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m (prop effects/ability/gameplayeffect/constant fleshed out)
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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|alllist={{#switch:{{lc:{{{2|}}}}}
|alllist={{#switch:{{lc:{{{2|}}}}}
|highend=Bronze Ornate Chest,Bronze Ornate Chest#Locked,Bronze Ornate Chest-Crypt,Bronze Ornate Chest-Crypt#Locked,Bronze Ornate Chest-Global,Bronze Ornate Chest-Global#Locked,Bronze Ornate Chest-Goblin Cave/Ice Cave,Bronze Ornate Chest-Goblin Cave/Ice Cave#Locked,Bronze Ornate Chest-Inferno/Ice Abyss,Bronze Ornate Chest-Inferno/Ice Abyss#Locked,Bronze Ornate Chest-Ruins,Bronze Ornate Chest-Ruins#Locked,Golden Chest-Crypt#Locked,Golden Chest-Global#Locked,Golden Chest-Goblin Cave/Ice Cave#Locked,Golden Chest-Inferno/Ice Abyss#Locked,Golden Chest-Ruins#Locked,Heavy Ornate Chest,Heavy Ornate Chest#Locked,Heavy Ornate Chest-Crypt,Heavy Ornate Chest-Crypt#Locked,Heavy Ornate Chest-Global,Heavy Ornate Chest-Global#Locked,Heavy Ornate Chest-Goblin Cave/Ice Cave,Heavy Ornate Chest-Goblin Cave/Ice Cave#Locked,Heavy Ornate Chest-Inferno/Ice Abyss,Heavy Ornate Chest-Inferno/Ice Abyss#Locked,Heavy Ornate Chest-Ruins,Heavy Ornate Chest-Ruins#Locked,Lion's Head Chest,Lion's Head Chest#Locked,Lion's Head Chest-Crypt,Lion's Head Chest-Crypt#Locked,Lion's Head Chest-Global,Lion's Head Chest-Global#Locked,Lion's Head Chest-Goblin Cave/Ice Cave,Lion's Head Chest-Goblin Cave/Ice Cave#Locked,Lion's Head Chest-Inferno/Ice Abyss,Lion's Head Chest-Inferno/Ice Abyss#Locked,Lion's Head Chest-Ruins,Lion's Head Chest-Ruins#Locked,Marvelous Chest-Crypt,Marvelous Chest-Global,Marvelous Chest-Goblin Cave/Ice Cave,Marvelous Chest-Inferno/Ice Abyss,Marvelous Chest-Ruins,Royal Coffin-Crypt,Royal Coffin-Global,Royal Coffin-Goblin Cave/Ice Cave,Royal Coffin-Inferno/Ice Abyss,Royal Coffin-Ruins
|crypts={{#switch:{{lc:{{{3|}}}}}
|isbreakable=Demonic Guardians,Frost Skeleton Wooden Barrer,Frost Skeleton Wooden Barrer#Elite,Frost Skeleton Wooden Barrer#Nightmare,Frost Wyvern Ice Pillar,Ice Floor,Ice Floor Wyvern Lair,Ice Wall,Icicles Wall,Medium Wooden Crate-Crypt,Medium Wooden Crate-Global,Medium Wooden Crate-Goblin Cave/Ice Cave,Medium Wooden Crate-Inferno/Ice Abyss,Medium Wooden Crate-Ruins,Pavise,Pot 1,Pot 1-Crypt,Pot 1-Global,Pot 1-Inferno/Ice Abyss,Pot 1-Ruins,Pot 2,Pot 2-Crypt,Pot 2-Global,Pot 2-Inferno/Ice Abyss,Pot 2-Ruins,Pot 3,Pot 3-Crypt,Pot 3-Global,Pot 3-Inferno/Ice Abyss,Pot 3-Ruins,Pot 4,Pot 4-Crypt,Pot 4-Global,Pot 4-Inferno/Ice Abyss,Pot 4-Ruins,Skeleton Bones-Crypt,Skeleton Bones-Global,Skeleton Bones-Goblin Cave/Ice Cave,Skeleton Bones-Inferno/Ice Abyss,Skeleton Bones-Ruins,Skeleton Wooden Barrel,Skeleton Wooden Barrel#Elite,Skeleton Wooden Barrel#Nightmare,Small Wooden Crate-Crypt,Small Wooden Crate-Global,Small Wooden Crate-Goblin Cave/Ice Cave,Small Wooden Crate-Inferno/Ice Abyss,Small Wooden Crate-Ruins,Spider Pot-Global,Spider Pot-Global#Elite,Spider Pot-Global#Nightmare,Thorn Barrier,Wooden Barrel 1,Wooden Barrel 1-Crypt,Wooden Barrel 1-Global,Wooden Barrel 1-Goblin Cave/Ice Cave,Wooden Barrel 1-Inferno/Ice Abyss,Wooden Barrel 1-Ruins,Wooden Barrel 2-Crypt,Wooden Barrel 2-Global,Wooden Barrel 2-Goblin Cave/Ice Cave,Wooden Barrel 2-Inferno/Ice Abyss,Wooden Barrel 2-Ruins,Wooden Barrel 3-Crypt,Wooden Barrel 3-Global,Wooden Barrel 3-Goblin Cave/Ice Cave,Wooden Barrel 3-Inferno/Ice Abyss,Wooden Barrel 3-Ruins,Wooden Barrel 4-Crypt,Wooden Barrel 4-Global,Wooden Barrel 4-Goblin Cave/Ice Cave,Wooden Barrel 4-Inferno/Ice Abyss,Wooden Barrel 4-Ruins,Wooden Barrel-Global,Wooden Barricate Large,Wooden Barricate Small
}}
|isbreakablewithcrushdemo=Double Wooden Door,Flat Chest,Flat Chest#Locked,Flat Chest-Crypt,Flat Chest-Crypt#Locked,Flat Chest-Global,Flat Chest-Global#Locked,Flat Chest-Goblin Cave/Ice Cave,Flat Chest-Goblin Cave/Ice Cave#Locked,Flat Chest-Inferno/Ice Abyss,Flat Chest-Inferno/Ice Abyss#Locked,Flat Chest-Ruins,Flat Chest-Ruins#Locked,Ice Pillar Door,Large Oak Chest,Large Oak Chest#Locked,Large Oak Chest-Crypt,Large Oak Chest-Crypt#Locked,Large Oak Chest-Global,Large Oak Chest-Global#Locked,Large Oak Chest-Goblin Cave/Ice Cave,Large Oak Chest-Goblin Cave/Ice Cave#Locked,Large Oak Chest-Inferno/Ice Abyss,Large Oak Chest-Inferno/Ice Abyss#Locked,Large Oak Chest-Ruins,Large Oak Chest-Ruins#Locked,Large Reinforced Chest,Large Reinforced Chest#Locked,Large Reinforced Chest-Crypt,Large Reinforced Chest-Crypt#Locked,Large Reinforced Chest-Global,Large Reinforced Chest-Global#Locked,Large Reinforced Chest-Goblin Cave/Ice Cave,Large Reinforced Chest-Goblin Cave/Ice Cave#Locked,Large Reinforced Chest-Inferno/Ice Abyss,Large Reinforced Chest-Inferno/Ice Abyss#Locked,Large Reinforced Chest-Ruins,Large Reinforced Chest-Ruins#Locked,Oak Chest,Oak Chest-Crypt,Oak Chest-Global,Oak Chest-Goblin Cave/Ice Cave,Oak Chest-Inferno/Ice Abyss,Oak Chest-Ruins,Reinforced Chest,Reinforced Chest-Crypt,Reinforced Chest-Global,Reinforced Chest-Goblin Cave/Ice Cave,Reinforced Chest-Inferno/Ice Abyss,Reinforced Chest-Ruins,Small Oak Chest,Small Oak Chest-Crypt,Small Oak Chest-Global,Small Oak Chest-Goblin Cave/Ice Cave,Small Oak Chest-Inferno/Ice Abyss,Small Oak Chest-Ruins,Small Reinforced Chest,Small Reinforced Chest-Crypt,Small Reinforced Chest-Global,Small Reinforced Chest-Goblin Cave/Ice Cave,Small Reinforced Chest-Inferno/Ice Abyss,Small Reinforced Chest-Ruins,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating
|destructible=Ash Tree,Bladehand Ballista,Brimstone Ore Prop,Dwarven Medium Wooden Crate,Dwarven Small Wooden Crate,Fortified Ground,Frost Wyvern Ice Pillar,Giant Clam,Ice Floor,Ice Floor Wyvern Lair,Ice Wall,Icebound,Icicles Wall,Lava Mushroom,Medium Wooden Crate,Obsidian Ore Prop,Saltvine,Small Wooden Crate,Spider Web,Thorn Barrier,Thorn of Earth,Tidestone Ore Prop,Wooden Barricade Large,Wooden Barricade Small
|iscollectable=Cobalt Ore-Global,Copper Ore-Global,Froststone Ore-Global,Gold Ore-Global,Iron Ore-Global,Lifeleaf-Global,Phantom Flower-Global,Rubysilver Ore-Global,Wardweed-Global
|environmental trap=Axe Trap,Falling Icicle,Flame Spout,Floor Spikes,Pushing Block,Wall Spike
|regulardoor=Double Stone Door,Double Wooden Door,GMJail Door,Ice Pillar Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Single Stone Door,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating
|floor effect=Blizzard,Cave Collapse,Dark Swarm,Death Beetle
|roaster=Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Roaster
|global={{#switch:{{lc:{{{3|}}}}}
|specialdoor=Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Ice Pillar Door,Cave Secret Wall Door,Crypt Secret Wall Door,Frozen Iron Door,Goblin Stone Door,Golden Door,Inferno Secret Wall Door,Rusty Iron Door,Skull Stone Door
|herb=Black Rose,Lifeleaf Prop,Phantom Flower Prop,Wardweed Prop
|torch=Bold Torch,Down Indicator Torch,Escape Indicator Torch,Ice Torch,Inferno Torch,Skull Torch,Torch,Torch Blue,Torch Yellow
|high-end props=Bronze Ornate Chest,Golden Chest,Heavy Ornate Chest,Lion's Head Chest,Marvelous Chest,Royal Coffin
|all=highend,isBreakable,isBreakableWithCrushDemo,isCollectable,regulardoor,roaster,specialdoor,torch
|coffin=Casket,Coffin 1,Coffin 2,Mermaid Coffin,Old Coffin,Stone Tomb,Wood Coffin
|ore=Cobalt Ore Prop,Copper Ore Prop,Froststone Ore Prop,Gold Ore Prop,Iron Ore Prop,Rubysilver Ore Prop
|chest=Flat Chest,Large Oak Chest,Large Reinforced Chest,Oak Chest,Reinforced Chest,Small Coffer,Small Oak Chest,Small Reinforced Chest
|giant barnacle=Giant Barnacle
|crate=Medium Wooden Crate,Small Wooden Crate
|skeleton=Skeleton Bones,Skeleton Corpse o
|pot=Spider Pot
|hoard=Treasure Hoard
|barrel=Wooden Barrel,Wooden Barrel 1,Wooden Barrel 2
}}
|goblin caves and ice cavern={{#switch:{{lc:{{{3|}}}}}
}}
|inferno and ice abyss={{#switch:{{lc:{{{3|}}}}}
}}
|item=Campfire,Hunting Trap,Pavise,Titanium Pavise
|lever=Cup Lever,Cup Lever Only Activate,Elevator Floor Lever,Floor Lever,Floor Lever Only Activate,Floor Lever Random Timer,Silver Chalice,Statue Lever,Unlocking Lever By Monster Kill,Wall Lever,Wall Lever Only Activate
|lever door=Cave Secret Wall Door,Crypt Secret Wall Door,Inferno Secret Wall Door
|non-portal escape=Cave Exit,Down Crevice,Updraft
|portal=Pedestal Portal Scroll Down,Pedestal Portal Scroll Escape,Portal
|regular door=Double Stone Door,Double Wooden Door,Double Wooden Door Arched,Firedeep Pillar Door,Ice Pillar Door,Inferno Single Stone Door,Jail Door,Jail Door#Locked,Reinforced Dungeon Door#Locked,Ship Door A,Ship Door A with Frame,Ship Door B,Ship Door B with Frame,Ship Door C,Ship Door C with Frame,Single Stone Door,Wooden Door With Lock,Wooden Door With Square Grating
|roaster=Firedeep Roaster,Glowing Coral Roaster,Ice Abyss Roaster,Ice Crystal Roaster,Inferno Roaster,Luminpearls Roaster,Roaster,Roaster Blue,Sulfur Roaster
|ruins={{#switch:{{lc:{{{3|}}}}}
}}
|shrine=Altar of Sacrifice,Fountain of Speed,Shrine of Health,Shrine of Power,Shrine of Protection
|skeleton barrel=Frost Skeleton Wooden Barrel,Skeleton Wooden Barrel
|special door=Boss Reward Cursed Ship Graveyard Door,Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Double Wooden Door Arched,Boss Reward Ice Pillar Door,Captains Secret Vault Door,Dwarven Door,Frozen Iron Door,Goblin Stone Door,Golden Door,Rusty Iron Door,Skull Stone Door
|torch=Bold Torch,Down Indicator Torch,Escape Indicator Torch,Firedeep Torch,Ice Torch,Inferno Torch,Luminpearls Torch,Skull Torch,Torch,Torch Blue,Torch Yellow
|trophy=InsaneZeno's Double Axe,LatexMonkeynuts' Longbow,Lindstrom3TTV's Recurve Bow,Malkavia's Heater Shield,Narikk's Felling Axe,Xenophobia2027's Survival Bow,YoloRage's Rondel Dagger
|unhandled match=Tar Barrel
|unhandled type=Aqua Prison,Ash Pile,Banshee's Lamenting Soulflame,Bloodfreeze,Book,Bookshelf,Caltrops,Candle Wall,Cave Troll's Massive Belt,Corrupted Pentagram,Crane,Cyclop's Tattered Belt,Dark Pentagram,Dead Sea,Demonic Guardians,Drawbridge,Drawbridge Wheel,Drowned Curse,Dwarven Statue,Escape Ship External Crane,Escape Tag Volume,Fallen Dwarf,Falling Debris Trap,Falling Magma,Flame Jet,Ghostdust Pouch,Hydrothermal Vent,Inferno Platform,Inscription,Lamp,Lava,Lava Platform,Magma Burst,Magma Damage Resistance Area,Magma Storm,Mermaid Corpse e,Mermaid Corpse o,Midnight Curse,Mud Shield,Murder of Crows,Ocean Current,Ocean Storm,Oxy Vent,Portcullis,Pressure Plate,Random Timer Switch,Safety Zone,Skeleton Corpse n,Spectral Knight's Ghostflame,Spiked Log,Spiked Log Ejector,Sticky Tar,Sulfur Jet Trap,Sulfur Seep,Sulfur Storm,Sunburst Orb,Swamp of Decay,The Void,Treasure Hoard,Wall of Fire,Water,Zipline
|all=Crypts,Destructible,Environmental Trap,Floor Effect,Global,Goblin Caves and Ice Cavern,Inferno and Ice Abyss,Item,Lever,Lever Door,Non-Portal Escape,Portal,Regular Door,Roaster,Ruins,Shrine,Skeleton Barrel,Special Door,Torch,Trophy,Unhandled Match,Unhandled Type
}}
}}
|altar of sacrifice={{#switch:{{lc:{{{2|}}}}}
|altar of sacrifice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Altar of Sacrifice
|localizedstring=Altar of Sacrifice
|gradetype=Normal
|idtag=AltarOfSacrifice
|idtag=AltarOfSacrifice
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 21: Line 52:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=NotAvailableState
}}
}}
|all=Effects
}}
}}
|all=Resurrection Bless
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|all=Resurrection Bless,Not Bless
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
Line 33: Line 69:
|text=Praying...
|text=Praying...
|types=Magical
|types=Magical
|duration=20
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|all=Use Shrine
|all=Use Shrine
}}
}}
|ap=10
|ap=20
|xp=3
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.AltarOfSacrifice
}}
}}
|axe trap={{#switch:{{lc:{{{2|}}}}}
|aqua prison={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Axe Trap
|gradetype=Normal
|idtag=TrackAxe
|idtag=AquaPrison
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=25 [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=9999999 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=ActivateState,Hit
}}
}}
|all=Effects
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Destruction
}}
|impactendurance=99999
}}
|all=Global
|idtagoriginal=Id.Props.AquaPrison
}}
|ash pile={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ash Pile
|gradetype=Normal
|idtag=AshPile
|abilities={{#switch:{{lc:{{{4|}}}}}
|search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|all=Search
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=RemovedState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Opening...
