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{{ | {{UpdateStatus|Monsters}} | ||
{{#invoke:Infobox|draw|name=Goblin Mage|category=Monster}} | |||
==Description== | |||
A fearsome goblin mage located within the [[Goblin Caves]] | |||
<br><br><br> | |||
<div style="width:80%">{{#invoke:Monster|draw_table|monster=Goblin Mage}}</div> | |||
<br><br><br> | |||
==Guide== | ==Guide== | ||
<br> | |||
The | *'''Normal:''' | ||
**The goblin mage has two attacks. The first attack is a long ranged homing projectile that deals damage and applies a slow debuff that eliminates all forms of healings aswell. The second attack is a AOE buff that increases nearby goblins action speed, move speed and heals them. The first attack can be dodged by side-strafing to the left or the right, or hugging and circling the mage to the right. The second attack is a very long windup buff that allows for him to be killed quite easily. | |||
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*'''<span class="colorrarityElite">Elite:</span>''' | |||
''' | **Same as normal but with increased damage, faster action speed, and higher health. | ||
* | <br> | ||
* | *'''<span class="colorrarityNightmare">Nightmare:</span>''' | ||
** | **The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to shoot 10 homing projectiles. These projectiles can be dodged by circle strafing around the monster in one direction to the right or the left. | ||
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{{GenerateLootDrops}} | {{GenerateLootDrops}} | ||
Latest revision as of 16:39, 29 August 2026
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.
Goblin Mage
-
Health 135
-
-
Move Speed 60
-
Monster Kill:
1
Experience Points:
3
Goblin Mage
-
Health 205
-
-
Move Speed 80
-
Monster Kill:
2
Experience Points:
4
Goblin Mage
-
Health 275
-
-
Move Speed 100
-
Monster Kill:
3
Experience Points:
5
Description
A fearsome goblin mage located within the Goblin Caves
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 135/205/275 | 60/80/100 | 3/4/5 1/2/3 | Physical: -22% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% | Attack: 50 (2) Magical + Debuff Casting Buff: Buff | Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1 | Humanoid-Beast-Goblin | 0%/10%/20% |
Guide
- Normal:
- The goblin mage has two attacks. The first attack is a long ranged homing projectile that deals damage and applies a slow debuff that eliminates all forms of healings aswell. The second attack is a AOE buff that increases nearby goblins action speed, move speed and heals them. The first attack can be dodged by side-strafing to the left or the right, or hugging and circling the mage to the right. The second attack is a very long windup buff that allows for him to be killed quite easily.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to shoot 10 homing projectiles. These projectiles can be dodged by circle strafing around the monster in one direction to the right or the left.