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| <metadesc>Dark and Darker Wiki Treasures Guide to Values, Sell Price, Gems</metadesc>
| | #REDIRECT [[Misc]] |
| {{WIP}}
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| Spreadsheet: [https://docs.google.com/spreadsheets/d/1q31azTYvrqlB4ocDGKbrqRGmsGuL0GeabwExd5EjRgQ/edit?usp=sharing] (Updating)
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| It may be better to not sell treasures that worth more than 50 golds, as they keep more gold per slot than Gold Coin Purse.
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| Decimals are '''rounded'''.
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| ==AP and XP given==
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| *Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>.
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| *Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>.
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| *<span class="colorrarity1"> 1 AP/ 1 XP </span>, <span class="colorrarity2"> 2 AP/ 2 XP</span>, <span class="colorrarity3"> 3 AP/ 3 XP</span>,<span class="colorrarity4"> 4 AP/ 4 XP</span>, <span class="colorrarity5"> 5 AP/ 5 XP</span>, <span class="colorrarity6"> 6 AP/ 6 XP</span>, <span class="colorrarity7"> 7 AP/ 7 XP</span>.
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| **Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.<br><!--
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| -->Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
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| *The amount of AP rewarded is independent from the quantity in the stack.<br><!--
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| -->For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.<br><!--
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| -->As such, splitting the stack will reward more AP.
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| ==Treasures==
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| This table contains the treasure values to [[Merchants]].
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| <br>
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| Treasures have different rarity names: <span class="colorrarity0">Cracked</span>, <span class="colorrarity1">Flawed</span>, <span class="colorrarity2">Normal</span>, <span class="colorrarity3">Fine</span>, <span class="colorrarity4">Exquisite</span>, <span class="colorrarity5">Perfect</span>, <span class="colorrarity6">Royal</span>, and <span class="colorrarity7">Ultimate</span>.
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| <table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:15.5%" tabindex="0">Name</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:6.5%" tabindex="0">II Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:6.5%" tabindex="0">III Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:6.5%" tabindex="0">IV Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:6.5%" tabindex="0">V Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:6.5%" tabindex="0">VI Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:6.5%" tabindex="0">VII Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:6.5%" tabindex="0">VIII Price / Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:6.5%" tabindex="0">Inventory Slot Size</th>
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| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:6.5%" tabindex="0">Max Stack Size</th></tr>
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| {{GenerateMiscRows|Gem}}
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| </table>
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| {{:Quest_Items#Quest_Items}}
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| ==Trivia==
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| Before playtest #4, all treasure had the same value as the current 2 slot items.
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