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m (prop effects/ability/gameplayeffect/constant fleshed out)
m (Automated edit: HF88 (after season6.5))
 
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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|alllist={{#switch:{{lc:{{{2|}}}}}
|alllist={{#switch:{{lc:{{{2|}}}}}
|highend=Bronze Ornate Chest,Bronze Ornate Chest#Locked,Bronze Ornate Chest-Crypt,Bronze Ornate Chest-Crypt#Locked,Bronze Ornate Chest-Global,Bronze Ornate Chest-Global#Locked,Bronze Ornate Chest-Goblin Cave/Ice Cave,Bronze Ornate Chest-Goblin Cave/Ice Cave#Locked,Bronze Ornate Chest-Inferno/Ice Abyss,Bronze Ornate Chest-Inferno/Ice Abyss#Locked,Bronze Ornate Chest-Ruins,Bronze Ornate Chest-Ruins#Locked,Golden Chest-Crypt#Locked,Golden Chest-Global#Locked,Golden Chest-Goblin Cave/Ice Cave#Locked,Golden Chest-Inferno/Ice Abyss#Locked,Golden Chest-Ruins#Locked,Heavy Ornate Chest,Heavy Ornate Chest#Locked,Heavy Ornate Chest-Crypt,Heavy Ornate Chest-Crypt#Locked,Heavy Ornate Chest-Global,Heavy Ornate Chest-Global#Locked,Heavy Ornate Chest-Goblin Cave/Ice Cave,Heavy Ornate Chest-Goblin Cave/Ice Cave#Locked,Heavy Ornate Chest-Inferno/Ice Abyss,Heavy Ornate Chest-Inferno/Ice Abyss#Locked,Heavy Ornate Chest-Ruins,Heavy Ornate Chest-Ruins#Locked,Lion's Head Chest,Lion's Head Chest#Locked,Lion's Head Chest-Crypt,Lion's Head Chest-Crypt#Locked,Lion's Head Chest-Global,Lion's Head Chest-Global#Locked,Lion's Head Chest-Goblin Cave/Ice Cave,Lion's Head Chest-Goblin Cave/Ice Cave#Locked,Lion's Head Chest-Inferno/Ice Abyss,Lion's Head Chest-Inferno/Ice Abyss#Locked,Lion's Head Chest-Ruins,Lion's Head Chest-Ruins#Locked,Marvelous Chest-Crypt,Marvelous Chest-Global,Marvelous Chest-Goblin Cave/Ice Cave,Marvelous Chest-Inferno/Ice Abyss,Marvelous Chest-Ruins,Royal Coffin-Crypt,Royal Coffin-Global,Royal Coffin-Goblin Cave/Ice Cave,Royal Coffin-Inferno/Ice Abyss,Royal Coffin-Ruins
|crypts={{#switch:{{lc:{{{3|}}}}}
|isbreakable=Demonic Guardians,Frost Skeleton Wooden Barrer,Frost Skeleton Wooden Barrer#Elite,Frost Skeleton Wooden Barrer#Nightmare,Frost Wyvern Ice Pillar,Ice Floor,Ice Floor Wyvern Lair,Ice Wall,Icicles Wall,Medium Wooden Crate-Crypt,Medium Wooden Crate-Global,Medium Wooden Crate-Goblin Cave/Ice Cave,Medium Wooden Crate-Inferno/Ice Abyss,Medium Wooden Crate-Ruins,Pavise,Pot 1,Pot 1-Crypt,Pot 1-Global,Pot 1-Inferno/Ice Abyss,Pot 1-Ruins,Pot 2,Pot 2-Crypt,Pot 2-Global,Pot 2-Inferno/Ice Abyss,Pot 2-Ruins,Pot 3,Pot 3-Crypt,Pot 3-Global,Pot 3-Inferno/Ice Abyss,Pot 3-Ruins,Pot 4,Pot 4-Crypt,Pot 4-Global,Pot 4-Inferno/Ice Abyss,Pot 4-Ruins,Skeleton Bones-Crypt,Skeleton Bones-Global,Skeleton Bones-Goblin Cave/Ice Cave,Skeleton Bones-Inferno/Ice Abyss,Skeleton Bones-Ruins,Skeleton Wooden Barrel,Skeleton Wooden Barrel#Elite,Skeleton Wooden Barrel#Nightmare,Small Wooden Crate-Crypt,Small Wooden Crate-Global,Small Wooden Crate-Goblin Cave/Ice Cave,Small Wooden Crate-Inferno/Ice Abyss,Small Wooden Crate-Ruins,Spider Pot-Global,Spider Pot-Global#Elite,Spider Pot-Global#Nightmare,Thorn Barrier,Wooden Barrel 1,Wooden Barrel 1-Crypt,Wooden Barrel 1-Global,Wooden Barrel 1-Goblin Cave/Ice Cave,Wooden Barrel 1-Inferno/Ice Abyss,Wooden Barrel 1-Ruins,Wooden Barrel 2-Crypt,Wooden Barrel 2-Global,Wooden Barrel 2-Goblin Cave/Ice Cave,Wooden Barrel 2-Inferno/Ice Abyss,Wooden Barrel 2-Ruins,Wooden Barrel 3-Crypt,Wooden Barrel 3-Global,Wooden Barrel 3-Goblin Cave/Ice Cave,Wooden Barrel 3-Inferno/Ice Abyss,Wooden Barrel 3-Ruins,Wooden Barrel 4-Crypt,Wooden Barrel 4-Global,Wooden Barrel 4-Goblin Cave/Ice Cave,Wooden Barrel 4-Inferno/Ice Abyss,Wooden Barrel 4-Ruins,Wooden Barrel-Global,Wooden Barricate Large,Wooden Barricate Small
}}
|isbreakablewithcrushdemo=Double Wooden Door,Flat Chest,Flat Chest#Locked,Flat Chest-Crypt,Flat Chest-Crypt#Locked,Flat Chest-Global,Flat Chest-Global#Locked,Flat Chest-Goblin Cave/Ice Cave,Flat Chest-Goblin Cave/Ice Cave#Locked,Flat Chest-Inferno/Ice Abyss,Flat Chest-Inferno/Ice Abyss#Locked,Flat Chest-Ruins,Flat Chest-Ruins#Locked,Ice Pillar Door,Large Oak Chest,Large Oak Chest#Locked,Large Oak Chest-Crypt,Large Oak Chest-Crypt#Locked,Large Oak Chest-Global,Large Oak Chest-Global#Locked,Large Oak Chest-Goblin Cave/Ice Cave,Large Oak Chest-Goblin Cave/Ice Cave#Locked,Large Oak Chest-Inferno/Ice Abyss,Large Oak Chest-Inferno/Ice Abyss#Locked,Large Oak Chest-Ruins,Large Oak Chest-Ruins#Locked,Large Reinforced Chest,Large Reinforced Chest#Locked,Large Reinforced Chest-Crypt,Large Reinforced Chest-Crypt#Locked,Large Reinforced Chest-Global,Large Reinforced Chest-Global#Locked,Large Reinforced Chest-Goblin Cave/Ice Cave,Large Reinforced Chest-Goblin Cave/Ice Cave#Locked,Large Reinforced Chest-Inferno/Ice Abyss,Large Reinforced Chest-Inferno/Ice Abyss#Locked,Large Reinforced Chest-Ruins,Large Reinforced Chest-Ruins#Locked,Oak Chest,Oak Chest-Crypt,Oak Chest-Global,Oak Chest-Goblin Cave/Ice Cave,Oak Chest-Inferno/Ice Abyss,Oak Chest-Ruins,Reinforced Chest,Reinforced Chest-Crypt,Reinforced Chest-Global,Reinforced Chest-Goblin Cave/Ice Cave,Reinforced Chest-Inferno/Ice Abyss,Reinforced Chest-Ruins,Small Oak Chest,Small Oak Chest-Crypt,Small Oak Chest-Global,Small Oak Chest-Goblin Cave/Ice Cave,Small Oak Chest-Inferno/Ice Abyss,Small Oak Chest-Ruins,Small Reinforced Chest,Small Reinforced Chest-Crypt,Small Reinforced Chest-Global,Small Reinforced Chest-Goblin Cave/Ice Cave,Small Reinforced Chest-Inferno/Ice Abyss,Small Reinforced Chest-Ruins,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating
|destructible=Frost Wyvern Ice Pillar,Ice Floor,Ice Floor Wyvern Lair,Ice Wall,Icebound,Icicles Wall,Thorn Barrier,Thorn of Earth,Wooden Barricade Large,Wooden Barricade Small
|iscollectable=Cobalt Ore-Global,Copper Ore-Global,Froststone Ore-Global,Gold Ore-Global,Iron Ore-Global,Lifeleaf-Global,Phantom Flower-Global,Rubysilver Ore-Global,Wardweed-Global
|environmental trap=Axe Trap,Falling Icicle,Flame Spout,Floor Spikes,Pushing Block,Wall Spike
|regulardoor=Double Stone Door,Double Wooden Door,GMJail Door,Ice Pillar Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Single Stone Door,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating
|floor effect=Blizzard,Cave Collapse,Dark Swarm,Death Beetle
|roaster=Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Roaster
|global={{#switch:{{lc:{{{3|}}}}}
|specialdoor=Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Ice Pillar Door,Cave Secret Wall Door,Crypt Secret Wall Door,Frozen Iron Door,Goblin Stone Door,Golden Door,Inferno Secret Wall Door,Rusty Iron Door,Skull Stone Door
|herb=Black Rose,Lifeleaf Prop,Phantom Flower Prop,Wardweed Prop
|high-end props=Bronze Ornate Chest,Golden Chest,Heavy Ornate Chest,Lion's Head Chest,Marvelous Chest,Royal Coffin
|coffin=Casket,Coffin 1,Coffin 2,Old Coffin,Stone Tomb,Wood Coffin
|ore=Cobalt Ore Prop,Copper Ore Prop,Froststone Ore Prop,Gold Ore Prop,Iron Ore Prop,Rubysilver Ore Prop
|chest=Flat Chest,Large Oak Chest,Large Reinforced Chest,Oak Chest,Reinforced Chest,Small Coffer,Small Oak Chest,Small Reinforced Chest
|crate=Medium Wooden Crate,Small Wooden Crate
|skeleton=Skeleton Bones,Skeleton Corpse o
|pot=Spider Pot
|hoard=Treasure Hoard
|barrel=Wooden Barrel,Wooden Barrel 1,Wooden Barrel 2
}}
|goblin caves and ice cavern={{#switch:{{lc:{{{3|}}}}}
}}
|inferno and ice abyss={{#switch:{{lc:{{{3|}}}}}
}}
|item=Campfire,Hunting Trap,Pavise
|lever=Cup Lever,Cup Lever Only Activate,Elevator Floor Lever,Floor Lever,Floor Lever Only Activate,Silver Chalice,Statue Lever,Unlocking Lever By Monster Kill,Wall Lever,Wall Lever Only Activate
|lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door
|non-portal escape=Cave Exit,Down Crevice,Rope,Updraft
|portal=Pedestal Portal Scroll Down,Pedestal Portal Scroll Escape,Portal
|regular door=Double Stone Door,Double Wooden Door,Ice Pillar Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Single Stone Door,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating
|roaster=Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Roaster,Roaster Blue
|ruins={{#switch:{{lc:{{{3|}}}}}
}}
|shrine=Altar of Sacrifice,Fountain of Speed,Shrine of Health,Shrine of Power,Shrine of Protection
|skeleton barrel=Frost Skeleton Wooden Barrel,Skeleton Wooden Barrel
|special door=Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Double Wooden Door Arched,Boss Reward Ice Pillar Door,Dual Boss Room Door Banshee,Dual Boss Room Door Cave Troll,Dual Boss Room Door Cyclops,Dual Boss Room Door Spectral Knight,Frozen Iron Door,Goblin Stone Door,Golden Door,Rusty Iron Door,Skull Stone Door
|torch=Bold Torch,Down Indicator Torch,Escape Indicator Torch,Ice Torch,Inferno Torch,Skull Torch,Torch,Torch Blue,Torch Yellow
|torch=Bold Torch,Down Indicator Torch,Escape Indicator Torch,Ice Torch,Inferno Torch,Skull Torch,Torch,Torch Blue,Torch Yellow
|all=highend,isBreakable,isBreakableWithCrushDemo,isCollectable,regulardoor,roaster,specialdoor,torch
|trophy=InsaneZeno's Double Axe,LatexMonkeynuts' Longbow,Lindstrom3TTV's Recurve Bow,Malkavia's Heater Shield,Narikk's Felling Axe,Xenophobia2027's Survival Bow,YoloRage's Rondel Dagger
|unhandled type=Aqua Prison,Banshee's Lamenting Soulflame,Bloodfreeze,Book,Bookshelf,Caltrops,Candle Wall,Cave Troll's Massive Belt,Corrupted Pentagram,Cyclop's Tattered Belt,Dark Pentagram,Demonic Guardians,Drawbridge,Drawbridge Wheel,Escape Tag Volume,Falling Debris Trap,Ghostdust Pouch,Inscription,Lamp,Midnight Curse,Mud Shield,Murder of Crows,Portcullis,Pressure Plate,Random Timer Switch,Safety Zone,Spectral Knight's Ghostflame,Spider Web,Spiked Log,Spiked Log Ejector,Sticky Tar,Swamp of Decay,The Void,Wall of Fire,Water
|all=Crypts,Destructible,Environmental Trap,Floor Effect,Global,Goblin Caves and Ice Cavern,Inferno and Ice Abyss,Item,Lever,Lever Door,Non-Portal Escape,Portal,Regular Door,Roaster,Ruins,Shrine,Skeleton Barrel,Special Door,Torch,Trophy,Unhandled Type
}}
}}
|altar of sacrifice={{#switch:{{lc:{{{2|}}}}}
|altar of sacrifice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Altar of Sacrifice
|localizedstring=Altar of Sacrifice
|gradetype=Normal
|idtag=AltarOfSacrifice
|idtag=AltarOfSacrifice
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 21: Line 50:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=NotAvailableState
}}
}}
|all=Effects
}}
}}
|all=Resurrection Bless
|all=Resurrection Bless
Line 34: Line 60:
|types=Magical
|types=Magical
|duration=20
|duration=20
|all=text,types,duration
}}
}}
|all=Use Shrine
|all=Use Shrine
}}
}}
|ap=10
|ap=20
|xp=3
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|aqua prison={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=AquaPrison
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=9999999 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Activate,Destruction
}}
|impactendurance=99999
}}
}}
|all=Global
|all=Global
Line 47: Line 93:
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Axe Trap
|localizedstring=Axe Trap
|gradetype=Normal
|idtag=TrackAxe
|idtag=TrackAxe
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 54: Line 101:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
Line 60: Line 106:
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=25 [[Damage#True_Base_Damage|True Physical Base Damage]]
|truephysicalbasedamage=25 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=ActivateState,Hit
}}
}}
|all=Effects
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
Line 71: Line 114:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
Line 83: Line 123:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=RemovedState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate,Deactivate,Removed
|all=Activate,Deactivate,Removed
Line 96: Line 133:
|text=Disarming...
|text=Disarming...
|duration=5
|duration=5
|all=text,duration
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|all=Disarm Trap
|all=Disarm Trap
}}
}}
|ap=5
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
}}
}}
|blizzard={{#switch:{{lc:{{{2|}}}}}
|banshee's lamenting soulflame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Blizzard
|localizedstring=Banshee's Lamenting Soulflame
|idtag=Blizzard
|gradetype=Normal
|idtag=Banshee
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=Aura01
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|movespeedbonus=-10% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-10% [[Stats#Action_Speed|Action Speed]]
|all=Event,EventTagUnlocalized,MoveSpeedBonus,ActionSpeed
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=5s
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval
}}
}}
|all=Aura02,Aura02_Dot
}}
}}
|all=Effects
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|banshee's lamenting soulflame={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Banshee's Lamenting Soulflame
|coldness=2
}}
|tickinterval=0.1s
|banshee’s scorched altar={{#switch:{{lc:{{{5|}}}}}
|all=Event,EventTagUnlocalized,Coldness,Tickinterval
|text=Banshee’s Scorched Altar
}}
|all=Aura03
}}
|all=Effects
}}
}}
|all=Aura 01,Aura 02,Aura 03
|all=Banshee's Lamenting Soulflame,Banshee’s Scorched Altar
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
}}
}}
|bold torch={{#switch:{{lc:{{{2|}}}}}
|black rose-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Black Rose
|idtag=BoldTorch
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=BlackRose
|turn off={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_blackrose_n=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Blackrose_N
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Harvesting
|duration=1
|duration=3.5
|all=text,duration
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Harvesting
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
}}
|all=Global
|all=Global
}}
}}
|book={{#switch:{{lc:{{{2|}}}}}
|blizzard={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Book
|localizedstring=Blizzard
|idtag=Book
|gradetype=Normal
|idtag=Blizzard
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|bookshelf book activate={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf book deactivate={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Bookshelf Book Activate,Bookshelf Book Deactivate
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|bookshelf={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bookshelf
|idtag=Bookshelf
|abilities={{#switch:{{lc:{{{4|}}}}}
|bookshelf a open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|movespeedbonus=-10% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-10% [[Stats#Action_Speed|Action Speed]]
}}
}}
|all=OpenState
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|requesteventtag=Event.ObjectLink.Activate
|eventtagunlocalized=Event.Aura.Add
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
|scaling=100% [[Scaling]]
}}
|bookshelf a close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf b open={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|coldness=1
|tickinterval=0.1s
}}
}}
|all=OpenState
|aura03_remain={{#switch:{{lc:{{{7|}}}}}
}}
|event=Remain in Aura
|requesteventtag=Event.ObjectLink.Activate
|eventtagunlocalized=Event.Aura.Remain
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|coldness=-2
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|bookshelf b close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Bookshelf A Open,Bookshelf A Close,Bookshelf B Open,Bookshelf B Close
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
}}
}}
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|bloodfreeze={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Bloodfreeze
|idtag=BossRewardDoor
|gradetype=Normal
|idtag=Bloodfreeze
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura_anticipation={{#switch:{{lc:{{{7|}}}}}
|event=Before Aura
|eventtagunlocalized=Event.Aura.Pre
|duration=10s
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|aura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|preauraduration=10
}}
|all=Aura
}}
}}
|all=Global
}}
|bold torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=BoldTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|single stone door open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|single stone door close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Single Stone Door Open,Single Stone Door Close
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning On...
|duration=3
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=0.5
|duration=1
|all=text,duration
}}
}}
|all=Open,Close
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|book={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Book
|idtag=DoubleStoneDoor
|gradetype=Normal
|idtag=Book
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|double stone door open={{#switch:{{lc:{{{5|}}}}}
|bookshelf book activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|double stone door close={{#switch:{{lc:{{{5|}}}}}
|bookshelf book deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Double Stone Door Open,Double Stone Door Close
|all=Bookshelf Book Activate,Bookshelf Book Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=3
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|all=Open,Close
|all=Activate,Deactivate
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|bookshelf={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Bookshelf
|idtag=DoubleStoneDoor
|gradetype=Normal
|idtag=Bookshelf
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ice pillar door open={{#switch:{{lc:{{{5|}}}}}
|bookshelf a open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|ice pillar door close={{#switch:{{lc:{{{5|}}}}}
|bookshelf a close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Ice Pillar Door Open,Ice Pillar Door Close
|bookshelf b open={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|event=Interaction
|text=Opening...
|eventtagunlocalized=Event.Interact.Trigger
|duration=3
}}
|all=text,duration
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|bookshelf b close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=0.5
|closestate={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Open,Close
|all=Bookshelf A Open,Bookshelf A Close,Bookshelf B Open,Bookshelf B Close
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|bronze ornate chest={{#switch:{{lc:{{{2|}}}}}
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cursed Stone Door
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=BossRewardDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|single stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|single stone door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Single Stone Door Open,Single Stone Door Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|bronze ornate chest#locked={{#switch:{{lc:{{{2|}}}}}
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cursed Stone Door
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|double stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|double stone door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Double Stone Door Open,Double Stone Door Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|bronze ornate chest-crypt={{#switch:{{lc:{{{2|}}}}}
|boss reward double wooden door arched={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cursed Stone Door
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|double wooden door arched open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|double wooden door arched open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|double wooden door arched close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|double wooden door arched close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_hr2=1
|event=Interaction
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_ornatetreasure_hr2=2
}}
|utility_ornateutility_hr2=0
}}
|spawn_chestcoin_ornategold_hr2=1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Ornatechestsmall_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
|all=Double Wooden Door Arched Open Backward,Double Wooden Door Arched Open Forward,Double Wooden Door Arched Close Backward,Double Wooden Door Arched Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
}}
|idtag=OrnateChestSmall
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|ice pillar door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|ice pillar door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Ice Pillar Door Open,Ice Pillar Door Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestsmall_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|bronze ornate chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|bronze ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Bronze Ornate Chest
|gradetype=HighEnd
|idtag=OrnateChestSmall
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 731: Line 634:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
Line 743: Line 643:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr2=1
|ornatechestsmall_ornate_n0=1
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr2=2
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_hr2=0
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_ornategold_hr2=1
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
|all=Ornatechestsmall_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
Line 764: Line 660:
|text=Picking Lock...
|text=Picking Lock...
|duration=3
|duration=3
|all=text,duration
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 780: Line 674:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=10
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
}}
|bronze ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Bronze Ornate Chest
|gradetype=HighEnd
|idtag=OrnateChestSmall
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 800: Line 695:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
Line 812: Line 704:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n1=1
|ornatechestsmall_ornate_n0=1
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
|all=Ornatechestsmall_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 849: Line 730:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|ap=1
|xp=1
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
|caltrops={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Caltrops
|gradetype=Normal
|idtag=CaltropProp
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|duration=3
}}
|all=Disarm Trap
}}
}}
|all=Global
}}
}}
|bronze ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|campfire={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Campfire
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Campfire
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura poor={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_poor={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=18s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|campfire aura common={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_hr1=1
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_hr1=2
|stackingtype=Aggregates by Target
|utility_ornateutility_hr1=0
|maximumstacks=1
|spawn_chestcoin_ornategold_hr1=1
}}
|all=Ornatechestsmall_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
|campfireturnonstate_common={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|open={{#switch:{{lc:{{{5|}}}}}
|duration=21s
|text=Opening...
}}
|duration=4
}}
|all=text,duration
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|campfire aura uncommon={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|bronze ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_uncommon={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=24s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura rare={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_rare={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=27s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|campfire aura epic={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr1=2
|utility_ornateutility_hr1=0
|spawn_chestcoin_ornategold_hr1=1
|all=Ornatechestsmall_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|bronze ornate chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_epic={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=30s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura legend={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_legend={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=33s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|campfire aura unique={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_n0=1
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_n0=2
|stackingtype=Aggregates by Target
|utility_ornateutility_n0=0
|maximumstacks=1
|spawn_chestcoin_ornategold_n0=1
}}
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
|campfireturnonstate_unique={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|open={{#switch:{{lc:{{{5|}}}}}
|duration=36s
|text=Opening...
}}
|duration=4
}}
|all=text,duration
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Campfire Aura Poor,Campfire Aura Common,Campfire Aura Uncommon,Campfire Aura Rare,Campfire Aura Epic,Campfire Aura Legend,Campfire Aura Unique
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|bronze ornate chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|candle wall={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Candle
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=CandleWallOn
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_n0=0
|spawn_chestcoin_ornategold_n0=1
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|duration=1
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|bronze ornate chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|casket-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Casket
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Coffin 01 Open,Coffin 01 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr3=1
|caskets_flat_n0=2
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr3=2
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestsmall_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 1,194: Line 998:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
}}
|idtag=OrnateChestSmall
|cave collapse={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cave Collapse
|gradetype=Normal
|idtag=CaveCollapse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=3s
}}
|hit01={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|collapseinterval=15s
|all=Effects,IdleAnimSequenceGameplayTag
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=3s
}}
|hit02={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=6 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|collapseeffecttag=Event.Aura.Add
|all=Effects,IdleAnimSequenceGameplayTag
|collapsehittag=Event.Attack.Hit
}}
}}
|all=Chest Small Open,Chest Small Close
|03={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|03={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_n3=1
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_n3=2
|percentcurrenthealthhealing=-20% [[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]
|utility_ornateutility_n3=0
}}
|spawn_chestcoin_ornategold_n3=1
|hit03={{#switch:{{lc:{{{7|}}}}}
|all=Ornatechestsmall_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
|event=Hit
}}
|eventtagunlocalized=Event.Attack.Hit
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|brepeat=False
|duration=4
|collapseeffecttag=Event.Aura.Add
|all=text,duration
|collapsehittag=Event.Attack.Hit
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=01,02,03
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|bronze ornate chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|cave exit={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cave Exit
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=CaveExit
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|all=Activate
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ap=5
|ornatechestsmall_ornate_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr3=2
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestsmall_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
}}
|idtag=OrnateChestSmall
|cave secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|gradetype=Normal
|idtag=CaveSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Secret Wall Door Open,Secret Wall Door Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestsmall_ornate_n3=1
|all=Global
|spawn_eventcurrency_n=1
}}
|spawn_treasure_ornatetreasure_n3=2
|cave troll's massive belt={{#switch:{{lc:{{{2|}}}}}
|utility_ornateutility_n3=0
|global={{#switch:{{lc:{{{3|}}}}}
|spawn_chestcoin_ornategold_n3=1
|localizedstring=Cave Troll's Massive Belt
|all=Ornatechestsmall_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
|gradetype=Normal
|idtag=Troll
|abilities={{#switch:{{lc:{{{4|}}}}}
|troll belt={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|all=Troll Belt
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|cave troll's massive belt={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Cave Troll's Massive Belt
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|cave troll’s broken belt={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Cave Troll’s Broken Belt
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Cave Troll's Massive Belt,Cave Troll’s Broken Belt
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
}}
|cobalt ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cobalt Ore
|gradetype=Normal
|idtag=CobaltOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|text=Searching...
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_cobaltore=1
|all=Spawn_Cobaltore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=15
|all=text,types,duration
|requirement=Player has [[Mining]]
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=2
|ap=2
|xp=1
