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m (Automated edit: HF66)
m (Automated edit: HF69-2)
Tag: Manual revert
 
(3 intermediate revisions by 2 users not shown)
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|all=1,2,3,4,5,6,7
|all=1,2,3,4,5,6,7
}}
}}
|questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 3 Ale for quest "Hidden Reserves" of chapter "Humble Beginnings".</li><li>[[The Collector]] needs you to <i>fetch</i> 3 Ale for quest "Tip From A Green Skin" of chapter "Seeking Secrets".</li><li>[[The Collector]] needs you to <i>use</i> a Ale 5 times for quest "Bottoms Up" of chapter "Icy Oddities".</li>
|questinformation=<li>The [[Tavern Master]] needs you to <i>fetch</i> 3 Ale for quest "Hidden Reserves" of chapter "Humble Beginnings".</li><li>[[The Collector]] needs you to <i>fetch</i> 3 Ale for quest "Silent Observer" of chapter "Submerged Secrets".</li><li>[[The Collector]] needs you to <i>use</i> a Ale 5 times for quest "Bottoms Up" of chapter "Icy Oddities".</li>
}}
}}
|bandage={{#switch:{{lc:{{{2|}}}}}
|bandage={{#switch:{{lc:{{{2|}}}}}
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|all=1,2,3,4,5,6,7
|all=1,2,3,4,5,6,7
}}
}}
|questinformation=<li>The [[Woodsman]] needs you to <i>fetch</i> 5 Campfire Kit for quest "Fire's Compassion" of chapter "Igniting Secret Fires".</li><li>The [[Woodsman]] needs you to <i>use</i> a Campfire Kit 8 times for quest "Embers Amidst Frost" of chapter "Lost Tribe".</li>
|questinformation=<li>The [[Woodsman]] needs you to <i>fetch</i> 5 Campfire Kit for quest "Fire's Compassion" of chapter "Igniting Secret Fires".</li><li>The [[Woodsman]] needs you to <i>use</i> a Campfire Kit 8 times for quest "Ember's Amidst Frost" of chapter "Lost Tribe".</li>
}}
}}
|drum={{#switch:{{lc:{{{2|}}}}}
|drum={{#switch:{{lc:{{{2|}}}}}
Line 518: Line 518:
|maxammocount=0
|maxammocount=0
|maxcount=1
|maxcount=1
|reloadtime=1.07
|wearingdelaytime=1
|wearingdelaytime=1
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=2
|3=4
|4=4
|4=8
|5=6
|5=12
|6=10
|6=20
|7=20
|7=40
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|maxammocount=0
|maxammocount=0
|maxcount=1
|maxcount=1
|reloadtime=0.4
|wearingdelaytime=1
|wearingdelaytime=1
|xp={{#switch:{{lc:{{{3|}}}}}
|xp={{#switch:{{lc:{{{3|}}}}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=2
|3=3
|4=3
|4=6
|5=5
|5=9
|6=8
|6=15
|7=15
|7=30
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|maxammocount=0
|maxammocount=0
|maxcount=2
|maxcount=2
|reloadtime=0.4
|wearingdelaytime=1.75
|wearingdelaytime=1.75
|xp={{#switch:{{lc:{{{3|}}}}}
|xp={{#switch:{{lc:{{{3|}}}}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|7=10
|7=20
|all=7
|all=7
}}
}}
Line 1,011: Line 1,008:
|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|7=10
|7=20
|all=7
|all=7
}}
}}
Line 1,137: Line 1,134:
|maxammocount=0
|maxammocount=0
|maxcount=1
|maxcount=1
|reloadtime=0.4
|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=2
|3=4
|4=4
|4=8
|5=6
|5=12
|6=10
|6=20
|7=20
|7=40
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|primary={{#switch:{{lc:{{{4|}}}}}
|primary={{#switch:{{lc:{{{4|}}}}}
|attack 1={{#switch:{{lc:{{{5|}}}}}
|attack 1={{#switch:{{lc:{{{5|}}}}}
|attackspeed='''Windup''':980ms<br>'''Attack''':208ms<br>'''Recover''':1045ms
|attackspeed=Windup:980ms<br>Hit:208ms<br>Combo Activation:2ms<br>Recover:1043ms
|all=attackspeed
|all=attackspeed
}}
}}