|duration=5
}}
|all=text,duration
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
}}
|all=Disarm Trap
|all=Open,Loot,UnchainedHarmony
}}
}}
|ap=5
|ap=1
|all=localizedString,idtag,abilities,interactions,ap
|xp=1
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.AshPile
}}
}}
|blizzard={{#switch:{{lc:{{{2|}}}}}
|ash tree={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Blizzard
|localizedstring=Ash Tree
|idtag=Blizzard
|gradetype=Normal
|idtag=Tree
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Hit
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=Aura01
}}
}}
|all=Effects
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|chop tree={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Chop Tree
|movespeedbonus=-10% [[Stats#Move_Speed|Move Speed Bonus]]
|types=NotCancelOthersWhenSucceed
|actionspeed=-10% [[Stats#Action_Speed|Action Speed]]
|requirement=Target is not Faustian Bargain
|all=Event,EventTagUnlocalized,MoveSpeedBonus,ActionSpeed
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=5s
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval
}}
|all=Aura02,Aura02_Dot
}}
|all=Effects
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|all=Chop Tree
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|coldness=2
|tickinterval=0.1s
|all=Event,EventTagUnlocalized,Coldness,Tickinterval
}}
|all=Aura03
}}
|all=Effects
}}
|all=Aura 01,Aura 02,Aura 03
}}
}}
|all=localizedString,idtag,abilities
|interactioncount=2
|impactendurance=1
|impactresistance=1
|ap=2
|xp=3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Tree
|breaksifchopped=true
}}
}}
|bold torch={{#switch:{{lc:{{{2|}}}}}
|axe trap={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Axe Trap
|idtag=BoldTorch
|gradetype=Normal
|idtag=TrackAxe
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=25 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
}}
}}
|all=Turn Off,Turn On
|all=Activate,Deactivate,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Disarming...
|duration=1
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.TrackAxe
}}
}}
|book={{#switch:{{lc:{{{2|}}}}}
|banshee's lamenting soulflame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Book
|localizedstring=Banshee's Lamenting Soulflame
|idtag=Book
|gradetype=Normal
|idtag=Banshee
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|bookshelf book activate={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf book deactivate={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Bookshelf Book Activate,Bookshelf Book Deactivate
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|banshee's lamenting soulflame={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Banshee's Lamenting Soulflame
|duration=3
|all=text,duration
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|banshee's scorched altar={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|text=Banshee's Scorched Altar
|duration=0.5
|all=text,duration
}}
}}
|all=Activate,Deactivate
|all=Banshee's Lamenting Soulflame,Banshee's Scorched Altar
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Indicator.Banshee
}}
}}
|bookshelf={{#switch:{{lc:{{{2|}}}}}
|black rose-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bookshelf
|localizedstring=Black Rose
|idtag=Bookshelf
|gradetype=Normal
|idtag=BlackRose
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|bookshelf a open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf a close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_blackrose_n=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Blackrose_N
|all=Event,EventTagUnlocalized
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=CloseState
|harvesting={{#switch:{{lc:{{{5|}}}}}
}}
|text=Harvesting
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requirement=Target is not Faustian Bargain
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf b open={{#switch:{{lc:{{{5|}}}}}
|all=Harvesting
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|interactioncount=1
|event=Interaction
|impactendurance=1
|eventtagunlocalized=Event.Interact.Trigger
|impactresistance=1
|all=Event,EventTagUnlocalized
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.BlackRose
}}
|bladehand ballista={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=Ballista
|impactendurance=2
|impactresistance=2
}}
|all=Global
|idtagoriginal=Id.Props.Bladehand.Ballista
}}
|blizzard={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Blizzard
|gradetype=Normal
|idtag=Blizzard
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|bookshelf b close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Bookshelf A Open,Bookshelf A Close,Bookshelf B Open,Bookshelf B Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|idtag=BossRewardDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|single stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|scaling=100% [[Scaling]]
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|single stone door close={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|coldness=1
|tickinterval=0.1s
}}
|aura03_remain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|coldness=-2
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Single Stone Door Open,Single Stone Door Close
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Global
|text=Opening...
|idtagoriginal=Id.Props.Blizzard
|duration=3
}}
|all=text,duration
|bloodfreeze={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bloodfreeze
|gradetype=Normal
|idtag=Bloodfreeze
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura_anticipation={{#switch:{{lc:{{{7|}}}}}
|event=Before Aura
|eventtagunlocalized=Event.Aura.Pre
|duration=10s
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|aura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|preauraduration=10
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Aura
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Open,Close
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Bloodfreeze
}}
}}
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|bold torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Torch
|idtag=DoubleStoneDoor
|gradetype=Normal
|idtag=BoldTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|double stone door open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|double stone door close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Double Stone Door Open,Double Stone Door Close
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=0.5
|all=text,duration
}}
}}
|all=Open,Close
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.BoldTorch
}}
}}
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|book={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Stone Door
|localizedstring=Book
|idtag=DoubleStoneDoor
|gradetype=Normal
|idtag=Book
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ice pillar door open={{#switch:{{lc:{{{5|}}}}}
|bookshelf book activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|ice pillar door close={{#switch:{{lc:{{{5|}}}}}
|bookshelf book deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Ice Pillar Door Open,Ice Pillar Door Close
|all=Bookshelf Book Activate,Bookshelf Book Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
}}
|all=Open,Close
|all=Activate,Deactivate
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Bookshelf.Book
}}
}}
|bronze ornate chest={{#switch:{{lc:{{{2|}}}}}
|bookshelf={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Bookshelf
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Bookshelf
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|bookshelf a open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|bookshelf a close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|bookshelf b open={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=N
}}
|bronze ornate chest#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|bookshelf b close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Bookshelf A Open,Bookshelf A Close,Bookshelf B Open,Bookshelf B Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|all=Global
|text=Picking Lock...
|idtagoriginal=Id.Props.Bookshelf
|duration=3
}}
|all=text,duration
|boss reward cursed ship graveyard door={{#switch:{{lc:{{{2|}}}}}
}}
|global={{#switch:{{lc:{{{3|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|localizedstring=Cursed Ship Graveyard Door
|text=Opening...
|gradetype=Normal
|duration=4
|idtag=DoubleStoneDoor
|all=text,duration
|abilities={{#switch:{{lc:{{{4|}}}}}
|cursed ship graveyard door 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|cursed ship graveyard door 01 unseal={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|cursed ship graveyard door 02 open={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=N
}}
|bronze ornate chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|cursed ship graveyard door 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
|all=Effects,IdleAnimSequenceGameplayTag
}}
|cursed ship graveyard door 02 unseal={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close.Unseal
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Cursed Ship Graveyard Door 01 Open,Cursed Ship Graveyard Door 01 Unseal,Cursed Ship Graveyard Door 02 Open,Cursed Ship Graveyard Door 02 Close,Cursed Ship Graveyard Door 02 Unseal
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr2=2
|utility_ornateutility_hr2=0
|spawn_chestcoin_ornategold_hr2=1
|all=Ornatechestsmall_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Boss Killed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=25
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
|idtagoriginal=Id.Props.BossReward.DoubleStoneDoor
|idtag=OrnateChestSmall
}}
|boss reward door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|idtag=BossRewardDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|single stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|single stone door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Single Stone Door Open,Single Stone Door Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestsmall_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Boss Killed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.BossRewardDoor
}}
}}
|bronze ornate chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|boss reward double stone door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cursed Treasure Door
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|double stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|double stone door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Double Stone Door Open,Double Stone Door Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr2=2
|utility_ornateutility_hr2=0
|spawn_chestcoin_ornategold_hr2=1
|all=Ornatechestsmall_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Boss Killed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
|idtagoriginal=Id.Props.BossReward.DoubleStoneDoor
|idtag=OrnateChestSmall
}}
|boss reward double wooden door arched={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cursed Treasure Door
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|double wooden door arched open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|double wooden door arched open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|double wooden door arched close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|double wooden door arched close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Double Wooden Door Arched Open Backward,Double Wooden Door Arched Open Forward,Double Wooden Door Arched Close Backward,Double Wooden Door Arched Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestsmall_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Boss Killed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
|idtagoriginal=Id.Props.BossReward.DoubleStoneDoor
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
}}
|bronze ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|boss reward ice pillar door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cursed Treasure Door
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|ice pillar door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|ice pillar door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Ice Pillar Door Open,Ice Pillar Door Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr1=2
|utility_ornateutility_hr1=0
|spawn_chestcoin_ornategold_hr1=1
|all=Ornatechestsmall_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Boss Killed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close
|text=Searching...
