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(Created page with "===Wipe 1=== 2023/08/28 '''General''' - All spells' Attribute Bonus Ratio returned to 100%. (To be confirmed if this is ALL spells, or just spells impacted by Hotfix 7) - The All Attributes random modifier can now go up to +3. - Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage. - High Roller entrance fee will be kept at 50 gold for now. - The gold hoard has been removed from the Ruins map. '''Items''' - All potions now heal for 15 HP. Th...")
 
 
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===Hotfix 8===
2023/08/31
'''General'''
- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams. 
- Higher quality lanterns have a lower move speed penalty.
- The Ruins' final triple blue portal has been changed to 2 single blue portals.
- One blue portal in normal Goblin Cave near the end has been removed.
- As an experiment, we have removed the entrance fee for the High Roller dungeons.
- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.
'''Weapons'''
- The weapon damage gap between the different grades has been reduced.
- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow.
- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche.
- Large damage increase to Viking Sword and Kris Dagger.
- Exact numbers changes can be found here: [[https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/]]
'''Rogue'''
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
- Rogue’s Caltrops ability count reduced from 6 → 4.
'''Bugfixes'''
- Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield.
- Fixed an issue that could cause too much damage to be calculated at once.
- Fixed several known crashes.
===Wipe 1===
===Wipe 1===
2023/08/28
2023/08/28
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'''General'''
'''General'''


- All spells' Attribute Bonus Ratio returned to 100%. (To be confirmed if this is ALL spells, or just spells impacted by Hotfix 7)
- Many spells' Attribute Bonus Ratio returned to 100%.  
 
'''Wizard'''
*Zap:
*Base: 100%
*DoT: 50%
 
*MM: 100%
 
*Fireball:
*Direct: 100%
*Splash: 100%
*DoT: 50%
 
*Ignite:
*Direct: 100%
*DoT: 50%
 
*Ice Bolt: 100%
*Lightning Strike: 100%
*Chain Lightning: 100%
 
'''Cleric'''
*Holy Strike: 100%
*Lesser Heal: 100%
*Sanctuary: 50% (Heal)
*Locusts Swarm: 50%
*Protection: 0%
*Holy Light: 100%
*Earthquake: 50%
 
'''Warlock'''
*Curse of Pain:
*Direct: 100%
*DoT: 50%
*Heal: 50%
 
 
*Protection Potion: 0%
 
 
 


- The All Attributes random modifier can now go up to +3.
- The All Attributes random modifier can now go up to +3.
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'''Items'''
'''Items'''


- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. (Exact durations to be acquired)
- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. <span class="colorrarity0">40</span> | <span class="colorrarity1">35</span> | <span class="colorrarity2">30</span> | <span class="colorrarity3">??</span> | <span class="colorrarity4">20</span> | <span class="colorrarity5">??</span> | <span class="colorrarity6">??</span> | <span class="colorrarity7">??</span> seconds.


- QuarterStaff MoveSpeed Penalty -35 -> -30
- QuarterStaff MoveSpeed Penalty -35 -> -30
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- Zweihander MoveSpeed Penalty -50 -> -45
- Zweihander MoveSpeed Penalty -50 -> -45


- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. (Exact amounts to be acquired)
- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. <span class="colorrarity0">10</span> | <span class="colorrarity1">12</span> | <span class="colorrarity2">15</span> | <span class="colorrarity3">??</span> | <span class="colorrarity4">??</span> | <span class="colorrarity5">??</span> | <span class="colorrarity6">??</span> | <span class="colorrarity7">??</span> Recoverable Health.


- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.
- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.
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- Wizard’s Zap 1s -> 1.25s base Cast Time.
- Wizard’s Zap 1s -> 1.25s base Cast Time.
'''Unlisted changes'''
- [[Treasure hoard]]s disappears after it is looted 10 times total.
- Goblin Caves lobby sizes 10 --> 9

Latest revision as of 19:52, 31 August 2023

Hotfix 8

2023/08/31

General

- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.

- Higher quality lanterns have a lower move speed penalty.

- The Ruins' final triple blue portal has been changed to 2 single blue portals.

- One blue portal in normal Goblin Cave near the end has been removed.

- As an experiment, we have removed the entrance fee for the High Roller dungeons.

- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.

Weapons

- The weapon damage gap between the different grades has been reduced.

- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow.

- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche.

- Large damage increase to Viking Sword and Kris Dagger.

- Exact numbers changes can be found here: [[1]]

Rogue

- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,

- Rogue’s Caltrops ability slow duration increased from 2 → 3s,

- Rogue’s Caltrops ability count reduced from 6 → 4.

Bugfixes

- Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield.

- Fixed an issue that could cause too much damage to be calculated at once.

- Fixed several known crashes.

Wipe 1

2023/08/28

General

- Many spells' Attribute Bonus Ratio returned to 100%.

Wizard

  • Zap:
  • Base: 100%
  • DoT: 50%
  • MM: 100%
  • Fireball:
  • Direct: 100%
  • Splash: 100%
  • DoT: 50%
  • Ignite:
  • Direct: 100%
  • DoT: 50%
  • Ice Bolt: 100%
  • Lightning Strike: 100%
  • Chain Lightning: 100%

Cleric

  • Holy Strike: 100%
  • Lesser Heal: 100%
  • Sanctuary: 50% (Heal)
  • Locusts Swarm: 50%
  • Protection: 0%
  • Holy Light: 100%
  • Earthquake: 50%

Warlock

  • Curse of Pain:
  • Direct: 100%
  • DoT: 50%
  • Heal: 50%


  • Protection Potion: 0%



- The All Attributes random modifier can now go up to +3.

- Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.

- High Roller entrance fee will be kept at 50 gold for now.

- The gold hoard has been removed from the Ruins map.

Items

- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. 40 | 35 | 30 | ?? | 20 | ?? | ?? | ?? seconds.

- QuarterStaff MoveSpeed Penalty -35 -> -30

- Zweihander MoveSpeed Penalty -50 -> -45

- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. 10 | 12 | 15 | ?? | ?? | ?? | ?? | ?? Recoverable Health.

- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage. - Francisca Axe price reduced from 24g to 18g and Hunting Trap price increased from 7g to 10g.

Bard

- Bard’s Accelerando: 5/8/11 -> 5/7/9 Move Speed per second.

- Bard’s Allegro: 3%/5%/7% -> 3%/4.5%/6% Action Speed per second.

- Bard’s Shriek of Weakness: -10/-25/-40 -> -10/-20/-30 Armor Rating.

Wizard

- Wizard’s Zap 1s -> 1.25s base Cast Time.


Unlisted changes

- Treasure hoards disappears after it is looted 10 times total.

- Goblin Caves lobby sizes 10 --> 9