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(Created page with "===Wipe 1=== 2023/08/28 '''General''' - All spells' Attribute Bonus Ratio returned to 100%. (To be confirmed if this is ALL spells, or just spells impacted by Hotfix 7) - The All Attributes random modifier can now go up to +3. - Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage. - High Roller entrance fee will be kept at 50 gold for now. - The gold hoard has been removed from the Ruins map. '''Items''' - All potions now heal for 15 HP. Th...") |
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===Hotfix 8=== | |||
2023/08/31 | |||
'''General''' | |||
- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams. | |||
- Higher quality lanterns have a lower move speed penalty. | |||
- The Ruins' final triple blue portal has been changed to 2 single blue portals. | |||
- One blue portal in normal Goblin Cave near the end has been removed. | |||
- As an experiment, we have removed the entrance fee for the High Roller dungeons. | |||
- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old. | |||
'''Weapons''' | |||
- The weapon damage gap between the different grades has been reduced. | |||
- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow. | |||
- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche. | |||
- Large damage increase to Viking Sword and Kris Dagger. | |||
- Exact numbers changes can be found here: [[https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/]] | |||
'''Rogue''' | |||
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s, | |||
- Rogue’s Caltrops ability slow duration increased from 2 → 3s, | |||
- Rogue’s Caltrops ability count reduced from 6 → 4. | |||
'''Bugfixes''' | |||
- Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield. | |||
- Fixed an issue that could cause too much damage to be calculated at once. | |||
- Fixed several known crashes. | |||
===Wipe 1=== | ===Wipe 1=== | ||
2023/08/28 | 2023/08/28 | ||
Line 4: | Line 49: | ||
'''General''' | '''General''' | ||
- | - Many spells' Attribute Bonus Ratio returned to 100%. | ||
'''Wizard''' | |||
*Zap: | |||
*Base: 100% | |||
*DoT: 50% | |||
*MM: 100% | |||
*Fireball: | |||
*Direct: 100% | |||
*Splash: 100% | |||
*DoT: 50% | |||
*Ignite: | |||
*Direct: 100% | |||
*DoT: 50% | |||
*Ice Bolt: 100% | |||
*Lightning Strike: 100% | |||
*Chain Lightning: 100% | |||
'''Cleric''' | |||
*Holy Strike: 100% | |||
*Lesser Heal: 100% | |||
*Sanctuary: 50% (Heal) | |||
*Locusts Swarm: 50% | |||
*Protection: 0% | |||
*Holy Light: 100% | |||
*Earthquake: 50% | |||
'''Warlock''' | |||
*Curse of Pain: | |||
*Direct: 100% | |||
*DoT: 50% | |||
*Heal: 50% | |||
*Protection Potion: 0% | |||
- The All Attributes random modifier can now go up to +3. | - The All Attributes random modifier can now go up to +3. | ||
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'''Items''' | '''Items''' | ||
- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. | - All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. <span class="colorrarity0">40</span> | <span class="colorrarity1">35</span> | <span class="colorrarity2">30</span> | <span class="colorrarity3">??</span> | <span class="colorrarity4">20</span> | <span class="colorrarity5">??</span> | <span class="colorrarity6">??</span> | <span class="colorrarity7">??</span> seconds. | ||
- QuarterStaff MoveSpeed Penalty -35 -> -30 | - QuarterStaff MoveSpeed Penalty -35 -> -30 | ||
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- Zweihander MoveSpeed Penalty -50 -> -45 | - Zweihander MoveSpeed Penalty -50 -> -45 | ||
- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. | - All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. <span class="colorrarity0">10</span> | <span class="colorrarity1">12</span> | <span class="colorrarity2">15</span> | <span class="colorrarity3">??</span> | <span class="colorrarity4">??</span> | <span class="colorrarity5">??</span> | <span class="colorrarity6">??</span> | <span class="colorrarity7">??</span> Recoverable Health. | ||
- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage. | - Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage. | ||
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- Wizard’s Zap 1s -> 1.25s base Cast Time. | - Wizard’s Zap 1s -> 1.25s base Cast Time. | ||
'''Unlisted changes''' | |||
- [[Treasure hoard]]s disappears after it is looted 10 times total. | |||
- Goblin Caves lobby sizes 10 --> 9 |
Latest revision as of 19:52, 31 August 2023
Hotfix 8
2023/08/31
General
- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.
- Higher quality lanterns have a lower move speed penalty.
- The Ruins' final triple blue portal has been changed to 2 single blue portals.
- One blue portal in normal Goblin Cave near the end has been removed.
- As an experiment, we have removed the entrance fee for the High Roller dungeons.
- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.
Weapons
- The weapon damage gap between the different grades has been reduced.
- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow.
- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche.
- Large damage increase to Viking Sword and Kris Dagger.
- Exact numbers changes can be found here: [[1]]
Rogue
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
- Rogue’s Caltrops ability count reduced from 6 → 4.
Bugfixes
- Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield.
- Fixed an issue that could cause too much damage to be calculated at once.
- Fixed several known crashes.
Wipe 1
2023/08/28
General
- Many spells' Attribute Bonus Ratio returned to 100%.
Wizard
- Zap:
- Base: 100%
- DoT: 50%
- MM: 100%
- Fireball:
- Direct: 100%
- Splash: 100%
- DoT: 50%
- Ignite:
- Direct: 100%
- DoT: 50%
- Ice Bolt: 100%
- Lightning Strike: 100%
- Chain Lightning: 100%
Cleric
- Holy Strike: 100%
- Lesser Heal: 100%
- Sanctuary: 50% (Heal)
- Locusts Swarm: 50%
- Protection: 0%
- Holy Light: 100%
- Earthquake: 50%
Warlock
- Curse of Pain:
- Direct: 100%
- DoT: 50%
- Heal: 50%
- Protection Potion: 0%
- The All Attributes random modifier can now go up to +3.
- Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.
- High Roller entrance fee will be kept at 50 gold for now.
- The gold hoard has been removed from the Ruins map.
Items
- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. 40 | 35 | 30 | ?? | 20 | ?? | ?? | ?? seconds.
- QuarterStaff MoveSpeed Penalty -35 -> -30
- Zweihander MoveSpeed Penalty -50 -> -45
- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. 10 | 12 | 15 | ?? | ?? | ?? | ?? | ?? Recoverable Health.
- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage. - Francisca Axe price reduced from 24g to 18g and Hunting Trap price increased from 7g to 10g.
Bard
- Bard’s Accelerando: 5/8/11 -> 5/7/9 Move Speed per second.
- Bard’s Allegro: 3%/5%/7% -> 3%/4.5%/6% Action Speed per second.
- Bard’s Shriek of Weakness: -10/-25/-40 -> -10/-20/-30 Armor Rating.
Wizard
- Wizard’s Zap 1s -> 1.25s base Cast Time.
Unlisted changes
- Treasure hoards disappears after it is looted 10 times total.
- Goblin Caves lobby sizes 10 --> 9