|attack 2={{#switch:{{lc:{{{5|}}}}}
|attack 2={{#switch:{{lc:{{{5|}}}}}
|attackspeed='''Windup''':980ms<br>'''Attack''':208ms<br>'''Combo''':973ms<br>'''Attack''':342ms<br>'''Recover''':928ms
|attackspeed=Windup:980ms<br>Hit:208ms<br>Combo Activation:2ms<br>Windup:963ms<br>Hit:342ms<br>Combo Activation:635ms<br>Recover:293ms
|all=attackspeed
|all=attackspeed
}}
}}
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|unequiptime=0.67
|unequiptime=0.67
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=3
|3=6
|4=6
|4=12
|5=9
|5=18
|6=15
|6=30
|7=30
|7=60
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=2
|3=4
|4=4
|4=8
|5=6
|5=12
|6=10
|6=20
|7=20
|7=40
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|7=5
|7=10
|all=7
|all=7
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|7=10
|7=20
|all=7
|all=7
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|3=3
|3=6
|4=6
|4=12
|5=9
|5=18
|6=15
|6=30
|7=30
|7=60
|all=3,4,5,6,7
|all=3,4,5,6,7
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|7=10
|7=20
|all=7
|all=7
}}
}}
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|maxammocount=0
|maxammocount=0
|maxcount=2
|maxcount=2
|reloadtime=0.4
|wearingdelaytime=1.75
|wearingdelaytime=1.75
|xp={{#switch:{{lc:{{{3|}}}}}
|xp={{#switch:{{lc:{{{3|}}}}}
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|primary={{#switch:{{lc:{{{4|}}}}}
|primary={{#switch:{{lc:{{{4|}}}}}
|attack 1={{#switch:{{lc:{{{5|}}}}}
|attack 1={{#switch:{{lc:{{{5|}}}}}
|attackspeed='''Windup''':580ms<br>'''Attack''':182ms<br>'''Recover''':833ms
|attackspeed=Windup:584ms<br>Hit:182ms<br>Combo Activation:349ms<br>Recover:484ms
|all=attackspeed
|all=attackspeed
}}
}}
|attack 2={{#switch:{{lc:{{{5|}}}}}
|attack 2={{#switch:{{lc:{{{5|}}}}}
|attackspeed='''Windup''':580ms<br>'''Attack''':182ms<br>'''Combo''':1079ms<br>'''Attack''':187ms<br>'''Recover''':720ms
|attackspeed=Windup:584ms<br>Hit:182ms<br>Combo Activation:349ms<br>Windup:726ms<br>Hit:187ms<br>Recover:720ms
|all=attackspeed
|all=attackspeed
}}
}}
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|maxammocount=0
|maxammocount=0
|maxcount=2
|maxcount=2
|reloadtime=0.44
|wearingdelaytime=0
|wearingdelaytime=0
|unequiptime=0.6
|unequiptime=0.6
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=6
|all=5
|all=5
}}
}}
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|wearingdelaytime=0
|wearingdelaytime=0
|ap={{#switch:{{lc:{{{3|}}}}}
|ap={{#switch:{{lc:{{{3|}}}}}
|5=6
|5=12
|all=5
|all=5
}}
}}
Line 3,184: Line 3,178:
|isprojectile=true
|isprojectile=true
|initialspeed=?
|initialspeed=?
|sellprices={{#switch:{{lc:{{{3|}}}}}
|5=80
|all=5
}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|numenchants={{#switch:{{lc:{{{3|}}}}}
|5=3
|5=3

Latest revision as of 00:03, 1 November 2024


Usage

{{Utility_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Utility_Data|all}}

will output a list of all items

For example,

{{Utility_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Utility_Data|Arming Sword|stats|all}}

Outputs


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Utility_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Utility_Data|Arming Sword|rarities}}

Outputs


Example 5

Invslots size image of Arming Sword

{{Utility_Data|Arming Sword|invslots}}

Outputs


Example 6

All attributes of primary abilities of Arming Sword

{{Utility_Data|Arming Sword|abilities|Primary|all}}

Outputs