From Dark and Darker Wiki

(Automated edit. HF78)
(Automated edit. HF80-2)
 
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<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr>
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Elite]]</div>[[Ruins Golem#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Elite]]</div>[[Ruins Golem#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr>
<tr><td><div class="iconbox"><div class="rarityNightmare rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Nightmare]]</div>[[Ruins Golem#Nightmare]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr>
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem]]</div>[[Ruins Golem]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr></table><br>
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem]]</div>[[Ruins Golem]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr></table><br>

Latest revision as of 06:20, 15 March 2025

Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster15.0%
Monster15.0%