the mini season. The marketplace and trading post will only become available for the last 2 weeks of the mini season.
* All character levels, items, inventory, quests, and affinity will be reset. The end quests will give 'artifact' items rather than cosmetics.
* A new condensed Adventure Rank season with rewards.
* A new Arena season with new maps in the Arena map pool.
* A new religion season with rewards.
We thank you for your understanding as we work our butts off to turn the tide and bring you a good foundational update for the September 23rd launch. Thank you and see you in the dungeons!
==Hotfix 93==
===Bugfixes===
* Fixed an issue where, upon entering Frost Mountain as a High-Roller, the Dark Swarm, session timer, and escape methods could fail to work properly.
* Fixed an issue where certain artifacts were mistakenly placed as background decorations, potentially causing confusion during gameplay.
* Fixed an issue where players could avoid damage when standing too close to a Giant Spider during its attack.
* Fixed an issue where equipping the Gauntlets could occasionally cause finger models to appear distorted during gameplay.
* Fixed an issue where name tags might not appear when entering a dungeon through Random Matchmaking.
===Game Updates===
* Added the In-Game News feature. Patch notes and announcements will now be delivered through the In-Game News system instead of front-page pop-ups.
* Changed the icon size of the Sash from 2x2 to 1x2.
===Balance Updates===
* Slightly increased the hit zone damage multipliers (e.g. blade, handle) for some one-handed weapons (Arming Sword, Falchion, Viking Sword, Hatchet, Horseman’s Axe, War Hammer).
* Slightly decreased the hit zone damage multipliers (e.g. blade, handle) for some two-handed weapons (Bardiche, Halberd, War Maul, Spear).
* Fighter’s Counterattack movement speed bonus changed from 5% to 10%.
* Ranger’s Spear Proficiency no longer grants a physical power.
* Bard’s Harmonic Shield's armor rating and magic resistance bonus increased from 15 to 25.
===Developer Comments===
In this update, we’ve introduced a new Game News system to make it easier for you to stay informed about the latest announcements.
Many systems that have undergone frequent changes are now mostly settled, and aside from minor balance adjustments, there will be no major shifts going forward. For the rest of this season, we’ll continue monitoring data and listening to your feedback to maintain balanced gameplay and overall stability based on these finalized systems. At the same time, we’re working hard to prepare for the next wipe.
Thank you for playing, and we’ll see you in the dungeon!
==Hotfix 92==
===Bugfixes===
* Fixed an issue where character levels and inventory items might have reset for some players.
* Fixed an issue where the attacks of Skeleton Champion and Skeleton Spearman might not be blocked properly.
* Fixed an issue where the Spear, Bardiche, Wizard Staff, Ceremonial Staff, and Quarterstaff could block an area wider than their intended weapon width.
* Fixed an issue where a Nightmare Skeleton Footman could spawn in the Ruins: Bandit Forest, even for 'Normal' and 'Adventure' modes.
* Fixed an issue in the Ruins: Tower Bridge where certain spots on the upper wall might not be affected by the Murder of Crows.
* Fixed an issue where the "+1 Weapon Damage" bonus might not apply to off-hand weapons when using the Frost Skeleton or Nightmare Mummy Race.
* Fixed an issue where both players could be shown as party leaders if they invited each other to a party at the same time.
===Game Updates===
* The sale period for the DLC: Seasonal Pack has been extended until August 7.
* Maximum Party size is now determined based on the dungeon.
* Goblin Cave - Solos
* The Frost Mountain - Duos
* The Ruins of Forgotten Castle - Trios
* The party type remains ‘Trios' for all locales in 'Adventure’ mode.
* Enabled random matchmaking.
* Disabled In-Game Party for Solos dungeons. (Once the party reaches the maximum number allowed by the mode, no more party members can be added.)
* Reintroduced Dark Swarm and Random Portal to High-Roller mode, and disabled some fixed extraction points.
* Name tags are displayed for party members when using the In-Game Party or Random Matchmaking system.
* Increased the number of recent chat messages shown in the HUD from 3 to 5, and extended the display time from 5 to 10 seconds.
* Changed the default price of the Sash from 50 to 12 gold.
===Balance Updates===
*Improved an issue where the Ghost King's attacks dealt the same amount of damage regardless of distance.
*Increased the Max Impact Endurance of wooden doors.
*Improved the armor curve by +4.2% to slightly improve the durability of all armors.
*The hilt of the Longsword is no longer usable for blocking or riposting.
*The main attribute of the Frost Amulet and Phoenix Choker has been reduced by 1 across all rarities.
*Decreased the Impact Resistance of the Spear, Bardiche, Quarterstaff, Flute, and Longsword.
*Longsword weapon damage decreased by 2.
*Void Blade magic weapon damage changed from 4 to 2.
===Developer Comments===
This hotfix updates the PvP matchmaking queues and fixes a set party size to each dungeon. We have made the hard decision to trade some choice of dungeons to reinstate a purer solo and duo experience while still maintaining a consolidated number of matching pools.
* The Goblin Caves are now designated as the ‘Solos’ dungeon for ‘Normal’ and ‘HR’ modes. Parties are no longer supported in these modes.
* The Frost Mountain is designated as the ‘Duos’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 2 members in these modes.
* The Forgotten Castle is designated as the ‘Trios’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 3 members in these modes.
Please note that all three locales are set as ‘Trios’ for ‘Adventure’ mode and can support party sizes up to 3 members in this mode.
We have also reintroduced the random matchmaking option to better support this update. In addition, this update also includes a change to give non-premade parties a better chance against their premade brethren. Parties created through the random matchmaking or through the in-game party system will have a small advantage of being able to see their teammate’s nameplates within the PvP dungeons. Our plan is to continue exploring advantages and incentives for solo and duo players that are willing to take on the extra risks of entering the larger party dungeons in the future.
Going forward, our plan is to balance the dungeon locales to better fit their designated modes. For instance, this hotfix we’ve lowered the amount of loot that can be obtained from the Goblin Cave hoards to better match solo adventures. We will continue to make dungeon specific balance changes based on player behavior. We also hope that the additional incentives we roll out for solo and duo players in the future won’t just constraint them to their own dungeons.
This hotfix also marks the return of the Dark Swarm to the ‘High-Roller’ dungeons. Our original goal at the start of the semi-wipe was to see if it was possible to create a mixed queue dungeon experience that gave solos, duos, and trios an even chance in one pool. We removed the Dark Swarm at that time because it put undue pressure on solo and duo players as it forced more uneven PvP encounters. With the return of exclusive solo and duo pools, we no longer need discourage PvP and can return to giving the High-Roller mode its more unique hardcore identity.
We have also modified the impact power of weapons and their ability to destroy doors. Our original intention by giving more classes the ability break doors with their weapons was to improve the ability to run away. What we saw in-game actually ran counter to our intention and ended up giving an advantage to the pursuer. We still like the ability to break doors as it removes the stalemate of ‘Door and Doorer' when parties actually want to engage each other. We have now re-balanced most of the weapons' and door’s impact power to allow player to make a tactical decision to remove a door instead of just one-shotting it (which is still possible but requires the ‘Crush’ skill.)
We thank you for your patience and we’ll see you in the dungeons!
==Hotfix 91==
===Bugfixes===
* Fixed an issue where using Warlock’s Evil Eye could allow movement outside the map from the Down Room waiting area.
* Fixed an issue where the shield VFX might not move together when the Ghost King used its jump pattern.
* Fixed an issue where a plant in the Stables module could improperly block hits.
* Fixed an issue where entering a long message in the in-game chat could result in only part of the message being displayed in the notification window.
* Fixed an issue where deleted chat messages could reappear when switching to another character after clearing all chat history.
* Fixed an issue where item link popups might not appear when hovering the mouse over the link in chat.
* Fixed an issue where the highlight effect might not apply when selecting Arena in the map selection UI.
* Fixed an issue where the chat HUD preview might not appear when entering text in the Arena.
* Fixed an issue where Magic Penetration and Cooldown Reduction Bonus might not be displayed in the Goldsmith Enchant list.
===Game Updates===
* Changed in-game queue modes to Solo/Trio (Party).
* Improved scroll visibility in the Karma UI.
===Balance Updates===
====General====
* Random modifier values have been increased or newly added within a range that does not compromise combat balance. No further changes are expected unless any major issues arise.
* The damage ratios for each hitbox area have been adjusted.
* Arm: 90% → 80%
* Hand: 90% → 70%
* Leg: 85% → 60%
* Foot: 85% → 50%
* Headshot damage reduction for Lizardman and Lycan has been changed from 10% to 15%.
====Item====
* Movement speed for feet equipment has been adjusted.
* Armor rating for plate armor has been slightly increased.
====Class====
* Warlock’s Phantomize movement speed bonus changed from 10% to 5%.
===Developer Comments===
This hotfix continues our quest to tune and rebuild the structure of the game one by one. After reviewing the reintroduction of the random modifiers, we realized we still have room to adjust them without breaking the system. To get us closer to our desired loot satisfaction level, we have now improved the random modifiers for accessory items.
