From Dark and Darker Wiki

m (Sound effects)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
I'm the <span class="tooltip">GOAT<span class="tooltiptext-left" style="top:105%; left:12%; width:fit-content; background-color:#000F; border:1px solid #DD952A;">BaaAaAaA</span></span>
I'm the <span class="tooltip">GOAT<span class="tooltiptext-left" style="top:105%; left:12%; width:fit-content; background-color:#000F; border:1px solid #DD952A;">BaaAaAaA</span></span><br><br><br>
<includeonly><!--
Determine the highest variant that exists.
-->{{#if:{{Monster Data|{{{1}}}#nightmare|hp}}<!--
-->|{{#vardefine:variant|&#35;nightmare}}<!--
-->|{{#if:{{Monster Data|{{{1}}}#elite|hp}}<!--
-->|{{#vardefine:variant|&#35;elite}}<!--
-->|{{#vardefine:variant|}}}}}}<!--
-->{{#vardefine:suppress_color|&#35;1A91C4}}
<tr>
<td><!--
-->{{Iconbox|{{{1}}}|image={{{1}}}.png|size=120x120px|rarity=-1}}
</td>
<td><!--
Health Values:
-->{{#vardefine:normal|{{Monster Data|{{{1}}}|hp}}}}<!--
-->{{#vardefine:elite|{{Monster Data|{{{1}}}#elite|hp}}}}<!--
-->{{#vardefine:nightmare|{{Monster Data|{{{1}}}#nightmare|hp}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress|}}<!--
-->{{#ifeq:{{#var:normal}}|{{#var:elite}}<!--
-->|{{#if:{{#var:nightmare}}<!--
-->|{{#ifeq:{{#var:elite}}|{{#var:nightmare}}<!--
-->|{{#vardefine:suppress|true}}}}<!--
-->|{{#vardefine:suppress|true}}}}}}<!--
-->{{#if:{{#var:suppress}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:normal}}</span><!--
-->|{{#if:{{#var:normal}}<!--
-->|{{#var:normal}}}}<!--
-->{{#if:{{#var:elite}}<!--
-->|/<span class="colorrarityElite">{{#var:elite}}</span>}}<!--
-->{{#if:{{#var:nightmare}}<!--
-->|/<span class="colorrarityNightmare">{{#var:nightmare}}</span>}}}}
</td>
<td><!--
Move Speed Values:
-->{{#vardefine:normal|{{Monster Data|{{{1}}}|move}}}}<!--
-->{{#vardefine:elite|{{Monster Data|{{{1}}}#elite|move}}}}<!--
-->{{#vardefine:nightmare|{{Monster Data|{{{1}}}#nightmare|move}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress|}}<!--
-->{{#ifeq:{{#var:normal}}|{{#var:elite}}<!--
-->|{{#if:{{#var:nightmare}}<!--
-->|{{#ifeq:{{#var:elite}}|{{#var:nightmare}}<!--
-->|{{#vardefine:suppress|true}}}}<!--
-->|{{#vardefine:suppress|true}}}}}}<!--
-->{{#if:{{#var:suppress}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:normal}}</span><!--
-->|{{#if:{{#var:normal}}<!--
-->|{{#var:normal}}}}<!--
-->{{#if:{{#var:elite}}<!--
-->|/<span class="colorrarityElite">{{#var:elite}}</span>}}<!--
-->{{#if:{{#var:nightmare}}<!--
-->|/<span class="colorrarityNightmare">{{#var:nightmare}}</span>}}}}
</td>
<td><!--
Experience Values:
-->{{#vardefine:normal_xp|{{Monster Data|{{{1}}}|xp}}}}<!--
-->{{#vardefine:normal_ap|{{Monster Data|{{{1}}}|ap}}}}<!--
-->{{#vardefine:elite_xp|{{Monster Data|{{{1}}}#elite|xp}}}}<!--
-->{{#vardefine:elite_ap|{{Monster Data|{{{1}}}#elite|ap}}}}<!--
-->{{#vardefine:nightmare_xp|{{Monster Data|{{{1}}}#nightmare|xp}}}}<!--
-->{{#vardefine:nightmare_ap|{{Monster Data|{{{1}}}#nightmare|ap}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress_xp|}}<!--
-->{{#ifeq:{{#var:normal_xp}}|{{#var:elite_xp}}<!--
-->|{{#if:{{#var:nightmare_xp}}<!--
-->|{{#ifeq:{{#var:elite_xp}}|{{#var:nightmare_xp}}<!--
-->|{{#vardefine:suppress_xp|true}}}}<!--
-->|{{#vardefine:suppress_xp|true}}}}}}<!--
-->{{#vardefine:suppress_ap|}}<!--
-->{{#ifeq:{{#var:normal_ap}}|{{#var:elite_ap}}<!--
-->|{{#if:{{#var:nightmare_ap}}<!--
-->|{{#ifeq:{{#var:elite_ap}}|{{#var:nightmare_ap}}<!--
-->|{{#vardefine:suppress_ap|true}}}}<!--
-->|{{#vardefine:suppress_ap|true}}}}}}<!--
-->{{#if:{{#var:suppress_xp}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:normal_xp}}</span><!--
-->|{{#if:{{#var:normal_xp}}<!--
-->|{{#var:normal_xp}}}}<!--
-->{{#if:{{#var:elite_xp}}<!--
-->|/<span class="colorrarityElite">{{#var:elite_xp}}</span>}}<!--
-->{{#if:{{#var:nightmare_xp}}<!--
-->|/<span class="colorrarityNightmare">{{#var:nightmare_xp}}</span>}}}}<!--
-->{{#if:{{#var:suppress_ap}}<!--
-->|<br><span style="color:{{#var:suppress_color}};">{{#var:normal_ap}}</span><!--
-->|<br>{{#if:{{#var:normal_ap}}<!--
-->|{{#var:normal_ap}}}}<!--
-->{{#if:{{#var:elite_ap}}<!--
-->|/<span class="colorrarityElite">{{#var:elite_ap}}</span>}}<!--
-->{{#if:{{#var:nightmare_ap}}<!--
-->|/<span class="colorrarityNightmare">{{#var:nightmare_ap}}</span>}}}}<!--
--></td>
 