}}
}}
|all=Global
|idtagoriginal=Id.Props.BossReward.DoubleStoneDoor
}}
|brimstone ore prop={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Brimstone Ore
|gradetype=Normal
|idtag=BrimstoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Ore Destruction
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|interactioncount=5~7,2~3,4~6,1
|xp=2
|impactendurance=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|impactresistance=1
|breaksifcollected=true
|ap=2
|xp=4,3
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.Ore.BrimstoneOre
}}
}}
|bronze ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|bronze ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Bronze Ornate Chest
|gradetype=HighEnd
|idtag=OrnateChestSmall
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 939: Line 815:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
Line 951: Line 824:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr1=1
|ornatechestsmall_ornate_n0=1
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr1=2
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_hr1=0
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_ornategold_hr1=1
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
|all=Ornatechestsmall_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Picking Lock...
|duration=3
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=7
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.OrnateChestSmall
}}
}}
|bronze ornate chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|bronze ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Bronze Ornate Chest
|gradetype=HighEnd
|idtag=OrnateChestSmall
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
Line 1,011: Line 873:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
Line 1,023: Line 882:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Chest Small Open,Chest Small Close
Line 1,036: Line 892:
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|spawn_treasure_ornatetreasure_n0=2
|utility_ornateutility_n0=0
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_ornategold_n0=1
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=Global
|idtagoriginal=Id.Props.OrnateChestSmall
}}
|caltrops={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Caltrops
|gradetype=Normal
|idtag=CaltropProp
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
}}
|all=Disarm Trap
}}
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.CaltropProp
}}
}}
|bronze ornate chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|campfire={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Campfire
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Campfire
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura poor={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_poor={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=18s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|campfire aura common={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_n0=1
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_n0=2
|stackingtype=Aggregates by Target
|utility_ornateutility_n0=0
|maximumstacks=1
|spawn_chestcoin_ornategold_n0=1
}}
|all=Ornatechestsmall_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
|campfireturnonstate_common={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|pick lock={{#switch:{{lc:{{{5|}}}}}
|duration=21s
|text=Picking Lock...
}}
|duration=3
}}
|all=text,duration
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
}}
|activated={{#switch:{{lc:{{{7|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|duration=2x
|text=Opening...
}}
|duration=4
}}
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|campfire aura uncommon={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|bronze ornate chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_uncommon={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=24s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura rare={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_rare={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=27s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|campfire aura epic={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_hr3=1
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_hr3=2
|stackingtype=Aggregates by Target
|utility_ornateutility_hr3=0
|maximumstacks=1
|spawn_chestcoin_ornategold_hr3=1
}}
|all=Ornatechestsmall_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
|campfireturnonstate_epic={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|interactions={{#switch:{{lc:{{{4|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|open={{#switch:{{lc:{{{5|}}}}}
|duration=30s
|text=Opening...
}}
|duration=4
}}
|all=text,duration
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|campfire aura legend={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_legend={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=33s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|campfire aura unique={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|campfireturnonstate_unique={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=36s
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=2x
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Turn Off,Campfire Aura Poor,Campfire Aura Common,Campfire Aura Uncommon,Campfire Aura Rare,Campfire Aura Epic,Campfire Aura Legend,Campfire Aura Unique
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestsmall_ornate_n3=1
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.Campfire
|spawn_treasure_ornatetreasure_n3=2
}}
|utility_ornateutility_n3=0
|candle wall={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_ornategold_n3=1
|global={{#switch:{{lc:{{{3|}}}}}
|all=Ornatechestsmall_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
|localizedstring=Candle
}}
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=CandleWallOn
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|bronze ornate chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|idtag=OrnateChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr3=2
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestsmall_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Bronze Ornate Chest
|idtagoriginal=Id.Props.CandleWallOn
|idtag=OrnateChestSmall
}}
|captains secret vault door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Captain's Secret Vault Door
|gradetype=Normal
|idtag=SkullStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n3=2
|utility_ornateutility_n3=0
|spawn_chestcoin_ornategold_n3=1
|all=Ornatechestsmall_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|requirement=Player has [[Captains Corroded Key]]
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|ap=25
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.SkullStoneDoor
}}
}}
|bronze ornate chest-ruins={{#switch:{{lc:{{{2|}}}}}
|casket-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Casket
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Small Open,Chest Small Close
|all=Coffin 01 Open,Coffin 01 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestsmall_ornate_n2=1
|caskets_flat_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n2=2
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n2=0
|spawn_chestcoin_ornategold_n2=1
|all=Ornatechestsmall_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=4
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|ap=1
|xp=1
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Coffin
}}
}}
|bronze ornate chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|cave collapse={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Bronze Ornate Chest
|localizedstring=Cave Collapse
|idtag=OrnateChestSmall
|gradetype=Normal
|idtag=CaveCollapse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=3s
}}
|hit01={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|collapseinterval=15s
|all=Effects,IdleAnimSequenceGameplayTag
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
}}
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=3s
}}
|hit02={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=6 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|collapseeffecttag=Event.Aura.Add
|all=Effects,IdleAnimSequenceGameplayTag
|collapsehittag=Event.Attack.Hit
}}
}}
|all=Chest Small Open,Chest Small Close
|03={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|03={{#switch:{{lc:{{{7|}}}}}
|ornatechestsmall_ornate_n2=1
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_n2=2
|percentcurrenthealthhealing=-20% [[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]
|utility_ornateutility_n2=0
}}
|spawn_chestcoin_ornategold_n2=1
|hit03={{#switch:{{lc:{{{7|}}}}}
|all=Ornatechestsmall_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
|event=Hit
}}
|eventtagunlocalized=Event.Attack.Hit
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
}}
|text=Picking Lock...
|brepeat=False
|duration=3
|collapseeffecttag=Event.Aura.Add
|all=text,duration
|collapsehittag=Event.Attack.Hit
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=01,02,03
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.CaveCollapse
}}
}}
|burn={{#switch:{{lc:{{{2|}}}}}
|cave exit={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Burn
|localizedstring=Cave Exit
|idtag=BurnVolume
|gradetype=Normal
|idtag=CaveExit
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|magicalbasedamage=2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura,AurraRemain
}}
}}
|all=Effects
|requesteventtag=None
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Aura
|all=Activate
}}
}}
|all=localizedString,idtag,abilities
|ap=5
|xp=3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.CaveExit
}}
}}
|caltrops={{#switch:{{lc:{{{2|}}}}}
|cave secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Caltrops
|localizedstring=Secret Wall
|idtag=CaltropProp
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=CaveSecretWallDoor
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|text=Disarming...
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|duration=3
|effects={{#switch:{{lc:{{{6|}}}}}
|all=text,duration
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Disarm Trap
|all=Secret Wall Door Open,Secret Wall Door Close
}}
}}
|all=localizedString,idtag,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.CaveSecretWallDoor
}}
}}
|campfire={{#switch:{{lc:{{{2|}}}}}
|cave troll's massive belt={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Campfire
|localizedstring=Cave Troll's Massive Belt
|idtag=Campfire
|gradetype=Normal
|idtag=Troll
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|troll belt={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Troll Belt
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|cave troll's massive belt={{#switch:{{lc:{{{5|}}}}}
|text=Cave Troll's Massive Belt
}}
|cave troll's broken belt={{#switch:{{lc:{{{5|}}}}}
|text=Cave Troll's Broken Belt
}}
}}
|campfire aura poor={{#switch:{{lc:{{{5|}}}}}
|all=Cave Troll's Massive Belt,Cave Troll's Broken Belt
}}
}}
|all=Global
|idtagoriginal=Id.Props.Indicator.Troll
}}
|cobalt ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cobalt Ore
|gradetype=Normal
|idtag=CobaltOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Hit
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Attack.Hit
|stackingtype=Aggregates by Target
|impactpower=10 [[Impact_Power|Impact Power]]
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
}}
|campfireturnonstate_poor={{#switch:{{lc:{{{7|}}}}}
}}
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_cobaltore=1
|all=Spawn_Cobaltore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|requirement=Target is not Faustian Bargain
}}
|all=Mining
}}
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=2
|xp=4,3
}}
|all=Global
|idtagoriginal=Id.Props.Ore.CobaltOre
}}
|coffin 1-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=18s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Poor
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura common={{#switch:{{lc:{{{5|}}}}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_common={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=21s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Common
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura uncommon={{#switch:{{lc:{{{5|}}}}}
|all=Coffin 03 Open,Coffin 03 Close
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|commoncoffins_wood_n0=2
|eventtagunlocalized=Event.Aura.Add
|spawn_eventcurrency_n=1
|stackingtype=Aggregates by Target
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
|maximumstacks=1
}}
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|campfireturnonstate_uncommon={{#switch:{{lc:{{{7|}}}}}
|text=Opening...
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|close={{#switch:{{lc:{{{5|}}}}}
|duration=24s
|text=Closing...
|all=Event,EventTagUnlocalized,Duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=CampfireAura,CampfireTurnOnState_Uncommon
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
}}
|activated={{#switch:{{lc:{{{7|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura rare={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.Coffin
}}
|coffin 2-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_rare={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=27s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Rare
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura epic={{#switch:{{lc:{{{5|}}}}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_epic={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|duration=30s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=CampfireAura,CampfireTurnOnState_Epic
}}
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|activated={{#switch:{{lc:{{{7|}}}}}
}}
|duration=1.3x
|all=Coffin 04 Open,Coffin 04 Close
|all=Duration
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|all=Activated
|commoncoffins_wood_n0=2
}}
|spawn_eventcurrency_n=1
|all=Effects,GameplayEffect
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
}}
|campfire aura legend={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|text=Searching...