With our increased confidence in the current item direction, we have started to address other components of the game structure, starting with the game modes. For context, we had originally removed the solo and duo pools to consolidate the player population in an earnest effort to make a mixed-party mode more viable and to remove some persistent issues that came with those modes. Although we started to see some potential with our current changes, especially with more interesting social dynamics, we started to realize that this path may not offer a satisfying solution for current solo player expectations.
We believe that the best path forward is to incorporate our new learnings and improved balance to support different experiences for players that are solo vs. having a party. We will be experimenting with the best ways to make this happen while avoiding the many pitfalls our previous simplistic solo/duo/trio system introduced. With this in mind, we are re-introducing a solo queue for the current dungeons. Our goal is to give the solo queue dungeons a more unique identity going forward and for this first implementation we will be leaving the in-game party system enabled to encourage various social play. We thank you for your patience and understanding as we rebuild the dungeons.
==Hotfix 90==
===Bugfixes===
* Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly.
* <s>Fixed an issue where the orb size of the Sorcerer's Mud Shield could appear smaller than intended.</s>
* Fixed an issue where blocking an unarmed attack from another player with the wooden part of a spear might not produce a sound.
* Fixed an issue where the stats for Frostlight Lightfoot Boots and Frostlight Riveted Gloves could be displayed with incorrect values.
* Fixed an error in the stats of Gravewolf gloves, Cobalt hat, and Frostlight wizard hat.
* Fixed an issue where the sound effect of the Cursed Bandage could be heard as a metallic sound.
* Fixed an issue where the ceiling of the Pit module might not be visible.
* Fixed an issue where players might not be able to ascend directly on an uphill path in the Mountain Pass module.
* Fixed an issue where only up to 2 party members could be displayed in the lobby, even when more than 3 had been in the same party during a session.
* Fixed an issue where Worship Seals (Weekly/Seasonal) could be displayed in reverse.
* Fixed an issue where the Ruins Golem's attacks might not be properly blocked.
===Game Updates===
* Chaf Games Migration Restarted. For details, please visit the official website: https://darkanddarker.com/support/search/39082397522964
* Resumed Gem Socketing for the Goldsmith.
* Added the Clear All Chats feature.
* Added the Toggle Party Chat On/Off feature.
* The last 3 chat messages now appear on the in-game HUD.
* Item Quick-link feature added. You can use it instantly by clicking the mouse wheel button.
* Supports key binding for convenience.
* Arena Test 5 Rank starts from 07/11 00:00(UTC).
* Arena MMR Reset.
* Items and utility gear are no longer lost upon defeat in the Arena when using only Self-Found and Self-Crafted equipment.
* Allowed item grade upon entry is up to Legendary.
===Balance Updates===
====General====
* Some monster balance adjustments.
* Reverted MaxHealth graph to increase health scaling from Vigor and Strength.
* Damage ratios for hitboxes have been adjusted.
* Body: 125% → 100%
* Arm: 100% → 90%
* Hand: 100% → 90%
* Leg: 75% → 80%
* Foot: 75% → 80%
====Items====
* Random modifiers are added to equipment based on rarity.
* Occultist Hood has been changed to the dual stats that includes Magical Power, and Magical Healing.
* Falchion weapon damage increased by 1.
* Felling Axe can now reattack a bit faster after a successful hit.
* Longsword riposte attack damage ratio changed from 125% to 150%.
* Flute riposte attack damage ratio changed from 110% to 150%.
* Zweihander weapon damage increased by 1, its scaling formula was adjusted, and secondary attack damage ratio changed from 115% to 130%.
* War Maul weapon damage decreased by 2.
* Felling Axe weapon damage increased by 2, scaling formula was adjusted, and animation speed increased.
* Battle Axe weapon damage increased by 1.
* Double Axe weapon damage decreased by 1.
* Bardiche weapon damage decreased by 3, and its scaling formula was adjusted.
* Halberd weapon damage decreased by 2, and scaling formula was adjusted.
* Longbow weapon damage decreased by 2.
* Longbow armor penetration reduced by 5%.
* Recurve Bow weapon damage decreased by 4.
* Survival Bow weapon damage decreased by 2.
* Crossbow weapon damage decreased by 3.
* Windlass Crossbow weapon damage decreased by 4, and armor penetration changed from 35% to 40%.
* Francisca Axe weapon damage increased by 1, and it now increases by 2 for each rarity.
* Throwing Knife weapon damage increased by 1, and it now increases by 2 for each rarity.
===Developer Comments===
This hotfix slightly improves the durability of characters as the previous ‘hits to kill’ (HTK) was a little quicker than we desired. Due to our improved confidence in the current HTK range, we’ve also decided to bring back the random modifier system to help improve the feel and diversity of looting. Please note that the values for the new random modifiers have been adjusted to try and maintain the new HTK sweet spot. We acknowledge that the reintroduction of the random modifiers increases the item gap range, and we will be monitoring the dungeons so we can adjust them as necessary in the future.
We are also happy to announce with the assistance and coordination from Chaf Games, we have now resolved the contractual and technical hurdles allowing us to migrate remaining customers who were unable to previously transfer their accounts. You can now proceed with the migration process by following the migration guide sent by email by Chaf Games on July 7, 2025.
Thank you and see you in the dungeons!
==Hotfix 89-1==
===Bugfixes===
* Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly.
* Fixed an issue with the base primary attribute of the Phoenix Choker item.
==Hotfix 89==
===Bugfixes===
* Fixed an issue where the Ranger’s Back Step might not activate when crouching in mid-air.
* Fixed an issue where the animation could appear glitchy when continuously holding the block stance with weapons capable of counterattacks after blocking.
* Fixed an issue where some weapons could penetrate shields.
* Fixed an issue where Deathbloom's effects could be obscured depending on equipped gear.
* Fixed an issue where monster attacks might not be properly blocked with weapons like the Longsword and Spear.
* Fixed an issue where certain melee attacks during the Lich's attack patterns could be blocked unexpectedly.
* Fixed an issue where if a Demon Centaur was being healed by a Demon Imp and the healing was interrupted, the Demon Centaur might not die even after taking fatal damage.
* Fixed an issue where some of Ice Harpy's attack effect timings did not match the actual hit timing.
* Fixed an issue where being too close to an Ice Kobold Archer could cause its arrows to deal no damage.
* Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast.
* Fixed an issue where players could become trapped when spawning in the Crypt Gated Rooms module.
* Fixed an issue where players could become stuck at specific locations in the Ice Cavern Hut A module.
* Fixed an issue where downed players in spectator mode might not be reported properly after the match ends.
* Fixed an issue where the Achievement window might not close properly.
* Fixed an issue where player statuses in the player list could be displayed incorrectly.
* Fixed an issue where long nicknames could overflow on the Karma screen.
* Fixed an issue where the remaining time for character slots added through the Seasonal Pack might not display correctly.
===Game Updates===
* Issues with Twitch Drops integration can be resolved through customer support.
* Partially updated the in-game party system:
* Party invitations can now only be sent when the party is not full.
* Players can now only send party requests when unarmed.
* Added a feature to turn on/off party UI elements within specific dungeons. We will be testing this feature with real-time adjustments in the HR dungeon to see if it can help improve the odds for solo players.
* Ice Abyss Frost Maw module: Added a previously missing door at a specific location.
* Death Cam is no longer available while a party member is still alive.
* Improved the Maintenance popup.
* Improved the hitbox of the Giant Spider.
===Balance Updates===
* Improved lootdrop rates.
* Increase Primary Attribute by 1 starting from Uncommon grade.
* Updated the primary attribute for the Lantern so it gives a move speed bonus.
===Developer Comments===
One of our key goals for this season is to improve the experience of solo players while trying to find a solution within the current mixed matchmaking system. One of the big advantages a squad has over a solo player is the ability to quickly discern vital information for their allies through the in-game HUD, thus reducing the communication/coordination overhead that naturally occurs when a team increases in size and thus amplifying the numbers advantage.
We want to test if we can slightly improve the odds for solo players by turning off some of the in-game HUD features for teams, thus putting solo and squads on a more even footing when quickly analyzing a situation. We understand that this change can add too much pressure to an already high-pressure game and so we will be testing it in the High-Roller dungeons as it aligns with its more hardcore nature. We also have different combinations of in-game HUD we can turn on/off and will be testing different variations.
This hotfix also improves the loot drop rates for all three dungeon modes as the previous rates made progression in the lower dungeons too extreme. We’ve also polished the in-game party system and slightly improved several blocking issues with weapons. We will continue to carefully re-introduce elements as we make progress one step at a time. Thank you and see you in the dungeons.
==Hotfix 88==
==Hotfix 88==
===Changes===
===Changes===
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===Balance Updates===
===Balance Updates===