<td>
<!-- Damage Reductions Loop-->
{{ #arraydefine: all_current | {{Monster Data|{{{1}}}{{#var:variant}}|damagereductions|all}}}}
{{
#loop: i
|0
|{{#arraysize:all_current}}
|{{#vardefine:current|{{#arrayindex:all_current|{{#var:i}}}}}}<!--
Store reduction strings.
-->{{#vardefine:reduction_normal|{{#explode:{{#vardefineecho:normal|{{Monster Data|{{{1}}}|damagereductions|{{lc:{{#var:current}}}}}}}}|*|0|2}}}}<!--
-->{{#vardefine:reduction_elite|{{#explode:{{#vardefineecho:elite|{{Monster Data|{{{1}}}#elite|damagereductions|{{lc:{{#var:current}}}}}}}}|*|0|2}}}}<!--
-->{{#vardefine:reduction_nightmare|{{#explode:{{#vardefineecho:nightmare|{{Monster Data|{{{1}}}#nightmare|damagereductions|{{lc:{{#var:current}}}}}}}}|*|0|2}}}}<!--
Store policy strings.
-->{{#vardefine:details_normal|{{#replace:{{#explode:{{#var:normal}}|*|1|2}}|,|<br>}}}}<!--
-->{{#vardefine:details_elite|{{#replace:{{#explode:{{#var:elite}}|*|1|2}}|,|<br>}}}}<!--
-->{{#vardefine:details_nightmare|{{#replace:{{#explode:{{#var:nightmare}}|*|1|2}}|,|<br>}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress|}}<!--
-->{{#ifeq:{{#var:reduction_normal}}|{{#var:reduction_elite}}<!--
-->|{{#if:{{#var:reduction_nightmare}}<!--
-->|{{#ifeq:{{#var:reduction_elite}}|{{#var:reduction_nightmare}}<!--
-->|{{#vardefine:suppress|true}}}}<!--
-->|{{#vardefine:suppress|true}}}}}}<!--
 
--><span style="color:#eeeeee88;">{{#explode:{{ #var:current }}| |0}}:&nbsp;</span><!--
 
