From Dark and Darker Wiki
(Automated edit: Removed unreachable attacks.) |
m (Automated edit: HF85) |
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(3 intermediate revisions by 2 users not shown) | |||
Line 319: | Line 319: | ||
|all=Secondary | |all=Secondary | ||
}} | }} | ||
| | |bloodthirst={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.23 | ||
|windup=0. | |windup=0.993 | ||
|hit=0. | |hit=0.179 | ||
|recover=0.334 | |||
| | |finish=1.058 | ||
|finish= | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3792 | ||
|all=Animation Time,Windup,Hit, | |all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.133 | ||
|windup=0. | |windup=0.833 | ||
|hit=0. | |hit=0.2 | ||
|recover=0. | |recover=0.567 | ||
|alternate recover=0. | |alternate recover=0.5 | ||
|finish= | |finish=1.1 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.4002 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.167 | ||
|windup=0. | |windup=0.967 | ||
|hit=0. | |hit=0.233 | ||
|finish=0.967 | |||
|next attack=Reset | |||
|finish=0. | |hit with hitstop=0.4332 | ||
|next attack= | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=4.03 | |||
|windup=1.08 | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |hit=0.26 | ||
|windup=1. | |second windup=0.996 | ||
|finish=1. | |second hit=0.211 | ||
|all=Windup,Finish | |finish=1.483 | ||
|next attack=Reset | |||
|hit with hitstop=0.4602 | |||
|second hit with hitstop=0.4112 | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack,hit with hitstop,second hit with hitstop | |||
}} | }} | ||
|all=Attack 1 | |all=Attack 1 | ||
}} | }} | ||
| | |all=Primary,Secondary | ||
| | }} | ||
|windup=2. | |boneshaper={{#switch:{{lc:{{{2|}}}}} | ||
|all=Windup | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.7 | |||
|windup=0.669 | |||
|hit=0.176 | |||
|recover=0.272 | |||
|alternate recover=0.233 | |||
|finish=0.855 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.3125 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0. | |animation time=1.767 | ||
| | |windup=0.679 | ||
| | |hit=0.164 | ||
|recover=0.262 | |||
|alternate recover=0.228 | |||
| | |finish=0.924 | ||
| | |next attack=Primary Attack 3 | ||
|all=Windup,Finish | |hit with hitstop=0.3005 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.733 | |||
|windup=0.737 | |||
|hit=0.167 | |||
|recover=0.202 | |||
|alternate recover=0.182 | |||
|finish=0.83 | |||
|animation time=1. | |||
|windup=0. | |||
|hit=0. | |||
|recover=0. | |||
|alternate recover=0. | |||
|finish=0. | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3035 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all= | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |bow of righteousness={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|windup=1.5 | |||
|finish=1.167 | |||
|windup=1.5 | |||
|finish=1.167 | |||
|all=Windup,Finish | |all=Windup,Finish | ||
}} | }} | ||
Line 469: | Line 437: | ||
|all=Primary,Other | |all=Primary,Other | ||
}} | }} | ||
| | |buckler={{#switch:{{lc:{{{2|}}}}} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.467 | ||
|windup=0. | |windup=0.419 | ||
|hit=0. | |hit=0.26 | ||
|recover=0. | |recover=0.281 | ||
|alternate recover=0. | |alternate recover=0.331 | ||
|finish=0. | |finish=0.787 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4624 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=ShieldSlam | |||
|all= | |||
}} | }} | ||
|all= | |all=Other | ||
}} | }} | ||
| | |castillon dagger={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.467 | ||
|windup=0. | |windup=0.511 | ||
|hit=0. | |hit=0.131 | ||
|recover=0. | |recover=0.061 | ||
|alternate recover=0. | |alternate recover=0.108 | ||
|finish= | |finish=0.825 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.181 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.433 | ||
|windup=0. | |windup=0.464 | ||
|hit=0. | |hit=0.18 | ||
|recover=0. | |recover=0.055 | ||
|alternate recover=0. | |alternate recover=0.137 | ||
|finish= | |finish=0.79 | ||
|next attack= | |next attack=Secondary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.23 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.067 | ||
|windup= | |windup=0.806 | ||
|hit=0. | |hit=0.2 | ||
|alternate recover=0. | |alternate recover=0.452 | ||
|finish=1. | |finish=1.061 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.25 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Secondary | |||
|all= | |||
}} | }} | ||
| | |catice={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.867 | ||
|windup=0. | |windup=0.692 | ||
|hit=0. | |hit=0.188 | ||
|recover=0. | |recover=0.224 | ||
|alternate recover=0. | |alternate recover=0.333 | ||
|finish=0. | |finish=0.987 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.388 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.867 | ||
|windup=0. | |windup=0.735 | ||
|hit=0. | |hit=0.21 | ||
|recover=0. | |recover=0.183 | ||
|alternate recover=0. | |alternate recover=0.296 | ||
|finish=0. | |finish=0.921 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.41 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.067 | ||
|windup=0. | |windup=0.787 | ||
|hit=0. | |hit=0.165 | ||
|finish=1.115 | |||
|next attack=Reset | |||
|finish= | |hit with hitstop=0.365 | ||
|next attack= | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
Line 598: | Line 529: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |centaur's madness={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|finish= | |windup=1.5 | ||
|all=Finish | |finish=1.167 | ||
|all=Windup,Finish | |||
}} | }} | ||
|all=Attack 1 | |all=Attack 1 | ||
Line 608: | Line 540: | ||
|other={{#switch:{{lc:{{{3|}}}}} | |other={{#switch:{{lc:{{{3|}}}}} | ||
|reload={{#switch:{{lc:{{{4|}}}}} | |reload={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=2.967 | ||
|all= | |all=Windup | ||
}} | }} | ||
|all=Reload | |quickshot={{#switch:{{lc:{{{4|}}}}} | ||
}} | |windup=0.533 | ||
|all=Primary,Other | |finish=1.6 | ||
|all=Windup,Finish | |||
}} | |||
|multishot={{#switch:{{lc:{{{4|}}}}} | |||
|windup=0.667 | |||
|finish=1.167 | |||
|all=Windup,Finish | |||
}} | |||
|all=Reload,QuickShot,MultiShot | |||
}} | |||
|all=Primary,Other | |||
}} | }} | ||
| | |ceremonial staff={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.633 | ||
|windup=0. | |windup=0.637 | ||
|hit=0. | |hit=0.168 | ||
|recover=0. | |recover=0.064 | ||
|alternate recover=0. | |alternate recover=0.151 | ||
|finish=0. | |finish=0.828 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.468 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.8 | ||
|windup=0. | |windup=0.676 | ||
|hit=0. | |hit=0.234 | ||
|alternate recover=0.321 | |||
|alternate recover=0. | |finish=0.89 | ||
|finish=0. | |next attack=Reset | ||
|next attack= | |hit with hitstop=0.434 | ||
|hit with hitstop=0. | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|all=Attack 1,Attack 2 | |||
|all=Attack 1,Attack 2 | |||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |cinder={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.133 | ||
|windup=0. | |windup=0.974 | ||
|hit=0. | |hit=0.096 | ||
|recover=0. | |recover=0.179 | ||
|alternate recover=0. | |alternate recover=0.33 | ||
|finish= | |finish=1.063 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3285 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2 | ||
|windup=0. | |windup=0.818 | ||
|hit=0. | |hit=0.116 | ||
|recover=0. | |recover=0.267 | ||
|alternate recover=0. | |alternate recover=0.251 | ||
|finish= | |finish=1.067 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3485 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.267 | ||
|windup= | |windup=1.133 | ||
|hit=0. | |hit=0.113 | ||
|alternate recover=0.353 | |||
|alternate recover=0. | |finish=1.02 | ||
|finish= | |next attack=Reset | ||
|next attack= | |hit with hitstop=0.343 | ||
|hit with hitstop=0. | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|secondary={{#switch:{{lc:{{{3|}}}}} | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.167 | ||
|windup=0. | |windup=0.973 | ||
|hit=0. | |hit=0.155 | ||
|recover=0. | |recover=0.572 | ||
|alternate recover=0. | |alternate recover=0.493 | ||
|finish= | |finish=1.039 | ||
|next attack=Secondary Attack 2 | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3875 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.267 | ||
|windup= | |windup=1.133 | ||
|hit=0. | |hit=0.167 | ||
|recover=0. | |recover=0.433 | ||
|alternate recover=0. | |alternate recover=0.233 | ||
|finish=0. | |finish=0.967 | ||
|next attack=Secondary Attack | |next attack=Secondary Attack 1 | ||
|hit with hitstop=0. | |hit with hitstop=0.397 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2 | |||
|all=Attack 1,Attack 2 | |||
}} | }} | ||
|all=Secondary | |all=Primary,Secondary | ||
}} | }} | ||
| | |club={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
| | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.7 | ||
|windup=0. | |windup=0.669 | ||
|hit=0. | |hit=0.176 | ||
|recover=0. | |recover=0.272 | ||
|alternate recover=0. | |alternate recover=0.233 | ||
|finish=0. | |finish=0.855 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3125 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.767 | ||
|windup=0. | |windup=0.679 | ||
|hit=0. | |hit=0.164 | ||
|recover=0. | |recover=0.262 | ||
|alternate recover=0. | |alternate recover=0.228 | ||
|finish=0. | |finish=0.924 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3005 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.737 | ||
|hit=0. | |hit=0.167 | ||
|recover=0. | |recover=0.202 | ||
|alternate recover=0. | |alternate recover=0.182 | ||
|finish=0. | |finish=0.83 | ||
|next attack=Primary Attack | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3035 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |crossbow={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|finish=0.8 | |||