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|types=NotCancelOthersWhenSucceed
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_legend={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=33s
|all=Event,EventTagUnlocalized,Duration
}}
|all=CampfireAura,CampfireTurnOnState_Legend
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|campfire aura unique={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|campfireaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,StackingType,MaximumStacks
}}
|campfireturnonstate_unique={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=36s
|all=Event,EventTagUnlocalized,Duration
}}
|all=CampfireAura,CampfireTurnOnState_Unique
}}
|gameplayeffect={{#switch:{{lc:{{{6|}}}}}
|activated={{#switch:{{lc:{{{7|}}}}}
|duration=1.3x
|all=Duration
}}
|all=Activated
}}
|all=Effects,GameplayEffect
}}
}}
|all=Turn Off,Campfire Aura Poor,Campfire Aura Common,Campfire Aura Uncommon,Campfire Aura Rare,Campfire Aura Epic,Campfire Aura Legend,Campfire Aura Unique
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities
|ap=1
|xp=1
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Coffin
}}
}}
|candle wall={{#switch:{{lc:{{{2|}}}}}
|copper ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Candle
|localizedstring=Copper Ore
|idtag=CandleWallOff,CandleWallOn
|gradetype=Normal
|idtag=CopperOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_copperore=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Copperore
|all=Event,EventTagUnlocalized
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=TurnOnState
|mining={{#switch:{{lc:{{{5|}}}}}
}}
|text=Mining
|all=Effects
|types=NotCancelOthersWhenSucceed
|requirement=Target is not Faustian Bargain
}}
}}
|all=Turn Off,Turn On
|all=Mining
}}
}}
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.Ore.CopperOre
}}
|corrupted pentagram={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Corrupted Pentagram
|gradetype=Normal
|idtag=Inferno
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|summon={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Texxt_DesignData_Props_PropsInteract_Inferno_BossTriggerChecking
|duration=1
|requirement=Player has Cursed Bell
|all=text,duration
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Summon
|text=Turning Off...
}}
|duration=1
|interactioncount=1
|all=text,duration
}}
|all=Global
|idtagoriginal=Id.Props.BossTrigger.Inferno
}}
|crane={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Crane
|gradetype=Normal
|idtag=Crane
|abilities={{#switch:{{lc:{{{4|}}}}}
|escape tag volume aura crane={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|escapetagvolumeaura_crane={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|all=Turn On,Turn Off
|all=Escape Tag Volume Aura Crane
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.EscapeTagVolume.Crane
}}
}}
|casket-crypt={{#switch:{{lc:{{{2|}}}}}
|crypt secret wall door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|localizedstring=Secret Wall
|idtag=Coffin
|gradetype=Normal
|idtag=CryptSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|secret wall door 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|secret wall door 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|all=Secret Wall Door 02 Open,Secret Wall Door 02 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|caskets_flat_hr2=2
|all=Global
|spawn_eventcurrency_hr=1
|idtagoriginal=Id.Props.CryptSecretWallDoor
|all=Caskets_Flat_HR2,Spawn_Eventcurrency_HR
}}
}}
|cup lever only activate={{#switch:{{lc:{{{2|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|localizedstring=Lever
|text=Opening...
|gradetype=Normal
|duration=5
|idtag=CupLever
|all=text,duration
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Cup Lever 01 Activate
|text=Closing...
}}
|duration=1
|interactions={{#switch:{{lc:{{{4|}}}}}
|all=text,duration
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Deactivating...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Lever Broken
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Casket
|idtagoriginal=Id.Props.CupLever
|idtag=Coffin
}}
|cup lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Goblet
|gradetype=Normal
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_n1=2
|spawn_eventcurrency_n=1
|all=Caskets_Flat_N1,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.CupLever
}}
}}
|casket-global={{#switch:{{lc:{{{2|}}}}}
|cyclop's tattered belt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|localizedstring=Cyclop's Tattered Belt
|idtag=Coffin
|gradetype=Normal
|idtag=Cyclops
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|cyclops belt={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|all=Cyclops Belt
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 01 Open,Coffin 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_hr1=2
|spawn_eventcurrency_hr=1
|all=Caskets_Flat_HR1,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|cyclop's tattered belt={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Cyclop's Tattered Belt
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|cyclops's torn belt={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Cyclops's Torn Belt
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Cyclop's Tattered Belt,Cyclops's Torn Belt
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
|idtagoriginal=Id.Props.Indicator.Cyclops
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|dark pentagram={{#switch:{{lc:{{{2|}}}}}
|all=
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dark Pentagram
|gradetype=Normal
|idtag=Crypt
|interactions={{#switch:{{lc:{{{4|}}}}}
|summon={{#switch:{{lc:{{{5|}}}}}
|text=Texxt_DesignData_Props_PropsInteract_Crypt_BossTriggerChecking
|requirement=Player has Breath Of The Deceased,Player has Broken War Horn
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Summon
}}
}}
|ap=3
|interactioncount=1
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Casket
|idtagoriginal=Id.Props.BossTrigger.Crypt
|idtag=Coffin
}}
|dark swarm={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dark Swarm
|gradetype=Normal
|idtag=DeathSwarm
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_n0=2
|spawn_eventcurrency_n=1
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|casket-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|aura 04={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|aura04={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_n0=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_N0,Spawn_Eventcurrency_N
|truemagicalbasedamage=5 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|open={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=5
|text=Opening...
|refresh=Resets on Successful Application
|duration=5
}}
|all=text,duration
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|aura 05={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|casket-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura05={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 01 arena={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura01_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|deathswarmaura01_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|death swarm aura 02 arena={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|deathswarmaura02_arena={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_hr3=2
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_HR3,Spawn_Eventcurrency_HR
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|open={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=5
|text=Opening...
|refresh=Resets on Successful Application
|duration=5
}}
|all=text,duration
|deathswarmaura02_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 03 arena={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura03_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|deathswarmaura03_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 04 arena={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deathswarmaura04_arena={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|deathswarmaura04_reducedhealing_arena={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|incomingphysicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-75% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|death swarm aura 05={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|deathswarmaura05={{#switch:{{lc:{{{7|}}}}}
|caskets_flat_n3=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Caskets_Flat_N3,Spawn_Eventcurrency_N
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=5
|open={{#switch:{{lc:{{{5|}}}}}
|refresh=Resets on Successful Application
|text=Opening...
}}
|duration=5
}}
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Floor Rule,Aura 01,Aura 02,Aura 03,Aura 04,Aura 05,Death Swarm Aura 01 Arena,Death Swarm Aura 02 Arena,Death Swarm Aura 03 Arena,Death Swarm Aura 04 Arena,Death Swarm Aura 05
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.DeathSwarm
}}
}}
|casket-ruins={{#switch:{{lc:{{{2|}}}}}
|dead sea={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Casket
|localizedstring=Dead Sea
|idtag=Coffin
|gradetype=Normal
|idtag=DeadSeaVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura_warning={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Before Aura
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Pre
|all=Event,EventTagUnlocalized
|duration=3s
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|aura_debuff01={{#switch:{{lc:{{{7|}}}}}
|event=Stack Increased
|eventtagunlocalized=Event.Aura.Stack.01
|duration=15s
|truemagicalbasedamage=6 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|maximumstacks=1
}}
|aura_debuff02={{#switch:{{lc:{{{7|}}}}}
|event=Stack Increased
|eventtagunlocalized=Event.Aura.Stack.02
|duration=10s
|truemagicalbasedamage=6 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|maximumstacks=1
}}
|aura_debuff03={{#switch:{{lc:{{{7|}}}}}
|event=Stack Increased
|eventtagunlocalized=Event.Aura.Stack.03
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|immunestatetag=State.ActorStatus.Buff.Immune.DeadSea
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|all=Aura
}}
}}
|all=Global
|idtagoriginal=Id.Props.DeadSeaVolume
}}
|death beetle={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Death Beetle
|gradetype=Normal
|idtag=DeathBeetle
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 01 Open,Coffin 01 Close
|aura 01={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|caskets_flat_n2=2
|spawn_eventcurrency_n=1
|all=Caskets_Flat_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|cave collapse={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cave Collapse
|idtag=CaveCollapse
|abilities={{#switch:{{lc:{{{4|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Aura.Add
|duration=3s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|hit01={{#switch:{{lc:{{{7|}}}}}
|aura01_dot={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Detect Target
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|scaling=100% [[Scaling]]
}}
}}
|all=01,Hit01
}}
}}
|collapseinterval=15s
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,CollapseInterval,CollapseEffectTag,CollapseHitTag
}}
}}
|02={{#switch:{{lc:{{{5|}}}}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|02={{#switch:{{lc:{{{7|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Aura.Add
|duration=3s
|all=Event,EventTagUnlocalized,Duration
}}
}}
|hit02={{#switch:{{lc:{{{7|}}}}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Detect Target
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=6 [[Damage#True_Base_Damage|True Physical Base Damage]]
|scaling=100% [[Scaling]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=02,Hit02
}}
}}
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,CollapseEffectTag,CollapseHitTag
}}
}}
|03={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|03={{#switch:{{lc:{{{7|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Aura.Add
|percentcurrenthealthhealing=-20% [[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]
|incomingphysicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|all=Event,EventTagUnlocalized,PercentCurrentHealthHealing
|incomingmagicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
}}
}}
|hit03={{#switch:{{lc:{{{7|}}}}}
|aura03_dot={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Detect Target
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
}}
}}
|all=03,Hit03
}}
}}
|brepeat=False
|collapseeffecttag=Event.Aura.Add
|collapsehittag=Event.Attack.Hit
|all=Effects,bRepeat,CollapseEffectTag,CollapseHitTag
}}
}}
|all=01,02,03
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.DeathBeetle
}}
}}
|cave exit={{#switch:{{lc:{{{2|}}}}}
|demonic guardians={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cave Exit
|localizedstring=Demonic Guardians
|idtag=CaveExit
|gradetype=Normal
|idtag=DemonicGuardians,IceAbyss
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|frost wyvern demonic guardians curse beam={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|frostwyvern_cursebeam={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|magicalbasedamage=2 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|tickinterval=0.5s
|stackingtype=Aggregates by Target
|maximumstacks=4
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate
|all=Frost Wyvern Demonic Guardians Curse Beam
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|invoke={{#switch:{{lc:{{{5|}}}}}
|text=Invoke,Texxt_DesignData_Props_PropsInteract_IceAbyss_BossTriggerChecking
|requirement=['Target is not Faustian Bargain'],['Player has Frostbitten Mallet']
}}
|all=Invoke
}}
}}
|ap=5
|impactendurance=999
|xp=3
|impactresistance=999
|all=localizedString,idtag,abilities,ap,xp
|interactioncount=1
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FrostWyvern.DemonicGuardians
}}
}}
|cave secret wall door={{#switch:{{lc:{{{2|}}}}}
|double stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|localizedstring=Double Stone Door
|idtag=CaveSecretWallDoor
|gradetype=Normal
|idtag=DoubleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door Open,Secret Wall Door Close
|all=Open,Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=Open,Close,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.DoubleStoneDoor
}}
}}
|cobalt ore-global={{#switch:{{lc:{{{2|}}}}}
|double wooden door arched={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cobalt Ore
|localizedstring=Arched Wooden Double Doors
|idtag=CobaltOre
|gradetype=Normal
|idtag=DoubleWoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_cobaltore=1
|all=Spawn_Cobaltore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|open forward={{#switch:{{lc:{{{5|}}}}}
}}
|interactioncount=5~7
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=10
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Cobalt Ore
|idtag=CobaltOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Ore Destruction
|close backward={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_cobaltore=1
|all=Spawn_Cobaltore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|coffin 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Open Backward,Open Forward,Close Backward,Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr2=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR2,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=4
|impactendurance=18
|xp=1
|impactresistance=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.DoubleWoodenDoor
|idtag=Coffin
}}
|double wooden door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Wooden Door
|gradetype=Normal
|idtag=DoubleWoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|double door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|double door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|double door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n1=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N1,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|coffin 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|double door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Double Door Open Backward,Double Door Open Forward,Double Door Close Backward,Double Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr1=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR1,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close,UnchainedHarmony
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|impactendurance=18
|xp=1
|impactresistance=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.DoubleWoodenDoor
|idtag=Coffin
}}
|down crevice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=DownCrevice
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 03 Open,Coffin 03 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ap=15
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.DownCrevice
}}
}}
|coffin 1-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|down indicator torch={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|gradetype=Normal
|idtag=Coffin
|idtag=DownIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Turn On,Turn Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n0=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.DownIndicatorTorch
}}
}}
|coffin 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|drawbridge wheel={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Drawbridge Wheel
|idtag=Coffin
|gradetype=Normal
|idtag=DrawbridgeWheel
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|drawbridge wheel={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Drawbridge Wheel
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr3=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR3,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turn
|duration=5
|types=RecordProgress
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.DrawbridgeWheel
|idtag=Coffin
}}
|drawbridge={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Drawbridge
|gradetype=Normal
|idtag=Drawbridge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|drawbridge={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|closestate={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Interact.Trigger
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|all=Drawbridge
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n3=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Drawbridge
}}
}}
|coffin 1-ruins={{#switch:{{lc:{{{2|}}}}}
|drowned curse={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Drowned Curse
|idtag=Coffin
|gradetype=Normal
|idtag=DrownedCurse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 03 open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 03 close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 03 Open,Coffin 03 Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|commoncoffins_wood_n2=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Commoncoffins_Wood_N2,Spawn_Eventcurrency_N
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|interactions={{#switch:{{lc:{{{4|}}}}}
|stackingtype=Aggregates by Target
|open={{#switch:{{lc:{{{5|}}}}}
|maximumstacks=5
|text=Opening...
