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| ==Description== | | ==Description== |
| The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. | | The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with the ability to equip a multitude of weapons and armaments, the Fighter can hold their own against anyone. Utilize skills to increase your movement speed, boost your armor values, gain large amounts of speed, or heal over time. |
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| ==Class Info== | | ==Class Info== |
| <br> | | <br> |
| '''Weapon of choice:''' Pretty much everything. | | '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) |
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| <br>+Can equip most weapons & armors. | | <br>+Can equip most weapons & armors. |
Revision as of 21:26, 4 March 2023
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with the ability to equip a multitude of weapons and armaments, the Fighter can hold their own against anyone. Utilize skills to increase your movement speed, boost your armor values, gain large amounts of speed, or heal over time.
Class Info
Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Barricade |
When in a defensive stance, the defense rating bonus is increased by 15%. |
Combo Attack |
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds. (Needs 2 hits to proc and applies on the 3rd) |
Counterattack |
Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert |
Increases Armor Rating acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands increases attack speed by 15%. |
Projectile Resistance |
Reduces damage taken from projectiles by 10%. |
Shield Expert |
Increases movement speed by 10% when in a defensive stance. |
Swift |
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. |
You can equip a total of 2 skills.
Adrenaline Rush |
Increases your attack speed by 25% for 8 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. (Single-use, rechargeable with campfires) |
/ |
Breakthrough |
Removes debuffs that slow all movement speeds. |
28s |
Second Wind |
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires) |
/ |
Sprint |
Movement speed is increased by 50 for 6 seconds. |
28s |
Taunt |
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. |
18s |
Victory Strike |
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |
24s |
Weapons
2-Handed |
Battle Axe, Crossbow, Halberd, Longsword, Spear, Zweihander |
1-Handed |
Arming Sword, Castillion Dagger, Falchion, Flanged Mace, Hatchet, Horseman's Axe |
Shields |
Buckler, Heater Shield, Pavise, Round Shield |
Utility |
Francisca Axe |
Armors
Head |
Armet, Barbuta Helm, Chaperon, Kettle Hat, Leather Cap, Visored Barbuta Helm |
Chest |
Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants |
Hands |
Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
15
|
Agility |
15
|
Will |
15
|
Knowledge |
15
|
Resourcefulness |
15
|
Health |
100
|
Weight Limit |
0
|
Spell Memory |
0
|
Utility Effectiveness |
0
|
Move Speed |
300 (100%)
|
Action Speed |
0%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-25%
|
Regular Interaction Speed |
0%
|
Magical Interaction Speed |
0%
|
Buff Duration |
0%
|
Debuff Duration |
0%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
8.9%
|
From Resist Rating |
30 (8.9%)
|
From Bonuses |
0%
|
Physical Power Bonus |
0%
|
From Physical Power |
15 (0%)
|
From Bonuses |
0%
|
Magic Power Bonus |
0%
|
From Magic Power |
15 (0%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attack, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
10/02/2023 Alpha Playtest #4 Hotfix #4
- Fixed an issue where Victory Strike could not function properly.
- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
09/02/2023 Alpha Playtest #4 Hotfix #3
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.