|all=Finish | |||
|finish | |||
|all= | |||
}} | }} | ||
| | |all=Attack 1 | ||
}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|reload={{#switch:{{lc:{{{4|}}}}} | |||
|finish=3.46 | |||
|all=Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
|all=Reload | |||
|all= | |||
}} | }} | ||
|all=Primary,Other | |||
|all=Primary, | |||
}} | }} | ||
| | |crystal sword={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.692 | ||
|hit=0. | |hit=0.188 | ||
|recover=0. | |recover=0.224 | ||
|alternate recover=0. | |alternate recover=0.333 | ||
|finish= | |finish=0.987 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.388 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.867 | |animation time=1.867 | ||
|windup=0. | |windup=0.735 | ||
|hit=0. | |hit=0.21 | ||
|recover=0. | |recover=0.183 | ||
|alternate recover=0. | |alternate recover=0.296 | ||
|finish=0. | |finish=0.921 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.41 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.067 | ||
|windup=0. | |windup=0.787 | ||
|hit=0. | |hit=0.165 | ||
|finish=1.115 | |||
|finish= | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.365 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |||
}} | |||
|dagger of righteousness={{#switch:{{lc:{{{2|}}}}} | |||
|all=Primary | |||
}} | |||
| | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|windup= | |animation time=1.267 | ||
|finish= | |windup=0.319 | ||
|all=Windup,Finish | |hit=0.365 | ||
|recover=0.115 | |||
|alternate recover=0.093 | |||
|finish=0.582 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.445 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.267 | |||
|windup=0.3 | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.267 | |||
|windup=0.3 | |||
|hit=0.1 | |hit=0.1 | ||
|recover=0.23 | |recover=0.23 | ||
Line 971: | Line 779: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |deathbloom={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.4 | ||
|windup=0. | |windup=0.4 | ||
|hit=0. | |hit=0.133 | ||
|recover=0. | |recover=0.1 | ||
|alternate recover=0. | |alternate recover=0.067 | ||
|finish=0. | |finish=0.867 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.183 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.3 | ||
|windup=0. | |windup=0.367 | ||
|hit=0. | |hit=0.151 | ||
|recover=0. | |recover=0.174 | ||
|alternate recover=0. | |alternate recover=0.116 | ||
|finish=0. | |finish=0.782 | ||
|next attack= | |next attack=Secondary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.201 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.4 | ||
|windup=0. | |windup=0.4 | ||
|hit=0. | |hit=0.215 | ||
|finish=0.785 | |||
|finish=0. | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.265 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Secondary | ||
}} | }} | ||
| | |delirium={{#switch:{{lc:{{{2|}}}}} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.467 | |animation time=1.467 | ||
|windup=0. | |windup=0.419 | ||
|hit=0. | |hit=0.26 | ||
|recover=0. | |recover=0.281 | ||
|alternate recover=0. | |alternate recover=0.331 | ||
|finish=0. | |finish=0.787 | ||
|next attack= | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4624 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=ShieldSlam | |||
}} | |||
|all=Other | |||
|all= | |||
}} | |||
|all= | |||
}} | }} | ||
| | |demon's glee={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.067 | ||
|windup=0. | |windup=0.446 | ||
|hit=0. | |hit=0.056 | ||
|recover=0. | |recover=0.112 | ||
|alternate recover=0. | |alternate recover=0.153 | ||
|finish=0. | |finish=0.565 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2584 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.4 | ||
|windup=0. | |windup=0.669 | ||
|hit=0. | |hit=0.079 | ||
|recover=0. | |recover=0.18 | ||
|alternate recover=0. | |alternate recover=0.152 | ||
|finish=0. | |finish=0.652 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.2814 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.5 | ||
|windup=0. | |windup=0.651 | ||
|hit=0. | |hit=0.081 | ||
|recover=0. | |recover=0.239 | ||
|alternate recover=0. | |alternate recover=0.28 | ||
|finish=0. | |finish=0.769 | ||
|next attack=Primary Attack 4 | |next attack=Primary Attack 4 | ||
|hit with hitstop=0. | |hit with hitstop=0.2834 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 4={{#switch:{{lc:{{{4|}}}}} | |attack 4={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.367 | ||
|windup=0. | |windup=0.596 | ||
|hit=0. | |hit=0.083 | ||
| | |finish=0.688 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.2854 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3,Attack 4 | |all=Attack 1,Attack 2,Attack 3,Attack 4 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |divine axe={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
Line 1,159: | Line 932: | ||
|all=Primary,Secondary | |all=Primary,Secondary | ||
}} | }} | ||
| | |divine blade={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.167 | ||
|windup=0. | |windup=0.932 | ||
|hit=0. | |hit=0.229 | ||
|recover=0. | |recover=0.283 | ||
|alternate recover=0.339 | |alternate recover=0.339 | ||
|finish=1. | |finish=1.005 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4314 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.679 | ||
|hit=0. | |hit=0.233 | ||
|finish= | |recover=0.054 | ||
|alternate recover=0.146 | |||
|finish=0.954 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.4354 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.967 | |||
|windup=0.757 | |||
|hit=0.233 | |||
|alternate recover=0.443 | |||
|finish=0.976 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.4354 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |special={{#switch:{{lc:{{{3|}}}}} | ||
}} | |riposte attack 1={{#switch:{{lc:{{{4|}}}}} | ||
| | |animation time=1.533 | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |windup=0.333 | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |hit=0.167 | ||
|windup=1. | |recover=0.333 | ||
|finish=1. | |finish=1.033 | ||
|all=Windup,Finish | |next attack=Special Attack 2 | ||
|hit with hitstop=0.3694 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|riposte attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.533 | |||
|windup=0.433 | |||
|hit=0.133 | |||
|finish=0.967 | |||
|next attack=Reset | |||
|hit with hitstop=0.3354 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Riposte Attack 1,Riposte Attack 2 | |||
}} | |||
|all=Primary,Special | |||
}} | |||
|divine bow={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|windup=1.5 | |||
|finish=1.167 | |||
|all=Windup,Finish | |||
}} | }} | ||
|all=Attack 1 | |all=Attack 1 | ||
Line 1,217: | Line 1,007: | ||
}} | }} | ||
|quickshot={{#switch:{{lc:{{{4|}}}}} | |quickshot={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0. | |windup=0.533 | ||
|finish= | |finish=1.6 | ||
|all=Windup,Finish | |all=Windup,Finish | ||
}} | }} | ||
|multishot={{#switch:{{lc:{{{4|}}}}} | |multishot={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0.667 | |windup=0.667 | ||
|finish= | |finish=1.167 | ||
|all=Windup,Finish | |all=Windup,Finish | ||
}} | }} | ||
Line 1,230: | Line 1,020: | ||
|all=Primary,Other | |all=Primary,Other | ||
}} | }} | ||
| | |divine dagger={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.319 | ||
|hit=0. | |hit=0.365 | ||
|recover=0. | |recover=0.115 | ||
|alternate recover=0. | |alternate recover=0.093 | ||
|finish= | |finish=0.582 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.445 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.3 | ||
|hit=0. | |hit=0.1 | ||
|recover=0. | |recover=0.23 | ||
|alternate recover=0. | |alternate recover=0.336 | ||
|finish= | |finish=0.867 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.18 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2 | |animation time=1.2 | ||
|windup=0. | |windup=0.396 | ||
|hit=0. | |hit=0.186 | ||
|alternate recover=0. | |recover=0.191 | ||
|finish= | |alternate recover=0.173 | ||
|next attack= | |finish=0.618 | ||
|hit with hitstop=0. | |next attack=Primary Attack 2 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |hit with hitstop=0.266 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
Line 1,268: | Line 1,059: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |divine rod={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.73 | ||
|windup=0. | |windup=0.717 | ||
|hit=0. | |hit=0.15 | ||
|recover=0. | |recover=0.14 | ||
|alternate recover=0. | |alternate recover=0.116 | ||
|finish= | |finish=0.863 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2865 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.767 | |animation time=1.767 | ||
|windup=0. | |windup=0.749 | ||
|hit=0. | |hit=0.172 | ||
|recover=0. | |recover=0.146 | ||
|alternate recover=0. | |alternate recover=0.111 | ||
|finish= | |finish=0.846 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3085 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2 | |animation time=2.1 | ||
|windup=0. | |windup=0.91 | ||
|hit=0. | |hit=0.257 | ||
|alternate recover=0. | |alternate recover=0.206 | ||
|finish= | |finish=0.933 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3935 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
Line 1,306: | Line 1,097: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |divine short sword={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.4 | ||
|windup=0. | |windup=0.513 | ||
|hit=0. | |hit=0.121 | ||
|recover=0. | |recover=0.1 | ||
|alternate recover=0. | |alternate recover=0.081 | ||
|finish=0. | |finish=0.767 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.171 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.467 | ||
|windup=0. | |windup=0.5 | ||