|xp=4,3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|bronze ornate chest-ruins={{#switch:{{lc:{{{2|}}}}}
|coffin 1-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Coffin
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Coffin 03 Open,Coffin 03 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n2=1
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n2=2
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n2=0
|spawn_chestcoin_ornategold_n2=1
|all=Ornatechestsmall_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 1,466: Line 1,231:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|ap=1
|xp=1
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|bronze ornate chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|coffin 2-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Coffin
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Coffin 04 Open,Coffin 04 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n2=1
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n2=2
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n2=0
|spawn_chestcoin_ornategold_n2=1
|all=Ornatechestsmall_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 1,538: Line 1,285:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|ap=1
|xp=1
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|burn={{#switch:{{lc:{{{2|}}}}}
|copper ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Burn
|localizedstring=Copper Ore
|idtag=BurnVolume
|gradetype=Normal
|idtag=CopperOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Hit
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Attack.Hit
|magicalbasedamage=2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|impactpower=10 [[Impact_Power|Impact Power]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
|all=Aura,AurraRemain
}}
}}
|all=Effects
}}
}}
|all=Aura
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_copperore=1
|all=Spawn_Copperore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|requirement=Player has [[Mining]]
}}
|all=Mining
}}
}}
|all=localizedString,idtag,abilities
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=3
}}
}}
|all=Global
|all=Global
}}
}}
|caltrops={{#switch:{{lc:{{{2|}}}}}
|corrupted pentagram={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Caltrops
|localizedstring=Corrupted Pentagram
|idtag=CaltropProp
|gradetype=Normal
|idtag=Inferno
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|summon={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Placeholder_Props_PropsInteract_Inferno_BossTriggerChecking
|duration=3
|duration=3
|all=text,duration
|requirement=Player has Cursed Bell
}}
}}
|all=Disarm Trap
|all=Summon
}}
}}
|all=localizedString,idtag,interactions
|interactioncount=1
}}
}}
|all=Global
|all=Global
}}
}}
|campfire={{#switch:{{lc:{{{2|}}}}}
|crypt secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Campfire
|localizedstring=Secret Wall
|idtag=Campfire
|gradetype=Normal
|idtag=CryptSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|secret wall door 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|campfire aura poor={{#switch:{{lc:{{{5|}}}}}
|secret wall door 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_poor={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=18s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Poor
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura common={{#switch:{{lc:{{{5|}}}}}
|all=Secret Wall Door 02 Open,Secret Wall Door 02 Close
}}
}}
|all=Global
}}
|cup lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_common={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=21s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Common
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|requesteventtag=Event.ObjectLink.Activate
|activated={{#switch:{{lc:{{{7|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura uncommon={{#switch:{{lc:{{{5|}}}}}
|all=Cup Lever 01 Activate
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|activate lever={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Activating...
|stackingtype=Aggregates by Target
|duration=3
|maximumstacks=1
}}
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
|lever broken={{#switch:{{lc:{{{5|}}}}}
}}
|text=Deactivating...
|campfireturnonstate_uncommon={{#switch:{{lc:{{{7|}}}}}
|duration=0.5
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=24s
|all=Event,EventTagUnlocalized,Duration
}}
|all=CampfireAura,CampfireTurnOnState_Uncommon
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura rare={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Lever Broken
}}
}}
|all=Global
}}
|cup lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Goblet
|gradetype=Normal
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_rare={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=27s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Rare
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|requesteventtag=Event.ObjectLink.Activate
|activated={{#switch:{{lc:{{{7|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura epic={{#switch:{{lc:{{{5|}}}}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_epic={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=30s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Epic
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|requesteventtag=Event.ObjectLink.Deactivate
|activated={{#switch:{{lc:{{{7|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura legend={{#switch:{{lc:{{{5|}}}}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|activate lever={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Activating...
|stackingtype=Aggregates by Target
|duration=3
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_legend={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=33s
|all=Event,EventTagUnlocalized,Duration
}}
|all=CampfireAura,CampfireTurnOnState_Legend
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura unique={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|text=Deactivating...
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|duration=0.5
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_unique={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=36s
|all=Event,EventTagUnlocalized,Duration
}}
|all=CampfireAura,CampfireTurnOnState_Unique
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|all=Turn Off,Campfire Aura Poor,Campfire Aura Common,Campfire Aura Uncommon,Campfire Aura Rare,Campfire Aura Epic,Campfire Aura Legend,Campfire Aura Unique
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
}}
}}
|candle wall={{#switch:{{lc:{{{2|}}}}}
|cyclop's tattered belt={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Candle
|localizedstring=Cyclop's Tattered Belt
|idtag=CandleWallOff,CandleWallOn
|gradetype=Normal
|idtag=Cyclops
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|cyclops belt={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=Cyclops Belt
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|cyclop's tattered belt={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Cyclop's Tattered Belt
|duration=1
}}
|all=text,duration
|cyclops’s torn belt={{#switch:{{lc:{{{5|}}}}}
|text=Cyclops’s Torn Belt
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Cyclop's Tattered Belt,Cyclops’s Torn Belt
|text=Turning Off...
}}
|duration=1
}}
|all=text,duration
|all=Global
}}
|dark pentagram={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dark Pentagram
|gradetype=Normal
|idtag=Crypt
|interactions={{#switch:{{lc:{{{4|}}}}}
|summon={{#switch:{{lc:{{{5|}}}}}
|text=Placeholder_Props_PropsInteract_Crypt_BossTriggerChecking
|duration=3
|requirement=Player has Breath Of The Deceased,Player has Broken War Horn
}}
}}
|all=Turn On,Turn Off
|all=Summon
}}
}}
|all=localizedString,idtag,abilities,interactions
|interactioncount=1
}}
}}
|all=Global
|all=Global
}}
}}
|casket-crypt={{#switch:{{lc:{{{2|}}}}}
|dark swarm={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|localizedstring=Dark Swarm
|idtag=Coffin
|gradetype=Normal
|idtag=DeathSwarm
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_hr2=2
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_HR2,Spawn_Eventcurrency_HR
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|open={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=5
|text=Opening...
|refresh=Resets on Successful Application
|duration=5
}}
|all=text,duration
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|aura03={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
}}
|eventtagunlocalized=Event.Aura.Add
|loot={{#switch:{{lc:{{{5|}}}}}
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|text=Searching...
|scaling=100% [[Scaling]]
|types=NotCancelOthersWhenSucceed
|stackingtype=Aggregates by Target
|duration=0.5
|maximumstacks=5
|all=text,types,duration
|refresh=Resets on Successful Application
}}
}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|aura 04={{#switch:{{lc:{{{5|}}}}}
|all=
|effects={{#switch:{{lc:{{{6|}}}}}
|aura04={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|aura 05={{#switch:{{lc:{{{5|}}}}}
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura05={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 01 arena={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura01_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|deathswarmaura01_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|death swarm aura 02 arena={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|deathswarmaura02_arena={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_n1=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_N1,Spawn_Eventcurrency_N
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|open={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=5
|text=Opening...
|refresh=Resets on Successful Application
|duration=5
}}
|all=text,duration
|deathswarmaura02_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|close={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Closing...
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|duration=1
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|all=text,duration
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 03 arena={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|casket-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura03_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|deathswarmaura03_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 04 arena={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura04_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
|deathswarmaura04_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Aura.Add
|all=Effects,IdleAnimSequenceGameplayTag
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
}}
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|all=Coffin 01 Open,Coffin 01 Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|caskets_flat_hr1=2
}}
|spawn_eventcurrency_hr=1
|all=Caskets_Flat_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 05={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|deathswarmaura05={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Floor Rule,Aura 01,Aura 02,Aura 03,Aura 04,Aura 05,Death Swarm Aura 01 Arena,Death Swarm Aura 02 Arena,Death Swarm Aura 03 Arena,Death Swarm Aura 04 Arena,Death Swarm Aura 05
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Casket
}}
|idtag=Coffin
|death beetle={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Death Beetle
|gradetype=Normal
|idtag=DeathBeetle
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|aura01_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|scaling=100% [[Scaling]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_n0=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
|incomingphysicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
}}
|incomingmagicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|text=Opening...
|event=Detect Target
|duration=5
|eventtagunlocalized=Event.Aura.Add
|all=text,duration
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|casket-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|incomingphysicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
}}
|aura03_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|caskets_flat_n0=2
|all=Global
|spawn_eventcurrency_n=1
}}
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
|demonic guardians={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Demonic Guardians
|gradetype=Normal
|idtag=DemonicGuardians,IceAbyss
|abilities={{#switch:{{lc:{{{4|}}}}}
|frost wyvern demonic guardians curse beam={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|frostwyvern_cursebeam={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|magicalbasedamage=2 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|tickinterval=0.5s
|stackingtype=Aggregates by Target
|maximumstacks=4
}}
}}
}}
|all=Frost Wyvern Demonic Guardians Curse Beam
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|invoke={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Invoke,Placeholder_Props_PropsInteract_IceAbyss_BossTriggerChecking
|duration=5
|duration=3
|all=text,duration
|requirement=Player has Frostbitten Mallet
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Invoke
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|impactendurance=999
|xp=1
|impactresistance=999
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|interactioncount=1
}}
}}
|all=N
|all=Global
}}
}}
|casket-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|double stone door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|localizedstring=Double Stone Door
|idtag=Coffin
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|all=Open,Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_hr3=2
|spawn_eventcurrency_hr=1
|all=Caskets_Flat_HR3,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Casket
}}
|idtag=Coffin
|double wooden door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Wooden Door
|gradetype=Normal
|idtag=DoubleWoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|double door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|double door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|double door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|double door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|all=Double Door Open Backward,Double Door Open Forward,Double Door Close Backward,Double Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_n3=2
|spawn_eventcurrency_n=1
|all=Caskets_Flat_N3,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=3
|impactendurance=4
|xp=1
|impactresistance=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|casket-ruins={{#switch:{{lc:{{{2|}}}}}
|down crevice={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|gradetype=Normal
|idtag=Coffin
|idtag=DownCrevice
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|all=Open
}}
|ap=15
}}
|all=Global
}}
|down indicator torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=DownIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|turn off={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_n2=2
|event=Interaction
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Caskets_Flat_N2,Spawn_Eventcurrency_N
}}
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|cave collapse={{#switch:{{lc:{{{2|}}}}}
|drawbridge wheel={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cave Collapse
|localizedstring=Drawbridge Wheel
|idtag=CaveCollapse
|gradetype=Normal
|idtag=DrawbridgeWheel
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|drawbridge wheel={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|duration=3s
}}
|all=Event,EventTagUnlocalized,Duration
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|hit01={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=01,Hit01
}}
}}
|collapseinterval=15s
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,CollapseInterval,CollapseEffectTag,CollapseHitTag
}}
}}
|02={{#switch:{{lc:{{{5|}}}}}
|all=Drawbridge Wheel
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|02={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|turn={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Turn
|duration=3s
|types=RecordProgress
|all=Event,EventTagUnlocalized,Duration
|duration=30
}}
|hit02={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=6 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=02,Hit02
}}
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,CollapseEffectTag,CollapseHitTag
}}
|03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentcurrenthealthhealing=-20% [[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]
|all=Event,EventTagUnlocalized,PercentCurrentHealthHealing
}}
|hit03={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
}}
|all=03,Hit03
}}
|brepeat=False
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,bRepeat,CollapseEffectTag,CollapseHitTag
}}
}}
|all=01,02,03
|all=Turn
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
}}
}}
|cave exit={{#switch:{{lc:{{{2|}}}}}
|drawbridge={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cave Exit
|localizedstring=Drawbridge
|idtag=CaveExit
|gradetype=Normal
|idtag=Drawbridge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|drawbridge={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate
|all=Drawbridge
}}
}}
|ap=5
|xp=3
|all=localizedString,idtag,abilities,ap,xp
}}
}}
|all=Global
|all=Global
}}
}}
|cave secret wall door={{#switch:{{lc:{{{2|}}}}}
|dual boss room door banshee={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|localizedstring=The Wailing One’s Gate
|idtag=CaveSecretWallDoor
|gradetype=Normal
|idtag=Banshee
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|dual boss room door banshee unseal={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
|dual boss room door spectral knight open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|dual boss room door spectral knight open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|dual boss room door spectral knight close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door Open,Secret Wall Door Close
|dual boss room door spectral knight close backward={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|cobalt ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cobalt Ore
|idtag=CobaltOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
}}
|all=Ore Destruction
|all=Dual Boss Room Door Banshee Unseal,Dual Boss Room Door Spectral Knight Open Forward,Dual Boss Room Door Spectral Knight Open Backward,Dual Boss Room Door Spectral Knight Close Forward,Dual Boss Room Door Spectral Knight Close Backward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_cobaltore=1
|all=Spawn_Cobaltore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Opening...
|types=NotCancelOthersWhenSucceed
|duration=3
|duration=15
|requirement=Boss Killed
|all=text,types,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
}}
}}
|all=Mining
|all=Open,Close
}}
}}
|interactioncount=5~7
|ap=25
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=10
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Cobalt Ore
}}
|idtag=CobaltOre
|dual boss room door cave troll={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=The Stinking Giant’s Gate
|gradetype=Normal
|idtag=CaveTroll
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|dual boss room door troll unseal={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
|dual boss room door troll open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Ore Destruction
|dual boss room door troll close={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|spawn_cobaltore=1
|event=Interaction
|all=Spawn_Cobaltore
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
|all=Dual Boss Room Door Troll Unseal,Dual Boss Room Door Troll Open,Dual Boss Room Door Troll Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Opening...
|types=NotCancelOthersWhenSucceed
|duration=3
|duration=15
|requirement=Boss Killed
|all=text,types,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
}}
}}
|all=Mining
|all=Open,Close
}}
}}
|interactioncount=4~6
|ap=25
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|coffin 1-crypt={{#switch:{{lc:{{{2|}}}}}
|dual boss room door cyclops={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=The One-Eyed Gate
|idtag=Coffin
|gradetype=Normal
|idtag=Cyclops
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|dual boss room door cyclops unseal={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
|dual boss room door troll open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|dual boss room door troll close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Dual Boss Room Door Cyclops Unseal,Dual Boss Room Door Troll Open,Dual Boss Room Door Troll Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr2=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR2,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=4
|ap=25
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|dual boss room door spectral knight={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=The Forsaken Knight’s Gate
|gradetype=Normal
|idtag=SpectralKnight
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|dual boss room door spectral knight unseal={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
|dual boss room door spectral knight open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|dual boss room door spectral knight open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|dual boss room door spectral knight close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|commoncoffins_wood_n1=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N1,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|coffin 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|dual boss room door spectral knight close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Dual Boss Room Door Spectral Knight Unseal,Dual Boss Room Door Spectral Knight Open Forward,Dual Boss Room Door Spectral Knight Open Backward,Dual Boss Room Door Spectral Knight Close Forward,Dual Boss Room Door Spectral Knight Close Backward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr1=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR1,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=3
|all=text,duration
|requirement=Boss Killed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|ap=25
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|elevator floor lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=FloorLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Floor Lever Activate,Floor Lever Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|all=
|text=Deactivating...
|duration=3
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Activate Lever,Deactivate Lever
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|coffin 1-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|escape indicator torch={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|gradetype=Normal
|idtag=Coffin
|idtag=EscapeIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Turn On,Turn Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|commoncoffins_wood_n0=2
|all=Global
|spawn_eventcurrency_n=1
}}
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
|escape tag volume={{#switch:{{lc:{{{2|}}}}}
}}
|global={{#switch:{{lc:{{{3|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|localizedstring=Escape Tag Volume
|open={{#switch:{{lc:{{{5|}}}}}
|gradetype=Normal
|text=Opening...
|idtag=EscapeTagVolume
|duration=5
|abilities={{#switch:{{lc:{{{4|}}}}}
|all=text,duration
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Aura
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|coffin 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|falling debris trap={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Falling Debris Trap
|idtag=Coffin
|gradetype=Normal
|idtag=FallingDebris
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|fallingdebrishit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|delaytime=1s
|all=Effects,IdleAnimSequenceGameplayTag
|signgameplaycuetag=GameplayCue.Props.Trap.FallingDebris.Sign
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|falling debris deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 03 Open,Coffin 03 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr3=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Falling Debris Deactivate
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|falling icicle={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Icicle
|gradetype=Normal
|idtag=FallingIcicle
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=10 [[Impact_Power|Impact Power]]
}}
|frostbite={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-50% [[Stats#Action_Speed|Action Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|iciclecreated_cuetag=GameplayCue.Props.Trap.FallingIcicle.Created
|all=Effects,IdleAnimSequenceGameplayTag
|fallingsign_cuetag=GameplayCue.Props.Trap.FallingIcicle.Sign
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Activate,Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n3=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|coffin 1-ruins={{#switch:{{lc:{{{2|}}}}}
|flame spout={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Flame Spout
|idtag=Coffin
|gradetype=Normal
|idtag=FlameSpout
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|removed={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n2=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|coffin 2-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|hit={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=15 {{Element|Fire}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|burn={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|magicalbasedamage=2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|duration=Infinite
|tickinterval=0.2s
|stackingtype=Aggregates by Target
|refresh=NeverReset
}}
|burnremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=5s
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|stackingtype=Aggregates by Target
|removable=True
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Activate,Deactivate,Removed,Hit
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr2=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR2,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=5
|duration=5
|all=text,duration
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|flat chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|gradetype=Normal
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n1=2
|flatchestlarge_flat_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N1,Spawn_Eventcurrency_N
|spawn_treasure_flattreasure_n0=1
|utility_flatutility_n0=1
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 3,188: Line 2,497:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|impactendurance=5
|xp=1
|impactresistance=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|all=HR,N
|all=Global
}}
}}
|coffin 2-global={{#switch:{{lc:{{{2|}}}}}
|floor lever only activate={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Lever
|idtag=Coffin
|gradetype=Normal
|idtag=OnlyActivate
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|all=Floor Lever Activate
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|activate lever={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|text=Activating...
|all=Event,EventTagUnlocalized
|duration=3
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|lever broken={{#switch:{{lc:{{{5|}}}}}
}}
|text=Deactivating...
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr1=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Lever Broken
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|floor lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=FloorLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Activate,Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=5
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|coffin 2-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|floor spikes={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Floor Spikes
|idtag=Coffin
|gradetype=Normal
|idtag=FloorSpikes
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|removed={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|coffin 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|immunestatetag=State.ActorStatus.Buff.Ethereal
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Activate,Deactivate,Removed,Aura
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr3=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR3,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=5
|duration=5
|all=text,duration
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
}}
|idtag=Coffin
|fountain of speed={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Fountain of Speed
|gradetype=Normal
|idtag=Speed
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|statue bless 4={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|statuemovespeed_50={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=60s
|movespeedadd=10 [[Stats#Move_Speed|Move Speed Add]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Statue Bless 4,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n3=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N3,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Praying...
|types=Magical
|duration=5
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|ap=5
|xp=1
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=Global
}}
|frost skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=2
}}
|elite={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=3
}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=2
}}
}}
|all=HR,N
|all=Common,Elite,Nightmare
}}
}}
|coffin 2-ruins={{#switch:{{lc:{{{2|}}}}}
|frost wyvern ice pillar={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|gradetype=Normal
|idtag=Coffin
|idtag=IcePillar