===Classes===
====Classes====
* Vigor scaling has been adjusted, reducing overall Max Health Base values.
* Vigor scaling has been adjusted, reducing overall Max Health Base values.
* Damage multipliers for each body part have been updated as follows:
* Damage multipliers for each body part have been updated as follows:
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** Foot: 50% → 75%
** Foot: 50% → 75%


===Fighter===
====Fighter====
* Counter Attack’s movement speed bonus changed from 10% to 5%.
* Counter Attack’s movement speed bonus changed from 10% to 5%.
* Sprint movement speed bonus changed from 15 to 10 per stack.
* Sprint movement speed bonus changed from 15 to 10 per stack.


===Barbarian===
====Barbarian====
* Base Strength changed from 25 to 20.
* Base Strength changed from 25 to 20.
* Base Resourcefulness changed from 7 to 12.
* Base Resourcefulness changed from 7 to 12.
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* Achilles Strike duration changed from 2.5 seconds to 3 seconds.
* Achilles Strike duration changed from 2.5 seconds to 3 seconds.


===Rogue===
====Rogue====
* Base Vigor changed from 10 to 6.
* Base Vigor changed from 10 to 6.
* Base Agility changed from 21 to 25.
* Base Agility changed from 21 to 25.
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* Base Resourcefulness changed from 20 to 25.
* Base Resourcefulness changed from 20 to 25.


===Ranger===
====Ranger====
* Backstep stack count reduced from 2 to 1.
* Backstep stack count reduced from 2 to 1.


===Warlock===
====Warlock====
* Anti-Magic's magic resistance changed from 25% to 15%.
* Anti-Magic's magic resistance changed from 25% to 15%.
* Blood Pact's armor rating and magic resistance bonuses changed from 30 to 50 each.
* Blood Pact's armor rating and magic resistance bonuses changed from 30 to 50 each.
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* Evil Eye can now be used again.
* Evil Eye can now be used again.


===Druid===
====Druid====
* Nature's Healing no longer scales with Magical Healing.
* Nature's Healing no longer scales with Magical Healing.
* Shapeshift Mastery's magical damage bonus penalty reduced from -50% to -25
* Shapeshift Mastery's magical damage bonus penalty reduced from -50% to -25
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* Restore duration changed from 10 seconds to 8 seconds and the heal amount changed from 30 to 20.
* Restore duration changed from 10 seconds to 8 seconds and the heal amount changed from 30 to 20.


===Sorcerer===
====Sorcerer====
* The cooldown of Sorcerer spells updated to the following formula: Tier * 3 + 9.
* The cooldown of Sorcerer spells updated to the following formula: Tier * 3 + 9.
* Time Distortion cooldown increase changed from 3x to 2x.
* Time Distortion cooldown increase changed from 3x to 2x.
Line 138: Line 414:
* Damage per arrow of Fire Arrow changed from 8 to 7.
* Damage per arrow of Fire Arrow changed from 8 to 7.