|hit=0. | |hit=0.133 | ||
|recover=0. | |recover=0.2 | ||
|alternate recover=0. | |alternate recover=0.191 | ||
|finish=0. | |finish=0.833 | ||
|next attack= | |next attack=Secondary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.183 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.6 | ||
|windup=0. | |windup=0.615 | ||
|hit=0. | |hit=0.172 | ||
|finish=0. | |finish=0.813 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.222 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Secondary | ||
}} | }} | ||
| | |divine staff={{#switch:{{lc:{{{2|}}}}} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |defensemode={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.233 | ||
|windup=0. | |windup=1.467 | ||
|hit=0. | |hit=0.1 | ||
|finish= | |second windup=0.294 | ||
|second hit=0.1 | |||
|finish=0.272 | |||
|next attack=Reset | |next attack=Reset | ||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack | |||
}} | }} | ||
|all= | |all=DefenseMode | ||
}} | }} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.8 | ||
|windup=0. | |windup=0.737 | ||
|hit=0. | |hit=0.096 | ||
|recover=0. | |recover=0.2 | ||
|alternate recover=0. | |alternate recover=0.271 | ||
|finish=0. | |finish=0.967 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.346 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.833 | ||
|windup=0. | |windup=0.784 | ||
|hit=0. | |hit=0.116 | ||
|recover=0. | |recover=0.3 | ||
|alternate recover=0. | |alternate recover=0.357 | ||
|finish=0. | |finish=0.933 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.366 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.733 | ||
|windup=0. | |windup=0.667 | ||
|hit=0. | |hit=0.133 | ||
|alternate recover=0. | |recover=0.3 | ||
|alternate recover=0.358 | |||
|finish=0.933 | |finish=0.933 | ||
|next attack=Primary Attack 4 | |||
|hit with hitstop=0.383 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 4={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.9 | |||
|windup=0.733 | |||
|hit=0.133 | |||
|alternate recover=0.467 | |||
|finish=1.033 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.383 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3,Attack 4 | ||
}} | }} | ||
|all=Primary | |all=Other,Primary | ||
}} | }} | ||
| | |double axe={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.367 | ||
|windup= | |windup=1 | ||
|hit=0. | |hit=0.122 | ||
|recover=0. | |recover=0.245 | ||
|alternate recover=0. | |alternate recover=0.611 | ||
|finish= | |finish=1.245 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.4 | ||
|windup= | |windup=1.033 | ||
|hit=0. | |hit=0.167 | ||
|recover=0. | |recover=0.267 | ||
|alternate recover=0. | |alternate recover=0.386 | ||
|finish= | |finish=1.2 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.402 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.467 | ||
|windup=0. | |windup=1.133 | ||
| | |hit=0.134 | ||
|finish=1. | |alternate recover=0.566 | ||
|finish=1.2 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.369 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
| | |animation time=2.5 | ||
|windup=1.167 | |||
|hit=0.167 | |||
|alternate recover=0.4 | |||
|finish=1.167 | |||
|next attack=Reset | |||
|hit with hitstop=0.402 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary,Secondary | |||
}} | |||
|dryad's wrath={{#switch:{{lc:{{{2|}}}}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |other={{#switch:{{lc:{{{3|}}}}} | ||
|shieldslam={{#switch:{{lc:{{{4|}}}}} | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.567 | ||
|windup=0. | |windup=0.546 | ||
|hit=0. | |hit=0.127 | ||
|recover=0. | |recover=0.312 | ||
|alternate recover=0. | |alternate recover=0.383 | ||
|finish=0. | |finish=0.894 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3294 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=ShieldSlam | |all=ShieldSlam | ||
}} | }} | ||
| | |all=Other | ||
| | }} | ||
|animation time= | |echo of screams={{#switch:{{lc:{{{2|}}}}} | ||
|windup=0. | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|hit=0. | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|recover=0. | |animation time=2.2 | ||
|alternate recover=0. | |windup=0.906 | ||
|finish= | |hit=0.186 | ||
|next attack= | |recover=0.293 | ||
|hit with hitstop=0. | |alternate recover=0.339 | ||
|finish=1.108 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.4235 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
| | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.233 | ||
|windup=0. | |windup=0.993 | ||
|hit=0. | |hit=0.227 | ||
|finish=1.014 | |||
|finish=1. | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.4645 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all= | |all=Attack 1,Attack 2 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |elven bow of truth={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|windup=1.2 | |||
|finish=1.6 | |||
|all=Windup,Finish | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |reload={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=2.967 | ||
| | |all=Windup | ||
| | }} | ||
| | |quickshot={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=0.467 | ||
| | |finish=2.167 | ||
| | |all=Windup,Finish | ||
|all= | }} | ||
|multishot={{#switch:{{lc:{{{4|}}}}} | |||
|windup=0.667 | |||
|finish=0.9 | |||
|all=Windup,Finish | |||
}} | }} | ||
|all= | |all=Reload,QuickShot,MultiShot | ||
}} | }} | ||
|all=Primary,Other | |||
}} | |||
|falchion of honor={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.867 | ||
|windup=0. | |windup=0.65 | ||
|hit=0. | |hit=0.166 | ||
|recover=0. | |recover=0.384 | ||
|finish= | |alternate recover=0.402 | ||
|finish=1.05 | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.396 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.767 | ||
|windup=0. | |windup=0.615 | ||
|hit=0. | |hit=0.127 | ||
|recover=0. | |recover=0.404 | ||
|finish=1. | |alternate recover=0.211 | ||
|finish=1.024 | |||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2 | ||
|windup=0. | |windup=0.767 | ||
|hit=0. | |hit=0.119 | ||
|finish= | |alternate recover=0.181 | ||
|finish=1.115 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.349 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |falchion={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.65 | ||
|hit=0. | |hit=0.166 | ||
|recover=0. | |recover=0.384 | ||
|alternate recover=0. | |alternate recover=0.402 | ||
|finish=1. | |finish=1.05 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.396 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.767 | ||
|windup=0. | |windup=0.615 | ||
|hit=0. | |hit=0.127 | ||
|recover=0. | |recover=0.404 | ||
|alternate recover=0. | |alternate recover=0.211 | ||
|finish= | |finish=1.024 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2 | ||
|windup=0. | |windup=0.767 | ||
|hit=0. | |hit=0.119 | ||
|alternate recover=0. | |alternate recover=0.181 | ||
|finish= | |finish=1.115 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.349 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |all=Primary | ||
}} | |||
|famine={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.433 | |||
|windup=0.595 | |||
| | |||
|animation time=1. | |||
|windup=0. | |||
|hit=0.133 | |hit=0.133 | ||
|finish=0. | |recover=0.224 | ||
|next attack= | |alternate recover=0.094 | ||
|finish=0.705 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.3354 | |hit with hitstop=0.3354 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
| | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.5 | |||
|windup=0.669 | |||
|animation time= | |||
|windup=0. | |||
|hit=0.156 | |hit=0.156 | ||
|finish=1.844 | |recover=0.154 | ||
|next attack=Reset | |alternate recover=0.067 | ||
|finish=0.675 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.3584 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.633 | |||
|windup=0.714 | |||
|hit=0.134 | |||
|finish=0.786 | |||
|next attack=Reset | |||
|hit with hitstop=0.3364 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Primary | |||
}} | |||
|felling axe={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.7 | |||
|windup=0.7 | |||
|hit=0.156 | |||
|finish=1.844 | |||
|next attack=Reset | |||
|hit with hitstop=0.356 | |hit with hitstop=0.356 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
Line 1,597: | Line 1,446: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |flanged mace={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.73 | ||
|windup=0. | |windup=0.717 | ||
|hit=0. | |hit=0.15 | ||
|recover=0. | |recover=0.14 | ||
|alternate recover=0. | |alternate recover=0.116 | ||
|finish=0. | |finish=0.863 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2865 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.767 | ||
|windup=0. | |windup=0.749 | ||
|hit=0. | |hit=0.172 | ||
|recover=0. | |recover=0.146 | ||
|alternate recover=0. | |alternate recover=0.111 | ||
|finish=0. | |finish=0.846 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3085 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1 | |animation time=2.1 | ||
|windup=0. | |windup=0.91 | ||
|hit=0. | |hit=0.257 | ||
|alternate recover=0. | |alternate recover=0.206 | ||
|finish=0. | |finish=0.933 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3935 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
Line 1,635: | Line 1,484: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |frostlight crystal sword={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.692 | ||
|hit=0. | |hit=0.188 | ||
|recover=0. | |recover=0.224 | ||
|finish= | |alternate recover=0.333 | ||
|finish=0.987 | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.388 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.735 | ||
|hit=0. | |hit=0.21 | ||
|recover=0. | |recover=0.183 | ||