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|frost wyvern ice pillar controll exception from breath={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|frostwyvern_immunetobreath={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Frost Wyvern Breath
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=State.ActorStatus.Buff.Monster.FrostWyvern.ExceptBreath
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|all=Frost Wyvern Ice Pillar Controll Exception From Breath
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 04 Open,Coffin 04 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|impactendurance=2
|commoncoffins_wood_n2=2
|impactresistance=2
|spawn_eventcurrency_n=1
}}
|all=Commoncoffins_Wood_N2,Spawn_Eventcurrency_N
|all=Global
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
}}
|copper ore-global={{#switch:{{lc:{{{2|}}}}}
|froststone ore prop-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Copper Ore
|localizedstring=Froststone Ore
|idtag=CopperOre
|gradetype=Normal
|idtag=FrostStoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
Line 3,590: Line 2,741:
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Ore Destruction
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_copperore=1
|spawn_froststoneore=1
|all=Spawn_Copperore
|all=Spawn_Froststoneore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
Line 3,607: Line 2,755:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=15
|duration=15
|all=text,types,duration
|requirement=Player has [[Mining]]
}}
}}
|all=Mining
|all=Mining
}}
}}
|interactioncount=5~7
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactendurance=1
|impactresistance=1
|impactresistance=1
|breaksifcollected=true
|breaksifcollected=true
|ap=5
|ap=5
|xp=3
|xp=4,3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Copper Ore
}}
|idtag=CopperOre
|frozen iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Frozen Iron Door
|gradetype=Normal
|idtag=FrozenIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|all=Ore Destruction
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|spawn_copperore=1
|event=Interaction
|all=Spawn_Copperore
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|mining={{#switch:{{lc:{{{5|}}}}}
|requesteventtag=Event.Props.Open.EndAbility
|text=Mining
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|crypt secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|idtag=CryptSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|secret wall door 02 close={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door 02 Open,Secret Wall Door 02 Close
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|requirement=Player has [[Frozen Iron Key]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
}}
|all=Unlock,Open,Close
}}
}}
|all=localizedString,idtag,abilities
|ap=15
}}
}}
|all=Global
|all=Global
}}
}}
|cup lever={{#switch:{{lc:{{{2|}}}}}
|ghostdust pouch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Goblet,Goblet
|localizedstring=Ghostdust Pouch
|idtag=CupLever
|gradetype=Normal
|idtag=GhostdustPouch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|ghostdust pouch aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|ghostdustpouchaura={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|maximumstacks=1
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|busepremadespec=True
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Ghostdust Pouch Aura
}}
}}
|all=Global
}}
|goblin stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
|gradetype=Normal
|idtag=GoblinStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|goblinl stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 04 activate={{#switch:{{lc:{{{5|}}}}}
|all=Goblinl Stone Door Open
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|open={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|text=Unlocking...
|all=Event,EventTagUnlocalized
|duration=5
}}
|requirement=Player has [[Mystical Gem]]
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 04 deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Open
}}
}}
|all=Global
}}
|gold ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Ore
|gradetype=Normal
|idtag=GoldOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate,Cup Lever 04 Activate,Cup Lever 04 Deactivate
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_goldore=1
|all=Spawn_Goldore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Mining
|duration=3
|types=NotCancelOthersWhenSucceed
|all=text,duration
|duration=15
|requirement=Player has [[Mining]]
}}
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=4,3
}}
}}
|all=Global
|all=Global
}}
}}
|cup lever only activate={{#switch:{{lc:{{{2|}}}}}
|golden chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Golden Chest
|idtag=CupLever
|gradetype=HighEnd
|idtag=GoldChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate
|chest special close={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|dark swarm={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dark Swarm
|idtag=DeathSwarm
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura01
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura02
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|truemagicalbasedamage=6 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura03
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|aura 04={{#switch:{{lc:{{{5|}}}}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|aura04={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|goldchest_n0=3
|eventtagunlocalized=Event.Aura.Add
|spawn_eventcurrency_n=1
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|spawn_treasure_goldchesttreasure_n0=2
|scaling=100% [[Scaling]]
|utility_goldchestutility_n0=2
|stackingtype=Aggregates by Target
|spawn_chestcoin_goldchestgold_n0=1
|maximumstacks=5
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N0,Utility_Goldchestutility_N0,Spawn_Chestcoin_Goldchestgold_N0
|refresh=Resets on Successful Application
}}
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|all=Aura04
|text=Picking Lock...
}}
|duration=6
|all=Effects
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
}}
}}
|aura 05={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura05={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing,StackingType,MaximumStacks,Refresh
}}
|all=Aura05
}}
|all=Effects
}}
}}
|all=Aura 01,Aura 02,Aura 03,Aura 04,Aura 05
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities
|ap=15
|xp=6
}}
}}
|all=Global
|all=Global
}}
}}
|death beetle={{#switch:{{lc:{{{2|}}}}}
|golden door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Death Beetle
|localizedstring=Golden Door
|idtag=DeathBeetle
|gradetype=Normal
|idtag=GoldenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|aura01_dot={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|requesteventtag=Event.Props.Open.EndAbility
|eventtagunlocalized=Event.Aura.Add
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|scaling=100% [[Scaling]]
}}
|tickinterval=5s
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|all=Event,EventTagUnlocalized,Scaling,Tickinterval
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|all=Aura01,Aura01_Dot
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|incomingphysicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|all=Event,EventTagUnlocalized,IncomingPhysicalHealingMod,IncomingMagicalHealingMod
}}
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=5s
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval
}}
|all=Aura02,Aura02_Dot
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|incomingphysicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|all=Event,EventTagUnlocalized,IncomingPhysicalHealingMod,IncomingMagicalHealingMod
}}
}}
|aura03_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling
}}
|all=Aura03,Aura03_Dot
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|requirement=Player has [[Golden Key]]
}}
}}
|all=Aura 01,Aura 02,Aura 03
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
}}
|all=Unlock,Open,Close
}}
}}
|all=localizedString,idtag,abilities
|ap=15
}}
}}
|all=Global
|all=Global
}}
}}
|demonic guardians={{#switch:{{lc:{{{2|}}}}}
|heavy ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Demonic Guardians
|localizedstring=Heavy Ornate Chest
|idtag=DemonicGuardians
|gradetype=HighEnd
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|frost wyvern demonic guardians curse beam={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|frostwyvern_cursebeam={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|magicalbasedamage=2 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|tickinterval=0.5s
|stackingtype=Aggregates by Target
|maximumstacks=4
|all=Event,EventTagUnlocalized,MagicalBaseDamage,Tickinterval,StackingType,MaximumStacks
}}
|all=FrostWyvern_CurseBeam
}}
|all=Effects
}}
|all=Frost Wyvern Demonic Guardians Curse Beam
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|invoke={{#switch:{{lc:{{{5|}}}}}
|text=Invoke
|duration=3
|all=text,duration
}}
|all=Invoke
}}
|impactendurance=999
|impactresistance=999
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance
}}
|all=Global
}}
|double stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Stone Door
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Open,Close
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|spawn_chestcoin_ornategold_n0=1
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=3
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities,interactions
|ap=1
|xp=4
}}
}}
|all=Global
|all=Global
}}
}}
|double wooden door={{#switch:{{lc:{{{2|}}}}}
|heavy ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Wooden Door
|localizedstring=Heavy Ornate Chest
|idtag=DoubleWoodenDoor
|gradetype=HighEnd
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|double door open backward={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|double door open forward={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|double door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|double door close forward={{#switch:{{lc:{{{5|}}}}}
|all=Chest Medium Open,Chest Medium Close
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|ornatechestmedium_ornate_n0=2
|eventtagunlocalized=Event.Interact.Trigger
|spawn_eventcurrency_n=1
|all=Event,EventTagUnlocalized
|spawn_treasure_ornatetreasure_n0=2
}}
|spawn_chestcoin_ornategold_n0=1
|all=CloseState
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Double Door Open Backward,Double Door Open Forward,Double Door Close Backward,Double Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=3
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=6
|ap=1
|impactresistance=3
|xp=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
}}
}}
|down crevice={{#switch:{{lc:{{{2|}}}}}
|hunting trap={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=DownCrevice
|localizedstring=Hunting Trap
|gradetype=Normal
|idtag=HuntingTrapProp
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate poor={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=PropsActivateState
|trapped_player_poor={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=3s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Open
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|ap=20
}}
|all=idtag,abilities,ap
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|all=Global
|eventtagunlocalized=Event.Attack.Hit.02
}}
|duration=7s
|down indicator torch={{#switch:{{lc:{{{2|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|global={{#switch:{{lc:{{{3|}}}}}
|scaling=100% [[Scaling]]
|idtag=DownIndicatorTorch
|stackingtype=Aggregates by Target
|abilities={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|turn on={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|event=Interaction
|eventtagunlocalized=Ability.Props.Activate
|eventtagunlocalized=Event.Interact.Trigger
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized
}}
|trapped_debuff_poor={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|hunting trap deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Disarm
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Turn On,Turn Off
|hunting trap damage on move={{#switch:{{lc:{{{5|}}}}}
}}
|all=idtag,abilities
}}
|all=Global
}}
|dungeon portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dungeon Portal
|idtag=FloorPortalScrollDown
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|huntingtrapdamageonmove={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|huntingtrapskillcheckfailed={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|waitgameplaytagremove=State.ActorStatus.Debuff.MoveSpeed.Trapped
|all=Effects,IdleAnimSequenceGameplayTag
|applygameplaytageffect=Event.Attack.Hit
}}
}}
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|hunting trap installed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.On
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate common={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
|trapped_player_common={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=4s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_common={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate uncommon={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=IdleAnimSequenceGameplayTag
}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=IdleAnimSequenceGameplayTag
}}
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Opening Portal...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|elevator floor lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=FloorLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
|trapped_player_uncommon={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|requesteventtag=Event.ObjectLink.Activate
|eventtagunlocalized=Event.Attack.Hit.01
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=5s
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
}}
|stackingtype=Aggregates by Target
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=1
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|requesteventtag=Event.ObjectLink.Deactivate
|eventtagunlocalized=Event.Attack.Hit.02
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=7s
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
}}
|scaling=100% [[Scaling]]
|all=Floor Lever Activate,Floor Lever Deactivate
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|text=Activating...
|event=Prop Activated
|duration=0.5
|eventtagunlocalized=Ability.Props.Activate
|all=text,duration
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=3
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|escape indicator torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=EscapeIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
|trapped_debuff_uncommon={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 3
|all=Effects
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Turn On,Turn Off
|hunting trap activate rare={{#switch:{{lc:{{{5|}}}}}
}}
|all=idtag,abilities
}}
|all=Global
}}
|escape portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Portal
|idtag=FloorPortalScrollEscape
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
|trapped_player_rare={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=6s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_rare={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate epic={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
|trapped_player_epic={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_epic={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate legend={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
|trapped_player_legend={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=8s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|stackingtype=Aggregates by Target
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|maximumstacks=1
|all=IdleAnimSequenceGameplayTag
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|event=Hit 2
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Attack.Hit.02
|all=IdleAnimSequenceGameplayTag
|duration=7s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|open portal={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening Portal...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|types=Magical
|event=Prop Activated
|duration=5
|eventtagunlocalized=Ability.Props.Activate
|all=text,types,duration
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=Open Portal
|trapped_debuff_legend={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 3
|ap=15
|eventtagunlocalized=Event.Attack.Hit.03
|xp=5
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|escape tag volume={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Tag Volume
|idtag=EscapeTagVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=Aura
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Aura
|hunting trap activate unique={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|falling icicle={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Icicle
|idtag=FallingIcicle
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|trapped_player_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit.01
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|duration=9s
|impactpower=10 [[Impact_Power|Impact Power]]
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage,ImpactPower
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|frostbite={{#switch:{{lc:{{{7|}}}}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit.02
|duration=3s
|duration=7s
|movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]]
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-50% [[Stats#Action_Speed|Action Speed]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Target
|maximumstacks=1
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
}}
}}
|all=PropsActivateState,Hit,Frostbite
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
}}
|iciclecreated_cuetag=GameplayCue.Props.Trap.FallingIcicle.Created
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|fallingsign_cuetag=GameplayCue.Props.Trap.FallingIcicle.Sign
}}
|all=Effects,IcicleCreated_CueTag,FallingSign_CueTag
|all=Hunting Trap Activate Poor,Hunting Trap Deactivate,Hunting Trap Damage On Move,Hunting Trap Installed,Hunting Trap Activate Common,Hunting Trap Activate Uncommon,Hunting Trap Activate Rare,Hunting Trap Activate Epic,Hunting Trap Activate Legend,Hunting Trap Activate Unique
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall trap={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|duration=3
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|text=Disarming...
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|duration=4
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PropsDeactivateState
}}
|all=Effects
}}
}}
|all=Activate,Deactivate
|all=Uninstall Trap,Disarm Trap
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
}}
}}
|falling stone={{#switch:{{lc:{{{2|}}}}}
|ice abyss roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Stone
|localizedstring=Ice Abyss Roaster
|idtag=FallingStone
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|falling stone={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=Hit
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Falling Stone
|turn on={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|all=localizedString,idtag,abilities
|turnonstate={{#switch:{{lc:{{{7|}}}}}
}}
|all=Global
}}
|flame spout={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flame Spout
|idtag=FlameSpout
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|burn={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=5s
|physicalbasedamage=10 [[Damage#Base_Damage|Physical Base Damage]]
|stackingtype=Aggregates by Target
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalBaseDamage,StackingType,Removable
}}
}}
|all=ActivateState,Hit,Burn
}}
}}
|all=Effects
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
}}
|ice crystal roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Crystal Roaster
|gradetype=Normal
|idtag=IceCrystalRoaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=RemovedState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate,Deactivate,Removed
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Turning On...
|duration=5
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
}}
}}
|all=Disarm Trap
|all=Turn On,Turn Off
}}
}}
|ap=5
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
}}
}}
|flat chest={{#switch:{{lc:{{{2|}}}}}
|ice floor wyvern lair={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|gradetype=Normal
|idtag=FlatChestLarge
|idtag=IceFloorWyvernLair
|abilities={{#switch:{{lc:{{{4|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Destruction
}}
|impactendurance=10
|impactresistance=4
}}
|all=Global
}}
|ice floor={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=IceFloor
|abilities={{#switch:{{lc:{{{4|}}}}}
|cracking={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|cracking={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Cracking,Destruction
}}
|impactendurance=3
|impactresistance=4
|xp=2
}}
|all=Global
}}
|ice pillar door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ice Pillar Door
|gradetype=Normal
|idtag=IcePillarDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Open,Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=2
|impactresistance=2
|impactresistance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|flat chest#locked={{#switch:{{lc:{{{2|}}}}}
|ice torch={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Torch
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=IceTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|duration=1
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
|ice wall={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=IceWall
|impactendurance=3
|impactresistance=4
|xp=1
}}
|all=Global
}}
}}
|flat chest-crypt={{#switch:{{lc:{{{2|}}}}}
|icebound={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Icebound
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=IceBound
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Destruction
}}
|impactendurance=4
|impactresistance=2
}}
|all=Global
}}
|icicles wall={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=IciclesWall
|impactendurance=3
|impactresistance=1
|xp=2
}}
|all=Global
}}
|inferno roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster
|gradetype=Normal
|idtag=InfernoRoaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_flattreasure_hr2=1
|utility_flatutility_hr2=1
|spawn_chestcoin_flatgold_hr2=0
|all=Flatchestlarge_Flat_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR2,Utility_Flatutility_HR2,Spawn_Chestcoin_Flatgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning On...
|duration=6
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=6
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
}}
|idtag=FlatChestLarge
|inferno secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|gradetype=Normal
|idtag=InfernoSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Secret Wall Door Open,Secret Wall Door Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n1=1
|utility_flatutility_n1=1
|spawn_chestcoin_flatgold_n1=0
|all=Flatchestlarge_Flat_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N1,Utility_Flatutility_N1,Spawn_Chestcoin_Flatgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|flat chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|inferno torch={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Torch
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=InfernoTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_flattreasure_hr2=1
|utility_flatutility_hr2=1
|spawn_chestcoin_flatgold_hr2=0
|all=Flatchestlarge_Flat_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR2,Utility_Flatutility_HR2,Spawn_Chestcoin_Flatgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|duration=1
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=6
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
}}
|insanezeno's double axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=InsaneZeno's Double Axe
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
}}
|inscription={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Inscription
|gradetype=Normal
|idtag=CommemorativePlaque
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate
|all=
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|duration=0.05
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=View
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
}}
|idtag=FlatChestLarge
|iron ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Ore
|gradetype=Normal
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n1=2
|spawn_ironore=1
|spawn_eventcurrency_n=1
|all=Spawn_Ironore
|spawn_treasure_flattreasure_n1=1
|utility_flatutility_n1=1
|spawn_chestcoin_flatgold_n1=0
|all=Flatchestlarge_Flat_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N1,Utility_Flatutility_N1,Spawn_Chestcoin_Flatgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Mining
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=15
|all=text,types,duration
|requirement=Player has [[Mining]]
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|interactioncount=5~7,2~3,4~6,1
|impactresistance=2
|impactendurance=1
|breaksifcrushperk=true
|impactresistance=1
|breaksifdemolitiondamage=true
|breaksifcollected=true
|ap=8
|ap=1
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|flat chest-global={{#switch:{{lc:{{{2|}}}}}
|jail door#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Jail Door
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|door close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|flatchestlarge_flat_hr1=2
|event=Interaction
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_flattreasure_hr1=1
}}
|utility_flatutility_hr1=1
}}
|spawn_chestcoin_flatgold_hr1=0
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Flatchestlarge_Flat_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR1,Utility_Flatutility_HR1,Spawn_Chestcoin_Flatgold_HR1
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Picking Lock...
|duration=6
|duration=5
|all=text,duration
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=0.5
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Opening...
|types=NotCancelOthersWhenSucceed
|duration=3
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Close,Open,UnchainedHarmony
}}
}}
|impactendurance=5
|xp=3
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
}}
}}
|flat chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|jail door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Jail Door
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|door close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|flatchestlarge_flat_hr1=2
|event=Interaction
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_flattreasure_hr1=1
}}
|utility_flatutility_hr1=1
}}
|spawn_chestcoin_flatgold_hr1=0
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Flatchestlarge_Flat_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR1,Utility_Flatutility_HR1,Spawn_Chestcoin_Flatgold_HR1
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Closing...
|duration=3
|duration=0.5
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Close,Open,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
}}
}}
|flat chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|lamp={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Lamp
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=Lamp
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n0=1
|utility_flatutility_n0=1
|spawn_chestcoin_flatgold_n0=0
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0,Spawn_Chestcoin_Flatgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning On...
|duration=6
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|flat chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|large oak chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Large Oak Chest
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
Line 5,222: Line 4,111:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
Line 5,234: Line 4,120:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n0=2
|simplechestlarge_simple_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n0=1
|spawn_treasure_simpletreasure_n0=1
|utility_flatutility_n0=1
|utility_simpleutility_n0=2
|spawn_chestcoin_flatgold_n0=0
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0,Spawn_Chestcoin_Flatgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 5,271: Line 4,146:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=5
Line 5,282: Line 4,155:
|breaksifcrushperk=true
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|breaksifdemolitiondamage=true
|ap=8
|ap=1
|xp=3
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|flat chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|large reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Large Reinforced Chest
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
Line 5,298: Line 4,171:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
Line 5,310: Line 4,180:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr3=2
|woodchestlarge_wood_n0=3
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_hr3=1
|spawn_treasure_woodtreasure_n0=2
|utility_flatutility_hr3=1
|utility_woodutility_n0=1
|spawn_chestcoin_flatgold_hr3=0
|spawn_chestcoin_woodgold_n0=1
|all=Flatchestlarge_Flat_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR3,Utility_Flatutility_HR3,Spawn_Chestcoin_Flatgold_HR3
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
Line 5,331: Line 4,198:
|text=Opening...
|text=Opening...
|duration=6
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 5,342: Line 4,207:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
Line 5,353: Line 4,216:
|breaksifcrushperk=true