===Items===
====Items====
* Reduced the weapon damage gap.  
* Reduced the weapon damage gap.  
* New Armor Rating curve and new Armor Rating stats for regular armor pieces.  
* New Armor Rating curve and new Armor Rating stats for regular armor pieces.  

Latest revision as of 21:08, 25 September 2025

Hotfix 94

Bugfixes

  • Fixed an issue where Name Tags might not be visible when entering The Forgotten Castle as a trio using random matchmaking after forming a duo in the lobby.
  • Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity.
  • Fixed an issue where Copperlight Leggings might not appear in the Leathersmith's craftable items.
  • Fixed an issue where the News content might not display properly when clicking the News button immediately after logging into the game.
  • Fixed an issue where the News title might not change to the correct language when the language setting is changed.

Game Updates

  • A special event will be held to celebrate the 2nd anniversary of Dark and Darker. The merchant Skeleton will visit, and new quests and a new lobby emote will be added.
  • Arena Test Season 5 is scheduled to end at 00:00 on August 25.
  • Religion Season 4 is scheduled to end at 06:00 on August 26.
  • Improved an issue where the game could intermittently fail to run properly.
  • Reduced the number of displayed news items from 5 to 4 to improve usability.

Balance Updates

Item

  • Weapon damage of all daggers has been increased by +1.

Barbarian

  • Morale Boost healing reduced from 33% to 25%.
  • Berserker maximum move speed bonus reduced from 10% to 5%.

Druid

  • Action speed while in Bear form reduced from -30% to -40%.
  • Shapeshift cooldown per stack increased from 6 seconds to 9 seconds.
  • Bear's Swipe attack hit timing adjusted to occur on swing instead of during wind-up.

Developer Comments

This minor update brings the 2nd anniversary event for the Early Access release. The ‘Skeleton’ has returned to the tavern to drop some tasty new quests for this event. We’ve also added some minor optimization and bugfixes to improve your experience.

We know that the next season will be critical for the longevity of the game and therefore we made the difficult decision to delay the next season rather than push out a rushed update.

We are sorry to announce that the next season will need to be delayed one month to September 23rd. Unfortunately, the reality is that our two main features for the next season, a brand new expansive water-themed dungeon and the social Gathering Hall system, still need more work. Although we’ve been making good progress with both features, we need more time to get them to an acceptable quality for the upcoming ‘make or break' season.

We are very sorry for this delay and realize that this may take some wind out of the current player-base. As a mea-culpa and amends, we’ve worked on an urgent plan to make the remaining time leading up to the next season a little more interesting and meaningful. On August 26, we will be doing a ‘Semi-Semi-Wipe’ which will commence a super condensed mini-season known as ‘EA Season 6.9'. It will basically function as a season without the addition of a season defining feature. Instead the ‘Semi-Semi-Wipe’ will include the following.

  • SSF mode for the first two weeks of the mini season. The marketplace and trading post will only become available for the last 2 weeks of the mini season.
  • All character levels, items, inventory, quests, and affinity will be reset. The end quests will give 'artifact' items rather than cosmetics.
  • A new condensed Adventure Rank season with rewards.
  • A new Arena season with new maps in the Arena map pool.
  • A new religion season with rewards.

We thank you for your understanding as we work our butts off to turn the tide and bring you a good foundational update for the September 23rd launch. Thank you and see you in the dungeons!

Hotfix 93

Bugfixes

  • Fixed an issue where, upon entering Frost Mountain as a High-Roller, the Dark Swarm, session timer, and escape methods could fail to work properly.
  • Fixed an issue where certain artifacts were mistakenly placed as background decorations, potentially causing confusion during gameplay.
  • Fixed an issue where players could avoid damage when standing too close to a Giant Spider during its attack.
  • Fixed an issue where equipping the Gauntlets could occasionally cause finger models to appear distorted during gameplay.
  • Fixed an issue where name tags might not appear when entering a dungeon through Random Matchmaking.

Game Updates

  • Added the In-Game News feature. Patch notes and announcements will now be delivered through the In-Game News system instead of front-page pop-ups.
  • Changed the icon size of the Sash from 2x2 to 1x2.

Balance Updates

  • Slightly increased the hit zone damage multipliers (e.g. blade, handle) for some one-handed weapons (Arming Sword, Falchion, Viking Sword, Hatchet, Horseman’s Axe, War Hammer).
  • Slightly decreased the hit zone damage multipliers (e.g. blade, handle) for some two-handed weapons (Bardiche, Halberd, War Maul, Spear).
  • Fighter’s Counterattack movement speed bonus changed from 5% to 10%.
  • Ranger’s Spear Proficiency no longer grants a physical power.
  • Bard’s Harmonic Shield's armor rating and magic resistance bonus increased from 15 to 25.

Developer Comments

In this update, we’ve introduced a new Game News system to make it easier for you to stay informed about the latest announcements.

Many systems that have undergone frequent changes are now mostly settled, and aside from minor balance adjustments, there will be no major shifts going forward. For the rest of this season, we’ll continue monitoring data and listening to your feedback to maintain balanced gameplay and overall stability based on these finalized systems. At the same time, we’re working hard to prepare for the next wipe.

Thank you for playing, and we’ll see you in the dungeon!

Hotfix 92

Bugfixes

  • Fixed an issue where character levels and inventory items might have reset for some players.
  • Fixed an issue where the attacks of Skeleton Champion and Skeleton Spearman might not be blocked properly.
  • Fixed an issue where the Spear, Bardiche, Wizard Staff, Ceremonial Staff, and Quarterstaff could block an area wider than their intended weapon width.
  • Fixed an issue where a Nightmare Skeleton Footman could spawn in the Ruins: Bandit Forest, even for 'Normal' and 'Adventure' modes.
  • Fixed an issue in the Ruins: Tower Bridge where certain spots on the upper wall might not be affected by the Murder of Crows.
  • Fixed an issue where the "+1 Weapon Damage" bonus might not apply to off-hand weapons when using the Frost Skeleton or Nightmare Mummy Race.
  • Fixed an issue where both players could be shown as party leaders if they invited each other to a party at the same time.

Game Updates

  • The sale period for the DLC: Seasonal Pack has been extended until August 7.
  • Maximum Party size is now determined based on the dungeon.
  • Goblin Cave - Solos
  • The Frost Mountain - Duos
  • The Ruins of Forgotten Castle - Trios
  • The party type remains ‘Trios' for all locales in 'Adventure’ mode.
  • Enabled random matchmaking.
  • Disabled In-Game Party for Solos dungeons. (Once the party reaches the maximum number allowed by the mode, no more party members can be added.)
  • Reintroduced Dark Swarm and Random Portal to High-Roller mode, and disabled some fixed extraction points.
  • Name tags are displayed for party members when using the In-Game Party or Random Matchmaking system.
  • Increased the number of recent chat messages shown in the HUD from 3 to 5, and extended the display time from 5 to 10 seconds.
  • Changed the default price of the Sash from 50 to 12 gold.

