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{{ | {{UpdateStatus|Monsters}} | ||
{{#invoke:Infobox|draw|name=Frost Sentinel|category=Monster}} | |||
==Description== | ==Description== | ||
Frost Sentinel is a hostile elemental entity that resides clinging to walls in the freezing Ice Abyss. It cannot move, but it is deadly nonetheless. | |||
<br><br><br> | |||
<div style="width:80%">{{#invoke:Monster|draw_table|monster=Frost Sentinel}}</div> | |||
<br><br><br> | |||
==Guide== | |||
<br> | |||
*'''Normal:''' | |||
**The frost sentinel has two attacks. The first attack is a local AOE emerging from the monster when a player is in melee range. The second attack is a long range ice spell that places circles of ice on the ground that will deal damage to anything in the circle shortly after it is placed. To dodge the local AOE spell you must space away from the monster, and punish inbetween attacks. To dodge the long range ice spell you must keep moving and never stand still in a circle. | |||
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*'''<span class="colorrarityElite">Elite:</span>''' | |||
**Same as normal but with increased damage, faster action speed, and higher health. | |||
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*'''<span class="colorrarityNightmare">Nightmare:</span>''' | |||
**The nightmare variant has increased damage, action speed, and higher health then the elite version. The nightmare frost sentinel has the ability to do three ice circles back to back. This is dodged the same way, by continously moving away from the circles. | |||
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==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]== | |||
*Every part -> body | |||
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{{GenerateLootDrops}} | {{GenerateLootDrops}} | ||
Latest revision as of 16:39, 29 August 2026
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.
Frost Sentinel
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Health 250
-
-
Move Speed 0
-
Monster Kill:
2
Experience Points:
3
Frost Sentinel
-
Health 300
-
-
Move Speed 0
-
Monster Kill:
3
Experience Points:
4
Frost Sentinel
-
Health 400
-
-
Move Speed 0
-
Monster Kill:
4
Experience Points:
5
Description
Frost Sentinel is a hostile elemental entity that resides clinging to walls in the freezing Ice Abyss. It cannot move, but it is deadly nonetheless.
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 250/300/400 | 0 | 3/4/5 2/3/4 | Physical: -22% Magical: -17.2% Fire: 50% Ice: 50% Lightning: 50% Arcane: -200% Spirit: -400% Projectile: 15% | Frost Nova: 32.2/42.0/49.0 (3) Magical + Frostbite Cold Blast: 34.5/45.0/52.5 (3) Magical + Frostbite Cold Blast Chain: 56.0 Magical + Frostbite | Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration | Golem-Elemental-Construct-Spirit | 0%/0%/20% |
Guide
- Normal:
- The frost sentinel has two attacks. The first attack is a local AOE emerging from the monster when a player is in melee range. The second attack is a long range ice spell that places circles of ice on the ground that will deal damage to anything in the circle shortly after it is placed. To dodge the local AOE spell you must space away from the monster, and punish inbetween attacks. To dodge the long range ice spell you must keep moving and never stand still in a circle.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, and higher health then the elite version. The nightmare frost sentinel has the ability to do three ice circles back to back. This is dodged the same way, by continously moving away from the circles.
Hit Location Bonus
- Every part -> body