}}
|duration=5
}}
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|aura03={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|aura 04={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|effects={{#switch:{{lc:{{{6|}}}}}
|types=NotCancelOthersWhenSucceed
|aura04={{#switch:{{lc:{{{7|}}}}}
|duration=0.5
|event=Detect Target
|all=text,types,duration
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
}}
}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|aura 05={{#switch:{{lc:{{{5|}}}}}
|all=
|effects={{#switch:{{lc:{{{6|}}}}}
|aura05={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
}}
}}
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Floor Rule,Aura 01,Aura 02,Aura 03,Aura 04,Aura 05
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.DrownedCurse
}}
}}
|coffin 2-crypt={{#switch:{{lc:{{{2|}}}}}
|dwarven door={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Dwarven Door
|idtag=Coffin
|gradetype=Normal
|idtag=DwarvenSubGate
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 04 Open,Coffin 04 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr2=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR2,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Unlocking...
|duration=5
|requirement=Player has [[Ember Gem]]
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Unlock
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=4
|ap=25
|xp=1
}}
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|all=Global
|idtagoriginal=Id.Props.DwarvenSubGate
}}
|dwarven medium wooden crate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dwarven Medium Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateMedium
|impactendurance=3
|impactresistance=2
|ap=1
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.WoodenCrateMedium
}}
|dwarven small wooden crate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dwarven Small Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateSmall
|impactendurance=3
|impactresistance=2
|ap=1
|xp=2
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.WoodenCrateSmall
|idtag=Coffin
}}
|dwarven statue={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dwarven Statue
|gradetype=Normal
|idtag=FireMagicResistance
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|statue dwarven={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|statuefiremagicresistance={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|firemagicaldamagereduction=50% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Damage_Reduction|Damage Reduction]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Statue Dwarven,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n1=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N1,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Praying...
|duration=5
|types=Magical
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Closing...
}}
|duration=1
|ap=5
|all=text,duration
|xp=3
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Global
|text=Searching...
|idtagoriginal=Id.Props.Statue.FireMagicResistance
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
}}
|coffin 2-global={{#switch:{{lc:{{{2|}}}}}
|elevator floor lever={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Lever
|idtag=Coffin
|gradetype=Normal
|idtag=FloorLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Floor Lever Activate,Floor Lever Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr1=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR1,Spawn_Eventcurrency_HR
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.Elevator.FloorLever
|idtag=Coffin
}}
|escape indicator torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=EscapeIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Turn On,Turn Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|commoncoffins_wood_n0=2
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.EscapeIndicatorTorch
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
}}
|escape ship external crane={{#switch:{{lc:{{{2|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|text=Opening...
|lifting={{#switch:{{lc:{{{5|}}}}}
|duration=5
|effects={{#switch:{{lc:{{{6|}}}}}
|all=text,duration
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|lowing={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Lifting,Lowing
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
}}
|escape tag volume={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Tag Volume
|gradetype=Normal
|idtag=EscapeTagVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Aura
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.EscapeTagVolume
}}
}}
|coffin 2-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|fallen dwarf={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Fallen Dwarf
|idtag=Coffin
|gradetype=Normal
|idtag=FallenDwarf
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Search,Return
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n0=2
|loot={{#switch:{{lc:{{{5|}}}}}
|spawn_eventcurrency_n=1
|text=Searching...
|all=Commoncoffins_Wood_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Reverting
|duration=1
|requirement=Target is not Faustian Bargain
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Loot,Revert,UnchainedHarmony
}}
}}
|ap=3
|ap=1
|xp=1
|xp=1,3,4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.FallenDwarf
}}
}}
|coffin 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|falling debris trap={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Falling Debris Trap
|idtag=Coffin
|gradetype=Normal
|idtag=FallingDebris
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|fallingdebrishit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=10 [[Impact_Power|Impact Power]]
}}
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|delaytime=1s
|all=Effects,IdleAnimSequenceGameplayTag
|launchsigncuetag=GameplayCue.Props.Trap.FallingDebris.Sign
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|falling debris deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 04 Open,Coffin 04 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_hr3=2
|spawn_eventcurrency_hr=1
|all=Commoncoffins_Wood_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Falling Debris Deactivate
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Coffin
|idtagoriginal=Id.Props.FallingDebris
|idtag=Coffin
}}
|falling icicle={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Icicle
|gradetype=Normal
|idtag=FallingIcicle
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=10 [[Impact_Power|Impact Power]]
}}
|frostbite={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-50% [[Stats#Action_Speed|Action Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|projectilecreatedcuetag=GameplayCue.Props.Trap.FallingIcicle.Created
|all=Effects,IdleAnimSequenceGameplayTag
|launchsigncuetag=GameplayCue.Props.Trap.FallingIcicle.Sign
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|all=Activate,Deactivate
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|commoncoffins_wood_n3=2
|spawn_eventcurrency_n=1
|all=Commoncoffins_Wood_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.FallingIcicle
}}
}}
|coffin 2-ruins={{#switch:{{lc:{{{2|}}}}}
|falling magma={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Coffin
|localizedstring=Falling Magma
|idtag=Coffin
|gradetype=Normal
|idtag=DrippingMagma
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 04 open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|launchsigncuetag=None
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|coffin 04 close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Coffin 04 Open,Coffin 04 Close
|volume aura={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|volumeaura={{#switch:{{lc:{{{7|}}}}}
|commoncoffins_wood_n2=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|all=Commoncoffins_Wood_N2,Spawn_Eventcurrency_N
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|volumeauraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
}}
|all=Activate,Deactivate,Volume Aura
}}
}}
|all=Global
|idtagoriginal=Id.Props.DrippingMagma
}}
|firedeep pillar door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lava Pillar Door
|gradetype=Normal
|idtag=FiredeepPillarDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|all=Open,Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=3
|impactendurance=2
|xp=1
|impactresistance=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.FiredeepPillarDoor
}}
}}
|copper ore-global={{#switch:{{lc:{{{2|}}}}}
|firedeep roaster={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Copper Ore
|localizedstring=Roaster
|idtag=CopperOre
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Ore Destruction
|turn on={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|spawn_copperore=1
|event=Interaction
|all=Spawn_Copperore
|eventtagunlocalized=Event.Interact.Trigger
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=5~7
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Copper Ore
|idtag=CopperOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_copperore=1
|all=Spawn_Copperore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Turning On...
|types=NotCancelOthersWhenSucceed
}}
|duration=15
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=text,types,duration
|text=Turning Off...
}}
}}
|all=Mining
|all=Turn On,Turn Off
}}
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
}}
|crypt secret wall door={{#switch:{{lc:{{{2|}}}}}
|firedeep torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|localizedstring=Torch
|idtag=CryptSecretWallDoor
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door 02 open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|secret wall door 02 close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door 02 Open,Secret Wall Door 02 Close
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
}}
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Torch
}}
}}
|cup lever={{#switch:{{lc:{{{2|}}}}}
|flame jet={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Goblet,Goblet
|localizedstring=Flame Jet
|idtag=CupLever
|gradetype=Normal
|idtag=FlameThrowerTrap
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 04 activate={{#switch:{{lc:{{{5|}}}}}
|volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|volumeaura={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|volumeauraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 04 deactivate={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate,Cup Lever 04 Activate,Cup Lever 04 Deactivate
|all=Activate,Deactivate,Volume Aura,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Disarming...
|duration=3
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FlameThrowerTrap
}}
}}
|cup lever only activate={{#switch:{{lc:{{{2|}}}}}
|flame spout={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Flame Spout
|idtag=CupLever
|gradetype=Normal
|idtag=FlameSpout
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|event=Interaction
|text=Activating...
|eventtagunlocalized=Event.Interact.Trigger
|duration=3
}}
|all=text,duration
}}
}}
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|dark swarm={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dark Swarm
|idtag=DeathSwarm
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|truemagicalbasedamage=1 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura01
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|hit={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truemagicalbasedamage=15 {{Element|Fire}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|burn={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|magicalbasedamage=2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|duration=Infinite
|tickinterval=0.2s
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=NeverReset
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura02
|burnremain={{#switch:{{lc:{{{7|}}}}}
}}
|event=Remain in Aura
|all=Effects
|eventtagunlocalized=Event.Aura.Remain
}}
|duration=5s
|aura 03={{#switch:{{lc:{{{5|}}}}}
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=6 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|stackingtype=Aggregates by Target
|maximumstacks=5
|removable=True
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
}}
|all=Aura03
}}
}}
|all=Effects
}}
}}
|aura 04={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Deactivate,Removed,Hit
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|aura04={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Disarming...
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|all=Disarm Trap
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
|all=Aura04
}}
|all=Effects
}}
|aura 05={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura05={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing,StackingType,MaximumStacks,Refresh
}}
|all=Aura05
}}
|all=Effects
}}
|all=Aura 01,Aura 02,Aura 03,Aura 04,Aura 05
}}
}}
|all=localizedString,idtag,abilities
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FlameSpout
}}
}}
|death beetle={{#switch:{{lc:{{{2|}}}}}
|flat chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Death Beetle
|localizedstring=Flat Chest
|idtag=DeathBeetle
|gradetype=Normal
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|aura01_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|scaling=100% [[Scaling]]
|tickinterval=5s
|all=Event,EventTagUnlocalized,Scaling,Tickinterval
}}
|all=Aura01,Aura01_Dot
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Interaction
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Interact.Trigger
|incomingphysicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|incomingmagicalhealingmod=-20% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|all=Event,EventTagUnlocalized,IncomingPhysicalHealingMod,IncomingMagicalHealingMod
}}
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=5s
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval
}}
|all=Aura02,Aura02_Dot
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|all=Chest Large Open,Chest Large Close
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|flatchestlarge_flat_n0=2
|eventtagunlocalized=Event.Aura.Add
|spawn_eventcurrency_n=1
|incomingphysicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]
|spawn_treasure_flattreasure_n0=1
|incomingmagicalhealingmod=-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]
|utility_flatutility_n0=1
|all=Event,EventTagUnlocalized,IncomingPhysicalHealingMod,IncomingMagicalHealingMod
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0
}}
}}
|aura03_dot={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|event=Detect Target
|open={{#switch:{{lc:{{{5|}}}}}
|eventtagunlocalized=Event.Aura.Add
|text=Opening...
|truemagicalbasedamage=8 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|scaling=100% [[Scaling]]
|close={{#switch:{{lc:{{{5|}}}}}
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling
|text=Closing...