Balance Updates

  • Improved an issue where the Ghost King's attacks dealt the same amount of damage regardless of distance.
  • Increased the Max Impact Endurance of wooden doors.
  • Improved the armor curve by +4.2% to slightly improve the durability of all armors.
  • The hilt of the Longsword is no longer usable for blocking or riposting.
  • The main attribute of the Frost Amulet and Phoenix Choker has been reduced by 1 across all rarities.
  • Decreased the Impact Resistance of the Spear, Bardiche, Quarterstaff, Flute, and Longsword.
  • Longsword weapon damage decreased by 2.
  • Void Blade magic weapon damage changed from 4 to 2.

Developer Comments

This hotfix updates the PvP matchmaking queues and fixes a set party size to each dungeon. We have made the hard decision to trade some choice of dungeons to reinstate a purer solo and duo experience while still maintaining a consolidated number of matching pools.

  • The Goblin Caves are now designated as the ‘Solos’ dungeon for ‘Normal’ and ‘HR’ modes. Parties are no longer supported in these modes.
  • The Frost Mountain is designated as the ‘Duos’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 2 members in these modes.
  • The Forgotten Castle is designated as the ‘Trios’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 3 members in these modes.

Please note that all three locales are set as ‘Trios’ for ‘Adventure’ mode and can support party sizes up to 3 members in this mode.

We have also reintroduced the random matchmaking option to better support this update. In addition, this update also includes a change to give non-premade parties a better chance against their premade brethren. Parties created through the random matchmaking or through the in-game party system will have a small advantage of being able to see their teammate’s nameplates within the PvP dungeons. Our plan is to continue exploring advantages and incentives for solo and duo players that are willing to take on the extra risks of entering the larger party dungeons in the future.

Going forward, our plan is to balance the dungeon locales to better fit their designated modes. For instance, this hotfix we’ve lowered the amount of loot that can be obtained from the Goblin Cave hoards to better match solo adventures. We will continue to make dungeon specific balance changes based on player behavior. We also hope that the additional incentives we roll out for solo and duo players in the future won’t just constraint them to their own dungeons.

This hotfix also marks the return of the Dark Swarm to the ‘High-Roller’ dungeons. Our original goal at the start of the semi-wipe was to see if it was possible to create a mixed queue dungeon experience that gave solos, duos, and trios an even chance in one pool. We removed the Dark Swarm at that time because it put undue pressure on solo and duo players as it forced more uneven PvP encounters. With the return of exclusive solo and duo pools, we no longer need discourage PvP and can return to giving the High-Roller mode its more unique hardcore identity.

We have also modified the impact power of weapons and their ability to destroy doors. Our original intention by giving more classes the ability break doors with their weapons was to improve the ability to run away. What we saw in-game actually ran counter to our intention and ended up giving an advantage to the pursuer. We still like the ability to break doors as it removes the stalemate of ‘Door and Doorer' when parties actually want to engage each other. We have now re-balanced most of the weapons' and door’s impact power to allow player to make a tactical decision to remove a door instead of just one-shotting it (which is still possible but requires the ‘Crush’ skill.)

We thank you for your patience and we’ll see you in the dungeons!

Hotfix 91

Bugfixes

  • Fixed an issue where using Warlock’s Evil Eye could allow movement outside the map from the Down Room waiting area.
  • Fixed an issue where the shield VFX might not move together when the Ghost King used its jump pattern.
  • Fixed an issue where a plant in the Stables module could improperly block hits.
  • Fixed an issue where entering a long message in the in-game chat could result in only part of the message being displayed in the notification window.
  • Fixed an issue where deleted chat messages could reappear when switching to another character after clearing all chat history.
  • Fixed an issue where item link popups might not appear when hovering the mouse over the link in chat.
  • Fixed an issue where the highlight effect might not apply when selecting Arena in the map selection UI.
  • Fixed an issue where the chat HUD preview might not appear when entering text in the Arena.
  • Fixed an issue where Magic Penetration and Cooldown Reduction Bonus might not be displayed in the Goldsmith Enchant list.

Game Updates

  • Changed in-game queue modes to Solo/Trio (Party).
  • Improved scroll visibility in the Karma UI.

Balance Updates

General

  • Random modifier values have been increased or newly added within a range that does not compromise combat balance. No further changes are expected unless any major issues arise.
  • The damage ratios for each hitbox area have been adjusted.
  • Arm: 90% → 80%
  • Hand: 90% → 70%
  • Leg: 85% → 60%
  • Foot: 85% → 50%
  • Headshot damage reduction for Lizardman and Lycan has been changed from 10% to 15%.

Item

  • Movement speed for feet equipment has been adjusted.
  • Armor rating for plate armor has been slightly increased.

Class

  • Warlock’s Phantomize movement speed bonus changed from 10% to 5%.

Developer Comments

This hotfix continues our quest to tune and rebuild the structure of the game one by one. After reviewing the reintroduction of the random modifiers, we realized we still have room to adjust them without breaking the system. To get us closer to our desired loot satisfaction level, we have now improved the random modifiers for accessory items.

With our increased confidence in the current item direction, we have started to address other components of the game structure, starting with the game modes. For context, we had originally removed the solo and duo pools to consolidate the player population in an earnest effort to make a mixed-party mode more viable and to remove some persistent issues that came with those modes. Although we started to see some potential with our current changes, especially with more interesting social dynamics, we started to realize that this path may not offer a satisfying solution for current solo player expectations.

We believe that the best path forward is to incorporate our new learnings and improved balance to support different experiences for players that are solo vs. having a party. We will be experimenting with the best ways to make this happen while avoiding the many pitfalls our previous simplistic solo/duo/trio system introduced. With this in mind, we are re-introducing a solo queue for the current dungeons. Our goal is to give the solo queue dungeons a more unique identity going forward and for this first implementation we will be leaving the in-game party system enabled to encourage various social play. We thank you for your patience and understanding as we rebuild the dungeons.

Hotfix 90

Bugfixes

  • Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly.
  • Fixed an issue where the orb size of the Sorcerer's Mud Shield could appear smaller than intended.
  • Fixed an issue where blocking an unarmed attack from another player with the wooden part of a spear might not produce a sound.
  • Fixed an issue where the stats for Frostlight Lightfoot Boots and Frostlight Riveted Gloves could be displayed with incorrect values.
  • Fixed an error in the stats of Gravewolf gloves, Cobalt hat, and Frostlight wizard hat.
  • Fixed an issue where the sound effect of the Cursed Bandage could be heard as a metallic sound.
  • Fixed an issue where the ceiling of the Pit module might not be visible.
  • Fixed an issue where players might not be able to ascend directly on an uphill path in the Mountain Pass module.
  • Fixed an issue where only up to 2 party members could be displayed in the lobby, even when more than 3 had been in the same party during a session.
  • Fixed an issue where Worship Seals (Weekly/Seasonal) could be displayed in reverse.
  • Fixed an issue where the Ruins Golem's attacks might not be properly blocked.