|alternate recover=0. | |alternate recover=0.296 | ||
|finish= | |finish=0.921 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.41 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.067 | ||
|windup=0. | |windup=0.787 | ||
|hit=0. | |hit=0.165 | ||
|finish= | |finish=1.115 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.365 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |all=Primary | ||
| | }} | ||
|animation time= | |frostlight lantern shield={{#switch:{{lc:{{{2|}}}}} | ||
|windup= | |other={{#switch:{{lc:{{{3|}}}}} | ||
|shieldslam={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.433 | |||
|windup=0.502 | |||
|hit=0.26 | |hit=0.26 | ||
|recover=0.241 | |||
|alternate recover=0.27 | |||
|finish=0.671 | |||
|recover=0. | |||
|alternate recover=0. | |||
|finish= | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4624 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack | |all=ShieldSlam | ||
|animation time= | }} | ||
|windup=0. | |special={{#switch:{{lc:{{{3|}}}}} | ||
|hit=0. | |riposte attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|recover=0. | |animation time=1.4 | ||
|alternate recover=0. | |windup=0.418 | ||
|finish= | |hit=0.211 | ||
|next attack= | |recover=0.146 | ||
|hit with hitstop=0. | |alternate recover=0.256 | ||
|finish=0.771 | |||
|next attack=Special Attack 2 | |||
|hit with hitstop=0.4134 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack | |riposte attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.967 | ||
|windup= | |windup=0.414 | ||
|hit=0. | |hit=0.411 | ||
|alternate recover=0. | |alternate recover=0.203 | ||
|finish=1. | |finish=1.141 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.6134 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack | |all=Riposte Attack 1,Riposte Attack 2 | ||
}} | |||
|all=Other,Special | |||
}} | |||
|frostlight spear={{#switch:{{lc:{{{2|}}}}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.467 | |||
|windup=1.765 | |||
|hit=0.1 | |||
|second windup=0.298 | |||
|second hit=0.1 | |||
|finish=0.204 | |||
|next attack=Reset | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
}} | |||
|all=DefenseMode | |||
}} | }} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.8 | ||
|windup=0. | |windup=0.706 | ||
|hit=0. | |hit=0.098 | ||
|recover=0. | |recover=0.279 | ||
| | |finish=0.996 | ||
|next attack=Primary Attack 2 | |||
|next attack= | |hit with hitstop=0.298 | ||
|hit with hitstop=0. | |all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | ||
|all=Animation Time,Windup,Hit, | |||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.4 | ||
|windup=1. | |windup=0.748 | ||
|hit=0. | |hit=0.098 | ||
| | |recover=0.319 | ||
| | |finish=1.554 | ||
|finish=0. | |next attack=Primary Attack 3 | ||
|next attack= | |hit with hitstop=0.298 | ||
|hit with hitstop=0. | |all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | ||
|all=Animation Time,Windup,Hit | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.76 | |||
|windup=0.872 | |||
|hit=0.067 | |||
|finish=0.821 | |||
|next attack=Reset | |||
|hit with hitstop=0.267 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |all=Other,Primary | ||
}} | }} | ||
| | |fulgor={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2.167 | |||
|windup=0.932 | |||
|hit=0.229 | |||
|recover=0.283 | |||
|alternate recover=0.339 | |||
|finish=1.005 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.4314 | |||
|animation time= | |||
|windup=0. | |||
|hit=0. | |||
|recover=0. | |||
|alternate recover=0. | |||
|finish= | |||
|next attack= | |||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.867 | ||
|windup=0. | |windup=0.679 | ||
|hit=0. | |hit=0.233 | ||
|recover=0. | |recover=0.054 | ||
|alternate recover=0. | |alternate recover=0.146 | ||
|finish=0. | |finish=0.954 | ||
|next attack= | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.4354 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.967 | ||
|windup=0. | |windup=0.757 | ||
|hit=0. | |hit=0.233 | ||
|finish=0. | |alternate recover=0.443 | ||
|finish=0.976 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.4354 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |special={{#switch:{{lc:{{{3|}}}}} | ||
|riposte attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.533 | |||
|windup=0.333 | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |hit=0.167 | ||
|animation time=1. | |recover=0.333 | ||
|windup=0. | |finish=1.033 | ||
|hit=0. | |next attack=Special Attack 2 | ||
|recover=0. | |hit with hitstop=0.3694 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
|finish= | |||
|next attack= | |||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit, | |||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |riposte attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.533 | ||
|windup=0. | |windup=0.433 | ||
|hit=0. | |hit=0.133 | ||
|finish=0.967 | |||
|next attack=Reset | |||
|finish=0. | |hit with hitstop=0.3354 | ||
|next attack= | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|attack | |all=Riposte Attack 1,Riposte Attack 2 | ||
|animation time= | }} | ||
|windup=0. | |all=Primary,Special | ||
|hit=0. | }} | ||
|golden felling axe={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|finish= | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|next attack= | |animation time=2.7 | ||
|hit with hitstop=0. | |windup=0.7 | ||
|all=Animation Time,Windup,Hit | |hit=0.156 | ||
|finish=1.844 | |||
|next attack=Reset | |||
|hit with hitstop=0.356 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1 | |all=Attack 1 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |golden viking sword={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
| | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.567 | ||
|windup=0. | |windup=0.636 | ||
|hit=0. | |hit=0.165 | ||
|recover=0. | |recover=0.231 | ||
|alternate recover=0. | |alternate recover=0.228 | ||
|finish=0. | |finish=0.765 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3674 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all= | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
}} | |animation time=1.6 | ||
|all= | |windup=0.699 | ||
|hit=0.175 | |||
|recover=0.157 | |||
|alternate recover=0.257 | |||
|finish=0.726 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.41 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.733 | |||
|windup=0.779 | |||
|hit=0.145 | |||
|alternate recover=0.224 | |||
|finish=0.809 | |||
|next attack=Reset | |||
|hit with hitstop=0.3474 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Primary | |||
}} | }} | ||
| | |grimslayer={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.23 | ||
|windup=0. | |windup=0.993 | ||
|hit=0. | |hit=0.179 | ||
|recover=0.334 | |||
| | |finish=1.058 | ||
|finish= | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3792 | ||
|all=Animation Time,Windup,Hit, | |all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.133 | ||
|windup=0. | |windup=0.833 | ||
|hit=0. | |hit=0.2 | ||
|recover=0. | |recover=0.567 | ||
|alternate recover=0. | |alternate recover=0.5 | ||
|finish= | |finish=1.1 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.4002 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.167 | ||
|windup=0. | |windup=0.967 | ||
|hit=0. | |hit=0.233 | ||
|finish=0. | |finish=0.967 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.4332 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|secondary={{#switch:{{lc:{{{3|}}}}} | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=4.03 | ||
|windup=0. | |windup=1.08 | ||
|hit=0. | |hit=0.26 | ||
|recover=0. | |second windup=0.996 | ||
|alternate recover=0. | |second hit=0.211 | ||
|finish= | |finish=1.483 | ||
|next attack= | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.4602 | ||
|second hit with hitstop=0.4112 | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack,hit with hitstop,second hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary,Secondary | |||
}} | |||
|halberd={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.133 | |||
|windup=0.974 | |||
|hit=0.096 | |||
|recover=0.179 | |||
|alternate recover=0.33 | |||
|finish=1.063 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.3285 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2 | ||
|windup=0. | |windup=0.818 | ||
|hit=0. | |hit=0.116 | ||
|recover=0. | |recover=0.267 | ||
|alternate recover=0. | |alternate recover=0.251 | ||
|finish= | |finish=1.067 | ||
|next attack= | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3485 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.267 | ||
|windup= | |windup=1.133 | ||
|hit=0. | |hit=0.113 | ||
|alternate recover=0. | |alternate recover=0.353 | ||
|finish=1. | |finish=1.02 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.343 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.167 | ||
|windup=0. | |windup=0.973 | ||
|hit=0. | |hit=0.155 | ||
|recover=0. | |recover=0.572 | ||
|alternate recover=0. | |alternate recover=0.493 | ||
|finish= | |finish=1.039 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3875 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=2.267 | ||
| | |windup=1.133 | ||
| | |hit=0.167 | ||
|alternate recover=0. | |recover=0.433 | ||
|finish=0. | |alternate recover=0.233 | ||
|next attack= | |finish=0.967 | ||
|hit with hitstop=0. | |next attack=Secondary Attack 1 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |hit with hitstop=0.397 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2 | ||
}} | }} | ||
|all=Primary | |all=Primary,Secondary | ||
}} | }} | ||
| | |hand crossbow={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|finish=0.767 | |||
|all=Finish | |||
|finish=0. | |||
|all= | |||
}} | }} | ||
| | |all=Attack 1 | ||
}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|reload={{#switch:{{lc:{{{4|}}}}} | |||