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|breaksifdemolitiondamage=true
|ap=8
|ap=1
|xp=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
}}
|idtag=FlatChestLarge
|latexmonkeynuts' longbow={{#switch:{{lc:{{{2|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|localizedstring=LatexMonkeynuts' Longbow
|effects={{#switch:{{lc:{{{6|}}}}}
|gradetype=Normal
|openstate={{#switch:{{lc:{{{7|}}}}}
|idtag=VeteranTrophy
|event=Interaction
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|view={{#switch:{{lc:{{{5|}}}}}
|all=Event,EventTagUnlocalized
|text=Viewing
}}
}}
|all=OpenState
|all=View
}}
}}
|all=Global
}}
|lifeleaf prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lifeleaf
|gradetype=Normal
|idtag=Lifeleaf
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_lifeleaf_spawn_herbs_n=1
|all=Spawn_Lifeleaf_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
}}
|lindstrom3ttv's recurve bow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lindstrom3TTV's Recurve Bow
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
|all=View
}}
}}
|all=Global
}}
|lion's head chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|gradetype=HighEnd
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
Line 5,378: Line 4,306:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n3=2
|ornatechestlarge_lionshead_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n3=1
|spawn_treasure_lionsheadtreasure_n0=2
|utility_flatutility_n3=1
|spawn_chestcoin_lionsheadgold_n0=1
|spawn_chestcoin_flatgold_n3=0
|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Spawn_Chestcoin_Lionsheadgold_N0
|all=Flatchestlarge_Flat_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N3,Utility_Flatutility_N3,Spawn_Chestcoin_Flatgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 5,410: Line 4,337:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=10
|impactresistance=2
|xp=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|flat chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|lion's head chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Lion's Head Chest
|idtag=FlatChestLarge
|gradetype=HighEnd
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
Line 5,437: Line 4,358:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
Line 5,449: Line 4,367:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr3=2
|ornatechestlarge_lionshead_n0=3
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_hr3=1
|spawn_treasure_lionsheadtreasure_n0=2
|utility_flatutility_hr3=1
|spawn_chestcoin_lionsheadgold_n0=1
|spawn_chestcoin_flatgold_hr3=0
|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Spawn_Chestcoin_Lionsheadgold_N0
|all=Flatchestlarge_Flat_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR3,Utility_Flatutility_HR3,Spawn_Chestcoin_Flatgold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 5,486: Line 4,393:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=10
|ap=10
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
}}
|idtag=FlatChestLarge
|malkavia's heater shield={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Malkavia's Heater Shield
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
|all=View
}}
}}
|all=Global
}}
|marvelous chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|gradetype=HighEnd
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|chest on={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|flatchestlarge_flat_n3=2
|event=Interaction
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n3=1
|utility_flatutility_n3=1
|spawn_chestcoin_flatgold_n3=0
|all=Flatchestlarge_Flat_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N3,Utility_Flatutility_N3,Spawn_Chestcoin_Flatgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|flat chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n2=2
|goldchest_marvelouschest_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n2=1
|spawn_treasure_marvelouschesttreasure_n0=2
|utility_flatutility_n2=1
|utility_marvelouschestutility_n0=2
|spawn_chestcoin_flatgold_n2=0
|spawn_chestcoin_marvelouschestgold_n0=1
|all=Flatchestlarge_Flat_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N2,Utility_Flatutility_N2,Spawn_Chestcoin_Flatgold_N2
|all=Goldchest_Marvelouschest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N0,Utility_Marvelouschestutility_N0,Spawn_Chestcoin_Marvelouschestgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 5,630: Line 4,478:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Close,Loot,Open,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=30
|impactresistance=2
|xp=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|flat chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|medium wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Medium Wooden Crate
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=1
|xp=2
}}
|all=Global
}}
|midnight curse={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Midnight Curse
|gradetype=Normal
|idtag=MidnightCurse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|dot01={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|scaling=100% [[Scaling]]
|tickinterval=5s
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|02={{#switch:{{lc:{{{7|}}}}}
|flatchestlarge_flat_n2=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_flattreasure_n2=1
|physicaldamagereductionmod=-5% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]
|utility_flatutility_n2=1
|magicaldamagereductionmod=-5% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]
|spawn_chestcoin_flatgold_n2=0
}}
|all=Flatchestlarge_Flat_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N2,Utility_Flatutility_N2,Spawn_Chestcoin_Flatgold_N2
|dot02={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Aura.Add
|pick lock={{#switch:{{lc:{{{5|}}}}}
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|text=Picking Lock...
|scaling=100% [[Scaling]]
|duration=3
|tickinterval=5s
|all=text,duration
}}
}}
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|03={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=6
|03={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|physicaldamagereductionmod=-10% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]
|magicaldamagereductionmod=-10% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]
}}
|dot03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=5s
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|04={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|04={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|physicaldamagereductionmod=-50% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]
|magicaldamagereductionmod=-50% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]
}}
|dot04={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Floor Rule,01,02,03,04
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
}}
|mud shield={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Mud Shield
|gradetype=Normal
|idtag=MudShield
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|floor lever={{#switch:{{lc:{{{2|}}}}}
|murder of crows={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Murder of Crows
|idtag=FloorLever
|gradetype=Normal
|idtag=MurderofCrowsVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|aura_anticipation={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Before Aura
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Pre
|all=Event,EventTagUnlocalized
|duration=10s
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|aura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|preauraduration=10
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Aura
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|floor lever only activate={{#switch:{{lc:{{{2|}}}}}
|narikk's felling axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Narikk's Felling Axe
|idtag=OnlyActivate
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=VeteranTrophy
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Floor Lever Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Viewing
|duration=3
|all=text,duration
}}
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|floor spikes={{#switch:{{lc:{{{2|}}}}}
|oak chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Floor Spikes
|localizedstring=Oak Chest
|idtag=FloorSpikes
|gradetype=Normal
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|all=Chest Medium Open,Chest Medium Close
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|simplechestmedium_simple_n0=2
|eventtagunlocalized=Event.Interact.Trigger
|spawn_eventcurrency_n=1
|all=Event,EventTagUnlocalized
|spawn_treasure_simpletreasure_n0=1
}}
|utility_simpleutility_n0=1
|all=RemovedState
|all=Simplechestmedium_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=Hit
}}
|all=Effects
}}
|all=Activate,Deactivate,Removed,Aura
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Opening...
|duration=5
|duration=5
|all=text,duration
}}
}}
|all=Disarm Trap
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|impactendurance=4
|all=localizedString,idtag,abilities,interactions,ap
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=1
}}
}}
|all=Global
|all=Global
}}
}}
|fountain of speed={{#switch:{{lc:{{{2|}}}}}
|old coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Fountain of Speed
|localizedstring=Old Coffin
|idtag=Speed
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 4={{#switch:{{lc:{{{5|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|statuemovespeed_50={{#switch:{{lc:{{{7|}}}}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
}}
|movespeedadd=10 [[Stats#Move_Speed|Move Speed Add]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueMoveSpeed_50
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|all=Coffin 02 Open,Coffin 02 Close
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|poorcoffins_simple_n0=2
|eventtagunlocalized=Event.Interact.Trigger
|spawn_eventcurrency_n=1
|all=Event,EventTagUnlocalized
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 4,Not Bless
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|text=Opening...
|types=Magical
|duration=5
|duration=5
|all=text,types,duration
}}
}}
|all=Use Shrine
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=10
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
}}
}}
|frost skeleton wooden barrer={{#switch:{{lc:{{{2|}}}}}
|pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|localizedstring=Pavise
|impactendurance=4
|gradetype=Normal
|impactresistance=2
|idtag=Pavise
|ap=5
|interactions={{#switch:{{lc:{{{4|}}}}}
|xp=2
|uninstall={{#switch:{{lc:{{{5|}}}}}
|all=idtag,impactEndurance,impactResistance,ap,xp
|text=Uninstalling...
|duration=3
}}
|all=Uninstall
}}
|impactendurance=<span style="colorrarity1">3</span>|<span style="colorrarity2">4</span>,|<span style="colorrarity3">5</span>,|<span style="colorrarity4">6</span>,|<span style="colorrarity5">7</span>,|<span style="colorrarity6">8</span>,|<span style="colorrarity7">9</span>,
|impactresistance=3
}}
}}
|all=Global
|all=Global
}}
}}
|frost skeleton wooden barrer#elite={{#switch:{{lc:{{{2|}}}}}
|pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|localizedstring=Portal
|impactendurance=4
|gradetype=Normal
|impactresistance=2
|idtag=PedestalPortalScrollDown
|ap=8
|abilities={{#switch:{{lc:{{{4|}}}}}
|xp=3
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|all=idtag,impactEndurance,impactResistance,ap,xp
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|all=Global
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|frost skeleton wooden barrer#nightmare={{#switch:{{lc:{{{2|}}}}}
}}
|global={{#switch:{{lc:{{{3|}}}}}
}}
|idtag=FrostSkeletonWoodenBarrer
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|impactendurance=4
}}
|impactresistance=2
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|ap=5
|xp=2
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|frost wyvern ice pillar={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IcePillar
|abilities={{#switch:{{lc:{{{4|}}}}}
|frost wyvern ice pillar controll exception from breath={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|frostwyvern_immunetobreath={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Frost Wyvern Breath
|event=Interaction
|eventtagunlocalized=State.ActorStatus.Buff.Monster.FrostWyvern.ExceptBreath
|eventtagunlocalized=Event.Interact.Trigger
|duration=Infinite
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=FrostWyvern_ImmuneToBreath
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Frost Wyvern Ice Pillar Controll Exception From Breath
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
}}
|impactendurance=2
|impactresistance=2
|all=idtag,abilities,impactEndurance,impactResistance
}}
|all=Global
}}
|froststone ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Froststone Ore
|idtag=FrostStoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Ore Destruction
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|spawn_froststoneore=1
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|all=Spawn_Froststoneore
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Opening...
|types=NotCancelOthersWhenSucceed
|types=Magical
|duration=15
|duration=5
|all=text,types,duration
}}
}}
|all=Mining
|all=Open Portal
}}
}}
|interactioncount=4~6
|ap=15
|impactendurance=1
|xp=5
|impactresistance=1
|breaksifcollected=true
|ap=18
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Froststone Ore
}}
|idtag=FrostStoneOre
|pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal
|gradetype=Normal
|idtag=PedestalPortalScrollEscape
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Ore Destruction
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_froststoneore=1
|all=Spawn_Froststoneore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=2~3
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|frozen iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Frozen Iron Door
|idtag=FrozenIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|text=Opening...
|types=Magical
|duration=5
|duration=5
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Open Portal
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Unlock,Open,Close
}}
}}
|ap=15
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
|xp=5
}}
}}
|all=Global
|all=Global
}}
}}
|gmjail door={{#switch:{{lc:{{{2|}}}}}
|phantom flower prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|localizedstring=Phantom Flower
|idtag=GMJailDoor
|gradetype=Normal
|idtag=PhantomFlower
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_phantomflower_spawn_herbs_n=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Phantomflower_Spawn_Herbs_N
|all=Event,EventTagUnlocalized
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=OpenForwardState
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
}}
|portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal
|gradetype=Normal
|idtag=EndlessPortalEscape,FloorPortal,FloorPortalScrollDown,FloorPortalScrollEscape
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Opening Portal...
|types=Magical
|duration=5
|requirement=Boss Killed
}}
|all=Open Portal
}}
|interactioncount=1
|ap=15
|xp=5
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|duration=1
|all=text,duration
}}
}}
|all=Close,Open
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|goblin stone door={{#switch:{{lc:{{{2|}}}}}
|portcullis={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
|localizedstring=Portcullis
|idtag=GoblinStoneDoor
|gradetype=Normal
|idtag=Portcullis
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|goblinl stone door open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|portcullis open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Goblinl Stone Door Open
|portcullis close={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|event=Interaction
|text=Unlocking...
|eventtagunlocalized=Event.Interact.Trigger
|duration=5
}}
|all=text,duration
|portcullishit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Open
|all=Open,Close,Portcullis Open,Portcullis Close
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|gold chalice={{#switch:{{lc:{{{2|}}}}}
|pressure plate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Chalice
|localizedstring=Pressure Plate
|idtag=CupLever
|gradetype=Normal
|idtag=PressurePlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
|all=Activate,Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|gold ore-global={{#switch:{{lc:{{{2|}}}}}
|pushing block={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Ore
|gradetype=Normal
|idtag=GoldOre
|idtag=PushingBlock
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|pushing block={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|truephysicalbasedamage=3 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Pushing Block
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_goldore=1
|all=Spawn_Goldore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Gold Ore
}}
|idtag=GoldOre
|random timer switch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=RandomTimerSwitch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Ore Destruction
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|spawn_goldore=1
|event=Interaction
|all=Spawn_Goldore
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|mining={{#switch:{{lc:{{{5|}}}}}
|requesteventtag=Event.ObjectLink.Deactivate
|text=Mining
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|all=Activate,Deactivate
}}
}}
|interactioncount=2~3
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|golden chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Reinforced Chest
|idtag=GoldChest
|gradetype=Normal
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Chest Medium Open,Chest Medium Close
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=LockState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr2=3
|woodchestmedium_wood_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_hr2=2
|spawn_treasure_woodtreasure_n0=1
|utility_goldchestutility_hr2=2
|utility_woodutility_n0=1
|spawn_chestcoin_goldchestgold_hr2=1
|spawn_chestcoin_woodgold_n0=1
|all=Goldchest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR2,Utility_Goldchestutility_HR2,Spawn_Chestcoin_Goldchestgold_HR2
|all=Woodchestmedium_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=6
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 6,465: Line 5,169:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=20
|impactendurance=4
|xp=6
|impactresistance=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Golden Chest
}}
|idtag=GoldChest
|reinforced dungeon door#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Door
|gradetype=Normal
|idtag=ReinforcedDungeonDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n1=2
|utility_goldchestutility_n1=2
|spawn_chestcoin_goldchestgold_n1=1
|all=Goldchest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N1,Utility_Goldchestutility_N1,Spawn_Chestcoin_Goldchestgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Picking Lock...
|duration=6
|duration=5
|all=text,duration
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Pick Lock,Open,Close,UnchainedHarmony
}}
}}
|ap=15
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|golden chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|roaster blue={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Roaster
|idtag=GoldChest
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
}}
|roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster,Torch
|gradetype=Normal
|idtag=Roaster,Roaster08
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr1=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_hr1=2
|utility_goldchestutility_hr1=2
|spawn_chestcoin_goldchestgold_hr1=1
|all=Goldchest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR1,Utility_Goldchestutility_HR1,Spawn_Chestcoin_Goldchestgold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=6
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|ap=15
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR
|all=Global
}}
}}
|golden chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|rope={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Rope
|idtag=GoldChest
|gradetype=Normal
|idtag=Rope
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|rope activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|rope={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|all=Rope Activate
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|climb={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|text=Climb
|all=Event,EventTagUnlocalized
|duration=1
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Climb
}}
|ap=15
}}
|all=Global
}}
|royal coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|gradetype=HighEnd
|idtag=RoyalCoffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Coffin 06 Open,Coffin 06 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n0=3
|goldchest_n0=2
|gems_n0=1
|trinkets_n0=4
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n0=2
|all=Goldchest_N0,Gems_N0,Trinkets_N0,Spawn_Eventcurrency_N
|utility_goldchestutility_n0=2
|spawn_chestcoin_goldchestgold_n0=1
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N0,Utility_Goldchestutility_N0,Spawn_Chestcoin_Goldchestgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=6
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 6,750: Line 5,401:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|ap=20
|xp=6
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|golden chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|rubysilver ore prop-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Rubysilver Ore
|idtag=GoldChest
|gradetype=Normal
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_rubysilverore=1
|all=Spawn_Rubysilverore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|requirement=Player has [[Mining]]
}}
|all=Mining
}}
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=3
|xp=4,3
}}
|all=Global
}}
|rusty iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rusty Iron Door
|gradetype=Normal
|idtag=RustyIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr3=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_hr3=2
|utility_goldchestutility_hr3=2
|spawn_chestcoin_goldchestgold_hr3=1
|all=Goldchest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR3,Utility_Goldchestutility_HR3,Spawn_Chestcoin_Goldchestgold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Unlocking...
|duration=6
|duration=5
|all=text,duration
|requirement=Player has [[Old Rusty Key]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=0.5
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Unlock,Open,Close
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|ap=25
|ap=15
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Golden Chest
}}
|idtag=GoldChest
|safety zone={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Safety Zone
|gradetype=Normal
|idtag=SafetyZone
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|ability={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|effect={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|all=Ability
}}
}}
|all=Global
}}
|shrine of health={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Health
|gradetype=Normal
|idtag=Health
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|buff_heal_20={{#switch:{{lc:{{{7|}}}}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|magicalbasehealing=100 [[Healing#Magical_Base_Healing|Magical Base Healing]]
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Statue Bless 1,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n3=2
|utility_goldchestutility_n3=2
|spawn_chestcoin_goldchestgold_n3=1
|all=Goldchest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N3,Utility_Goldchestutility_N3,Spawn_Chestcoin_Goldchestgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Praying...
|duration=6
|types=Magical
|all=text,duration
|duration=5
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|ap=15
|ap=5
|xp=6
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|golden chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|shrine of power={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Shrine of Power
|idtag=GoldChest
|gradetype=Normal
|idtag=Power
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|statue bless 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|statueattackpower_10={{#switch:{{lc:{{{7|}}}}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=60s
|physicalpower=15 [[Stats#Physical_Power|Physical Power]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|all=Statue Bless 3,Not Bless
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|goldchest_n2=3
|use shrine={{#switch:{{lc:{{{5|}}}}}
|spawn_eventcurrency_n=1
|text=Praying...
|spawn_treasure_goldchesttreasure_n2=2
|types=Magical
|utility_goldchestutility_n2=2
|duration=5
|spawn_chestcoin_goldchestgold_n2=1
|all=Goldchest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N2,Utility_Goldchestutility_N2,Spawn_Chestcoin_Goldchestgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|ap=15
|ap=5
|xp=6
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|golden door={{#switch:{{lc:{{{2|}}}}}
|shrine of protection={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Door
|localizedstring=Shrine of Protection
|idtag=GoldenDoor
|gradetype=Normal
|idtag=Protection
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|statue bless 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
|statuedamagereduce_200={{#switch:{{lc:{{{7|}}}}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=60s
|physicaldamagereduction=5% [[Stats#Damage_Reduction|Physical Damage Reduction]]
|magicaldamagereduction=5% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|all=Statue Bless 2,Not Bless
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
}}
|all=Use Shrine
}}
|ap=5
|xp=3
}}
|all=Global
}}
|silver chalice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Silver Chalice
|gradetype=Normal
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|text=Activating...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|all=Unlock,Open,Close
|all=Activate Lever,Deactivate Lever
}}
}}
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
}}
}}
|heavy ornate chest={{#switch:{{lc:{{{2|}}}}}
|single stone door={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Stone Door
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SingleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Open,Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=0.5
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close,UnchainedHarmony
|all=
}}
}}
|xp=1
|all=Open,Close,Loot,UnchainedHarmony
}}
|all=Global
}}
|skeleton bones-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|gradetype=Normal
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
}}
|ap=9
|impactendurance=4
|xp=3
|ap=1
|all=localizedString,idtag,abilities,interactions,ap,xp
|xp=1
}}
}}
|all=N
|all=Global
}}
}}
|heavy ornate chest#locked={{#switch:{{lc:{{{2|}}}}}
|skeleton corpse o-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Skeleton Corpse
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Search,Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5,4.0
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Reverting
|duration=1
}}
|all=Open,Close,Loot,UnchainedHarmony,Revert
}}
}}
|ap=12
|ap=1
|xp=4
|xp=1,3,4
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|heavy ornate chest-crypt={{#switch:{{lc:{{{2|}}}}}
|skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|gradetype=Normal
|idtag=OrnateChestMedium
|idtag=SkeletonWoodenBarrel
|abilities={{#switch:{{lc:{{{4|}}}}}
|impactendurance=4
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|impactresistance=2
|effects={{#switch:{{lc:{{{6|}}}}}
|ap=1
|openstate={{#switch:{{lc:{{{7|}}}}}
|xp=3
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|elite={{#switch:{{lc:{{{3|}}}}}
|all=Event,EventTagUnlocalized
|gradetype=Normal
}}
|idtag=SkeletonWoodenBarrel
|all=OpenState
|impactendurance=4
}}
|impactresistance=2
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|ap=1
|all=Effects,IdleAnimSequenceGameplayTag
|xp=3
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|all=Common,Elite,Nightmare
}}
|skull stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skull Door
|gradetype=Normal
|idtag=SkullStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Open
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr2=2
|utility_ornateutility_hr2=0
|spawn_chestcoin_ornategold_hr2=1
|all=Ornatechestmedium_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Unlocking...
|duration=5
|duration=3
|all=text,duration
|requirement=Player has [[Skull Key]]
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Unlock
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|ap=25
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
}}
|idtag=OrnateChestMedium
|skull torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=SkullTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestmedium_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning On...
|duration=5
|duration=1
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|heavy ornate chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|small coffer-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Small Coffer
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=CofferSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr2=2
|spawn_chestcoin_lionshead_n0=2
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr2=2
|spawn_treasure_lionsheadgold_n0=3
|utility_ornateutility_hr2=0
|spawn_eventcurrency_spawn_specialeventcurrency_n=1
|spawn_chestcoin_ornategold_hr2=1
|gems_n0=1
|all=Ornatechestmedium_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
|all=Spawn_Chestcoin_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadgold_N0,Spawn_Eventcurrency_Spawn_Specialeventcurrency_N,Gems_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 7,446: Line 5,972:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|ap=1