Game Updates

  • Chaf Games Migration Restarted. For details, please visit the official website: https://darkanddarker.com/support/search/39082397522964
  • Resumed Gem Socketing for the Goldsmith.
  • Added the Clear All Chats feature.
  • Added the Toggle Party Chat On/Off feature.
  • The last 3 chat messages now appear on the in-game HUD.
  • Item Quick-link feature added. You can use it instantly by clicking the mouse wheel button.
  • Supports key binding for convenience.
  • Arena Test 5 Rank starts from 07/11 00:00(UTC).
  • Arena MMR Reset.
  • Items and utility gear are no longer lost upon defeat in the Arena when using only Self-Found and Self-Crafted equipment.
  • Allowed item grade upon entry is up to Legendary.

Balance Updates

General

  • Some monster balance adjustments.
  • Reverted MaxHealth graph to increase health scaling from Vigor and Strength.
  • Damage ratios for hitboxes have been adjusted.
  • Body: 125% → 100%
  • Arm: 100% → 90%
  • Hand: 100% → 90%
  • Leg: 75% → 80%
  • Foot: 75% → 80%

Items

  • Random modifiers are added to equipment based on rarity.
  • Occultist Hood has been changed to the dual stats that includes Magical Power, and Magical Healing.
  • Falchion weapon damage increased by 1.
  • Felling Axe can now reattack a bit faster after a successful hit.
  • Longsword riposte attack damage ratio changed from 125% to 150%.
  • Flute riposte attack damage ratio changed from 110% to 150%.
  • Zweihander weapon damage increased by 1, its scaling formula was adjusted, and secondary attack damage ratio changed from 115% to 130%.
  • War Maul weapon damage decreased by 2.
  • Felling Axe weapon damage increased by 2, scaling formula was adjusted, and animation speed increased.
  • Battle Axe weapon damage increased by 1.
  • Double Axe weapon damage decreased by 1.
  • Bardiche weapon damage decreased by 3, and its scaling formula was adjusted.
  • Halberd weapon damage decreased by 2, and scaling formula was adjusted.
  • Longbow weapon damage decreased by 2.
  • Longbow armor penetration reduced by 5%.
  • Recurve Bow weapon damage decreased by 4.
  • Survival Bow weapon damage decreased by 2.
  • Crossbow weapon damage decreased by 3.
  • Windlass Crossbow weapon damage decreased by 4, and armor penetration changed from 35% to 40%.
  • Francisca Axe weapon damage increased by 1, and it now increases by 2 for each rarity.
  • Throwing Knife weapon damage increased by 1, and it now increases by 2 for each rarity.

Developer Comments

This hotfix slightly improves the durability of characters as the previous ‘hits to kill’ (HTK) was a little quicker than we desired. Due to our improved confidence in the current HTK range, we’ve also decided to bring back the random modifier system to help improve the feel and diversity of looting. Please note that the values for the new random modifiers have been adjusted to try and maintain the new HTK sweet spot. We acknowledge that the reintroduction of the random modifiers increases the item gap range, and we will be monitoring the dungeons so we can adjust them as necessary in the future.

We are also happy to announce with the assistance and coordination from Chaf Games, we have now resolved the contractual and technical hurdles allowing us to migrate remaining customers who were unable to previously transfer their accounts. You can now proceed with the migration process by following the migration guide sent by email by Chaf Games on July 7, 2025.

Thank you and see you in the dungeons!

Hotfix 89-1

Bugfixes

  • Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly.
  • Fixed an issue with the base primary attribute of the Phoenix Choker item.

Hotfix 89

Bugfixes

  • Fixed an issue where the Ranger’s Back Step might not activate when crouching in mid-air.
  • Fixed an issue where the animation could appear glitchy when continuously holding the block stance with weapons capable of counterattacks after blocking.
  • Fixed an issue where some weapons could penetrate shields.
  • Fixed an issue where Deathbloom's effects could be obscured depending on equipped gear.
  • Fixed an issue where monster attacks might not be properly blocked with weapons like the Longsword and Spear.
  • Fixed an issue where certain melee attacks during the Lich's attack patterns could be blocked unexpectedly.
  • Fixed an issue where if a Demon Centaur was being healed by a Demon Imp and the healing was interrupted, the Demon Centaur might not die even after taking fatal damage.
  • Fixed an issue where some of Ice Harpy's attack effect timings did not match the actual hit timing.
  • Fixed an issue where being too close to an Ice Kobold Archer could cause its arrows to deal no damage.
  • Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast.
  • Fixed an issue where players could become trapped when spawning in the Crypt Gated Rooms module.
  • Fixed an issue where players could become stuck at specific locations in the Ice Cavern Hut A module.
  • Fixed an issue where downed players in spectator mode might not be reported properly after the match ends.
  • Fixed an issue where the Achievement window might not close properly.
  • Fixed an issue where player statuses in the player list could be displayed incorrectly.
  • Fixed an issue where long nicknames could overflow on the Karma screen.
  • Fixed an issue where the remaining time for character slots added through the Seasonal Pack might not display correctly.

Game Updates

  • Issues with Twitch Drops integration can be resolved through customer support.
  • Partially updated the in-game party system:
  • Party invitations can now only be sent when the party is not full.
  • Players can now only send party requests when unarmed.
  • Added a feature to turn on/off party UI elements within specific dungeons. We will be testing this feature with real-time adjustments in the HR dungeon to see if it can help improve the odds for solo players.
  • Ice Abyss Frost Maw module: Added a previously missing door at a specific location.
  • Death Cam is no longer available while a party member is still alive.
  • Improved the Maintenance popup.
  • Improved the hitbox of the Giant Spider.

Balance Updates

  • Improved lootdrop rates.
  • Increase Primary Attribute by 1 starting from Uncommon grade.
  • Updated the primary attribute for the Lantern so it gives a move speed bonus.

Developer Comments

One of our key goals for this season is to improve the experience of solo players while trying to find a solution within the current mixed matchmaking system. One of the big advantages a squad has over a solo player is the ability to quickly discern vital information for their allies through the in-game HUD, thus reducing the communication/coordination overhead that naturally occurs when a team increases in size and thus amplifying the numbers advantage.

We want to test if we can slightly improve the odds for solo players by turning off some of the in-game HUD features for teams, thus putting solo and squads on a more even footing when quickly analyzing a situation. We understand that this change can add too much pressure to an already high-pressure game and so we will be testing it in the High-Roller dungeons as it aligns with its more hardcore nature. We also have different combinations of in-game HUD we can turn on/off and will be testing different variations.