}}
}}
|all=Aura03,Aura03_Dot
|loot={{#switch:{{lc:{{{5|}}}}}
}}
|text=Searching...
|all=Effects
|types=NotCancelOthersWhenSucceed
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
}}
|all=Aura 01,Aura 02,Aura 03
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities
|impactendurance=10
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FlatChestLarge
}}
}}
|demonic guardians={{#switch:{{lc:{{{2|}}}}}
|floor lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Demonic Guardians
|localizedstring=Lever
|idtag=DemonicGuardians
|gradetype=Normal
|idtag=OnlyActivate
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|frost wyvern demonic guardians curse beam={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|frostwyvern_cursebeam={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|magicalbasedamage=2 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|tickinterval=0.5s
|stackingtype=Aggregates by Target
|maximumstacks=4
|all=Event,EventTagUnlocalized,MagicalBaseDamage,Tickinterval,StackingType,MaximumStacks
}}
}}
|all=FrostWyvern_CurseBeam
}}
}}
|all=Effects
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Frost Wyvern Demonic Guardians Curse Beam
|all=Floor Lever Activate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|invoke={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Invoke
|text=Activating...
|duration=3
}}
|all=text,duration
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
}}
}}
|all=Invoke
|all=Activate Lever,Lever Broken
}}
}}
|impactendurance=999
|impactresistance=999
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FloorLever.OnlyActivate
}}
}}
|double stone door={{#switch:{{lc:{{{2|}}}}}
|floor lever random timer={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Stone Door
|localizedstring=Lever
|idtag=DoubleStoneDoor
|gradetype=Normal
|idtag=RandomTimer
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Open,Close
|all=Floor Lever Activate,Floor Lever Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FloorLever.RandomTimer
}}
}}
|double wooden door={{#switch:{{lc:{{{2|}}}}}
|floor lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Double Wooden Door
|localizedstring=Lever
|idtag=DoubleWoodenDoor
|gradetype=Normal
|idtag=FloorLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|double door open backward={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|double door open forward={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|double door close backward={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Deactivate
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|double door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Double Door Open Backward,Double Door Open Forward,Double Door Close Backward,Double Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Activating...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=6
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FloorLever
}}
}}
|down crevice={{#switch:{{lc:{{{2|}}}}}
|floor spikes={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=DownCrevice
|localizedstring=Floor Spikes
|gradetype=Normal
|idtag=FloorSpikes
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=PropsActivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Open
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|ap=20
|all=idtag,abilities,ap
}}
|all=Global
}}
|down indicator torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=DownIndicatorTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|immunestatetag=State.ActorStatus.Buff.Ethereal
}}
|all=Activate,Deactivate,Removed,Aura
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
}}
}}
|all=Turn On,Turn Off
|all=Disarm Trap
}}
}}
|all=idtag,abilities
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FloorSpikes
}}
}}
|dungeon portal={{#switch:{{lc:{{{2|}}}}}
|fortified ground={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dungeon Portal
|localizedstring=Fortified Ground
|idtag=FloorPortalScrollDown
|gradetype=Normal
|idtag=FortifiedGround
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|fortified ground={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|fortifiedground={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|strength=3 [[Stats#Strength|Strength]]
|vigor=3 [[Stats#Vigor|Vigor]]
|agility=3 [[Stats#Agility|Agility]]
|dexterity=3 [[Stats#Dexterity|Dexterity]]
|will=3 [[Stats#Will|Will]]
|knowledge=3 [[Stats#Knowledge|Knowledge]]
|resourcefulness=3 [[Stats#Resourcefulness|Resourcefulness]]
|duration=Infinite
}}
|duration={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=45s
}}
}}
|all=FloorPortalScrollActivate
|cooldown={{#switch:{{lc:{{{7|}}}}}
}}
|event=Start
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|eventtagunlocalized=Event.Skill.Used
|all=Effects,IdleAnimSequenceGameplayTag
|duration=12s
}}
}}
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|precooldown={{#switch:{{lc:{{{7|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|event=Event.Skill.PreCooldown
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|eventtagunlocalized=Event.Skill.PreCooldown
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|all=Fortified Ground,Destruction
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=IdleAnimSequenceGameplayTag
}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=IdleAnimSequenceGameplayTag
}}
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|impactendurance=3
|open portal={{#switch:{{lc:{{{5|}}}}}
|impactresistance=1
|text=Opening Portal...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FortifiedGround
}}
}}
|elevator floor lever={{#switch:{{lc:{{{2|}}}}}
|fountain of speed={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Fountain of Speed
|idtag=FloorLever
|gradetype=Normal
|idtag=Speed
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|statue bless 4={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|statuemovespeed_50={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=60s
|movespeedadd=10 [[Stats#Move_Speed|Move Speed Add]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Floor Lever Activate,Floor Lever Deactivate
|all=Statue Bless 4,Not Bless
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Praying...
|duration=0.5
|types=Magical
|all=text,duration
}}
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Deactivating...
|duration=3
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
|ap=5
|xp=3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Statue.Speed
}}
}}
|escape indicator torch={{#switch:{{lc:{{{2|}}}}}
|frost skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=2
}}
|elite={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=3
}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|impactendurance=4
|impactresistance=2
|xp=2
}}
|all=Common,Elite,Nightmare
|idtagoriginal=Id.Props.FrostSkeletonWoodenBarrer
}}
|frost wyvern ice pillar={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=EscapeIndicatorTorch
|gradetype=Normal
|idtag=IcePillar
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|frost wyvern ice pillar controll exception from breath={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|frostwyvern_immunetobreath={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Frost Wyvern Breath
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=State.ActorStatus.Buff.Monster.FrostWyvern.ExceptBreath
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Frost Wyvern Ice Pillar Controll Exception From Breath
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Turn On,Turn Off
}}
}}
|all=idtag,abilities
|impactendurance=2
|impactresistance=2
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FrostWyvern.IcePillar
}}
}}
|escape portal={{#switch:{{lc:{{{2|}}}}}
|froststone ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Portal
|localizedstring=Froststone Ore
|idtag=FloorPortalScrollEscape
|gradetype=Normal
|idtag=FrostStoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_froststoneore=1
|all=Spawn_Froststoneore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|requirement=Target is not Faustian Bargain
}}
|all=Mining
}}
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=4,3
}}
|all=Global
|idtagoriginal=Id.Props.Ore.FrostStoneOre
}}
|frozen iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Frozen Iron Door
|gradetype=Normal
|idtag=FrozenIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=FloorPortalScrollActivate
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|effects={{#switch:{{lc:{{{6|}}}}}
|all=IdleAnimSequenceGameplayTag
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|effects={{#switch:{{lc:{{{6|}}}}}
|all=IdleAnimSequenceGameplayTag
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Opening Portal...
|text=Unlocking...
|types=Magical
|requirement=Player has [[Frozen Iron Key]]
|duration=5
}}
|all=text,types,duration
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
}}
|all=Open Portal
|all=Unlock,Open,Close
}}
}}
|ap=15
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.FrozenIronDoor
}}
}}
|escape tag volume={{#switch:{{lc:{{{2|}}}}}
|ghostdust pouch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Tag Volume
|localizedstring=Ghostdust Pouch
|idtag=EscapeTagVolume
|gradetype=Normal
|idtag=GhostdustPouch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|ghostdust pouch aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|ghostdustpouchaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Hit
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|maximumstacks=1
}}
}}
|all=Aura
}}
}}
|all=Effects
|busepremadespec=True
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Aura
|all=Ghostdust Pouch Aura
}}
}}
|all=Global
|idtagoriginal=Id.Props.GhostdustPouch
}}
|giant barnacle-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Giant Barnacle
|gradetype=Normal
|idtag=GiantBarnacle
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|spawn_honeyblisspear=1
|all=Barrels_Wood_HR1,Spawn_Honeyblisspear
}}
}}
|all=localizedString,idtag,abilities
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.GiantBarnacle
}}
}}
|falling icicle={{#switch:{{lc:{{{2|}}}}}
|giant clam={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Icicle
|localizedstring=Giant Clam
|idtag=FallingIcicle
|gradetype=Normal
|idtag=Chest,Trap
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|giant clam open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|hit={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Attack.Hit
}}
|truephysicalbasedamage=30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#True_Base_Damage|True Physical Base Damage]]
|giant clam close={{#switch:{{lc:{{{5|}}}}}
|impactpower=10 [[Impact_Power|Impact Power]]
|effects={{#switch:{{lc:{{{6|}}}}}
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage,ImpactPower
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|frostbite={{#switch:{{lc:{{{7|}}}}}
|giantclam_chest_close_hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|physicalbasedamage=20 [[Damage#Base_Damage|Physical Base Damage]]
|movespeedbonus=-50% [[Stats#Move_Speed|Move Speed Bonus]]
|actionspeed=-50% [[Stats#Action_Speed|Action Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
}}
}}
|all=PropsActivateState,Hit,Frostbite
}}
}}
|iciclecreated_cuetag=GameplayCue.Props.Trap.FallingIcicle.Created
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|fallingsign_cuetag=GameplayCue.Props.Trap.FallingIcicle.Sign
|hitrange=200
|all=Effects,IcicleCreated_CueTag,FallingSign_CueTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|giant clam empty={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=PropsDeactivateState
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Activate,Deactivate
|giant clam full={{#switch:{{lc:{{{5|}}}}}
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|falling stone={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Falling Stone
|idtag=FallingStone
|abilities={{#switch:{{lc:{{{4|}}}}}
|falling stone={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=Hit
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Falling Stone
|giant clam trap activate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|all=localizedString,idtag,abilities
|activate={{#switch:{{lc:{{{7|}}}}}
}}
|all=Global
}}
|flame spout={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flame Spout
|idtag=FlameSpout
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Prop Activated
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|ped_player={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|tickinterval=0s
}}
}}
|burn={{#switch:{{lc:{{{7|}}}}}
|ped_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit.02
|duration=5s
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|physicalbasedamage=10 [[Damage#Base_Damage|Physical Base Damage]]
|stackingtype=Aggregates by Target
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalBaseDamage,StackingType,Removable
}}
}}
|all=ActivateState,Hit,Burn
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|giant clam trap damage on move={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|huntingtrapdamageonmove={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=DeactivateState
|huntingtrapskillcheckfailed={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|all=Effects
|eventtagunlocalized=Event.Attack.Hit.01
}}
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=RemovedState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate,Deactivate,Removed
|all=Giant Clam Open,Giant Clam Close,Giant Clam Empty,Giant Clam Full,Giant Clam Trap Activate,Giant Clam Trap Damage On Move
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|text=Opening...
|duration=5
|types=NotCancelOthersWhenSucceed
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
}}
|all=Disarm Trap
|all=Open,UnchainedHarmony
}}
}}
|ap=5
|impactendurance=5
|all=localizedString,idtag,abilities,interactions,ap
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.GiantClam.Chest
}}
}}
|flat chest={{#switch:{{lc:{{{2|}}}}}
|glowing coral roaster={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Roaster
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=Roaster
|impactendurance=3
|impactresistance=1
}}
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
|goblin stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
|gradetype=Normal
|idtag=GoblinStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|goblinl stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Goblinl Stone Door Open
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Unlocking...
|duration=6
|requirement=Player has [[Mystical Gem]]
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.GoblinStoneDoor
}}
}}
|flat chest#locked={{#switch:{{lc:{{{2|}}}}}
|gold ore prop-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Gold Ore
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=GoldOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_goldore=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Goldore
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Mining
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|interactioncount=5~7,2~3,4~6,1
|impactresistance=2
|impactendurance=1
|breaksifcrushperk=true
|impactresistance=1
|breaksifdemolitiondamage=true
|breaksifcollected=true
|ap=8
|ap=5
|xp=3
|xp=4,3
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Ore.GoldOre
}}
}}
|flat chest-crypt={{#switch:{{lc:{{{2|}}}}}
|golden chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Golden Chest
|idtag=FlatChestLarge
|gradetype=HighEnd
|idtag=GoldChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr2=2
|goldchest_n0=3
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_hr2=1
|spawn_treasure_goldchesttreasure_n0=2
|utility_flatutility_hr2=1
|utility_goldchestutility_n0=2
|spawn_chestcoin_flatgold_hr2=0
|spawn_chestcoin_goldchestgold_n0=1
|all=Flatchestlarge_Flat_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR2,Utility_Flatutility_HR2,Spawn_Chestcoin_Flatgold_HR2
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N0,Utility_Goldchestutility_N0,Spawn_Chestcoin_Goldchestgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Picking Lock...