|xp=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
}}
|idtag=OrnateChestMedium
|small oak chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|gradetype=Normal
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n1=2
|simplechestsmall_simple_n0=1
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|spawn_treasure_simpletreasure_n0=1
|utility_ornateutility_n1=0
|utility_simpleutility_n0=1
|spawn_chestcoin_ornategold_n1=1
|all=Simplechestsmall_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
|all=Ornatechestmedium_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 7,515: Line 6,028:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|impactendurance=4
|xp=4
|impactresistance=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=1
}}
}}
|all=HR,N
|all=Global
}}
}}
|heavy ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|small reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Small Reinforced Chest
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr1=2
|woodchestsmall_wood_n0=1
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr1=2
|spawn_treasure_woodtreasure_n0=1
|utility_ornateutility_hr1=0
|utility_woodutility_n0=1
|spawn_chestcoin_ornategold_hr1=1
|spawn_chestcoin_woodgold_n0=1
|all=Ornatechestmedium_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
|all=Woodchestsmall_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 7,582: Line 6,089:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
|all=Global
}}
|small wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=1
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR
|all=Global
}}
}}
|heavy ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|spectral knight's ghostflame={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Spectral Knight's Ghostflame
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SpectralKnight
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr1=2
|utility_ornateutility_hr1=0
|spawn_chestcoin_ornategold_hr1=1
|all=Ornatechestmedium_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|spectral knight's ghostflame={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Spectral Knight's Ghostflame
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|spectral knight’s silent altar={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Spectral Knight’s Silent Altar
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Spectral Knight's Ghostflame,Spectral Knight’s Silent Altar
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|spider pot-global={{#switch:{{lc:{{{2|}}}}}
|text=Searching...
|common={{#switch:{{lc:{{{3|}}}}}
|types=NotCancelOthersWhenSucceed
|localizedstring=Spider Pot
|duration=0.5
|gradetype=Normal
|all=text,types,duration
|idtag=SpiderPot
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|spiderpot_common=1
|all=
|all=Spiderpot_Common
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|impactendurance=4
|ap=1
|xp=3
}}
|elite={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|gradetype=Normal
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_elite=1
|all=Spiderpot_Elite
}}
|impactendurance=6
|ap=1
|xp=2
}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|gradetype=Normal
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_nightmare=1
|all=Spiderpot_Nightmare
}}
}}
|ap=12
|impactendurance=8
|xp=4
|ap=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|xp=3
}}
}}
|all=HR
|all=Common,Elite,Nightmare
}}
}}
|heavy ornate chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|spider web={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Spider Web
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SpiderWeb
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|slow={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Attack.Hit
|all=Effects,IdleAnimSequenceGameplayTag
|duration=3s
}}
|actionspeed=-35% [[Stats#Action_Speed|Action Speed]]
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|spellcastingspeed=-35% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|itemswapspeed=-35% [[Stats#Item_Swap_Speed|Item Swap Speed]]
|regularinteractionspeed=-35% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]
|magicalinteractionspeed=-35% [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Activate,Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_n0=0
|spawn_chestcoin_ornategold_n0=1
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|heavy ornate chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|spiked log ejector={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Spiked Log Ejector
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SpikeLogEjector
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Activate,Deactivate,Removed
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_n0=0
|spawn_chestcoin_ornategold_n0=1
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Disarming...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|duration=5
|all=text,duration
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|heavy ornate chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|spiked log={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Spiked Log
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SpikeLog
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|pushamount=300
|immunestatetag=State.ActorStatus.Buff.Ethereal
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Activate,Deactivate,Aura
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestmedium_ornate_hr3=2
|all=Global
|spawn_eventcurrency_hr=1
}}
|spawn_treasure_ornatetreasure_hr3=2
|statue lever={{#switch:{{lc:{{{2|}}}}}
|utility_ornateutility_hr3=0
|global={{#switch:{{lc:{{{3|}}}}}
|spawn_chestcoin_ornategold_hr3=1
|localizedstring=Hidden Statue Lever
|all=Ornatechestmedium_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
|gradetype=Normal
}}
|idtag=StatueLever
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Activate,Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n3=2
|utility_ornateutility_n3=0
|spawn_chestcoin_ornategold_n3=1
|all=Ornatechestmedium_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=5
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|heavy ornate chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|sticky tar={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Sticky Tar
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=StickyTar
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|slow={{#switch:{{lc:{{{7|}}}}}
}}
|event=Detect Target
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Aura.Add
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Activate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr3=2
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestmedium_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=18
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
}}
|idtag=OrnateChestMedium
|stone tomb-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|gradetype=Normal
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Open,Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n3=2
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n3=2
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n3=0
|spawn_chestcoin_ornategold_n3=1
|all=Ornatechestmedium_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
Line 8,065: Line 6,430:
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|ap=1
|xp=4
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
}}
}}
|heavy ornate chest-ruins={{#switch:{{lc:{{{2|}}}}}
|swamp of decay={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Swamp of Decay
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=DecayVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|decay volume aura 02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|decayvolumeaura02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|decayvolumeaurraremain02={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Aura,Decay Volume Aura 02
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestmedium_ornate_n2=2
|all=Global
|spawn_eventcurrency_n=1
}}
|spawn_treasure_ornatetreasure_n2=2
|the void={{#switch:{{lc:{{{2|}}}}}
|utility_ornateutility_n2=0
|global={{#switch:{{lc:{{{3|}}}}}
|spawn_chestcoin_ornategold_n2=1
|localizedstring=The Void
|all=Ornatechestmedium_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
|gradetype=Normal
}}
|idtag=DownAurora,KillVolume
|interactions={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|kill volume aura={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|heavy ornate chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|killvolumeaurahit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aurahit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Kill Volume Aura,Aura
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestmedium_ornate_n2=2
|all=Global
|spawn_eventcurrency_n=1
}}
|spawn_treasure_ornatetreasure_n2=2
|thorn barrier={{#switch:{{lc:{{{2|}}}}}
|utility_ornateutility_n2=0
|global={{#switch:{{lc:{{{3|}}}}}
|spawn_chestcoin_ornategold_n2=1
|localizedstring=Thorn Barrier
|all=Ornatechestmedium_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
|gradetype=Normal
}}
|idtag=ThornBarrier
|interactions={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|busepremadespec=True
|duration=1
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Deactivate,Aura
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
|impactendurance=6
|duration=0.5
}}
|all=text,types,duration
|all=Global
}}
|thorn of earth={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorn of Earth
|gradetype=Normal
|idtag=ThornofEarth
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|all=
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Activate,Deactivate
}}
}}
|ap=12
|impactendurance=6
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
}}
}}
|hunting trap={{#switch:{{lc:{{{2|}}}}}
|torch blue={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Hunting Trap
|localizedstring=Torch
|idtag=HuntingTrapProp
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|hunting trap activate poor={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|trapped_player_poor={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=8s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_poor={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Poor,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Poor
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap deactivate={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Disarm
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap damage on move={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
}}
|torch yellow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|huntingtrapdamageonmove={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|huntingtrapskillcheckfailed={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=HuntingTrapDamageOnMove,HuntingTrapSkillCheckFailed
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|hunting trap installed={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=AvailableState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.On
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate common={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
}}
|torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_common={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|eventtagunlocalized=Event.Attack.Hit.01
}}
|duration=10s
|turn on={{#switch:{{lc:{{{5|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|effects={{#switch:{{lc:{{{6|}}}}}
|stackingtype=Aggregates by Target
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|maximumstacks=1
|event=Interaction
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
}}
|eventtagunlocalized=Event.Attack.Hit.02
|all=Turn Off,Turn On
|duration=7s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|scaling=100% [[Scaling]]
|turn on={{#switch:{{lc:{{{5|}}}}}
|stackingtype=Aggregates by Target
|text=Turning On...
|maximumstacks=1
|duration=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|text=Turning Off...
|event=Prop Activated
|duration=1
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Turn On,Turn Off
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=Global
}}
|treasure hoard-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
|gradetype=Normal
|idtag=Hoard
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|trapped_debuff_common={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Common,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Common
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate uncommon={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_uncommon={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
}}
|eventtagunlocalized=Event.Attack.Hit.01
|all=Statue Bless Item Dispenser,Not Bless
|duration=14s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|drops={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|hoardtreasure_n3=3
|maximumstacks=1
|hoardweaponarmor_hr3=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|coin_spawn_n=1
}}
|all=Hoardtreasure_N3,Hoardweaponarmor_HR3,Coin_Spawn_N
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Attack.Hit.02
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|duration=7s
|text=Searching...
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|types=NotCancelOthersWhenSucceed
|scaling=100% [[Scaling]]
|duration=30
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|all=Loot Hoard
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|interactioncount=5,12,15,6,9
|xp=3,4
|ap=30
}}
|all=Global
}}
|unlocking lever by monster kill={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Unlocking Lever By Monster Kill
|gradetype=Normal
|idtag=UnlockingLeverByMonsterKill
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_uncommon={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Uncommon,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Uncommon
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate rare={{#switch:{{lc:{{{5|}}}}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_rare={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|requesteventtag=Event.ObjectLink.Deactivate
|eventtagunlocalized=Event.Attack.Hit.01
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=18s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Floor Lever Activate,Floor Lever Deactivate
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|activate lever={{#switch:{{lc:{{{5|}}}}}
}}
|text=Activating...
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|duration=3
|event=Hit 2
|requirement=Monster Killed
|eventtagunlocalized=Event.Attack.Hit.02
}}
|duration=7s
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|text=Deactivating...
|scaling=100% [[Scaling]]
|duration=0.5
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|all=Activate Lever,Deactivate Lever
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|all=Global
|event=Prop Activated
}}
|eventtagunlocalized=Ability.Props.Activate
|updraft={{#switch:{{lc:{{{2|}}}}}
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|global={{#switch:{{lc:{{{3|}}}}}
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
|gradetype=Normal
}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|trapped_debuff_rare={{#switch:{{lc:{{{7|}}}}}
|hover={{#switch:{{lc:{{{5|}}}}}
|event=Hit 3
|id_constant_floatingvelocity=122510%
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Rare,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Rare
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate epic={{#switch:{{lc:{{{5|}}}}}
|all=Hover
}}
|ap=15
}}
|all=Global
}}
|wall lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=WallLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|wall lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_epic={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|requesteventtag=Event.ObjectLink.Activate
|eventtagunlocalized=Event.Attack.Hit.01
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=22s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Wall Lever Activate
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|activate lever={{#switch:{{lc:{{{5|}}}}}
}}
|text=Activating...
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|duration=3
|event=Hit 2
}}
|eventtagunlocalized=Event.Attack.Hit.02
|lever broken={{#switch:{{lc:{{{5|}}}}}
|duration=7s
|text=Deactivating...
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|duration=0.5
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_epic={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Epic,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Epic
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate legend={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Lever Broken
}}
}}
|all=Global
}}
|wall lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=WallLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|trapped_player_legend={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=26s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_legend={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Legend,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Legend
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate unique={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_unique={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|requesteventtag=Event.ObjectLink.Deactivate
|eventtagunlocalized=Event.Attack.Hit.01
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=30s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Unique,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Unique
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Hunting Trap Activate Poor,Hunting Trap Deactivate,Hunting Trap Damage On Move,Hunting Trap Installed,Hunting Trap Activate Common,Hunting Trap Activate Uncommon,Hunting Trap Activate Rare,Hunting Trap Activate Epic,Hunting Trap Activate Legend,Hunting Trap Activate Unique
|all=Activate,Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall trap={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|text=Activating...
|duration=3
|duration=3
|all=text,duration
}}
}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Deactivating...
|duration=4
|duration=0.5
|all=text,duration
}}
}}
|all=Uninstall Trap,Disarm Trap
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|ice abyss roaster={{#switch:{{lc:{{{2|}}}}}
|wall of fire={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ice Abyss Roaster
|localizedstring=Wall of Fire
|idtag=Roaster
|gradetype=Normal
|idtag=WallofFire
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|deactivate={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|busepremadespec=True
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
}}
|all=Turn Off,Turn On
|all=Activate,Deactivate,Aura
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|ice crystal roaster={{#switch:{{lc:{{{2|}}}}}
|wall spike={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Crystal Roaster
|localizedstring=Wall Spike
|idtag=IceCrystalRoaster
|gradetype=Normal
|idtag=WallSpike
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
}}
}}
|all=Turn Off,Turn On
|all=Activate,Deactivate,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Disarming...
|duration=1
|duration=5
|all=text,duration
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|ice floor={{#switch:{{lc:{{{2|}}}}}
|wardweed prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceFloor
|localizedstring=Wardweed
|gradetype=Normal
|idtag=Wardweed
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ice floor destruction={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|icefloor_destruction={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=IceFloor_Destruction
}}
}}
|all=Effects
}}
}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Hit
|spawn_wardweed_spawn_herbs_n=1
|eventtagunlocalized=Event.Attack.Hit
|all=Spawn_Wardweed_Spawn_Herbs_N
|impactpower=50 [[Impact_Power|Impact Power]]
}}
|all=Event,EventTagUnlocalized,ImpactPower
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|all=Destruction
|text=Harvesting
}}
|duration=3.5
|all=Effects
}}
}}
|all=Ice Floor Destruction,Destruction
|all=Harvesting
}}
}}
|impactendurance=3
|interactioncount=1
|impactresistance=4
|impactendurance=1
|ap=2
|impactresistance=1
|xp=2
|breaksifcollected=true
|all=idtag,abilities,impactEndurance,impactResistance,ap,xp
|ap=1
|xp=1
}}
}}
|all=Global
|all=Global
}}
}}
|ice floor wyvern lair={{#switch:{{lc:{{{2|}}}}}
|water={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceFloorWyvernLair
|localizedstring=Water
|gradetype=Normal
|idtag=Water
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|inwater={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Detect Target
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Aura.Add
|impactpower=50 [[Impact_Power|Impact Power]]
|stackingtype=Aggregates by Target
|all=Event,EventTagUnlocalized,ImpactPower
|maximumstacks=1
}}
}}
|all=Destruction
}}
}}
|all=Effects
}}
}}
|all=Destruction
|all=Aura
}}
}}
|impactendurance=10
|impactresistance=4
|all=idtag,abilities,impactEndurance,impactResistance
}}
}}
|all=Global
|all=Global
}}
}}
|ice pillar door={{#switch:{{lc:{{{2|}}}}}
|wood coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ice Pillar Door
|localizedstring=Wood Coffin
|idtag=IcePillarDoor
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Open,Close
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=3
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=3
|ap=1
|impactresistance=3
|xp=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
}}
}}
|ice torch={{#switch:{{lc:{{{2|}}}}}
|wooden barrel 1-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Wood Barrel
|idtag=IceTorch
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=WoodenBarrel
|turn off={{#switch:{{lc:{{{5|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|barrels_wood_n0=2
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|spawn_honeyblisspear=1
|event=Interaction
|all=Barrels_Wood_N0,Spawn_Honeyblisspear
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|impactendurance=4
|turn on={{#switch:{{lc:{{{5|}}}}}
|impactresistance=2
|text=Turning On...
|ap=1
|duration=1
|xp=3
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|ice wall={{#switch:{{lc:{{{2|}}}}}
|wooden barrel 2-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceWall
|localizedstring=Wood Barrel
|impactendurance=3
|gradetype=Normal
|impactresistance=4
|idtag=WoodenBarrel
|ap=1,2
|drops={{#switch:{{lc:{{{4|}}}}}
|xp=1,2
|barrels_wood_n0=2
|all=idtag,impactEndurance,impactResistance,ap,xp
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
}}
|all=Global
|all=Global
}}
}}
|icicles wall={{#switch:{{lc:{{{2|}}}}}
|wooden barrel-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|idtag=IciclesWall
|localizedstring=Wood Barrel
|impactendurance=3
|gradetype=Normal
|impactresistance=1
|idtag=WoodenBarrel
|ap=2
|drops={{#switch:{{lc:{{{4|}}}}}
|xp=2
|barrels_barrel_n0=2
|all=idtag,impactEndurance,impactResistance,ap,xp
|all=Barrels_Barrel_N0
}}
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|all=Common
}}
|wooden barricade large={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=WoodenBarricateLarge
|impactendurance=8
}}
|all=Global
}}
|wooden barricade small={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=WoodenBarricateSmall
|impactendurance=4
|xp=3
}}
}}
|all=Global
|all=Global
}}
}}
|inferno roaster={{#switch:{{lc:{{{2|}}}}}
|wooden door arched={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster
|localizedstring=Wooden Door
|idtag=InfernoRoaster
|gradetype=Normal
|idtag=WoodenDoorArched
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Turn Off,Turn On
|door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|inferno secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|idtag=InfernoSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door Open,Secret Wall Door Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|all=localizedString,idtag,abilities
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=Open,Close,UnchainedHarmony
}}
|impactendurance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
}}
}}
|all=Global
|all=Global
}}
}}
|inferno torch={{#switch:{{lc:{{{2|}}}}}
|wooden door with lock={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Wooden Door
|idtag=InfernoTorch
|gradetype=Normal
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Turn Off,Turn On
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Opening...
|duration=1
|duration=3
|all=text,duration
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|text=Closing...
|duration=1
|duration=0.5
|all=text,duration
}}
}}
|all=Turn On,Turn Off
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|insanezeno's double axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=InsaneZeno's Double Axe
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
}}
|all=View
|all=Open,Close,UnchainedHarmony
}}
}}
|all=localizedString,idtag,interactions
|impactendurance=2
|impactresistance=3
|xp=3
}}
}}
|all=Global
|all=Global
}}
}}
|inscription={{#switch:{{lc:{{{2|}}}}}
|wooden door with square grating={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Inscription
|localizedstring=Wooden Door
|idtag=CommemorativePlaque
|gradetype=Normal
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|all=
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|all=Activate
|door open forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|event=Interaction
|text=Viewing
|eventtagunlocalized=Event.Interact.Trigger
|duration=0.05
}}
|all=text,duration
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=View
|door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|iron ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Ore
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Ore Destruction
|door close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|spawn_ironore=1
|all=Spawn_Ironore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=5~7
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Ore
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_ironore=1
|all=Spawn_Ironore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|jail door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Open,UnchainedHarmony
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|jail door#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Open,UnchainedHarmony
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|lamp={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lamp
|idtag=Lamp
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|large oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=2
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestlarge_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=2
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestlarge_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large oak chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=2
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestlarge_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=2
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestlarge_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large oak chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=2
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestlarge_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|large oak chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=2
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestlarge_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|large oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=2
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=2
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr3=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=2
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestlarge_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=6
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=2
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestlarge_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large oak chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr3=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=2
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestlarge_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
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|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=2
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestlarge_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
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|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
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|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
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|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n2=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|utility_simpleutility_n2=2
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestlarge_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n2=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|utility_simpleutility_n2=2
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestlarge_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Picking Lock...
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}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large reinforced chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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|all=Event,EventTagUnlocalized
}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