|finish=4.267 | |||
|all=Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
|all=Reload | |||
|all= | |||
}} | }} | ||
|all= | |all=Secondary,Other | ||
}} | }} | ||
| | |hatchet={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.467 | ||
|windup=0. | |windup=0.522 | ||
|hit=0. | |hit=0.133 | ||
|recover=0. | |recover=0.245 | ||
|alternate recover=0. | |alternate recover=0.134 | ||
|finish=1. | |finish=0.811 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.3354 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.5 | |||
|windup=0.572 | |||
|hit=0.156 | |||
|recover=0.214 | |||
|alternate recover=0.102 | |||
|finish=0.772 | |||
|next attack=Secondary Attack 3 | |||
|hit with hitstop=0.3584 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.6 | |animation time=1.6 | ||
|windup=0. | |windup=0.653 | ||
|hit=0. | |hit=0.146 | ||
|finish=0.801 | |||
|finish | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3484 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Secondary | ||
}} | }} | ||
| | |haze blade={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.319 | ||
|hit=0. | |hit=0.365 | ||
|recover=0. | |recover=0.115 | ||
|alternate recover=0. | |alternate recover=0.093 | ||
|finish= | |finish=0.582 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.445 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.3 | ||
|hit=0. | |hit=0.1 | ||
|recover=0. | |recover=0.23 | ||
|alternate recover=0. | |alternate recover=0.336 | ||
|finish= | |finish=0.867 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.18 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2 | |animation time=1.2 | ||
|windup=0. | |windup=0.396 | ||
|hit=0. | |hit=0.186 | ||
|alternate recover=0. | |recover=0.191 | ||
|finish= | |alternate recover=0.173 | ||
|next attack= | |finish=0.618 | ||
|hit with hitstop=0. | |next attack=Primary Attack 2 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |hit with hitstop=0.266 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
Line 2,086: | Line 1,930: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |heater shield={{#switch:{{lc:{{{2|}}}}} | ||
|other={{#switch:{{lc:{{{3|}}}}} | |other={{#switch:{{lc:{{{3|}}}}} | ||
|shieldslam={{#switch:{{lc:{{{4|}}}}} | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.6 | ||
|windup=0. | |windup=0.489 | ||
|hit=0. | |hit=0.228 | ||
|recover=0. | |recover=0.323 | ||
|alternate recover=0. | |alternate recover=0.296 | ||
|finish=0. | |finish=0.883 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4304 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=ShieldSlam | |all=ShieldSlam | ||
}} | }} | ||
| | |all=Other | ||
| | }} | ||
|animation time=1.4 | |horseman's axe={{#switch:{{lc:{{{2|}}}}} | ||
|windup=0. | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|hit=0. | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|recover=0. | |animation time=1.433 | ||
|alternate recover=0. | |windup=0.595 | ||
|finish=0. | |hit=0.133 | ||
|next attack= | |recover=0.224 | ||
|hit with hitstop=0. | |alternate recover=0.094 | ||
|finish=0.705 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.3354 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.5 | |||
|windup=0.669 | |||
|hit=0.156 | |||
|recover=0.154 | |||
|alternate recover=0.067 | |||
|finish=0.675 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.3584 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
| | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.633 | ||
|windup=0. | |windup=0.714 | ||
|hit=0. | |hit=0.134 | ||
| | |finish=0.786 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3364 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all= | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |icefang={{#switch:{{lc:{{{2|}}}}} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.467 | ||
|windup= | |windup=0.511 | ||
|hit=0. | |hit=0.131 | ||
|recover=0. | |recover=0.061 | ||
|alternate recover=0. | |alternate recover=0.108 | ||
|finish= | |finish=0.825 | ||
|next attack= | |next attack=Secondary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.181 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.433 | ||
|windup= | |windup=0.464 | ||
|hit=0. | |hit=0.18 | ||
|recover=0. | |recover=0.055 | ||
|alternate recover=0. | |alternate recover=0.137 | ||
|finish= | |finish=0.79 | ||
|next attack= | |next attack=Secondary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.23 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.067 | ||
|windup= | |windup=0.806 | ||
|hit=0. | |hit=0.2 | ||
|alternate recover=0. | |alternate recover=0.452 | ||
|finish=1. | |finish=1.061 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.25 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |all=Secondary | ||
}} | |||
|illusory={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=1.429 | ||
|windup= | |windup=0.545 | ||
|hit=0. | |hit=0.108 | ||
|alternate recover=0. | |recover=0.286 | ||
|finish= | |alternate recover=0.34 | ||
|finish=0.776 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.408 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.899 | |||
|windup=0.934 | |||
|hit=0.157 | |||
|alternate recover=0.215 | |||
|finish=0.809 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1 | |all=Attack 1,Attack 2 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |kris dagger={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.3 | ||
|windup=0. | |windup=0.495 | ||
|hit=0. | |hit=0.141 | ||
|recover=0. | |recover=0.114 | ||
|alternate recover=0. | |alternate recover=0.163 | ||
|finish=0. | |finish=0.664 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.221 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.333 | ||
|windup=0. | |windup=0.579 | ||
|hit=0. | |hit=0.155 | ||
|recover=0. | |recover=0.06 | ||
|alternate recover=0. | |alternate recover=0.168 | ||
|finish=0. | |finish=0.599 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.235 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.5 | ||
|windup=0. | |windup=0.611 | ||
|hit=0. | |hit=0.165 | ||
|alternate recover=0. | |recover=0.025 | ||
|finish=0. | |alternate recover=0.209 | ||
|next attack=Reset | |finish=0.724 | ||
|hit with hitstop=0. | |next attack=Primary Attack 4 | ||
|hit with hitstop=0.245 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 4={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.133 | |||
|windup=0.14 | |||
|hit=0.152 | |||
|alternate recover=0.472 | |||
|finish=0.841 | |||
|next attack=Reset | |||
|hit with hitstop=0.232 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3,Attack 4 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |kuma's claw={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|windup=2 | |animation time=1.8 | ||
| | |windup=0.399 | ||
|all=Windup,Finish | |hit=0.205 | ||
|recover=0.234 | |||
|alternate recover=0.171 | |||
|finish=1.197 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.4074 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.6 | |||
|windup=0.4 | |||
|hit=0.157 | |||
| | |recover=0.376 | ||
|all=Windup | |alternate recover=0.309 | ||
|finish=1.043 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.392 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.967 | |||
|windup=0.6 | |windup=0.6 | ||
|finish=1. | |hit=0.154 | ||
|all=Windup,Finish | |alternate recover=0.313 | ||
|finish=1.213 | |||
|next attack=Reset | |||
|hit with hitstop=0.3564 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |kuma's fang={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.867 | ||
|windup=0. | |windup=0.65 | ||
|hit=0. | |hit=0.166 | ||
|recover=0. | |recover=0.384 | ||
|alternate recover=0. | |alternate recover=0.402 | ||
|finish=1. | |finish=1.05 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.396 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.767 | ||
|windup=0. | |windup=0.615 | ||
|hit=0. | |hit=0.127 | ||
|recover=0. | |recover=0.404 | ||
|alternate recover=0. | |alternate recover=0.211 | ||
|finish= | |finish=1.024 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2 | ||
|windup=0. | |windup=0.767 | ||
|hit=0. | |hit=0.119 | ||
|alternate recover=0. | |alternate recover=0.181 | ||
|finish= | |finish=1.115 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.349 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|special={{#switch:{{lc:{{{3|}}}}} | |all=Primary | ||
|riposte attack 1={{#switch:{{lc:{{{4|}}}}} | }} | ||
|animation time=1. | |lantern shield={{#switch:{{lc:{{{2|}}}}} | ||
|windup=0. | |other={{#switch:{{lc:{{{3|}}}}} | ||
|hit=0. | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|recover=0. | |animation time=1.433 | ||
|finish= | |windup=0.502 | ||
|hit=0.26 | |||
|recover=0.241 | |||
|alternate recover=0.27 | |||
|finish=0.671 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.4624 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=ShieldSlam | |||
}} | |||
|special={{#switch:{{lc:{{{3|}}}}} | |||
|riposte attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.4 | |||
|windup=0.418 | |||
|hit=0.211 | |||
|recover=0.146 | |||
|alternate recover=0.256 | |||
|finish=0.771 | |||
|next attack=Special Attack 2 | |next attack=Special Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4134 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|riposte attack 2={{#switch:{{lc:{{{4|}}}}} | |riposte attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.967 | ||
|windup=0. | |windup=0.414 | ||
|hit=0. | |hit=0.411 | ||
|finish= | |alternate recover=0.203 | ||
|finish=1.141 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.6134 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Riposte Attack 1,Riposte Attack 2 | |all=Riposte Attack 1,Riposte Attack 2 | ||
}} | }} | ||
|all= | |all=Other,Special | ||
}} | }} | ||
