From Dark and Darker Wiki

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|all=1,2,3,4,5,6,7
|all=1,2,3,4,5,6,7
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|questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 1 Explosive Bottle for quest "The Draught of Dread" of chapter "A Toast to Fate".</li>
|questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 1 Explosive Bottle for quest "The Draught of Dread" of chapter "A Toast to Fate".</li><li>The [[Woodsman]] needs you to <i>fetch</i> 3 Explosive Bottle for quest "Explosive Endeavors" of chapter "Safe Keeping".</li>
}}
}}
|flute={{#switch:{{lc:{{{2|}}}}}
|flute={{#switch:{{lc:{{{2|}}}}}
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|all=2
|all=2
}}
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|questinformation=<li>[[The Collector]] needs you to <i>fetch</i> 5 Oil Lantern for quest "Guiding Light" of chapter "Cold Collections".</li>
}}
}}
|old rusty key={{#switch:{{lc:{{{2|}}}}}
|old rusty key={{#switch:{{lc:{{{2|}}}}}
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|all=1,2,3,4,5,6,7
|all=1,2,3,4,5,6,7
}}
}}
|questinformation=<li>The [[Surgeon]] needs you to <i>use</i> a Surgical Kit 3 times for quest "Prepared For The Unexpected" of chapter "Pending Diagnosis".</li>
}}
}}
|tar flask={{#switch:{{lc:{{{2|}}}}}
|tar flask={{#switch:{{lc:{{{2|}}}}}

Latest revision as of 05:40, 28 December 2024


Usage

{{Utility_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Utility_Data|all}}

will output a list of all items

For example,

{{Utility_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Utility_Data|Arming Sword|stats|all}}

Outputs


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Utility_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Utility_Data|Arming Sword|rarities}}

Outputs


Example 5

Invslots size image of Arming Sword

{{Utility_Data|Arming Sword|invslots}}

Outputs


Example 6

All attributes of primary abilities of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|all}}

Outputs