-->{{#if:{{#var:suppress}}<!--
-->|<span style="color:{{#var:suppress_color}};"><!--
-->{{#if:{{#var:details_normal}}<!--
-->|<span class="tooltip"><u>[{{#var:reduction_normal}}%]</u><span class="tooltiptext-right">{{#var:details_normal}}</span></span><!--
-->|{{#var:reduction_normal}}%}}</span><!--
-->|{{#if:{{#var:reduction_normal}}<!--
-->|{{#if:{{#var:details_normal}}<!--
-->|<span class="tooltip"><u>{{#var:reduction_normal}}%</u><span class="tooltiptext-right">{{#var:details_normal}}</span></span><!--
-->|{{#var:reduction_normal}}%}}}}<!--
-->{{#if:{{#var:reduction_elite}}<!--
-->|/<span class="colorrarityElite"><!--
-->{{#if:{{#var:details_elite}}<!--
-->|<span class="tooltip"><u>{{#var:reduction_elite}}%</u><span class="tooltiptext-right">{{#var:details_elite}}</span></span><!--
-->|{{#var:reduction_elite}}%}}</span>}}<!--
-->{{#if:{{#var:reduction_nightmare}}<!--
-->|/<span class="colorrarityNightmare"><!--
-->{{#if:{{#var:details_nightmare}}<!--
-->|<span class="tooltip"><u>{{#var:reduction_nightmare}}%</u><span class="tooltiptext-right">{{#var:details_nightmare}}</span></span><!--
-->|{{#var:reduction_nightmare}}%}}</span>}}}}<br>}}
</td>
 
<td><!--
Attacks' Damage(Impact Power) Loop
Assumptions:
- If the variants exists, lower variants have a subset of higher variant ability set.
- An ability, if present, has identical names across variants. Strings associated with an Ability can vary. Order of abilities matters.
- Important ability values that vary by variant type are followed by the "#" token.
- Statuses applied by an ability are preceded by the "$" token.
- Impact Power of an ability is invariant.
-->{{#arraydefine:all_abilities|{{Monster Data|{{{1}}}{{#var:variant}}|damages|all}}}}
{{
#loop: i
|0
|{{#arraysize:all_abilities}}
|{{#vardefine:current_ability|{{#arrayindex:all_abilities|{{#var:i}}}}}}<!--
Store current ability's Effects and Statuses.
-->{{#arraydefine:current_ability_effects|{{#explode:{{Monster Data|{{{1}}}{{#var:variant}}|damages|{{lc:{{#var:current_ability}}}}}}|$|0|2}}}}<!--
-->{{#arraydefine:current_ability_statuses|{{#replace:{{#explode:{{Monster Data|{{{1}}}{{#var:variant}}|damages|{{lc:{{#var:current_ability}}}}}}|$|1|2}}|$|,}}}}<!--
Store Effect and Status for each variant.
-->{{#arraydefine:effects_normal|{{#explode:{{Monster Data|{{{1}}}|damages|{{lc:{{#var:current_ability}}}}}}|$|0|2}}}}<!--
-->{{#arraydefine:effects_elite|{{#explode:{{Monster Data|{{{1}}}#elite|damages|{{lc:{{#var:current_ability}}}}}}|$|0|2}}}}<!--
-->{{#arraydefine:effects_nightmare|{{#explode:{{Monster Data|{{{1}}}#nightmare|damages|{{lc:{{#var:current_ability}}}}}}|$|0|2}}}}<!--
-->{{#arraydefine:statuses_normal|{{#replace:{{#explode:{{Monster Data|{{{1}}}|damages|{{lc:{{#var:current_ability}}}}}}|$|1|2}}|$|,}}}}<!--
-->{{#arraydefine:statuses_elite|{{#replace:{{#explode:{{Monster Data|{{{1}}}#elite|damages|{{lc:{{#var:current_ability}}}}}}|$|1|2}}|$|,}}}}<!--
-->{{#arraydefine:statuses_nightmare|{{#replace:{{#explode:{{Monster Data|{{{1}}}#nightmare|damages|{{lc:{{#var:current_ability}}}}}}|$|1|2}}|$|,}}}}<!--
Store Impact Power.
-->{{#vardefine:impact_power|{{Monster Data|{{{1}}}{{#var:variant}}|impacts|{{lc:{{#var:current_ability}}}}}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress_effects|}}<!--
-->{{#ifeq:{{#arrayprint:effects_normal}}|{{#arrayprint:effects_elite}}<!--
-->|{{#if:{{#arrayprint:effects_nightmare}}<!--
-->|{{#ifeq:{{#arrayprint:effects_elite}}|{{#arrayprint:effects_nightmare}}<!--
-->|{{#vardefine:suppress_effects|true}}}}<!--
-->|{{#vardefine:suppress_effects|true}}}}}}<!--
 