|duration=6
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
}}
|all=text,types,duration
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=15
|impactresistance=2
|xp=6
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=6
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
|idtagoriginal=Id.Props.GoldChest
|idtag=FlatChestLarge
}}
|golden door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Door
|gradetype=Normal
|idtag=GoldenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n1=1
|utility_flatutility_n1=1
|spawn_chestcoin_flatgold_n1=0
|all=Flatchestlarge_Flat_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N1,Utility_Flatutility_N1,Spawn_Chestcoin_Flatgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|requirement=Player has [[Golden Key]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Unlock,Open,Close
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=15
|impactresistance=2
}}
|breaksifcrushperk=true
|all=Global
|breaksifdemolitiondamage=true
|idtagoriginal=Id.Props.GoldenDoor
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
}}
|flat chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|heavy ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Heavy Ornate Chest
|idtag=FlatChestLarge
|gradetype=HighEnd
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Medium Open,Chest Medium Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr2=2
|ornatechestmedium_ornate_n0=2
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_hr2=1
|spawn_treasure_ornatetreasure_n0=2
|utility_flatutility_hr2=1
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_flatgold_hr2=0
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
|all=Flatchestlarge_Flat_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR2,Utility_Flatutility_HR2,Spawn_Chestcoin_Flatgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Picking Lock...
|duration=3
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=1
|impactresistance=2
|xp=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Flat Chest
|idtagoriginal=Id.Props.OrnateChestMedium
|idtag=FlatChestLarge
}}
|heavy ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|gradetype=HighEnd
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Medium Open,Chest Medium Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n1=2
|ornatechestmedium_ornate_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n1=1
|spawn_treasure_ornatetreasure_n0=2
|utility_flatutility_n1=1
|spawn_chestcoin_ornategold_n0=1
|spawn_chestcoin_flatgold_n1=0
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Spawn_Chestcoin_Ornategold_N0
|all=Flatchestlarge_Flat_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N1,Utility_Flatutility_N1,Spawn_Chestcoin_Flatgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=1
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.OrnateChestMedium
}}
}}
|flat chest-global={{#switch:{{lc:{{{2|}}}}}
|hunting trap={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Hunting Trap
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=HuntingTrapProp
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate poor={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|trapped_player_poor={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=3s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|chest large close={{#switch:{{lc:{{{5|}}}}}
|stackingtype=Aggregates by Target
|effects={{#switch:{{lc:{{{6|}}}}}
|maximumstacks=1
|closestate={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|eventtagunlocalized=Event.Interact.Trigger
|event=Hit 2
|all=Event,EventTagUnlocalized
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_poor={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|hunting trap deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_flattreasure_hr1=1
|utility_flatutility_hr1=1
|spawn_chestcoin_flatgold_hr1=0
|all=Flatchestlarge_Flat_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR1,Utility_Flatutility_HR1,Spawn_Chestcoin_Flatgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|flat chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Disarm
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap damage on move={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|huntingtrapdamageonmove={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|huntingtrapskillcheckfailed={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|hunting trap installed={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_flattreasure_hr1=1
|utility_flatutility_hr1=1
|spawn_chestcoin_flatgold_hr1=0
|all=Flatchestlarge_Flat_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR1,Utility_Flatutility_HR1,Spawn_Chestcoin_Flatgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|flat chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.On
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate common={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_common={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=4s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Chest Large Open,Chest Large Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|flatchestlarge_flat_n0=2
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|spawn_eventcurrency_n=1
|event=Hit 2
|spawn_treasure_flattreasure_n0=1
|eventtagunlocalized=Event.Attack.Hit.02
|utility_flatutility_n0=1
|duration=7s
|spawn_chestcoin_flatgold_n0=0
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0,Spawn_Chestcoin_Flatgold_N0
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|duration=6
|event=Prop Activated
|all=text,duration
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|close={{#switch:{{lc:{{{5|}}}}}
}}
|text=Closing...
|trapped_debuff_common={{#switch:{{lc:{{{7|}}}}}
|duration=1
|event=Hit 3
|all=text,duration
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|flat chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate uncommon={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_uncommon={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=5s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Chest Large Open,Chest Large Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|flatchestlarge_flat_n0=2
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|spawn_eventcurrency_n=1
|event=Hit 2
|spawn_treasure_flattreasure_n0=1
|eventtagunlocalized=Event.Attack.Hit.02
|utility_flatutility_n0=1
|duration=7s
|spawn_chestcoin_flatgold_n0=0
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Flatchestlarge_Flat_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N0,Utility_Flatutility_N0,Spawn_Chestcoin_Flatgold_N0
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|pick lock={{#switch:{{lc:{{{5|}}}}}
}}
|text=Picking Lock...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|duration=3
|event=Prop Activated
|all=text,duration
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|trapped_debuff_uncommon={{#switch:{{lc:{{{7|}}}}}
|duration=6
|event=Hit 3
|all=text,duration
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|flat chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate rare={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_rare={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=6s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Chest Large Open,Chest Large Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|flatchestlarge_flat_hr3=2
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|spawn_eventcurrency_hr=1
|event=Hit 2
|spawn_treasure_flattreasure_hr3=1
|eventtagunlocalized=Event.Attack.Hit.02
|utility_flatutility_hr3=1
|duration=7s
|spawn_chestcoin_flatgold_hr3=0
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Flatchestlarge_Flat_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR3,Utility_Flatutility_HR3,Spawn_Chestcoin_Flatgold_HR3
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|duration=6
|event=Prop Activated
|all=text,duration
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|close={{#switch:{{lc:{{{5|}}}}}
}}
|text=Closing...
|trapped_debuff_rare={{#switch:{{lc:{{{7|}}}}}
|duration=1
|event=Hit 3
|all=text,duration
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate epic={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_epic={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=7s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Chest Large Open,Chest Large Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|flatchestlarge_flat_n3=2
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|spawn_eventcurrency_n=1
|event=Hit 2
|spawn_treasure_flattreasure_n3=1
|eventtagunlocalized=Event.Attack.Hit.02
|utility_flatutility_n3=1
|duration=7s
|spawn_chestcoin_flatgold_n3=0
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Flatchestlarge_Flat_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N3,Utility_Flatutility_N3,Spawn_Chestcoin_Flatgold_N3
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|duration=6
|event=Prop Activated
|all=text,duration
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|close={{#switch:{{lc:{{{5|}}}}}
}}
|text=Closing...
|trapped_debuff_epic={{#switch:{{lc:{{{7|}}}}}
|duration=1
|event=Hit 3
|all=text,duration
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|flat chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate legend={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_legend={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=8s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Chest Large Open,Chest Large Close
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|flatchestlarge_flat_hr3=2
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|spawn_eventcurrency_hr=1
|event=Hit 2
|spawn_treasure_flattreasure_hr3=1
|eventtagunlocalized=Event.Attack.Hit.02
|utility_flatutility_hr3=1
|duration=7s
|spawn_chestcoin_flatgold_hr3=0
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Flatchestlarge_Flat_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Flattreasure_HR3,Utility_Flatutility_HR3,Spawn_Chestcoin_Flatgold_HR3
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
|interactions={{#switch:{{lc:{{{4|}}}}}
|maximumstacks=1
|pick lock={{#switch:{{lc:{{{5|}}}}}
}}
|text=Picking Lock...
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|duration=3
|event=Prop Activated
|all=text,duration
|eventtagunlocalized=Ability.Props.Activate
}}
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
|open={{#switch:{{lc:{{{5|}}}}}
}}
|text=Opening...
|trapped_debuff_legend={{#switch:{{lc:{{{7|}}}}}
|duration=6
|event=Hit 3
|all=text,duration
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=10
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hunting trap activate unique={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|trapped_player_unique={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.01
|all=Effects,IdleAnimSequenceGameplayTag
|duration=9s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=5 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|trapped_debuff_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Hunting Trap Activate Poor,Hunting Trap Deactivate,Hunting Trap Damage On Move,Hunting Trap Installed,Hunting Trap Activate Common,Hunting Trap Activate Uncommon,Hunting Trap Activate Rare,Hunting Trap Activate Epic,Hunting Trap Activate Legend,Hunting Trap Activate Unique
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n3=1
|utility_flatutility_n3=1
|spawn_chestcoin_flatgold_n3=0
|all=Flatchestlarge_Flat_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N3,Utility_Flatutility_N3,Spawn_Chestcoin_Flatgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|uninstall trap={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Uninstalling...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Uninstall Trap,Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.HuntingTrapProp
}}
}}
|flat chest-ruins={{#switch:{{lc:{{{2|}}}}}
|hydrothermal vent={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|localizedstring=Hydrothermal Vent
|idtag=FlatChestLarge
|gradetype=Normal
|idtag=HydrothermalVent
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|pre activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|preactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=3s
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|flatchestlarge_flat_n2=2
|event=Interaction
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_flattreasure_n2=1
}}
|utility_flatutility_n2=1
}}
|spawn_chestcoin_flatgold_n2=0
|all=Flatchestlarge_Flat_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N2,Utility_Flatutility_N2,Spawn_Chestcoin_Flatgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|hydrothermal not available={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|flat chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Flat Chest
|idtag=FlatChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|hit={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|truemagicalbasedamage=15 {{Element|Fire}} [[Damage#True_Base_Damage|True Magical Base Damage]]
}}
|burn={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|magicalbasedamage=2 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|duration=Infinite
|tickinterval=0.2s
|stackingtype=Aggregates by Target
|refresh=NeverReset
}}
|burnremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=5s
|magicalbasedamage=10 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]
|stackingtype=Aggregates by Target
|removable=True
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Activate,Pre Activate,Deactivate,Hydrothermal Not Available,Hit
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flatchestlarge_flat_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_flattreasure_n2=1
|utility_flatutility_n2=1
|spawn_chestcoin_flatgold_n2=0
|all=Flatchestlarge_Flat_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Flattreasure_N2,Utility_Flatutility_N2,Spawn_Chestcoin_Flatgold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Disarming...
|duration=3
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Opening...