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|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large reinforced chest#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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|all=Event,EventTagUnlocalized
}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
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|all=text,duration
}}
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|text=Opening...
|duration=6
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
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|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=2
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestlarge_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=2
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestlarge_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
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|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
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}}
|all=HR,N
}}
|large reinforced chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=2
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestlarge_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=2
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestlarge_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=2
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestlarge_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|large reinforced chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=2
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestlarge_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|large reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=2
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large reinforced chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=2
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr3=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=2
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestlarge_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=2
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestlarge_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|large reinforced chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr3=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=2
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestlarge_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=2
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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|woodchestlarge_wood_n2=3
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n2=3
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|utility_woodutility_n2=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
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}}
|all=N
}}
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}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|lich trophy={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
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}}
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|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
|all=View
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
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|lifeleaf-global={{#switch:{{lc:{{{2|}}}}}
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|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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|all=Effects
}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_lifeleaf_spawn_herbs_n=1
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|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
|all=Global
}}
|lion's head chest={{#switch:{{lc:{{{2|}}}}}
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|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr2=3
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}}
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}}
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}}
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}}
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}}
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}}
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|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n1=3
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}}
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}}
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}}
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}}
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}}
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}}
|ap=9
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}}
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|idleanimsequencegameplaytag=State.Animation.Idle.Close
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|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr2=3
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}}
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}}
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}}
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}}
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}}
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|n={{#switch:{{lc:{{{3|}}}}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n1=3
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|spawn_chestcoin_lionsheadgold_n1=1
|all=Ornatechestlarge_Lionshead_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N1,Utility_Lionsheadutility_N1,Spawn_Chestcoin_Lionsheadgold_N1
}}
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}}
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}}
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|text=Closing...
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=4
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}}
|all=HR,N
}}
|lion's head chest-global={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Lion's Head Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr1=3
|spawn_eventcurrency_n=1
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|spawn_chestcoin_lionsheadgold_hr1=1
|all=Ornatechestlarge_Lionshead_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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|text=Closing...
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}}
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=9
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}}
|all=HR
}}
|lion's head chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr1=3
|spawn_eventcurrency_n=1
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|utility_lionsheadutility_hr1=0
|spawn_chestcoin_lionsheadgold_hr1=1
|all=Ornatechestlarge_Lionshead_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
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}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
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}}
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|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=4
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}}
|all=HR
}}
|lion's head chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n0=3
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|spawn_chestcoin_lionsheadgold_n0=1
|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Utility_Lionsheadutility_N0,Spawn_Chestcoin_Lionsheadgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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}}
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|duration=0.5
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=9
|xp=3
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}}
|all=N
}}
|lion's head chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n0=3
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|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Utility_Lionsheadutility_N0,Spawn_Chestcoin_Lionsheadgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
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}}
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|text=Opening...
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}}
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}}
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|duration=0.5
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=4
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}}
|all=N
}}
|lion's head chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr3=3
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|spawn_chestcoin_lionsheadgold_hr3=1
|all=Ornatechestlarge_Lionshead_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR3,Utility_Lionsheadutility_HR3,Spawn_Chestcoin_Lionsheadgold_HR3
}}
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}}
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}}
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n3=3
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|ap=9
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}}
|all=HR,N
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr3=3
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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}}
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}}
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}}
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n3=3
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
|lion's head chest-ruins={{#switch:{{lc:{{{2|}}}}}
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}}
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}}
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}}
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}}
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}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n2=3
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
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|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=9
|xp=3
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}}
|all=N
}}
|lion's head chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|idtag=OrnateChestLarge
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|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n2=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n2=2
|utility_lionsheadutility_n2=0
|spawn_chestcoin_lionsheadgold_n2=1
|all=Ornatechestlarge_Lionshead_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N2,Utility_Lionsheadutility_N2,Spawn_Chestcoin_Lionsheadgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|malkavia's heater shield={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Malkavia's Heater Shield
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|marvelous chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_hr2=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_hr2=2
|utility_marvelouschestutility_hr2=2
|spawn_chestcoin_marvelouschestgold_hr2=1
|all=Goldchest_Marvelouschest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_HR2,Utility_Marvelouschestutility_HR2,Spawn_Chestcoin_Marvelouschestgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=30
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n1=2
|utility_marvelouschestutility_n1=2
|spawn_chestcoin_marvelouschestgold_n1=1
|all=Goldchest_Marvelouschest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N1,Utility_Marvelouschestutility_N1,Spawn_Chestcoin_Marvelouschestgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|marvelous chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_hr1=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_hr1=2
|utility_marvelouschestutility_hr1=2
|spawn_chestcoin_marvelouschestgold_hr1=1
|all=Goldchest_Marvelouschest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_HR1,Utility_Marvelouschestutility_HR1,Spawn_Chestcoin_Marvelouschestgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|marvelous chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n0=2
|utility_marvelouschestutility_n0=2
|spawn_chestcoin_marvelouschestgold_n0=1
|all=Goldchest_Marvelouschest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N0,Utility_Marvelouschestutility_N0,Spawn_Chestcoin_Marvelouschestgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|all=localizedString,idtag,abilities,drops,interactions
}}
|all=N
}}
|marvelous chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_hr3=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_hr3=2
|utility_marvelouschestutility_hr3=2
|spawn_chestcoin_marvelouschestgold_hr3=1
|all=Goldchest_Marvelouschest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_HR3,Utility_Marvelouschestutility_HR3,Spawn_Chestcoin_Marvelouschestgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=40
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n3=2
|utility_marvelouschestutility_n3=2
|spawn_chestcoin_marvelouschestgold_n3=1
|all=Goldchest_Marvelouschest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N3,Utility_Marvelouschestutility_N3,Spawn_Chestcoin_Marvelouschestgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|marvelous chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n2=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n2=2
|utility_marvelouschestutility_n2=2
|spawn_chestcoin_marvelouschestgold_n2=1
|all=Goldchest_Marvelouschest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N2,Utility_Marvelouschestutility_N2,Spawn_Chestcoin_Marvelouschestgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|medium wooden crate-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr2=3
|all=Crates_Simple_HR2
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n1=3
|all=Crates_Simple_N1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr1=3
|all=Crates_Simple_HR1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|medium wooden crate-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr3=3
|all=Crates_Simple_HR3
}}
|impactendurance=3
|impactresistance=2
|ap=7
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n3=3
|all=Crates_Simple_N3
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n2=3
|all=Crates_Simple_N2
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|narikk's felling axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Narikk's Felling Axe
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
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|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=1
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestmedium_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=1
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestmedium_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|oak chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
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|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=1
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestmedium_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=1
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestmedium_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
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|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=1
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestmedium_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=1
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestmedium_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
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|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n2=2
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|utility_simpleutility_n2=1
|spawn_chestcoin_simplegold_n2=0
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}}
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}}
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}}
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|all=text,types,duration
}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
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|breaksifcrushperk=true
|breaksifdemolitiondamage=true
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|xp=1
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}}
|all=N
}}
|old coffin-crypt={{#switch:{{lc:{{{2|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr2=2
|spawn_eventcurrency_hr=1
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|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
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|duration=0.5
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}}
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|all=
}}
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}}
|ap=4
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n1=2
|spawn_eventcurrency_n=1
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|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=HR,N
}}
|old coffin-global={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Old Coffin
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr1=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
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}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
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|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|old coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|old coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
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|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr3=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n3=2
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
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}}
|all=HR,N
}}
|old coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
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|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n2=2
|spawn_eventcurrency_n=1
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|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pavise
|idtag=Pavise
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|duration=3
|all=text,duration
}}
|all=Uninstall
}}
|impactendurance=<span style="colorrarity1">3</span>|<span style="colorrarity2">4</span>,|<span style="colorrarity3">5</span>,|<span style="colorrarity4">6</span>,|<span style="colorrarity5">7</span>,|<span style="colorrarity6">8</span>,|<span style="colorrarity7">9</span>,
|impactresistance=2
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}}
|all=Global
}}
|pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Dungeon Portal
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|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
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}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
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}}
|all=PedestalPortalScrollActivate
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|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
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|all=PedestalPortalScrollActivate
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|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
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}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Placeholder_Props_PropsInteract_PedestalPortalScroll_Open
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|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
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}}
|all=Global
}}
|pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
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}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
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}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Placeholder_Props_PropsInteract_PedestalPortalScroll_Open
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|phantom flower-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Phantom Flower
|idtag=PhantomFlower
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_phantomflower_spawn_herbs_hr=1
|all=Spawn_Phantomflower_Spawn_Herbs_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=8
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Phantom Flower
|idtag=PhantomFlower
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_phantomflower_spawn_herbs_n=1
|all=Spawn_Phantomflower_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal
|idtag=FloorPortal
|ap=15
|xp=5
|all=localizedString,idtag,ap,xp
}}
|all=Global
}}
|portal trophy={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal Trophy
|idtag=PortalTrophy
|abilities={{#switch:{{lc:{{{4|}}}}}
|commemorative plaque activate={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Commemorative Plaque Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|duration=0.05
|all=text,duration
}}
|all=View
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|portcullis={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portcullis
|idtag=Portcullis
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=CloseState,Hit
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Open,Close
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|pot 1={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 1-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 2={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 2-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 2-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 2-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 3={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=5,2
|xp=2,1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 3-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 3-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 4={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 4-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 4-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 4-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 4-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pressure plate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pressure Plate
|idtag=PressurePlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|pushing block={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=PushingBlock
|abilities={{#switch:{{lc:{{{4|}}}}}
|pushing block={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=3 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=Hit
}}
|all=Effects
}}
|all=Pushing Block
}}
|all=idtag,abilities
}}
|all=Global
}}
|reinforced chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=1
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestmedium_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=1
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestmedium_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=1
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestmedium_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=1
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestmedium_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=1
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestmedium_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=1
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestmedium_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|reinforced chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n2=1
|utility_woodutility_n2=1
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestmedium_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced dungeon door#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Door
|idtag=ReinforcedDungeonDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,UnchainedHarmony
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster,Torch
|idtag=Roaster,Roaster08
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|rope={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rope
|idtag=Rope
|abilities={{#switch:{{lc:{{{4|}}}}}
|rope activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|rope={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=Rope
}}
|all=Effects
}}
|all=Rope Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|climb={{#switch:{{lc:{{{5|}}}}}
|text=Climb
|duration=1
|all=text,duration
}}
|all=Climb
}}
|ap=20
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|royal coffin-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr2=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr2=3
|utility_lionsheadutility_hr2=1
|spawn_chestcoin_lionsheadgold_hr2=2
|all=Goldchest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR2,Utility_Lionsheadutility_HR2,Spawn_Chestcoin_Lionsheadgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n1=3
|utility_lionsheadutility_n1=1
|spawn_chestcoin_lionsheadgold_n1=2
|all=Goldchest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N1,Utility_Lionsheadutility_N1,Spawn_Chestcoin_Lionsheadgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr1=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr1=3
|utility_lionsheadutility_hr1=1
|spawn_chestcoin_lionsheadgold_hr1=2
|all=Goldchest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=10
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|prop_goldchest_n_goldchest_n0=2
|spawn_gems_n_gems_n0=1
|spawn_trinkets_n_trinkets_n0=4
|spawn_eventcurrency_n=1
|all=Prop_Goldchest_N_Goldchest_N0,Spawn_Gems_N_Gems_N0,Spawn_Trinkets_N_Trinkets_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n0=3
|utility_lionsheadutility_n0=1
|spawn_chestcoin_lionsheadgold_n0=2
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Utility_Lionsheadutility_N0,Spawn_Chestcoin_Lionsheadgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|royal coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr3=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr3=3
|utility_lionsheadutility_hr3=1
|spawn_chestcoin_lionsheadgold_hr3=2
|all=Goldchest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR3,Utility_Lionsheadutility_HR3,Spawn_Chestcoin_Lionsheadgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n3=3
|utility_lionsheadutility_n3=1
|spawn_chestcoin_lionsheadgold_n3=2
|all=Goldchest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N3,Utility_Lionsheadutility_N3,Spawn_Chestcoin_Lionsheadgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n2=3
|utility_lionsheadutility_n2=1
|spawn_chestcoin_lionsheadgold_n2=2
|all=Goldchest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N2,Utility_Lionsheadutility_N2,Spawn_Chestcoin_Lionsheadgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|rubysilver ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rubysilver Ore
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_rubysilverore=1
|all=Spawn_Rubysilverore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rubysilver Ore
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_rubysilverore=1
|all=Spawn_Rubysilverore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=2~3
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|ruins down stair={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ruins Down Stair
|idtag=RuinsDown
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate
}}
|ap=5
|xp=3
|all=localizedString,idtag,abilities,ap,xp
}}
|all=Global
}}
|rusty iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rusty Iron Door
|idtag=RustyIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Unlock,Open,Close
}}
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|safety zone={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Safety Zone
|idtag=SafetyZone
|abilities={{#switch:{{lc:{{{4|}}}}}
|ability={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effect={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|all=Effect
}}
|all=Effects
}}
|all=Ability
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|shrine of health={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Health
|idtag=Health
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|buff_heal_20={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|magicalbasehealing=100 [[Healing#Magical_Base_Healing|Magical Base Healing]]
|all=Event,EventTagUnlocalized,MagicalBaseHealing
}}
|all=NotAvailableState,Buff_Heal_20
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 1,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|shrine of power={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Power
|idtag=Power
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|statueattackpower_10={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|physicalpower=15 [[Stats#Physical_Power|Physical Power]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalPower,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueAttackPower_10
}}
|all=Effects
}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 3,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
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|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
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}}
|all=Global
}}
|shrine of protection={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Protection
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|statue bless 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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|all=Event,EventTagUnlocalized
}}
|statuedamagereduce_200={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|physicaldamagereduction=5% [[Stats#Damage_Reduction|Physical Damage Reduction]]
|magicaldamagereduction=5% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueDamageReduce_200
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 2,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|silver chalice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Silver Chalice
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|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
