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(added hitbox explanation)
(Added a couple more possibilities to the disclaimer)
 
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{{#if:{{Weapon Data|{{PAGENAME}}|range|height}}|==Hitbox==
<includeonly>{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|height}}<!--
Height : {{Weapon Data|{{PAGENAME}}|range|height}}<br>
-->|<h2>Hitbox</h2><br><!--
Width : {{Weapon Data|{{PAGENAME}}|range|width}}}}{{#if:{{Weapon Data|{{PAGENAME}}|slashandstabs|primary}}{{Weapon Data|{{PAGENAME}}|slashandstabs|secondary}}{{Weapon Data|{{PAGENAME}}|slashandstabs|riposte}}|{{ #arraydefine: impactzones | {{Weapon Data|{{PAGENAME}}|impactzones}}|/}}
-->Height: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|height}}<br><!--
{{#if:{{#pos:{{Weapon Data|{{PAGENAME}}|weapontype}}|Crossbow}}{{#pos:{{Weapon Data|{{PAGENAME}}|weapontype}}|Bow}}||<br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
-->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!--
-->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!--
-->{{#if:  {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|ImpactZones}}<!--
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|ImpactZones}}<!--
-->|{{#arraydefine:impactzones|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Global|impactzones}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Attack 1|impactzones}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|Crossbow}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|Bow}}<!--
-->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!--
--><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!--
--><div style="display:flex; align-items:center;"><!--
--><div>[[File:{{{1|{{PAGENAME}}}}} Hitbox.png|link=|x300px]]</div><!--
--><div><!--
--><span style="color:green;"><!--
-->Green Zone deals {{#arrayindex:impactzones|0}} damage</span><!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 1<!--
-->|<br><br><span style="color:orange;"><!--
-->Orange Zone deals {{#arrayindex:impactzones|1}} damage</span>}}<!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 2<!--
-->|<br><br><span style="color:red;">Red Zone deals {{#arrayindex:impactzones|2}} damage</span>}}</div></div><!--
                    --><p><br>'''Disclaimer''': The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.</p>}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<!--
-->|<br><!--
-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<br><!--
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }} }}<!--
--></includeonly><!--
--><noinclude><!--


<br>[[Impact Zones]] of [[{{PAGENAME}}]]:
--><table class="wikitable">
<div style="display:flex;align-items: center;">
<tr>
<div>
<th>Code</th>
[[File:{{PAGENAME}} Hitbox.png|link=|x300px]]
<th>Preview</th>
</div>
</tr>
<div><span style="color:green;">Green Zone deals {{#arrayindex:impactzones |0 }} damage</span>{{#ifexpr:{{ #arraysize:impactzones }} > 1|<br><br><span style="color:orange;">Orange Zone deals {{#arrayindex:impactzones |1 }} damage</span>}}{{#ifexpr:{{ #arraysize:impactzones }} > 2|<br><br><span style="color:red;>Red Zone deals {{#arrayindex:impactzones |2 }} damage</span>}}</div>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateHitbox|Arming Sword}}</pre>
</td>
<td style="padding: 20px 30px;">
{{GenerateHitbox|Arming Sword}}
</td>
</tr>
</table><!--


</div>}}{{#if:{{Weapon Data|{{PAGENAME}}|impactpower}}|
<br>
'''Impact Power''' of {{PAGENAME}}: {{Weapon Data|{{PAGENAME}}|impactpower}}


Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }}
--></noinclude>
}}

Latest revision as of 06:47, 28 October 2024

Code Preview
{{GenerateHitbox|Arming Sword}}

Hitbox


Height: 47.24
Width: 10.38
Depth: 1.67

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Arming Sword:
Arming Sword Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Arming Sword: 3
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.