--><span style="color:#eee8;">{{#var:current_ability}}:&nbsp;</span><!--
Loop across all effects in current ability
-->{{
#loop: e
|0
|{{#arraysize:current_ability_effects}}
|{{#vardefine:current_effect|{{#arrayindex:current_ability_effects|{{#var:e}}}}}}<!--
Split effects into value and type and store them for each variant.
-->{{#vardefine:value_normal|{{#explode:{{#arrayindex:effects_normal|{{#var:e}}}}|#|0|2}}}}<!--
-->{{#vardefine:value_elite|{{#explode:{{#arrayindex:effects_elite|{{#var:e}}}}|#|0|2}}}}<!--
-->{{#vardefine:value_nightmare|{{#explode:{{#arrayindex:effects_nightmare|{{#var:e}}}}|#|0|2}}}}<!--
-->{{#vardefine:type_normal|{{#explode:{{#arrayindex:effects_normal|{{#var:e}}}}|#|1|2}}}}<!--
-->{{#vardefine:type_elite|{{#explode:{{#arrayindex:effects_elite|{{#var:e}}}}|#|1|2}}}}<!--
-->{{#vardefine:type_nightmare|{{#explode:{{#arrayindex:effects_nightmare|{{#var:e}}}}|#|1|2}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress_type|}}<!--
-->{{#ifeq:{{#var:type_normal}}|{{#var:type_elite}}<!--
-->|{{#if:{{#var:type_nightmare}}<!--
-->|{{#ifeq:{{#var:type_elite}}|{{#var:type_nightmare}}<!--
-->|{{#vardefine:suppress_type|true}}}}<!--
-->|{{#vardefine:suppress_type|true}}}}}}<!--
 
Display Values
-->{{#ifexpr:{{#var:e}}=0||{{#ifeq:{{{1}}}|Lich|&nbsp;or&nbsp;|,&nbsp;}}}}<!--
-->{{#if:{{#var:suppress_effects}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:value_normal}}{{#if:{{#var:impact_power}}|({{#var:impact_power}})}}</span><!--
-->|{{#if:{{#var:value_normal}}<!--
-->|{{#var:value_normal}}{{#if:{{#var:impact_power}}|({{#var:impact_power}})}}}}<!--
-->{{#if:{{#var:value_elite}}<!--
-->|{{#if:{{#var:value_normal}}|/}}<span class="colorrarityElite">{{#var:value_elite}}{{#if:{{#var:impact_power}}|({{#var:impact_power}})}}</span>}}<!--
-->{{#if:{{#var:value_nightmare}}<!--
-->|{{#if:{{#var:value_normal}}{{#var:value_elite}}|/}}<span class="colorrarityNightmare">{{#var:value_nightmare}}{{#if:{{#var:impact_power}}|({{#var:impact_power}})}}</span>}}}}<!--
 
Display Types
-->{{#if:{{#var:suppress_type}}<!--
-->|<span style="color:{{#var:suppress_color}};">&nbsp;{{#var:type_normal}}</span><!--
-->|{{#if:{{#var:type_normal}}<!--
-->|&nbsp;{{#var:type_normal}}}}<!--
-->{{#if:{{#var:type_elite}}<!--
-->|{{#ifeq:{{#var:type_normal}}|{{#var:type_elite}}<!--
-->||{{#if:{{#var:type_normal}}|/}}&nbsp;<span class="colorrarityElite">{{#var:type_elite}}</span>}}}}<!--
-->{{#if:{{#var:type_nightmare}}<!--
-->|{{#ifeq:{{#var:type_elite}}|{{#var:type_nightmare}}<!--
-->||{{#if:{{#var:type_normal}}{{#var:type_elite}}|/}}&nbsp;<span class="colorrarityNightmare">{{#var:type_nightmare}}</span>}}}}}}
}}<!--
 
If ability has effects and statuses, precede Statuses with " + ".
-->{{#if:{{#arrayprint:current_ability_effects}}|{{#if:{{#arrayprint:current_ability_statuses}}|&nbsp;+&nbsp;}}}}<!--
 
