From Dark and Darker Wiki
(Joining the effect templates into a switch template.) |
(Added falling icicle and pushing block prop effects) |
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{{#switch:{{lc:{{{1|}}}}} | <includeonly><!-- | ||
| | -->{{#switch:{{lc:{{{1|}}}}} | ||
| | <!-- Used in Utility tables --> | ||
| | |consumedrunken=You gain {{{effect|?}}} {{{type|?}}} for {{{duration|?}}} seconds. | ||
| | |consumedrunkendizziness=You become dizzy for {{{duration|?}}} seconds. | ||
| | |consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. --> | ||
| | |consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | ||
| | |consume=While sitting, recharge spells for 17 spell points per second for {{{duration|?}}} seconds. The recovery amount has no scaling. | ||
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}. | |||
| | |consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged. | ||
| | |resurrectionhpdown={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate by sacrificing {{{effect|?}}} of your current health. | ||
|throwstate=While throwing, move speed is reduced by {{{effect|?}}}. | |||
|explosionbottlearea=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | |||
|area=If the bottle hits a suitable ground area, it creates an area that deals {{{effect|?}}} magical damage{{#if:{{{scaling|}}}|, which has {{{scaling}}} scaling}}. | |||
|potion of luck={{#switch:{{lc:{{{2|}}}}}<!-- | |||
-->|3=<!-- | |||
-->Increases [[Luck]] by <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck02|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck02|Rarity|3|Probability}}) or <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|3|Probability}}) or <!-- | |||
--><span class="colorrarity3">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck08|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck08|Rarity|3|Probability}})<!-- | |||
-->|5=<!-- | |||
-->Increases [[Luck]] by <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|5|Probability}}) or <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|5|Probability}}) or <!-- | |||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|Global|Luck}}</span><!-- | |||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|5|Probability}}) }} | |||
<!-- Used in Prop tables --> | |||
|statue bless 1={{Prop Data|Shrine of Health|Global|Abilities|Statue Bless 1|Effects|Buff_Heal_20|MagicalBaseHealing}} | |||
|statue bless 2={{Prop Data|Shrine of Protection|Global|Abilities|Statue Bless 2|Effects|StatueDamageReduce_200|PhysicalDamageReduction}}<!-- | |||
--> and {{Prop Data|Shrine of Protection|Global|Abilities|Statue Bless 2|Effects|StatueDamageReduce_200|MagicalDamageReduction}}<!-- | |||
--> for {{Prop Data|Shrine of Protection|Global|Abilities|Statue Bless 2|Effects|StatueDamageReduce_200|Duration}} | |||
|statue bless 3={{Prop Data|Shrine of Power|Global|Abilities|Statue Bless 3|Effects|StatueAttackPower_10|PhysicalPower}}<!-- | |||
--> for {{Prop Data|Shrine of Power|Global|Abilities|Statue Bless 3|Effects|StatueAttackPower_10|Duration}} | |||
|statue bless 4={{Prop Data|Fountain of Speed|Global|Abilities|Statue Bless 4|Effects|StatueMoveSpeed_50|MoveSpeedAdd}}<!-- | |||
--> for {{Prop Data|Fountain of Speed|Global|Abilities|Statue Bless 4|Effects|StatueMoveSpeed_50|Duration}} | |||
|resurrection bless=Hold a fallen ally's [[Soul Heart|soul heart]] to interact with this shrine. When the interaction completes, the shrine resurrects the ally. | |||
|frost skeleton wooden barrel=Spawns a [[Frost Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |||
|skeleton wooden barrel=Spawns a [[Skeleton Footman]] when destroyed. Whether the skeleton is Common, <span class="colorrarityElite">Elite</span>, or <span class="colorrarityNightmare">Nightmare</span> is predetermined and not random. | |||
|axe trap=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|flame spout=The initial hit deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} <!-- | |||
-->and applies a burn status effect that deals {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|PhysicalBaseDamage}} <!-- | |||
-->over {{Prop Data|Flame Spout|Global|Abilities|Activate|Effects|Burn|Duration}} | |||
|floor spikes=Deals {{Prop Data|Floor Spikes|Global|Abilities|Aura|Effects|Hit|TruePhysicalBaseDamage}} | |||
|wall spike=Deals {{Prop Data|Axe Trap|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|falling icicle=Deals {{Prop Data|Falling Icicle|Global|Abilities|Activate|Effects|Hit|TruePhysicalBaseDamage}} | |||
|pushing block=Deals {{Prop Data|Pushing Block|Global|Abilities|Pushing Block|Effects|Hit|TruePhysicalBaseDamage}} | |||
}}<!-- | |||
--></includeonly><noinclude> | |||
<pre style="width:fit-content">{{Effects|ConsumeDrunken}}</pre> | |||
{{Effects|ConsumeDrunken}} | |||
<pre style="width:fit-content">{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}</pre> | |||
{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}} | |||
<pre style="width:fit-content">{{Effects|Potion of Luck|5}}</pre> | |||
{{Effects|Potion of Luck|5}} | |||
<pre style="width:fit-content">{{Effects|skeleton wooden barrel}}</pre> | |||
{{Effects|skeleton wooden barrel}} | |||
</noinclude> |
Latest revision as of 01:55, 19 August 2024
{{Effects|ConsumeDrunken}}
You gain ? ? for ? seconds.
{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}
You gain 10 Strength for 10 seconds.
{{Effects|Potion of Luck|5}}
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
{{Effects|skeleton wooden barrel}}
Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.