| | |life after death={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.367 | ||
|windup= | |windup=1 | ||
|hit=0. | |hit=0.122 | ||
|recover=0. | |recover=0.245 | ||
|alternate recover=0. | |alternate recover=0.611 | ||
|finish=1. | |finish=1.245 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.357 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2. | |animation time=2.4 | ||
|windup= | |windup=1.033 | ||
|hit=0. | |hit=0.167 | ||
|recover=0. | |recover=0.267 | ||
|alternate recover=0. | |alternate recover=0.386 | ||
|finish=0. | |finish=1.2 | ||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.402 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.467 | |||
|windup=1.133 | |||
|hit=0.134 | |||
|alternate recover=0.566 | |||
|finish=1.2 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.369 | ||
|all=Animation Time,Windup,Hit | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
| | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.5 | ||
|windup= | |windup=1.167 | ||
|hit=0. | |hit=0.167 | ||
|alternate recover=0.4 | |||
|alternate recover=0. | |finish=1.167 | ||
|finish | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.402 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1 | |all=Attack 1 | ||
}} | }} | ||
|all=Primary | |all=Primary,Secondary | ||
}} | }} | ||
| | |light bringer={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.73 | ||
|windup=0. | |windup=0.717 | ||
|hit=0. | |hit=0.15 | ||
|recover=0. | |recover=0.14 | ||
|alternate recover=0. | |alternate recover=0.116 | ||
|finish=0. | |finish=0.863 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2865 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.767 | ||
|windup=0. | |windup=0.749 | ||
|hit=0. | |hit=0.172 | ||
|recover=0. | |recover=0.146 | ||
|alternate recover=0. | |alternate recover=0.111 | ||
|finish=0. | |finish=0.846 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3085 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1 | |animation time=2.1 | ||
|windup=0. | |windup=0.91 | ||
|hit=0. | |hit=0.257 | ||
|alternate recover=0. | |alternate recover=0.206 | ||
|finish=0. | |finish=0.933 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3935 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
Line 2,397: | Line 2,304: | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |longbow={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
Line 2,425: | Line 2,332: | ||
|all=Primary,Other | |all=Primary,Other | ||
}} | }} | ||
| | |longsword={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
| | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.167 | ||
|windup=0. | |windup=0.932 | ||
|hit=0. | |hit=0.229 | ||
|recover=0. | |recover=0.283 | ||
|alternate recover=0. | |alternate recover=0.339 | ||
|finish=1. | |finish=1.005 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4314 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
| | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.867 | |||
|windup=0.679 | |||
|hit=0.233 | |||
|recover=0.054 | |||
|alternate recover=0.146 | |||
|finish=0.954 | |||
| | |next attack=Primary Attack 3 | ||
|finish= | |hit with hitstop=0.4354 | ||
|all=Windup,Finish | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1 | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.967 | |||
|windup=0.757 | |||
|hit=0.233 | |||
|alternate recover=0.443 | |||
|finish=0.976 | |||
|next attack=Reset | |||
|hit with hitstop=0.4354 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | }} | ||
| | |special={{#switch:{{lc:{{{3|}}}}} | ||
| | |riposte attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|windup=2. | |animation time=1.533 | ||
|all=Windup | |windup=0.333 | ||
|hit=0.167 | |||
|recover=0.333 | |||
|finish=1.033 | |||
|next attack=Special Attack 2 | |||
|hit with hitstop=0.3694 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |riposte attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0. | |animation time=1.533 | ||
|finish= | |windup=0.433 | ||
|all=Windup,Finish | |hit=0.133 | ||
|finish=0.967 | |||
|next attack=Reset | |||
|hit with hitstop=0.3354 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
| | |all=Riposte Attack 1,Riposte Attack 2 | ||
}} | }} | ||
|all=Primary, | |all=Primary,Special | ||
}} | }} | ||
| | |lute={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.233 | ||
|windup=0. | |windup=0.98 | ||
|hit=0. | |hit=0.208 | ||
|recover=0. | |recover=0.002 | ||
|alternate recover=0. | |alternate recover=0.013 | ||
|finish= | |finish=1.045 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4104 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=2.233 | ||
|windup=0.963 | |||
|hit=0.342 | |||
|alternate recover=0.928 | |||
|finish=0.928 | |||
|windup=0. | |||
|hit=0. | |||
|alternate recover=0. | |||
|finish=0. | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.5444 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |magic staff={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.429 | ||
|windup=0. | |windup=0.545 | ||
|hit=0. | |hit=0.108 | ||
|recover=0. | |recover=0.286 | ||
|alternate recover=0. | |alternate recover=0.34 | ||
|finish=0. | |finish=0.776 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.408 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.899 | ||
|windup=0. | |windup=0.934 | ||
|hit=0. | |hit=0.157 | ||
|alternate recover=0.215 | |||
|alternate recover=0. | |finish=0.809 | ||
|finish=0. | |next attack=Reset | ||
|hit with hitstop=0.357 | |||
|next attack=Reset | |||
|hit with hitstop=0. | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |morning star={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.683 | ||
|windup=0. | |windup=0.665 | ||
|hit=0. | |hit=0.171 | ||
|recover=0. | |recover=0.171 | ||
|alternate recover=0. | |alternate recover=0.159 | ||
|finish=0. | |finish=0.847 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.371 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.812 | ||
|hit=0. | |hit=0.179 | ||
|recover=0. | |recover=0.2 | ||
|alternate recover=0. | |alternate recover=0.166 | ||
|finish=0. | |finish=0.742 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.379 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.761 | ||
|hit=0. | |hit=0.167 | ||
|alternate recover=0.419 | |||
|alternate recover=0. | |finish=0.806 | ||
|finish=0. | |next attack=Reset | ||
|next attack= | |hit with hitstop=0.367 | ||
|hit with hitstop=0. | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
|all=Animation Time,Windup,Hit | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Primary | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Primary | |||
}} | }} | ||
| | |nipalan={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|windup= | |windup=2 | ||
|finish= | |finish=0.933 | ||
|all=Windup,Finish | |all=Windup,Finish | ||
}} | }} | ||
Line 2,633: | Line 2,499: | ||
}} | }} | ||
|quickshot={{#switch:{{lc:{{{4|}}}}} | |quickshot={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0. | |windup=0.6 | ||
|finish=1. | |finish=1.667 | ||
|all=Windup,Finish | |all=Windup,Finish | ||
}} | }} | ||
Line 2,646: | Line 2,512: | ||
|all=Primary,Other | |all=Primary,Other | ||
}} | }} | ||
| | |pavise={{#switch:{{lc:{{{2|}}}}} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.867 | ||
|windup=0. | |windup=0.598 | ||
|hit=0. | |hit=0.25 | ||
|recover=0. | |recover=0.582 | ||
|alternate recover=0. | |alternate recover=0.482 | ||
|finish= | |finish=1.018 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.4524 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=ShieldSlam | |||
|all= | |||
}} | }} | ||
|all= | |all=Other | ||
}} | }} | ||
| | |pestilence={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=1.5 | ||
|finish=1.167 | |||
|all=Windup,Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
| | |all=Attack 1 | ||
}} | |||
|windup= | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |reload={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=2.967 | ||
| | |all=Windup | ||
|finish= | }} | ||
|quickshot={{#switch:{{lc:{{{4|}}}}} | |||
|windup=0.533 | |||
|all= | |finish=1.6 | ||
|all=Windup,Finish | |||
}} | }} | ||
| | |multishot={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0.667 | |||
|windup=0. | |finish=1.167 | ||
|all=Windup,Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
|all= | |all=Reload,QuickShot,MultiShot | ||
}} | }} | ||
|all=Primary | |all=Primary,Other | ||
}} | }} | ||
| | |pulverizing prayer={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
| | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.683 | ||
|windup=0. | |windup=0.665 | ||
|hit=0. | |hit=0.171 | ||
|recover=0. | |recover=0.171 | ||
|alternate recover=0. | |alternate recover=0.159 | ||
|finish=0. | |finish=0.847 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.371 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.812 | ||
|hit=0. | |hit=0.179 | ||
|recover=0.2 | |recover=0.2 | ||
|alternate recover=0. | |alternate recover=0.166 | ||
|finish=0. | |finish=0.742 | ||
|next attack= | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.379 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.761 | ||
|hit=0. | |hit=0.167 | ||
|finish=0. | |alternate recover=0.419 | ||
|finish=0.806 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.367 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all= | |all=Primary | ||
}} | }} | ||
| | |quarterstaff={{#switch:{{lc:{{{2|}}}}} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.233 | |||
|windup=1.467 | |||
|hit=0.1 | |||
|second windup=0.294 | |||
|second hit=0.1 | |||
|finish=0.272 | |||
|next attack=Reset | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
}} | |||
|all=DefenseMode | |||
}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.8 | ||
|windup=0. | |windup=0.737 | ||
|hit=0. | |hit=0.096 | ||