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}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
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}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
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|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
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}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
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|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|single stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
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|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Open,Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=Global
}}
|skeleton bones-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_hr2=1
|all=Skeletonbones_Bones_HR2
}}
|impactendurance=4
|ap=3
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
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|skeletonbones_bones_n1=1
|all=Skeletonbones_Bones_N1
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|skeleton bones-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_hr1=1
|all=Skeletonbones_Bones_HR1
}}
|impactendurance=4
|ap=3
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|skeleton bones-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|skeleton bones-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_hr3=1
|all=Skeletonbones_Bones_HR3
}}
|impactendurance=4
|ap=4
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n3=1
|all=Skeletonbones_Bones_N3
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|skeleton bones-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n2=1
|all=Skeletonbones_Bones_N2
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|skeleton corpse 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 01 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr2=1
|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeleton corpse 01 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n1=1
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=HR,N
}}
|skeleton corpse 1-global={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr1=1
|spawn_eventcurrency_hr=1
|all=Skeletoncorpses_Flat_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeleton corpse 01 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|skeleton corpse 1-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|skeleton corpse 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr3=1
|spawn_eventcurrency_hr=1
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|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n3=1
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
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}}
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}}
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}}
|all=HR,N
}}
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|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 01 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
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}}
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}}
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|all=N
}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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}}
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}}
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}}
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|xp=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n1=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
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}}
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|text=Searching...
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|all=HR,N
}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr1=1
|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Searching...
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|duration=0.5
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}}
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|text=Reverting
|duration=1
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
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}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|duration=0.5
|all=text,types,duration
}}
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|all=text,duration
}}
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}}
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}}
|ap=7
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}}
|all=HR,N
}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
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}}
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|text=Opening...
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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}}
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}}
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|all=HR,N
}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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|text=Closing...
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|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
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}}
|all=N
}}
|skeleton corpse 3-crypt={{#switch:{{lc:{{{2|}}}}}
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr2=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=HR,N
}}
|skeleton corpse 3-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr1=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Reverting
|duration=1
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Reverting
|duration=1
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=7
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|skeleton corpse 3-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|skeleton corpse 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr3=1
|spawn_eventcurrency_hr=1
|all=Skeletoncorpses_Flat_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n3=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|skeleton corpse 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n2=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|hr={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N,Global
}}
|skeleton wooden barrel#elite={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|skeleton wooden barrel#nightmare={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|skull stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skull Door
|idtag=SkullStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=3
|all=text,duration
}}
|all=Unlock
}}
|ap=25
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|skull torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=SkullTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
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|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|small oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
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|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
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|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=1
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestsmall_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
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|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
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|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=1
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestsmall_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
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}}
|all=HR,N
}}
|small oak chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
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|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=1
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestsmall_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|small oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=1
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestsmall_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=1
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestsmall_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=1
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestsmall_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|utility_simpleutility_n2=1
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestsmall_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=1
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestsmall_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
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|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=1
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestsmall_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=1
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestsmall_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|small reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
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|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=1
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestsmall_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=1
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestsmall_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=1
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestsmall_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small reinforced chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n2=1
|utility_woodutility_n2=1
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestsmall_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small wooden crate-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr2=2
|all=Crates_Simple_HR2
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n1=2
|all=Crates_Simple_N1
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr1=2
|all=Crates_Simple_HR1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|small wooden crate-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr3=2
|all=Crates_Simple_HR3
}}
|impactendurance=3
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n3=2
|all=Crates_Simple_N3
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n2=2
|all=Crates_Simple_N2
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|spider pot-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_common=1
|all=Spiderpot_Common
}}
|impactendurance=4
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider pot-global#elite={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_elite=1
|all=Spiderpot_Elite
}}
|impactendurance=6
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider pot-global#nightmare={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_nightmare=1
|all=Spiderpot_Nightmare
}}
|impactendurance=8
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider web={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Web
|idtag=SpiderWeb
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|actionspeed=-35% [[Stats#Action_Speed|Action Speed]]
|spellcastingspeed=-35% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|itemswapspeed=-35% [[Stats#Item_Swap_Speed|Item Swap Speed]]
|regularinteractionspeed=-35% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]
|magicalinteractionspeed=-35% [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,ActionSpeed,SpellCastingSpeed,ItemSwapSpeed,RegularInteractionSpeed,MagicalInteractionSpeed,StackingType,MaximumStacks
}}
|all=PropsActivateState,Slow
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PropsDeactivateState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|statue lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=StatueLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|statue lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=StatueLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Cup Lever 01 Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|sticky tar={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Sticky Tar
|idtag=StickyTar
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|all=ActivateState,Slow
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|stone tomb-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr2=2
|utility_stoneutility_hr2=1
|spawn_chestcoin_stonegold_hr2=0
|all=Stonetombs_Stone_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR2,Utility_Stoneutility_HR2,Spawn_Chestcoin_Stonegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n1=2
|utility_stoneutility_n1=1
|spawn_chestcoin_stonegold_n1=0
|all=Stonetombs_Stone_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N1,Utility_Stoneutility_N1,Spawn_Chestcoin_Stonegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|stone tomb-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr1=2
|utility_stoneutility_hr1=1
|spawn_chestcoin_stonegold_hr1=0
|all=Stonetombs_Stone_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR1,Utility_Stoneutility_HR1,Spawn_Chestcoin_Stonegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|stone tomb-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n0=2
|utility_stoneutility_n0=1
|spawn_chestcoin_stonegold_n0=0
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N0,Utility_Stoneutility_N0,Spawn_Chestcoin_Stonegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|stone tomb-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr3=2
|utility_stoneutility_hr3=1
|spawn_chestcoin_stonegold_hr3=0
|all=Stonetombs_Stone_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR3,Utility_Stoneutility_HR3,Spawn_Chestcoin_Stonegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n3=2
|utility_stoneutility_n3=1
|spawn_chestcoin_stonegold_n3=0
|all=Stonetombs_Stone_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N3,Utility_Stoneutility_N3,Spawn_Chestcoin_Stonegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|stone tomb-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n2=2
|utility_stoneutility_n2=1
|spawn_chestcoin_stonegold_n2=0
|all=Stonetombs_Stone_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N2,Utility_Stoneutility_N2,Spawn_Chestcoin_Stonegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|swamp of decay={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Swamp of Decay
|idtag=DecayVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval,StackingType,MaximumStacks,Refresh
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,Duration,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
|all=Aura,AurraRemain
}}
|all=Effects
}}
|all=Aura
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|the void={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=The Void
|idtag=DownAurora,KillVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|kill volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|killvolumeaurahit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing
}}
|all=KillVolumeAuraHit
}}
|all=Effects
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aurahit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing
}}
|all=AuraHit
}}
|all=Effects
}}
|all=Kill Volume Aura,Aura
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|thorn barrier={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorn Barrier
|idtag=ThornBarrier
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=IdleAnimSequenceGameplayTag
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|busepremadespec=True
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=bUsePremadeSpec,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate,Aura
}}
|impactendurance=6
|all=localizedString,idtag,abilities,impactEndurance
}}
|all=Global
}}
|thorny bramble={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorny Bramble
|idtag=ThornyBramble
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=10 [[Damage#True_Base_Damage|True Physical Base Damage]]
|tickinterval=0.3s
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage,Tickinterval
}}
|all=PropsActivateState,Hit
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PropsDeactivateState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|torch blue={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|torch yellow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|treasure hoard 10-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
|idtag=Hoard
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_hr3=3
|hoardweaponarmor_hr3=1
|coin_spawn_hr=1
|spawn_goldcoinchest=1
|all=Hoardtreasure_HR3,Hoardweaponarmor_HR3,Coin_Spawn_HR,Spawn_Goldcoinchest
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=15
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
|idtag=Hoard
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_n3=3
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}}
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|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|wall lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=WallLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|wall lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Wall Lever Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|wall spike={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wall Spike
|idtag=WallSpike
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Hit
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=RemovedState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate,Removed
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|duration=5
|all=text,duration
}}
|all=Disarm Trap
}}
|ap=5
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|wanted poster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wanted Poster
|idtag=Wanted
|abilities={{#switch:{{lc:{{{4|}}}}}
|commemorative plaque activate={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Commemorative Plaque Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|duration=0.05
|all=text,duration
}}
|all=View
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|wardweed-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wardweed
|idtag=Wardweed
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_wardweed_spawn_herbs_hr=1
|all=Spawn_Wardweed_Spawn_Herbs_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=8
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wardweed
|idtag=Wardweed
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_wardweed_spawn_herbs_n=1
|all=Spawn_Wardweed_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|wood coffin-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr2=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR2,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n1=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N1,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr1=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|wood coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr3=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n3=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n2=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|wooden barrel 1={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=1
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR
}}
|wooden barrel 1-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 1-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 2-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 3-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 4-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 4-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_barrel_hr1=2
|all=Barrels_Barrel_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_barrel_n0=2
|all=Barrels_Barrel_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barricate large={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=WoodenBarricateLarge
|impactendurance=8
|all=idtag,impactEndurance
}}
|all=Global
}}
|wooden barricate small={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=WoodenBarricateSmall
|impactendurance=4
|ap=7
|xp=3
|all=idtag,impactEndurance,ap,xp
}}
|all=Global
}}
|wooden door arched={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|idtag=WoodenDoorArched
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|impactendurance=2
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
|all=Global
}}
|wooden door with lock={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|impactendurance=2
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=Global
}}
|wooden door with square grating={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
Line 23,379: Line 7,290:
|text=Opening...
|text=Opening...
|duration=3
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=0.5
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=2
|impactendurance=2
|impactresistance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
Line 23,402: Line 7,307:
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Xenophobia2027's Survival Bow
|localizedstring=Xenophobia2027's Survival Bow
|gradetype=Normal
|idtag=VeteranTrophy
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|text=Viewing
|all=text
}}
}}
|all=View
|all=View
}}
}}
|all=localizedString,idtag,interactions
}}
}}
|all=Global
|all=Global
Line 23,417: Line 7,321:
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=YoloRage's Rondel Dagger
|localizedstring=YoloRage's Rondel Dagger
|gradetype=Normal
|idtag=VeteranTrophy
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|text=Viewing
|all=text
}}
}}
|all=View
|all=View
}}
}}
|all=localizedString,idtag,interactions
}}
}}
|all=Global
|all=Global
}}
}}
|all=Altar of Sacrifice,Axe Trap,Blizzard,Bold Torch,Book,Bookshelf,Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Ice Pillar Door,Bronze Ornate Chest,Bronze Ornate Chest#Locked,Bronze Ornate Chest-Crypt,Bronze Ornate Chest-Crypt#Locked,Bronze Ornate Chest-Global,Bronze Ornate Chest-Global#Locked,Bronze Ornate Chest-Goblin Cave/Ice Cave,Bronze Ornate Chest-Goblin Cave/Ice Cave#Locked,Bronze Ornate Chest-Inferno/Ice Abyss,Bronze Ornate Chest-Inferno/Ice Abyss#Locked,Bronze Ornate Chest-Ruins,Bronze Ornate Chest-Ruins#Locked,Burn,Caltrops,Campfire,Candle Wall,Casket-Crypt,Casket-Global,Casket-Goblin Cave/Ice Cave,Casket-Inferno/Ice Abyss,Casket-Ruins,Cave Collapse,Cave Exit,Cave Secret Wall Door,Cobalt Ore-Global,Coffin 1-Crypt,Coffin 1-Global,Coffin 1-Goblin Cave/Ice Cave,Coffin 1-Inferno/Ice Abyss,Coffin 1-Ruins,Coffin 2-Crypt,Coffin 2-Global,Coffin 2-Goblin Cave/Ice Cave,Coffin 2-Inferno/Ice Abyss,Coffin 2-Ruins,Copper Ore-Global,Crypt Secret Wall Door,Cup Lever,Cup Lever Only Activate,Dark Swarm,Death Beetle,Demonic Guardians,Double Stone Door,Double Wooden Door,Down Crevice,Down Indicator Torch,Dungeon Portal,Elevator Floor Lever,Escape Indicator Torch,Escape Portal,Escape Tag Volume,Falling Icicle,Falling Stone,Flame Spout,Flat Chest,Flat Chest#Locked,Flat Chest-Crypt,Flat Chest-Crypt#Locked,Flat Chest-Global,Flat Chest-Global#Locked,Flat Chest-Goblin Cave/Ice Cave,Flat Chest-Goblin Cave/Ice Cave#Locked,Flat Chest-Inferno/Ice Abyss,Flat Chest-Inferno/Ice Abyss#Locked,Flat Chest-Ruins,Flat Chest-Ruins#Locked,Floor Lever,Floor Lever Only Activate,Floor Spikes,Fountain of Speed,Frost Skeleton Wooden Barrer,Frost Skeleton Wooden Barrer#Elite,Frost Skeleton Wooden Barrer#Nightmare,Frost Wyvern Ice Pillar,Froststone Ore-Global,Frozen Iron Door,GMJail Door,Goblin Stone Door,Gold Chalice,Gold Ore-Global,Golden Chest-Crypt#Locked,Golden Chest-Global#Locked,Golden Chest-Goblin Cave/Ice Cave#Locked,Golden Chest-Inferno/Ice Abyss#Locked,Golden Chest-Ruins#Locked,Golden Door,Heavy Ornate Chest,Heavy Ornate Chest#Locked,Heavy Ornate Chest-Crypt,Heavy Ornate Chest-Crypt#Locked,Heavy Ornate Chest-Global,Heavy Ornate Chest-Global#Locked,Heavy Ornate Chest-Goblin Cave/Ice Cave,Heavy Ornate Chest-Goblin Cave/Ice Cave#Locked,Heavy Ornate Chest-Inferno/Ice Abyss,Heavy Ornate Chest-Inferno/Ice Abyss#Locked,Heavy Ornate Chest-Ruins,Heavy Ornate Chest-Ruins#Locked,Hunting Trap,Ice Abyss Roaster,Ice Crystal Roaster,Ice Floor,Ice Floor Wyvern Lair,Ice Pillar Door,Ice Torch,Ice Wall,Icicles Wall,Inferno Roaster,Inferno Secret Wall Door,Inferno Torch,InsaneZeno's Double Axe,Inscription,Iron Ore-Global,Jail Door,Jail Door#Locked,Lamp,Large Oak Chest,Large Oak Chest#Locked,Large Oak Chest-Crypt,Large Oak Chest-Crypt#Locked,Large Oak Chest-Global,Large Oak Chest-Global#Locked,Large Oak Chest-Goblin Cave/Ice Cave,Large Oak Chest-Goblin Cave/Ice Cave#Locked,Large Oak Chest-Inferno/Ice Abyss,Large Oak Chest-Inferno/Ice Abyss#Locked,Large Oak Chest-Ruins,Large Oak Chest-Ruins#Locked,Large Reinforced Chest,Large Reinforced Chest#Locked,Large Reinforced Chest-Crypt,Large Reinforced Chest-Crypt#Locked,Large Reinforced Chest-Global,Large Reinforced Chest-Global#Locked,Large Reinforced Chest-Goblin Cave/Ice Cave,Large Reinforced Chest-Goblin Cave/Ice Cave#Locked,Large Reinforced Chest-Inferno/Ice Abyss,Large Reinforced Chest-Inferno/Ice Abyss#Locked,Large Reinforced Chest-Ruins,Large Reinforced Chest-Ruins#Locked,LatexMonkeynuts' Longbow,Lich Trophy,Lifeleaf-Global,Lift,Lindstrom3TTV's Recurve Bow,Lion's Head Chest,Lion's Head Chest#Locked,Lion's Head Chest-Crypt,Lion's Head Chest-Crypt#Locked,Lion's Head Chest-Global,Lion's Head Chest-Global#Locked,Lion's Head Chest-Goblin Cave/Ice Cave,Lion's Head Chest-Goblin Cave/Ice Cave#Locked,Lion's Head Chest-Inferno/Ice Abyss,Lion's Head Chest-Inferno/Ice Abyss#Locked,Lion's Head Chest-Ruins,Lion's Head Chest-Ruins#Locked,Malkavia's Heater Shield,Marvelous Chest-Crypt,Marvelous Chest-Global,Marvelous Chest-Goblin Cave/Ice Cave,Marvelous Chest-Inferno/Ice Abyss,Marvelous Chest-Ruins,Medium Wooden Crate-Crypt,Medium Wooden Crate-Global,Medium Wooden Crate-Goblin Cave/Ice Cave,Medium Wooden Crate-Inferno/Ice Abyss,Medium Wooden Crate-Ruins,Narikk's Felling Axe,Oak Chest,Oak Chest-Crypt,Oak Chest-Global,Oak Chest-Goblin Cave/Ice Cave,Oak Chest-Inferno/Ice Abyss,Oak Chest-Ruins,Old Coffin-Crypt,Old Coffin-Global,Old Coffin-Goblin Cave/Ice Cave,Old Coffin-Inferno/Ice Abyss,Old Coffin-Ruins,Pavise,Pedestal Portal Scroll Down,Pedestal Portal Scroll Escape,Phantom Flower-Global,Portal,Portal Trophy,Portcullis,Pot 1,Pot 1-Crypt,Pot 1-Global,Pot 1-Inferno/Ice Abyss,Pot 1-Ruins,Pot 2,Pot 2-Crypt,Pot 2-Global,Pot 2-Inferno/Ice Abyss,Pot 2-Ruins,Pot 3,Pot 3-Crypt,Pot 3-Global,Pot 3-Inferno/Ice Abyss,Pot 3-Ruins,Pot 4,Pot 4-Crypt,Pot 4-Global,Pot 4-Inferno/Ice Abyss,Pot 4-Ruins,Pressure Plate,Pushing Block,Reinforced Chest,Reinforced Chest-Crypt,Reinforced Chest-Global,Reinforced Chest-Goblin Cave/Ice Cave,Reinforced Chest-Inferno/Ice Abyss,Reinforced Chest-Ruins,Reinforced Dungeon Door#Locked,Roaster,Rope,Royal Coffin-Crypt,Royal Coffin-Global,Royal Coffin-Goblin Cave/Ice Cave,Royal Coffin-Inferno/Ice Abyss,Royal Coffin-Ruins,Rubysilver Ore-Global,Ruins Down Stair,Rusty Iron Door,Safety Zone,Shrine of Health,Shrine of Power,Shrine of Protection,Silver Chalice,Single Stone Door,Skeleton Bones-Crypt,Skeleton Bones-Global,Skeleton Bones-Goblin Cave/Ice Cave,Skeleton Bones-Inferno/Ice Abyss,Skeleton Bones-Ruins,Skeleton Corpse 1-Crypt,Skeleton Corpse 1-Global,Skeleton Corpse 1-Goblin Cave/Ice Cave,Skeleton Corpse 1-Inferno/Ice Abyss,Skeleton Corpse 1-Ruins,Skeleton Corpse 2-Crypt,Skeleton Corpse 2-Global,Skeleton Corpse 2-Goblin Cave/Ice Cave,Skeleton Corpse 2-Inferno/Ice Abyss,Skeleton Corpse 2-Ruins,Skeleton Corpse 3-Crypt,Skeleton Corpse 3-Global,Skeleton Corpse 3-Goblin Cave/Ice Cave,Skeleton Corpse 3-Inferno/Ice Abyss,Skeleton Corpse 3-Ruins,Skeleton Wooden Barrel,Skeleton Wooden Barrel#Elite,Skeleton Wooden Barrel#Nightmare,Skull Stone Door,Skull Torch,Small Oak Chest,Small Oak Chest-Crypt,Small Oak Chest-Global,Small Oak Chest-Goblin Cave/Ice Cave,Small Oak Chest-Inferno/Ice Abyss,Small Oak Chest-Ruins,Small Reinforced Chest,Small Reinforced Chest-Crypt,Small Reinforced Chest-Global,Small Reinforced Chest-Goblin Cave/Ice Cave,Small Reinforced Chest-Inferno/Ice Abyss,Small Reinforced Chest-Ruins,Small Wooden Crate-Crypt,Small Wooden Crate-Global,Small Wooden Crate-Goblin Cave/Ice Cave,Small Wooden Crate-Inferno/Ice Abyss,Small Wooden Crate-Ruins,Spider Pot-Global,Spider Pot-Global#Elite,Spider Pot-Global#Nightmare,Spider Web,Statue Lever,Statue Lever Only Activate,Sticky Tar,Stone Tomb-Crypt,Stone Tomb-Global,Stone Tomb-Goblin Cave/Ice Cave,Stone Tomb-Inferno/Ice Abyss,Stone Tomb-Ruins,Swamp of Decay,The Void,Thorn Barrier,Thorny Bramble,Torch,Torch Blue,Torch Yellow,Treasure Hoard 10-Crypt,Treasure Hoard 10-Goblin Cave/Ice Cave,Treasure Hoard 10-Inferno/Ice Abyss,Treasure Hoard 10-Ruins,Treasure Hoard-Crypt,Treasure Hoard-Goblin Cave/Ice Cave,Treasure Hoard-Inferno/Ice Abyss,Treasure Hoard-Ruins,Unlocking Lever By Monster Kill,Updraft,Wall Lever,Wall Lever Only Activate,Wall Spike,Wanted Poster,Wardweed-Global,Wood Coffin-Crypt,Wood Coffin-Global,Wood Coffin-Goblin Cave/Ice Cave,Wood Coffin-Inferno/Ice Abyss,Wood Coffin-Ruins,Wooden Barrel 1,Wooden Barrel 1-Crypt,Wooden Barrel 1-Global,Wooden Barrel 1-Goblin Cave/Ice Cave,Wooden Barrel 1-Inferno/Ice Abyss,Wooden Barrel 1-Ruins,Wooden Barrel 2-Crypt,Wooden Barrel 2-Global,Wooden Barrel 2-Goblin Cave/Ice Cave,Wooden Barrel 2-Inferno/Ice Abyss,Wooden Barrel 2-Ruins,Wooden Barrel 3-Crypt,Wooden Barrel 3-Global,Wooden Barrel 3-Goblin Cave/Ice Cave,Wooden Barrel 3-Inferno/Ice Abyss,Wooden Barrel 3-Ruins,Wooden Barrel 4-Crypt,Wooden Barrel 4-Global,Wooden Barrel 4-Goblin Cave/Ice Cave,Wooden Barrel 4-Inferno/Ice Abyss,Wooden Barrel 4-Ruins,Wooden Barrel-Global,Wooden Barricate Large,Wooden Barricate Small,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating,Xenophobia2027's Survival Bow,YoloRage's Rondel Dagger
}}</includeonly><noinclude>
}}</includeonly>
 