Loop across all statuses in current ability
-->{{
#loop: s
|0
|{{#arraysize:current_ability_statuses}}
|{{#vardefine:current_effect|{{#arrayindex:current_ability_statuses|{{#var:s}}}}}}<!--
Store status strings for each variant.
-->{{#vardefine:status_normal|{{#arrayindex:statuses_normal|{{#var:s}}}}}}<!--
-->{{#vardefine:status_elite|{{#arrayindex:statuses_elite|{{#var:s}}}}}}<!--
-->{{#vardefine:status_nightmare|{{#arrayindex:statuses_nightmare|{{#var:s}}}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress_status|}}<!--
-->{{#ifeq:{{#var:status_normal}}|{{#var:status_elite}}<!--
-->|{{#if:{{#var:status_nightmare}}<!--
-->|{{#ifeq:{{#var:status_elite}}|{{#var:status_nightmare}}<!--
-->|{{#vardefine:suppress_status|true}}}}<!--
-->|{{#vardefine:suppress_status|true}}}}}}<!--
 
Display Statuses
-->{{#if:{{#var:suppress_status}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#ifexpr:{{#var:s}}=0||,&nbsp;}}{{#var:status_normal}}</span><!--
-->|{{#ifexpr:{{#var:s}}=0||,&nbsp;}}<!--
-->{{#if:{{#var:status_normal}}<!--
-->|{{#var:status_normal}}}}<!--
-->{{#if:{{#var:status_elite}}<!--
-->|{{#if:{{#var:status_normal}}|/}}<span class="colorrarityElite">{{#var:status_elite}}</span>}}<!--
-->{{#if:{{#var:status_nightmare}}<!--
-->|{{#if:{{#var:status_normal}}{{#var:status_elite}}|/}}<span class="colorrarityNightmare">{{#var:status_nightmare}}</span>}}}}
}}<br>
}}
</td>
 
<td><!--
Statuses Loop -->
{{#arraydefine:all_current|{{Monster Data|{{{1}}}{{#var:variant}}|statuses|all}}}}
{{
#loop: i
|0
|{{ #arraysize:all_current }}
|{{#vardefine:current|{{#arrayindex:all_current|{{#var:i}}}}}}<!--
Store Monster Data strings.
-->{{#vardefine:normal|{{Monster Data|{{{1}}}|statuses|{{lc:{{#var:current}}}}}}}}<!--
-->{{#vardefine:elite|{{Monster Data|{{{1}}}#elite|statuses|{{lc:{{#var:current}}}}}}}}<!--
-->{{#vardefine:nightmare|{{Monster Data|{{{1}}}#nightmare|statuses|{{lc:{{#var:current}}}}}}}}<!--
Store status strings.
-->{{#vardefine:status_normal|{{#explode:{{#var:normal}}|*|0|2}}}}<!--
-->{{#vardefine:status_elite|{{#explode:{{#var:elite}}|*|0|2}}}}<!--
-->{{#vardefine:status_nightmare|{{#explode:{{#var:nightmare}}|*|0|2}}}}<!--
Store policy strings.
-->{{#arraydefine:policies_normal|{{#explode:{{#var:normal}}|*|1|2}}}}<!--
-->{{#arraydefine:policies_elite|{{#explode:{{#var:elite}}|*|1|2}}}}<!--
-->{{#arraydefine:policies_nightmare|{{#explode:{{#var:nightmare}}|*|1|2}}}}<!--
 
--><span style="color:#eeeeee88;">{{#var:current}}:&nbsp;</span><!--
 
Define suppression flags. The flag suppresses values only if all value variants that exist are equal.
-->{{#vardefine:suppress_status|}}<!--
-->{{#ifeq:{{#var:status_normal}}|{{#var:status_elite}}<!--
-->|{{#if:{{#var:status_nightmare}}<!--
-->|{{#ifeq:{{#var:status_elite}}|{{#var:status_nightmare}}<!--
-->|{{#vardefine:suppress_status|true}}}}<!--
-->|{{#vardefine:suppress_status|true}}}}}}<!--
-->{{#vardefine:suppress_policies|}}<!--
-->{{#ifeq:{{#arrayprint:policies_normal}}|{{#arrayprint:policies_elite}}<!--
-->|{{#if:{{#arrayprint:policies_nightmare}}<!--
-->|{{#ifeq:{{#arrayprint:policies_elite}}|{{#arrayprint:policies_nightmare}}<!--
-->|{{#vardefine:suppress_policies|true}}}}<!--
-->|{{#vardefine:suppress_policies|true}}}}}}<!--
 
