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{{#invoke:Infobox|draw|name=Goblin Mage|category=Monster}}
==Goblin Mage==
Shoots a targeted projectile that applies a debuff that prevents healing as well as applying a movement speed debuff. The Goblin Mage will also channel small AOE heal when low or when a low hp ally comes into his vicinity, healing 200 health and buffing movement speed by 100 and action speed by 300 for 15 seconds.  The Nightmare variant fires a barrage of 10 projectiles.


==Description==
A fearsome goblin mage located within the [[Goblin Caves]]
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<div style="width:80%">{{#invoke:Monster|draw_table|monster=Goblin Mage}}</div>
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==Guide==
==Guide==
 
<br>
The Goblin Mage has two abilities
*'''Normal:'''
* Homing magic projectile that deals massive damage and a strong movement speed debuff
**The goblin mage has two attacks. The first attack is a long ranged homing projectile that deals damage and applies a slow debuff that eliminates all forms of healings aswell. The second attack is a AOE buff that increases nearby goblins action speed, move speed and heals them. The first attack can be dodged by side-strafing to the left or the right, or hugging and circling the mage to the right. The second attack is a very long windup buff that allows for him to be killed quite easily.
* AoE buff to nearby monsters with a very long cast time
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*'''<span class="colorrarityElite">Elite:</span>'''
'''Magic Projectile''':
**Same as normal but with increased damage, faster action speed, and higher health.
* While at Range:
<br>
** Simply strafe left or right.
*'''<span class="colorrarityNightmare">Nightmare:</span>'''
** (Observation?) The projectile biases in a right-handed circle, so strafing left while at range might be the easiest way to avoid it.
**The nightmare variant has increased damage,  action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to shoot 10 homing projectiles. These projectiles can be dodged by circle strafing around the monster in one direction to the right or the left.
* While in Melee:
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** The projectile will never hit a player crouched directly in front of the mage.
 
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Latest revision as of 16:39, 29 August 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.

 Common 
 Elite 
 Nightmare 
Goblin Mage
Goblin Mage.png
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Health 135
-
-
Move Speed 60
-
Monster Kill:
1
Experience Points:
3
Goblin Mage
Goblin Mage Elite.png
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Health 205
-
-
Move Speed 80
-
Monster Kill:
2
Experience Points:
4
Goblin Mage
Goblin Mage Nightmare.png
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Health 275
-
-
Move Speed 100
-
Monster Kill:
3
Experience Points:
5

Description

A fearsome goblin mage located within the Goblin Caves


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
135/205/27560/80/100
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack: 50 (2) Magical + Debuff
Casting Buff: Buff
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Humanoid-Beast-Goblin0%/10%/20%




Guide


  • Normal:
    • The goblin mage has two attacks. The first attack is a long ranged homing projectile that deals damage and applies a slow debuff that eliminates all forms of healings aswell. The second attack is a AOE buff that increases nearby goblins action speed, move speed and heals them. The first attack can be dodged by side-strafing to the left or the right, or hugging and circling the mage to the right. The second attack is a very long windup buff that allows for him to be killed quite easily.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to shoot 10 homing projectiles. These projectiles can be dodged by circle strafing around the monster in one direction to the right or the left.