==Usage==
<pre>{{Prop_Data|<variable1>|<variable2>|...}}</pre>
 
==Variables==
*<code>AllList</code>
**<code><type></code>
**<code><grade></code>
***<code><type></code>
*<code><prop_name></code>
**<code>{N, HR, Global}</code>
***<code>localizedstring</code>
***<code>gradetype</code>
***<code>idtag</code>
***<code>drops</code>
***<code>abilities</code>
****<code><abilities></code>
***<code>interactions</code>
****<code><interactions></code>
***<code>interactioncount</code>
***<code>impactendurance</code>
***<code>impactresistance</code>
***<code>breaksifcrushPerk</code>
***<code>breaksifdemolitiondamage</code>
***<code>breaksifcollected</code>
***<code>ap</code>
***<code>xp</code>
 
Note that angled brackets are not literal. They indicate a variable string. <code><type></code> can indicate <code>item</code> or <code>environmental trap</code> or <code>regular door</code> etc.  Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.
 
Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, <code>{N, HR, Global}</code> means the variable can be any of these three.
 
==All==
Many sub-layers can call <code>|all</code> for a list of all cases for a given level
 
For example,
 
<pre style="width:fit-content;">{{Prop_Data|<prop_name>|all}}</pre>
 
will output a list of all types that exist for the prop <code><prop_name></code>.
 
For example,
 
<pre style="width:fit-content;">{{Prop_Data|<prop_name>|Interactions|All}}</pre>
 
will output a list of all interactions of the prop <code><prop_name></code>.
 
==AllList Examples==
===List of Item Type Props===
<pre style="width:fit-content;">{{Prop_Data|AllList|Item}}</pre>
Outputs <code>{{Prop_Data|AllList|Item}}</code>
 
===List of Coffin Type Props of Crypts Grade===
<pre style="width:fit-content;">{{Prop_Data|AllList|Crypts|Coffin}}</pre>
Outputs <code>{{Prop_Data|AllList|Crypts|Coffin}}</code>
 
*Note: Such lists indicate existence of a prop for a given grade.  If a prop doesn't exist for that grade and type, it will never be listed.  These lists were created with this use in mind.
**To use these lists to index existing props, loop through the list and append <code>-<grade></code> to the ends of the list-indexed prop name.
 
==Prop Examples==
===Altar of Sacrifice: AP===
<pre style="width:fit-content;">{{Prop_Data|Altar of Sacrifice|Global|AP}}</pre>
Outputs <code>{{Prop_Data|Altar of Sacrifice|Global|AP}}</code>
 
===Altar of Sacrifice: List of Interactions===
<pre style="width:fit-content;">{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}</pre>
Outputs <code>{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}</code>
 
===Axe Trap: List of Abilities===
<pre style="width:fit-content;">{{Prop_Data|Axe Trap|Global|Abilities|All}}</pre>
Outputs <code>{{Prop_Data|Axe Trap|Global|Abilities|All}}</code>
 
===Copper Ore Prop-Global: List of Types===
<pre style="width:fit-content;">{{Prop_Data|Copper Ore Prop-Global|All}}</pre>
Outputs <code>{{Prop_Data|Copper Ore Prop-Global|All}}</code>
 
===Golden Chest-Crypts#Locked: List of HR Loot Tables===
<pre style="width:fit-content;">{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}</pre>
Outputs <code>{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}</code>
 
===Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table===
<pre style="width:fit-content;">{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}</pre>
Outputs <code>{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}</code>
 
</noinclude>

Latest revision as of 23:05, 27 June 2025


Usage

{{Prop_Data|<variable1>|<variable2>|...}}

Variables

  • AllList
    • <type>
    • <grade>
      • <type>
  • <prop_name>
    • {N, HR, Global}
      • localizedstring
      • gradetype
      • idtag
      • drops
      • abilities
        • <abilities>
      • interactions
        • <interactions>
      • interactioncount
      • impactendurance
      • impactresistance
      • breaksifcrushPerk
      • breaksifdemolitiondamage
      • breaksifcollected
      • ap
      • xp

Note that angled brackets are not literal. They indicate a variable string. <type> can indicate item or environmental trap or regular door etc. Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.

Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, {N, HR, Global} means the variable can be any of these three.

All

Many sub-layers can call |all for a list of all cases for a given level

For example,

{{Prop_Data|<prop_name>|all}}

will output a list of all types that exist for the prop <prop_name>.

For example,

{{Prop_Data|<prop_name>|Interactions|All}}

will output a list of all interactions of the prop <prop_name>.

AllList Examples

List of Item Type Props

{{Prop_Data|AllList|Item}}

Outputs Campfire,Hunting Trap,Pavise

List of Coffin Type Props of Crypts Grade

{{Prop_Data|AllList|Crypts|Coffin}}

Outputs

  • Note: Such lists indicate existence of a prop for a given grade. If a prop doesn't exist for that grade and type, it will never be listed. These lists were created with this use in mind.
    • To use these lists to index existing props, loop through the list and append -<grade> to the ends of the list-indexed prop name.

Prop Examples

Altar of Sacrifice: AP

{{Prop_Data|Altar of Sacrifice|Global|AP}}

Outputs 20

Altar of Sacrifice: List of Interactions

{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}

Outputs Use Shrine

Axe Trap: List of Abilities

{{Prop_Data|Axe Trap|Global|Abilities|All}}

Outputs Activate,Deactivate,Removed

Copper Ore Prop-Global: List of Types

{{Prop_Data|Copper Ore Prop-Global|All}}

Outputs Global

Golden Chest-Crypts#Locked: List of HR Loot Tables

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}

Outputs

Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}

Outputs