|recover=0. | |recover=0.2 | ||
|alternate recover=0. | |alternate recover=0.271 | ||
|finish=0. | |finish=0.967 | ||
|next attack= | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.346 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.833 | ||
|windup=0. | |windup=0.784 | ||
|hit=0. | |hit=0.116 | ||
|recover=0. | |recover=0.3 | ||
|alternate recover=0. | |alternate recover=0.357 | ||
|finish=0. | |finish=0.933 | ||
|next attack= | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.366 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.733 | ||
|windup=0. | |windup=0.667 | ||
|hit=0. | |hit=0.133 | ||
|finish=0. | |recover=0.3 | ||
|next attack= | |alternate recover=0.358 | ||
|hit with hitstop=0. | |finish=0.933 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |next attack=Primary Attack 4 | ||
|hit with hitstop=0.383 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|attack 4={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.9 | |||
|windup=0.733 | |||
|hit=0.133 | |||
|alternate recover=0.467 | |||
|finish=1.033 | |||
|attack | |||
|animation time= | |||
|windup=0. | |||
|hit=0. | |||
|finish=1. | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.383 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1 | |all=Attack 1,Attack 2,Attack 3,Attack 4 | ||
}} | }} | ||
|all=Primary | |all=Other,Primary | ||
}} | }} | ||
| | |rapier={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.067 | ||
|windup=0. | |windup=0.446 | ||
|hit=0. | |hit=0.056 | ||
|recover=0. | |recover=0.112 | ||
|alternate recover=0. | |alternate recover=0.153 | ||
|finish=0. | |finish=0.565 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2584 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.4 | ||
|windup=0. | |windup=0.669 | ||
|hit=0. | |hit=0.079 | ||
|recover=0. | |recover=0.18 | ||
|alternate recover=0. | |alternate recover=0.152 | ||
|finish=0. | |finish=0.652 | ||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.2814 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.5 | ||
|windup=0. | |windup=0.651 | ||
|hit=0. | |hit=0.081 | ||
|finish= | |recover=0.239 | ||
|next attack= | |alternate recover=0.28 | ||
|hit with hitstop=0. | |finish=0.769 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |next attack=Primary Attack 4 | ||
|hit with hitstop=0.2834 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |attack 4={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.367 | |||
|windup=0.596 | |||
|hit=0.083 | |||
|finish=0.688 | |||
|next attack=Reset | |||
|hit with hitstop=0.2854 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3,Attack 4 | |||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |recurve bow={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=1.5 | ||
|finish=1.167 | |||
|all=Windup,Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
| | |all=Attack 1 | ||
| | }} | ||
| | |other={{#switch:{{lc:{{{3|}}}}} | ||
| | |reload={{#switch:{{lc:{{{4|}}}}} | ||
| | |windup=2.967 | ||
|finish=1. | |all=Windup | ||
}} | |||
|quickshot={{#switch:{{lc:{{{4|}}}}} | |||
|all= | |windup=0.533 | ||
|finish=1.6 | |||
|all=Windup,Finish | |||
}} | }} | ||
| | |multishot={{#switch:{{lc:{{{4|}}}}} | ||
|windup=0.667 | |||
|windup=0. | |finish=1.167 | ||
|all=Windup,Finish | |||
|finish= | |||
|all= | |||
}} | }} | ||
|all= | |all=Reload,QuickShot,MultiShot | ||
}} | }} | ||
|all=Other | |all=Primary,Other | ||
}} | }} | ||
| | |rod of righteousness={{#switch:{{lc:{{{2|}}}}} | ||
| | |primary={{#switch:{{lc:{{{3|}}}}} | ||
| | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time | |animation time=1.73 | ||
|windup=0.717 | |||
| | |hit=0.15 | ||
|recover=0.14 | |||
| | |alternate recover=0.116 | ||
| | |finish=0.863 | ||
|recover=0. | |||
|finish=0. | |||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.2865 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time= | |animation time=1.767 | ||
|windup=0. | |windup=0.749 | ||
|hit=0. | |hit=0.172 | ||
|recover=0. | |recover=0.146 | ||
|finish= | |alternate recover=0.111 | ||
|finish=0.846 | |||
|next attack=Primary Attack 3 | |next attack=Primary Attack 3 | ||
|hit with hitstop=0. | |hit with hitstop=0.3085 | ||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1 | |animation time=2.1 | ||
|windup=0. | |windup=0.91 | ||
|hit=0. | |hit=0.257 | ||
|finish=0. | |alternate recover=0.206 | ||
|finish=0.933 | |||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3935 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Attack 1,Attack 2,Attack 3 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
| | |rondel dagger={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |primary={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.319 | ||
|hit=0. | |hit=0.365 | ||
|recover=0. | |recover=0.115 | ||
|alternate recover=0. | |alternate recover=0.093 | ||
|finish=0. | |finish=0.582 | ||
|next attack=Primary Attack 2 | |next attack=Primary Attack 2 | ||
|hit with hitstop=0. | |hit with hitstop=0.445 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1. | |animation time=1.267 | ||
|windup=0. | |windup=0.3 | ||
|hit=0. | |hit=0.1 | ||
|alternate recover=0. | |recover=0.23 | ||
|finish=0. | |alternate recover=0.336 | ||
|next attack= | |finish=0.867 | ||
|hit with hitstop=0. | |next attack=Primary Attack 3 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |hit with hitstop=0.18 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.2 | |||
|windup=0.396 | |||
|hit=0.186 | |||
|recover=0.191 | |||
|alternate recover=0.173 | |||
|finish=0.618 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.266 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | }} | ||
|all=Attack 1,Attack 2 | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|all=Primary | |all=Primary | ||
}} | }} | ||
|spellweaver={{#switch:{{lc:{{{2|}}}}} | |round shield={{#switch:{{lc:{{{2|}}}}} | ||
|primary={{#switch:{{lc:{{{3|}}}}} | |other={{#switch:{{lc:{{{3|}}}}} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |shieldslam={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.9 | |animation time=1.567 | ||
|windup=0.793 | |windup=0.546 | ||
|hit=0.163 | |hit=0.127 | ||
|finish=0.944 | |recover=0.312 | ||
|next attack=Reset | |alternate recover=0.383 | ||
|hit with hitstop=0.313 | |finish=0.894 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |next attack=Primary Attack 2 | ||
}} | |hit with hitstop=0.3294 | ||
|all=Attack 1 | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|all=Primary | |all=ShieldSlam | ||
}} | }} | ||
|staff of righteousness={{#switch:{{lc:{{{2|}}}}} | |all=Other | ||
|other={{#switch:{{lc:{{{3|}}}}} | }} | ||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |short sword of righteousness={{#switch:{{lc:{{{2|}}}}} | ||
|animation time=2.233 | |secondary={{#switch:{{lc:{{{3|}}}}} | ||
|windup=1.467 | |attack 1={{#switch:{{lc:{{{4|}}}}} | ||
|hit=0.1 | |animation time=1.4 | ||
|second windup=0.294 | |windup=0.513 | ||
|second hit=0.1 | |hit=0.121 | ||
|finish=0.272 | |recover=0.1 | ||
|next attack=Reset | |alternate recover=0.081 | ||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |finish=0.767 | ||
}} | |next attack=Secondary Attack 2 | ||
|all=DefenseMode | |hit with hitstop=0.171 | ||
}} | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
|primary={{#switch:{{lc:{{{3|}}}}} | }} | ||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |attack 2={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.8 | |animation time=1.467 | ||
|windup=0.737 | |windup=0.5 | ||
|hit=0.096 | |hit=0.133 | ||
|recover=0.2 | |recover=0.2 | ||
|alternate recover=0.271 | |alternate recover=0.191 | ||
|finish=0.967 | |finish=0.833 | ||
|next attack=Primary Attack 2 | |next attack=Secondary Attack 3 | ||
|hit with hitstop=0.346 | |hit with hitstop=0.183 | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=1.833 | |animation time=1.6 | ||
|windup=0.784 | |windup=0.615 | ||
|hit=0.116 | |hit=0.172 | ||
|recover=0.3 | |finish=0.813 | ||
|alternate recover=0.357 | |next attack=Reset | ||
|finish=0.933 | |hit with hitstop=0.222 | ||
|next attack=Primary Attack 3 | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
|hit with hitstop=0.366 | }} | ||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Attack 1,Attack 2,Attack 3 | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |all=Secondary | ||
|animation time=1.733 | }} | ||
|windup=0.667 | |short sword={{#switch:{{lc:{{{2|}}}}} | ||
|secondary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.4 | |||
|windup=0.513 | |||
|hit=0.121 | |||
|recover=0.1 | |||
|alternate recover=0.081 | |||
|finish=0.767 | |||
|next attack=Secondary Attack 2 | |||
|hit with hitstop=0.171 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.467 | |||
|windup=0.5 | |||
|hit=0.133 | |||
|recover=0.2 | |||
|alternate recover=0.191 | |||
|finish=0.833 | |||
|next attack=Secondary Attack 3 | |||
|hit with hitstop=0.183 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.6 | |||
|windup=0.615 | |||
|hit=0.172 | |||
|finish=0.813 | |||
|next attack=Reset | |||
|hit with hitstop=0.222 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Secondary | |||
}} | |||
|soulscraper={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.7 | |||
|windup=0.7 | |||
|hit=0.156 | |||
|finish=1.844 | |||
|next attack=Reset | |||
|hit with hitstop=0.356 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary | |||
}} | |||
|sovereign's ghostblade={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.867 | |||
|windup=0.692 | |||
|hit=0.188 | |||
|recover=0.224 | |||
|alternate recover=0.333 | |||
|finish=0.987 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.388 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.867 | |||
|windup=0.735 | |||
|hit=0.21 | |||
|recover=0.183 | |||
|alternate recover=0.296 | |||