This hotfix also improves the loot drop rates for all three dungeon modes as the previous rates made progression in the lower dungeons too extreme. We’ve also polished the in-game party system and slightly improved several blocking issues with weapons. We will continue to carefully re-introduce elements as we make progress one step at a time. Thank you and see you in the dungeons.

Hotfix 88

Changes

  • Fixed an issue where players could be killed by the kill volume in Cave Town A of the Goblin Cave under certain conditions.
  • Crossbow weapon damage reduced by 3.
  • Windlass Crossbow weapon damage reduced by 3.

Patch 8.5

Season 6.5

Bug Fixes

  • Fixed an issue where blocked attacks could pass through the shield.
  • Fixed an issue with some weapons that could bypass shield guards and deal damage.
  • Fixed an issue where the post-block animation could be skipped.
  • Fixed an issue where repeatedly pressing the block key could result in consecutive block attempts.
  • Fixed an issue where excessively fast parry animations could occur when inputting multiple rapid attacks.
  • Fixed an issue where Warlock’s Phantomize and Druid’s Dreamwalk effects did not prevent damage from traps.
  • Fixed an issue where, if a Druid died in animal form and spectated their own body, the corpse would appear to keep moving.
  • Fixed an issue where changes made to spells in the lobby might not be saved.
  • Fixed an issue where Sorcerers could exit the map using Electric Dash in the Inferno’s Drain module.
  • Fixed an issue where a player’s position would appear to shift suddenly near the training dummy in the Ruins' Barbican module.
  • Fixed an issue where zombies would move along unnatural paths in the Ruins' Fallen Forest module.
  • Fixed an issue where the roof volume in the Ruins' Center Tower module could become visible from other modules.
  • Fixed an issue where some walls would be displayed incorrectly in the Crypt’s The Great Walkway module.
  • Fixed an issue where players in rat form could exit the map in the Ice Abyss' Charnel House module.
  • Fixed an issue where down staircases would not display properly on the minimap.
  • Fixed an issue where shadows from certain objects in the dungeon would flicker continuously.
  • Fixed an issue where monsters would disappear at a distance but their shields would appear to remain floating.
  • Fixed an issue where the sound effect of Murder of Crows would persist even after a party member moved out of range.
  • Fixed an issue where players could get stuck on a Skeleton Corpse while moving.
  • Fixed an issue where the lower body of the Banshee could appear invisible.
  • Fixed an issue where the sound effect of the Demon Imp's healing pattern could loop around nearby monsters.
  • Fixed an issue where the Demon Imp's healing effect might not apply properly.
  • Fixed an issue where High-Roller Elite Dreadspine would only drop Rare items.
  • Fixed an issue where items moved to the utility slot from inventory could briefly appear in an empty space on the map.
  • Fixed an issue where moving items in the utility slot while holding a teammate’s heart could prevent interaction with the Sacrificial Altar.
  • Fixed an issue where some VFX could appear delayed to other players.
  • Fixed an issue where, in a trio party, a spectator might not automatically switch to another player after their current target escaped.
  • Fixed an issue where new chat messages might not auto-scroll in the chat window.
  • Fixed an issue where if a player was spectating after dying or escaping, and their target quit the game in the down room, the results screen might not apear.
  • Fixed an issue where the reward claim button on the leaderboard would remain active even after the season ended.
  • Fixed an issue where the arena results might not display in the results screen.
  • Fixed an issue where non-tradable items could be listed on the marketplace.
  • Fixed an issue where changing to certain languages could cause the Squire UI to expand abnormally.
  • Fixed an issue where the Golden Leggings from the Leathersmith service did not apply the intended movement speed modifier.

Game Updates

  • Twitch Drops are coming soon. For more details, please refer to the announcement at the official website. https://darkanddarker.com/twitch-drops
  • The Awakened Mummy ‘Boost’ Event has begun.
  • Discounts applied to Bandages and Potions purchased from the merchants.
  • Doubled the The Collector's buyback price for certain treasures.
  • New cosmetic items released: 1 new Race and 2 new Emotes.
  • In-game party system added. You can now invite players to a party by pressing Y when you meet them in the dungeons.
  • Solo, Duo, and Trio modes have been unified. Try entering the game with a pre-made party or use the in-game party system.
  • Added a Maintenance notice popup.
  • New feature added to display PvP attacker information in the Adventure Results screen.
  • Random matchmaking has been disabled.
  • Random modifiers removed.
  • You can now move, equip/unequip, and drop items in your inventory while in the ‘Resting’ state, except for items that require a casting time to equip.
  • Added new merchants: Huntress and Nightmare Mummy.
  • Destroying unreinforced doors is now solely dependent on the impact power of a weapon and is no longer restricted by class or needing to equip the ‘Crush’ perk.
  • When kills occur due to special conditions (e.g., transformations or perks), the kill log will more accurately display the reason.
  • Random Dungeon system has been applied to the Ice Cavern and Ice Abyss.
  • Dual Boss Rooms restored in Ruins and Goblin Cave.
  • The Random Dungeon system has been upgraded so fixed modules will always appear on specific maps.
  • The Frost Mountain now features a Bloodfreeze mechanic to discourage camping in high altitude areas.
  • Extraction point timings have been rebalanced.
  • The Dark Swarm circle has been removed from the High Roller dungeons.
  • Previously removed fixed extraction points have been restored in the High Roller dungeons.
  • All character skills, except for the Rogue’s Pick Pocket and Wizard’s Magic Lock, are allowed in Adventure Mode.
  • Dungeon Recovery is now only enabled for Adventure Mode.
  • In Adventure Mode, players who fall to their death will now be eligible for Dungeon Recovery.
  • The amount of each Subboss monster spawns in the Ruins have been rebalanced.
  • The Health for the Cave Troll and Cyclops have been increased.
  • The attack patterns for the Skeleton Swordsman (Common/Elite) have been adjusted.
  • The Gathering Hall is now divided by language instead of server regions and supports input in languages other than English.
  • Updated the Low Violence option to significantly remove more blood from the game.
  • Updated the VFX for Barbarian’s Blood Exchange and Morale Boost.
  • Updated the VFX for Cleric’s Holy Aura and Druid’s Sun and Moon and Lifebloom Aura so they are no longer visible in the darkness.
  • Updated the VFX for Rogue’s Rupture, Cut Throat, Ambush, and Hide.
  • Updated the VFX for Ale.
  • Rank colors added to the Adventure Results screen.
  • Improved sound effects to be provided when receiving a new message in the lobby and dungeon.
  • UI updated when entering the dungeons.
  • Improved popup UI when returning to the lobby.

