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|  |  | '''09/02/2023 Alpha Playtest #4 Hotfix #4''' | 
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|  |  | - Fixed an issue where Victory Strike could not function properly. | 
|  |  | - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.) | 
|  |  | - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.) | 
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|  | '''09/02/2023 Alpha Playtest #4 Hotfix #3''' |  | '''09/02/2023 Alpha Playtest #4 Hotfix #3''' | 
		Revision as of 23:01, 10 February 2023
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
Class Info
Weapon of choice: Pretty much everything.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
	
		
		
	
	
		|   Barricade
 | When in a defensive stance, the defense rating bonus is increased by 5%. | 
    
		|   Combo Attack
 | Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds. (Needs 2 hits to proc and applies on the 3rd)
 | 
    
		|   Counterattack
 | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. | 
        
		|   Defense Expert
 | Increases Armor Rating acquired from armor by 10%. | 
        
		|   Dual Wield
 | Equipping weapons in both hands increases attack speed by 7%. | 
        
		|   Projectile Resistance
 | Reduces damage taken from projectiles by 10%. | 
        
		|   Shield Expert
 | Increases movement speed by 5% when in a defensive stance. | 
        
		|   Swift
 | Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. | 
    
		|   Weapon Mastery
 | All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. | 
You can equip a total of 2 skills.
	
		
		
        
	
	
		|   Adrenaline Rush
 | Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. (Single-use, rechargeable with campfires) | / | 
    
		|   Breakthrough
 | Removes debuffs that slow all movement speeds. | 28s | 
    
		|   Second Wind
 | Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires) | / | 
    
		|   Sprint
 | Movement speed is increased by 50 for 6 seconds. | 28s | 
    
		|   Taunt
 | Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. | 18s | 
    
		|   Victory Strike
 | The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. | 24s | 
Weapons
	
		
		
	
	
		| 2-Handed | Battle Axe, Crossbow, Halberd, Longsword, Spear, Zweihander | 
    
		| 1-Handed | Arming Sword, Castillion Dagger, Falchion, Flanged Mace, Hatchet, Horseman's Axe | 
	
		| Shields | Buckler, Heater Shield, Pavise, Round Shield | 
	
		| Utility | Francisca Axe | 
Armors
	
		
		
	
	
		| Head | Armet, Barbuta Helm, Chaperon, Kettle Hat, Leather Cap, Visored Barbuta Helm | 
	
		| Chest | Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor | 
	
		| Legs | Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants | 
	
		| Hands | Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves | 
	
		| Feet | Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots | 
These stats do not include the starting armor
| Stat Name | Base Stats | 
| Strength | 15 | 
| Agility | 15 | 
| Will | 15 | 
| Knowledge | 15 | 
| Resourcefulness | 15 | 
| Health | 100 | 
| Weight Limit | 0 | 
| Spell Memory | 0 | 
| Utility Effectiveness | 0 | 
| Move Speed | 300 (100%) | 
| Action Speed | 0% | 
| Spell Casting Speed | -40% | 
| Equip Speed | -25% | 
| Regular Interaction Speed | 0% | 
| Magical Interaction Speed | 0% | 
| Buff Duration | 0% | 
| Debuff Duration | 0% | 
| Armor Penetration | 0% | 
| Magic Penetration | 0% | 
| Headshot Reduction | 0% | 
| Projectile Damage Reduction | 0% | 
| Physical Damage Reduction | -10% | 
| From Armor Rating | 0 (-10%) | 
| From Bonuses | 0% | 
| Magic Resist | 8.9% | 
| From Resist Rating | 30 (8.9%) | 
| From Bonuses | 0% | 
| Physical Power Bonus | 0% | 
| From Physical Power | 15 (0%) | 
| From Bonuses | 0% | 
| Magic Power Bonus | 0% | 
| From Magic Power | 15 (0%) | 
| From Bonuses | 0% | 
| Primary Weapon | 0 | 
| Attack 1 | (0) + 0(Blunt) | 
| Attack 2 | (0) + 0(Blunt) | 
| Secondary Weapon | 0 | 
| Impact Power | 0 | 
| Primary Weapon Impact Power | 0 | 
| Secondary Weapon Impact Power | 0 | 
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attack, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
09/02/2023 Alpha Playtest #4 Hotfix #4
- Fixed an issue where Victory Strike could not function properly.
- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
09/02/2023 Alpha Playtest #4 Hotfix #3
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.