|finish=0.921 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.41 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.067 | |||
|windup=0.787 | |||
|hit=0.165 | |||
|finish=1.115 | |||
|next attack=Reset | |||
|hit with hitstop=0.365 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Primary | |||
}} | |||
|spear of rot={{#switch:{{lc:{{{2|}}}}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.467 | |||
|windup=1.765 | |||
|hit=0.1 | |||
|second windup=0.298 | |||
|second hit=0.1 | |||
|finish=0.204 | |||
|next attack=Reset | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
}} | |||
|all=DefenseMode | |||
}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.8 | |||
|windup=0.706 | |||
|hit=0.098 | |||
|recover=0.279 | |||
|finish=0.996 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.298 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.4 | |||
|windup=0.748 | |||
|hit=0.098 | |||
|recover=0.319 | |||
|finish=1.554 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.298 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.76 | |||
|windup=0.872 | |||
|hit=0.067 | |||
|finish=0.821 | |||
|next attack=Reset | |||
|hit with hitstop=0.267 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Other,Primary | |||
}} | |||
|spear={{#switch:{{lc:{{{2|}}}}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.467 | |||
|windup=1.765 | |||
|hit=0.1 | |||
|second windup=0.298 | |||
|second hit=0.1 | |||
|finish=0.204 | |||
|next attack=Reset | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
}} | |||
|all=DefenseMode | |||
}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.8 | |||
|windup=0.706 | |||
|hit=0.098 | |||
|recover=0.279 | |||
|finish=0.996 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.298 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.4 | |||
|windup=0.748 | |||
|hit=0.098 | |||
|recover=0.319 | |||
|finish=1.554 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.298 | |||
|all=Animation Time,Windup,Hit,Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.76 | |||
|windup=0.872 | |||
|hit=0.067 | |||
|finish=0.821 | |||
|next attack=Reset | |||
|hit with hitstop=0.267 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2,Attack 3 | |||
}} | |||
|all=Other,Primary | |||
}} | |||
|spellbook={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.9 | |||
|windup=0.793 | |||
|hit=0.163 | |||
|finish=0.944 | |||
|next attack=Reset | |||
|hit with hitstop=0.313 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary | |||
}} | |||
|spellplunder rod={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.429 | |||
|windup=0.545 | |||
|hit=0.108 | |||
|recover=0.286 | |||
|alternate recover=0.34 | |||
|finish=0.776 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.408 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.899 | |||
|windup=0.934 | |||
|hit=0.157 | |||
|alternate recover=0.215 | |||
|finish=0.809 | |||
|next attack=Reset | |||
|hit with hitstop=0.357 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2 | |||
}} | |||
|all=Primary | |||
}} | |||
|spellweaver={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.9 | |||
|windup=0.793 | |||
|hit=0.163 | |||
|finish=0.944 | |||
|next attack=Reset | |||
|hit with hitstop=0.313 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary | |||
}} | |||
|staff of gluttony={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.633 | |||
|windup=0.637 | |||
|hit=0.168 | |||
|recover=0.064 | |||
|alternate recover=0.151 | |||
|finish=0.828 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.468 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.8 | |||
|windup=0.676 | |||
|hit=0.234 | |||
|alternate recover=0.321 | |||
|finish=0.89 | |||
|next attack=Reset | |||
|hit with hitstop=0.434 | |||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1,Attack 2 | |||
}} | |||
|all=Primary | |||
}} | |||
|staff of righteousness={{#switch:{{lc:{{{2|}}}}} | |||
|other={{#switch:{{lc:{{{3|}}}}} | |||
|defensemode={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=2.233 | |||
|windup=1.467 | |||
|hit=0.1 | |||
|second windup=0.294 | |||
|second hit=0.1 | |||
|finish=0.272 | |||
|next attack=Reset | |||
|all=Animation Time,Windup,Hit,Second Windup,Second Hit,Finish,Next Attack | |||
}} | |||
|all=DefenseMode | |||
}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.8 | |||
|windup=0.737 | |||
|hit=0.096 | |||
|recover=0.2 | |||
|alternate recover=0.271 | |||
|finish=0.967 | |||
|next attack=Primary Attack 2 | |||
|hit with hitstop=0.346 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 2={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.833 | |||
|windup=0.784 | |||
|hit=0.116 | |||
|recover=0.3 | |||
|alternate recover=0.357 | |||
|finish=0.933 | |||
|next attack=Primary Attack 3 | |||
|hit with hitstop=0.366 | |||
|all=Animation Time,Windup,Hit,Recover,Alternate Recover,Finish,Next Attack,hit with hitstop | |||
}} | |||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.733 | |||
|windup=0.667 | |||
|hit=0.133 | |hit=0.133 | ||
|recover=0.3 | |recover=0.3 | ||
Line 3,284: | Line 3,398: | ||
}} | }} | ||
|attack 3={{#switch:{{lc:{{{4|}}}}} | |attack 3={{#switch:{{lc:{{{4|}}}}} | ||
|animation time=2 | |animation time=2.1 | ||
|windup=0. | |windup=0.91 | ||
|hit=0. | |hit=0.257 | ||
|alternate recover=0. | |alternate recover=0.206 | ||
|finish=0.933 | |finish=0.933 | ||
|next attack=Reset | |next attack=Reset | ||
|hit with hitstop=0. | |hit with hitstop=0.3935 | ||
|all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Alternate Recover,Finish,Next Attack,hit with hitstop | ||
}} | }} | ||
Line 3,539: | Line 3,653: | ||
}} | }} | ||
|all=Other | |all=Other | ||
}} | |||
|tome of sheol={{#switch:{{lc:{{{2|}}}}} | |||
|primary={{#switch:{{lc:{{{3|}}}}} | |||
|attack 1={{#switch:{{lc:{{{4|}}}}} | |||
|animation time=1.9 | |||
|windup=0.793 | |||
|hit=0.163 | |||
|finish=0.944 | |||
|next attack=Reset | |||
|hit with hitstop=0.313 | |||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |||
}} | |||
|all=Attack 1 | |||
}} | |||
|all=Primary | |||
}} | }} | ||
|torch={{#switch:{{lc:{{{2|}}}}} | |torch={{#switch:{{lc:{{{2|}}}}} | ||
Line 3,704: | Line 3,833: | ||
|hit=0.083 | |hit=0.083 | ||
|finish=0.688 | |finish=0.688 | ||
|next attack= | |next attack=Reset | ||
|hit with hitstop=0.2854 | |hit with hitstop=0.2854 | ||
|all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | |all=Animation Time,Windup,Hit,Finish,Next Attack,hit with hitstop | ||
Line 3,952: | Line 4,081: | ||
|all=Primary,Secondary | |all=Primary,Secondary | ||
}} | }} | ||
|all=Aegis,Arming Sword,Axe of Righteousness,Bardiche,Bare Hand One Handed,Bare Hand Two Handed,Battle Axe,Blade of Righteousness,Bloodsap Blade,Boneshaper,Bow of Righteousness,Buckler,Castillon Dagger,Centaur's Madness,Ceremonial Staff,Cinder,Club,Crossbow,Crystal Sword,Dagger of Righteousness,Deathbloom,Delirium,Demon's Glee,Divine Axe,Divine Blade,Divine Bow,Divine Dagger,Divine Rod,Divine Short Sword,Divine Staff,Double Axe,Dryad's Wrath,Echo of Screams,Elven Bow of Truth,Falchion of Honor,Falchion,Famine,Felling Axe,Flanged Mace,Frostlight Crystal Sword,Frostlight Lantern Shield,Frostlight Spear,Fulgor,Golden Felling Axe,Golden Viking Sword,Grimslayer,Halberd,Hand Crossbow,Hatchet,Haze Blade,Heater Shield,Horseman's Axe,Icefang,Illusory,Kris Dagger,Kuma's Claw,Kuma's Fang,Lantern Shield,Life after Death,Light Bringer,Longbow,Longsword,Lute,Magic Staff,Morning Star,Nipalan,Pavise,Pestilence,Pulverizing Prayer,Quarterstaff,Rapier,Recurve Bow,Rod of Righteousness,Rondel Dagger,Round Shield,Short Sword of Righteousness,Short Sword,Soulscraper,Sovereign's Ghostblade,Spear of Rot,Spear,Spellbook,Spellplunder Rod,Spellweaver,Staff of Righteousness,Sterling Axe,Sterling Blade,Sterling Bow,Sterling Dagger,Sterling Rod,Sterling Short Sword,Sterling Staff,Stiletto Dagger,Stinky Stick,Survival Bow,Thorn Shield,Torch,Troll's Bane,Viking Sword,Viola,Void Blade,War Hammer,War Maul,Windlass Crossbow,Zweihander | |all=Aegis,Arming Sword,Axe of Righteousness,Bardiche,Bare Hand One Handed,Bare Hand Two Handed,Battle Axe,Blade of Righteousness,Bloodsap Blade,Bloodthirst,Boneshaper,Bow of Righteousness,Buckler,Castillon Dagger,Catice,Centaur's Madness,Ceremonial Staff,Cinder,Club,Crossbow,Crystal Sword,Dagger of Righteousness,Deathbloom,Delirium,Demon's Glee,Divine Axe,Divine Blade,Divine Bow,Divine Dagger,Divine Rod,Divine Short Sword,Divine Staff,Double Axe,Dryad's Wrath,Echo of Screams,Elven Bow of Truth,Falchion of Honor,Falchion,Famine,Felling Axe,Flanged Mace,Frostlight Crystal Sword,Frostlight Lantern Shield,Frostlight Spear,Fulgor,Golden Felling Axe,Golden Viking Sword,Grimslayer,Halberd,Hand Crossbow,Hatchet,Haze Blade,Heater Shield,Horseman's Axe,Icefang,Illusory,Kris Dagger,Kuma's Claw,Kuma's Fang,Lantern Shield,Life after Death,Light Bringer,Longbow,Longsword,Lute,Magic Staff,Morning Star,Nipalan,Pavise,Pestilence,Pulverizing Prayer,Quarterstaff,Rapier,Recurve Bow,Rod of Righteousness,Rondel Dagger,Round Shield,Short Sword of Righteousness,Short Sword,Soulscraper,Sovereign's Ghostblade,Spear of Rot,Spear,Spellbook,Spellplunder Rod,Spellweaver,Staff of Gluttony,Staff of Righteousness,Sterling Axe,Sterling Blade,Sterling Bow,Sterling Dagger,Sterling Rod,Sterling Short Sword,Sterling Staff,Stiletto Dagger,Stinky Stick,Survival Bow,Thorn Shield,Tome of Sheol,Torch,Troll's Bane,Viking Sword,Viola,Void Blade,War Hammer,War Maul,Windlass Crossbow,Zweihander | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
==Usage== | ==Usage== |
Latest revision as of 22:53, 9 May 2025
Usage
Code | Output |
{{Weapon_Animation_Times_Data|Arming Sword|Primary|Attack 1|Windup}} |
0.399 |
{{Weapon_Animation_Times_Data|Arming Sword|Primary|Attack 1|Next Attack}} |
Primary Attack 2 |