Balance Updates

Classes

  • Vigor scaling has been adjusted, reducing overall Max Health Base values.
  • Damage multipliers for each body part have been updated as follows:
    • Head: 150% → 200%
    • Body: 100% → 125%
    • Arm: 80% → 100%
    • Hand: 50% → 100%
    • Legs: 60% → 75%
    • Foot: 50% → 75%

Fighter

  • Counter Attack’s movement speed bonus changed from 10% to 5%.
  • Sprint movement speed bonus changed from 15 to 10 per stack.

Barbarian

  • Base Strength changed from 25 to 20.
  • Base Resourcefulness changed from 7 to 12.
  • Rage movement speed bonus changed from 12% to 7%.
  • Savage Roar's movement speed reduction changed from 5% to 2.5%.
  • Achilles Strike duration changed from 2.5 seconds to 3 seconds.

Rogue

  • Base Vigor changed from 10 to 6.
  • Base Agility changed from 21 to 25.
  • Base Dexterity changed from 25 to 20.
  • Base Resourcefulness changed from 20 to 25.

Ranger

  • Backstep stack count reduced from 2 to 1.

Warlock

  • Anti-Magic's magic resistance changed from 25% to 15%.
  • Blood Pact's armor rating and magic resistance bonuses changed from 30 to 50 each.
  • When a Warlock uses Blood Pact, they will now also be considered a ‘Demon’ race.
  • Immortal Lament has been updated to prevent death from self-inflicted damage after transforming into a demon using Blood Pact.
  • Exploitation Strike's duration changed from 4 seconds to 6 seconds.
  • Phantomize’s movement speed bonus changed from 5% to 10%.
  • Evil Eye can now be used again.

Druid

  • Nature's Healing no longer scales with Magical Healing.
  • Shapeshift Mastery's magical damage bonus penalty reduced from -50% to -25
  • Rush's stack count reduced from 2 to 1 and cooldown reduced from 20s to 18s.
  • Nature's Touch duration changed from 12 seconds to 8 seconds,
  • Restore duration changed from 10 seconds to 8 seconds and the heal amount changed from 30 to 20.

Sorcerer

  • The cooldown of Sorcerer spells updated to the following formula: Tier * 3 + 9.
  • Time Distortion cooldown increase changed from 3x to 2x.
  • Time Distortion's debuff duration reduced from 6 seconds to 5 seconds, action speed bonus per stack changed from -6% to -5%, and movement speed bonus per stack changed from -2% to -1%.
  • Damage per arrow of Fire Arrow changed from 8 to 7.

Items

  • Reduced the weapon damage gap.
  • New Armor Rating curve and new Armor Rating stats for regular armor pieces.
  • Improved the underlying hit detection system when blocking with a shield.
  • Players can no longer raise their shield again before fully lowering it.
  • Improved the animation and collision of several weapons including the Club, Flanged Mace, Lantern Shield, Buckler and the Ceremonial Staff
  • Added/Adjusted more hit detection and damage zones to make attacks more consistent for several weapons including the Bardiche, Battle Axe, Crystal Sword, Double Axe, Flanged Mace, Hatchet, Horseman’s Axe, Morning Star, Spear, Wizard Staff, Zweihander and WarMaul.
  • Adjusted the counterattack damage multipliers for the Longsword, Lantern Shield, and Flute.
  • Unequipped bows will now be unloaded upon first entering the dungeon.
  • All daggers weapon damage decreased by 2.
  • War Maul weapon damage decreased by 2.
  • Battle Axe weapon damage decreased by 2.
  • Double Axe weapon damage decreased by 1.
  • Morning Star movespeed decreased by 5.
  • War Hammer movespeed decreased by 5.
  • Longsword weapon damage increased by 2.
  • Longbow weapon damage increased by 2.
  • Crossbow weapon damage increased by 2.
  • Windlass Crossbow weapon damage increased by 4.
  • Pavise movespeed penalty changed from -25 to -50, and impact resistance from 2 to 3.
  • War Hammer armor penetration reduced from 20% to 10%.
  • Adjusted the primary attributes of many Crafted items.
  • -Adjusted the recipes for several Craft items including the Ghost Dust Bag and Poison Bottle and removed the previous Boss summoning craft recipes.

Developer Comments

Welcome to the semi-wipe. All your previous items and gold have been reset. We have also reset your triumph level, so you have the opportunity to earn additional Bluestone shards until the start of the next season. The Adventure Rank leaderboard has concluded for this season and the new leaderboard will not start until EA Season 7. Quest progression has not been reset with this semi-wipe, so we have added a guest merchant with several all-purpose quests to keep advanced players busy for the remainder of this season. Finally, the new Arena Rank season will start on July 11.

This semi-wipe is not a wipe to introduce new content, but a mid-season reset of specific balance parameters to introduce a substantial shift in the design direction of the game. The actual content-specific wipe is scheduled to occur a little later this summer with the start of EA Season 7 in late August.

Instead, the semi-wipe focuses on addressing balance with modifications to data and supporting features, with a specific focus on the following five points:

Power Gear Gap – Battles shouldn’t feel hopeless just because of the difference in the grade of gear. Loot Value Balance – At the same time, upgrading to higher gear shouldn’t feel worthless either. Combat Feel Balance – We want skills and tactics to have a little more influence on the outcome of combat and fix things that feel “off” in combat. Class Balance and Build Viability – The outcome of battles shouldn’t feel hopeless based purely on class matchups.

Dungeon Party Composition and Dynamics – Finally, there should be ways to survive, either through combat or strategy when a person doesn’t have the luxury of entering the dungeons with a full party. We also want the dungeons to feel dangerous for everyone, not just the casual or outnumbered players.

The semi-wipe introduces the basic systems that begin to address the above points. We have currently removed the previous random modifiers from items, as they were the largest contributor to the gear gap. Please note that although the random modifiers have been removed for the start of this semi-wipe, we may consider a different iteration during the many tests we have planned for the remainder of this season, if we feel we can make them work within our balance confines. We’ve also adjusted the curve formulas of the attributes so that the primary modifiers on the items make them feel like an upgrade without going too far.

A large-scale adjustment to the armor and damage curves have normalized the durability of characters, leading to less extreme and baffling combat results. Changes to the hitbox modifiers also give greater emphasis to attack precision, giving much improved combat feedback. A rework of the underlying blocking system also significantly improves the precision of shields and parrying. This rework of armors and weapons, along with adjustments to several perks/skills, makes it so more class matchups are viable across wider combat situations.

To better support solo and duo players, we have added an in-game party system that allows players to organically form a party within the dungeons. The current Gathering Hall has been temporarily updated so players can find a party based on their language. High impact power weapons can now destroy a door without needing to equip a special perk, giving all classes the possibility to run or chase. Dungeon layouts have also been improved with certain fixed modules to provide POIs that adventurers can strategically congregate or avoid based on their circumstances.

Please note that this is just a starting point, and we plan to have many updates to build upon and polish up the systems as we lead up to EA Season 7. We look forward to building this new foundation together with you. Thank you and see you in the dungeons!