Display status string
-->{{#if:{{#var:suppress_status}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:status_normal}}</span><!--
-->|{{#if:{{#var:status_normal}}<!--
-->|{{#var:status_normal}}<!--
-->{{#if:{{#var:suppress_policies}}<!--
-->||{{#if:{{#arrayprint:policies_normal}}<!--
-->|&nbsp;{{
#loop: i
|0
|{{#arraysize:policies_normal}}
|{{#vardefine:current_policy|{{#arrayindex:policies_normal|{{#var:i}}}}}}<!--
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}}}<!--
-->{{#if:{{#var:status_elite}}<!--
-->|{{#if:{{#var:status_normal}}|/}}<!--
--><span class="colorrarityElite">{{#var:status_elite}}<!--
-->{{#if:{{#var:suppress_policies}}<!--
-->||{{#if:{{#arrayprint:policies_elite}}<!--
-->|&nbsp;{{
#loop: i
|0
|{{#arraysize:policies_elite}}
|{{#vardefine:current_policy|{{#arrayindex:policies_elite|{{#var:i}}}}}}<!--
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}<!--
-->{{#if:{{#var:status_nightmare}}<!--
-->|{{#if:{{#var:status_elite}}|/}}<!--
--><span class="colorrarityNightmare">{{#var:status_nightmare}}<!--
-->{{#if:{{#var:suppress_policies}}<!--
-->||{{#if:{{#arrayprint:policies_nightmare}}<!--
-->|&nbsp;{{
#loop: i
|0
|{{#arraysize:policies_nightmare}}
|{{#vardefine:current_policy|{{#arrayindex:policies_nightmare|{{#var:i}}}}}}<!--
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}}}}}</span>}}}}<!--
-->{{#if:{{#var:suppress_policies}}<!--
-->|<span style="color:{{#var:suppress_color}};">&nbsp;{{
#loop: p
|0
|{{#arraysize:policies_normal}}
|{{#vardefine:current_policy|{{#arrayindex:policies_normal|{{#var:p}}}}}}<!--
--><span class="tooltip"><u>[{{#if:true|{{Monster Data|Policies|{{#var:current_policy}}}}}}]</u><span class="tooltiptext-right">{{#var:current_policy}}</span></span>}}</span>}}<br>
}}
</td>
 
<td><!--
Race
-->{{#if:{{#vardefineecho:race|{{Monster Data|{{{1}}}|races|all}}}}<!--
-->|[[{{#replace:{{Monster Data|{{{1}}}|races|all}}|,|{{))!}}-{{!((}}}}]]}}
</td>
 
<td><!--
Action Speed
-->{{#vardefine:normal|{{Monster Data|{{{1}}}|actionspeed}}}}<!--
-->{{#vardefine:elite|{{Monster Data|{{{1}}}#elite|actionspeed}}}}<!--
-->{{#vardefine:nightmare|{{Monster Data|{{{1}}}#nightmare|actionspeed}}}}<!--
Define suppression flag. The flag suppresses values only if all variants that exist are equal.
-->{{#vardefine:suppress|}}<!--
-->{{#ifeq:{{#var:normal}}|{{#var:elite}}<!--
-->|{{#if:{{#var:nightmare}}<!--
-->|{{#ifeq:{{#var:elite}}|{{#var:nightmare}}<!--
-->|{{#vardefine:suppress|true}}}}<!--
-->|{{#vardefine:suppress|true}}}}}}<!--
-->{{#if:{{#var:suppress}}<!--
-->|<span style="color:{{#var:suppress_color}};">{{#var:normal}}%</span><!--
-->|{{#if:{{#var:normal}}<!--
-->|{{#var:normal}}%}}<!--
-->{{#if:{{#var:elite}}<!--
-->|/<span class="colorrarityElite">{{#var:elite}}%</span>}}<!--
-->{{#if:{{#var:nightmare}}<!--
-->|/<span class="colorrarityNightmare">{{#var:nightmare}}%</span>}}}}
</td>
</tr>
</includeonly>
<noinclude><pre>{{RegularMonsterTable|{{GenerateMonsterRows|All}}}}</pre>
{{RegularMonsterTable|{{GenerateMonsterRows|All}}}}
</noinclude>

Latest revision as of 08:12, 17 July 2024

I'm the GOATBaaAaAaA