}}
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.HydrothermalVent
}}
}}
|floor lever={{#switch:{{lc:{{{2|}}}}}
|ice abyss roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Ice Abyss Roaster
|idtag=FloorLever
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate,Deactivate
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|text=Turning Off...
|duration=0.5
|all=text,duration
}}
}}
|all=Activate Lever,Deactivate Lever
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
}}
|floor lever only activate={{#switch:{{lc:{{{2|}}}}}
|ice crystal roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|localizedstring=Crystal Roaster
|idtag=OnlyActivate
|gradetype=Normal
|idtag=IceCrystalRoaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Floor Lever Activate
|turn on={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|text=Turning Off...
|duration=0.5
|all=text,duration
}}
}}
|all=Activate Lever,Lever Broken
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IceCrystalRoaster
}}
}}
|floor spikes={{#switch:{{lc:{{{2|}}}}}
|ice floor wyvern lair={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=IceFloorWyvernLair
|abilities={{#switch:{{lc:{{{4|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Destruction
}}
|impactendurance=10
|impactresistance=4
}}
|all=Global
|idtagoriginal=Id.Props.IceFloorWyvernLair
}}
|ice floor={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Floor Spikes
|gradetype=Normal
|idtag=FloorSpikes
|idtag=IceFloor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|cracking={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|cracking={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=50 [[Impact_Power|Impact Power]]
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|removed={{#switch:{{lc:{{{5|}}}}}
|ice floor cracking={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|icefloor_cracking={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=RemovedState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|ice floor destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|icefloor_destruction={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|event=Hit
|eventtagunlocalized=Event.Aura.Add
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
|impactpower=50 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|all=Hit
}}
}}
|all=Effects
}}
}}
|all=Activate,Deactivate,Removed,Aura
|all=Cracking,Destruction,Ice Floor Cracking,Ice Floor Destruction
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|impactendurance=3
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|impactresistance=4
|text=Disarming...
|xp=2
|duration=5
|all=text,duration
}}
|all=Disarm Trap
}}
|ap=5
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IceFloor
}}
}}
|fountain of speed={{#switch:{{lc:{{{2|}}}}}
|ice pillar door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Fountain of Speed
|localizedstring=Ice Pillar Door
|idtag=Speed
|gradetype=Normal
|idtag=IcePillarDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 4={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|statuemovespeed_50={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|movespeedadd=10 [[Stats#Move_Speed|Move Speed Add]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueMoveSpeed_50
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=AvailableState
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|all=Statue Bless 4,Not Bless
|all=Open,Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|text=Opening...
|types=Magical
}}
|duration=5
|close={{#switch:{{lc:{{{5|}}}}}
|all=text,types,duration
|text=Closing...
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
}}
|all=Use Shrine
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=10
|impactendurance=2
|xp=3
|impactresistance=4
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IcePillarDoor
}}
}}
|frost skeleton wooden barrer={{#switch:{{lc:{{{2|}}}}}
|ice torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|localizedstring=Torch
|impactendurance=4
|gradetype=Normal
|impactresistance=2
|idtag=IceTorch
|ap=5
|abilities={{#switch:{{lc:{{{4|}}}}}
|xp=2
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=idtag,impactEndurance,impactResistance,ap,xp
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|all=Global
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|frost skeleton wooden barrer#elite={{#switch:{{lc:{{{2|}}}}}
}}
|global={{#switch:{{lc:{{{3|}}}}}
}}
|idtag=FrostSkeletonWoodenBarrer
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|impactendurance=4
}}
|impactresistance=2
|turn on={{#switch:{{lc:{{{5|}}}}}
|ap=8
|effects={{#switch:{{lc:{{{6|}}}}}
|xp=3
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|all=idtag,impactEndurance,impactResistance,ap,xp
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
}}
|all=Turn On,Turn Off
}}
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IceTorch
}}
}}
|frost skeleton wooden barrer#nightmare={{#switch:{{lc:{{{2|}}}}}
|ice wall={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=FrostSkeletonWoodenBarrer
|gradetype=Normal
|impactendurance=4
|idtag=IceWall
|impactresistance=2
|impactendurance=3
|ap=5
|impactresistance=4
|xp=2
|xp=1
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IceWall
}}
}}
|frost wyvern ice pillar={{#switch:{{lc:{{{2|}}}}}
|icebound={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IcePillar
|localizedstring=Icebound
|gradetype=Normal
|idtag=IceBound
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|frost wyvern ice pillar controll exception from breath={{#switch:{{lc:{{{5|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|frostwyvern_immunetobreath={{#switch:{{lc:{{{7|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Frost Wyvern Breath
|event=Hit
|eventtagunlocalized=State.ActorStatus.Buff.Monster.FrostWyvern.ExceptBreath
|eventtagunlocalized=Event.Attack.Hit
|duration=Infinite
|impactpower=50 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,Duration
}}
}}
|all=FrostWyvern_ImmuneToBreath
}}
}}
|all=Effects
}}
}}
|all=Frost Wyvern Ice Pillar Controll Exception From Breath
|all=Destruction
}}
}}
|impactendurance=2
|impactendurance=4
|impactresistance=2
|impactresistance=2
|all=idtag,abilities,impactEndurance,impactResistance
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.IceBound
}}
}}
|froststone ore-global={{#switch:{{lc:{{{2|}}}}}
|icicles wall={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Froststone Ore
|gradetype=Normal
|idtag=FrostStoneOre
|idtag=IciclesWall
|impactendurance=3
|impactresistance=1
|xp=2
}}
|all=Global
|idtagoriginal=Id.Props.IciclesWall
}}
|inferno platform={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Inferno Platform
|gradetype=Normal
|idtag=InfernoPlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|magma plate activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
}}
|all=Event,EventTagUnlocalized,ImpactPower
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_froststoneore=1
|all=Spawn_Froststoneore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|magma plate deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=18
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Froststone Ore
|idtag=FrostStoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Magma Plate Activate,Magma Plate Deactivate
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_froststoneore=1
|all=Spawn_Froststoneore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=2~3
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.InfernoPlate
}}
}}
|frozen iron door={{#switch:{{lc:{{{2|}}}}}
|inferno roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Frozen Iron Door
|localizedstring=Roaster
|idtag=FrozenIronDoor
|gradetype=Normal
|idtag=InfernoRoaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
|idtagoriginal=Id.Props.InfernoRoaster
}}
|inferno secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|gradetype=Normal
|idtag=InfernoSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
|all=Secret Wall Door Open,Secret Wall Door Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Unlock,Open,Close
}}
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.InfernoSecretWallDoor
}}
}}
|gmjail door={{#switch:{{lc:{{{2|}}}}}
|inferno single stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|localizedstring=Stone Door
|idtag=GMJailDoor
|gradetype=Normal
|idtag=SingleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|single stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|single stone door close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|all=Single Stone Door Open,Single Stone Door Close
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=1
|all=text,duration
}}
}}
|all=Close,Open
|close={{#switch:{{lc:{{{5|}}}}}
}}
|text=Closing...
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|goblin stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
|idtag=GoblinStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|goblinl stone door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Goblinl Stone Door Open
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|all=text,duration
}}
}}
|all=Open
|all=Open,Close,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities,interactions
|xp=1
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.SingleStoneDoor
}}
}}
|gold chalice={{#switch:{{lc:{{{2|}}}}}
|inferno torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Chalice
|localizedstring=Torch
|idtag=CupLever
|gradetype=Normal
|idtag=InfernoTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|text=Turning Off...
|duration=0.5
|all=text,duration
}}
}}
|all=Activate Lever,Deactivate Lever
|all=Turn On,Turn Off
}}
}}
|all=Global
|idtagoriginal=Id.Props.InfernoTorch
}}
|insanezeno's double axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=InsaneZeno's Double Axe
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
|all=View
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
}}
|gold ore-global={{#switch:{{lc:{{{2|}}}}}
|inscription={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Gold Ore
|localizedstring=Inscription
|idtag=GoldOre
|gradetype=Normal
|idtag=CommemorativePlaque
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Activate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_goldore=1
|all=Spawn_Goldore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Viewing
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|all=View
}}
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Gold Ore
|idtagoriginal=Id.Props.CommemorativePlaque
|idtag=GoldOre
}}
|iron ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Ore
|gradetype=Normal
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
Line 6,356: Line 4,911:
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Ore Destruction
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_goldore=1
|spawn_ironore=1
|all=Spawn_Goldore
|all=Spawn_Ironore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
Line 6,372: Line 4,924:
|text=Mining
|text=Mining
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=15
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|all=Mining
|all=Mining
}}
}}
|interactioncount=2~3
|interactioncount=5~7,2~3,4~6,1
|impactendurance=1
|impactendurance=1
|impactresistance=1
|impactresistance=1
|breaksifcollected=true
|breaksifcollected=true
|ap=9
|ap=1
|xp=4
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Ore.IronOre
}}
}}
|golden chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|jail door#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Jail Door
|idtag=GoldChest
|gradetype=Normal
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr2=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_hr2=2
|utility_goldchestutility_hr2=2
|spawn_chestcoin_goldchestgold_hr2=1
|all=Goldchest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR2,Utility_Goldchestutility_HR2,Spawn_Chestcoin_Goldchestgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Picking Lock...
|duration=6
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Pick Lock,Close,Open,UnchainedHarmony
}}
}}
|ap=20
|xp=3
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Golden Chest
|idtagoriginal=Id.Props.JailDoor
|idtag=GoldChest
}}
|jail door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|gradetype=Normal
|idtag=JailDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n1=2
|utility_goldchestutility_n1=2
|spawn_chestcoin_goldchestgold_n1=1
|all=Goldchest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N1,Utility_Goldchestutility_N1,Spawn_Chestcoin_Goldchestgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Close,Open,UnchainedHarmony
}}
}}
|ap=15
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.JailDoor
}}
}}
|golden chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|lamp={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Lamp
|idtag=GoldChest
|gradetype=Normal
|idtag=Lamp
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
|idtagoriginal=Id.Props.Lamp
}}
|large oak chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|gradetype=Normal
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr1=3
|simplechestlarge_simple_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_hr1=2
|spawn_treasure_simpletreasure_n0=1
|utility_goldchestutility_hr1=2
|utility_simpleutility_n0=2
|spawn_chestcoin_goldchestgold_hr1=1
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
|all=Goldchest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR1,Utility_Goldchestutility_HR1,Spawn_Chestcoin_Goldchestgold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|impactendurance=10
|xp=6
|impactresistance=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.SimpleChestLarge
}}
}}
|golden chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|large reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Large Reinforced Chest
|idtag=GoldChest
|gradetype=Normal
|idtag=WoodChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Chest Large Open,Chest Large Close
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=LockState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n0=3
|woodchestlarge_wood_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n0=2
|spawn_treasure_woodtreasure_n0=2
|utility_goldchestutility_n0=2
|utility_woodutility_n0=1
|spawn_chestcoin_goldchestgold_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N0,Utility_Goldchestutility_N0,Spawn_Chestcoin_Goldchestgold_N0
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|impactendurance=10
|xp=6
|impactresistance=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=1
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.WoodChestLarge
}}
}}
|golden chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|latexmonkeynuts' longbow={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=LatexMonkeynuts' Longbow
|idtag=GoldChest
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
|all=View
}}
}}
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
|lava mushroom={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lava Mushroom
|gradetype=Normal
|idtag=LavaMushroom
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|requirement=Target is not Faustian Bargain
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.LavaMushroom
}}
|lava platform={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lava Platform
|gradetype=Normal
|idtag=MagmaPlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
}}
|event=Event.Props.Activation.Phase.00
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Props.Activation.Phase.00
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Activate,Deactivate
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|goldchest_hr3=3
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.MagmaPlate
|spawn_treasure_goldchesttreasure_hr3=2
}}
|utility_goldchestutility_hr3=2
|lava={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_goldchestgold_hr3=1
|global={{#switch:{{lc:{{{3|}}}}}
|all=Goldchest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_HR3,Utility_Goldchestutility_HR3,Spawn_Chestcoin_Goldchestgold_HR3
|localizedstring=Lava
}}
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=FireDeepModuleVolume
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
}}
|ap=25
|xp=6
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|idtag=GoldChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|aura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|removable=True
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|fire deep module volume aura strong={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|firedeepmodulevolumeaura_strong_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|removable=True
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Aura,Fire Deep Module Volume Aura Strong
}}
}}
|all=Global
|idtagoriginal=Id.Props.FireDeepModuleVolume
}}
|lifeleaf prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lifeleaf
|gradetype=Normal
|idtag=Lifeleaf
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=LockState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_lifeleaf_spawn_herbs_n=1
|all=Spawn_Lifeleaf_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|requirement=Target is not Faustian Bargain
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.Lifeleaf
}}
|lindstrom3ttv's recurve bow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lindstrom3TTV's Recurve Bow
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
|all=View
}}
}}
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
|lion's head chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|gradetype=HighEnd
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
|all=Chest Large Open,Chest Large Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n3=3
|ornatechestlarge_lionshead_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n3=2
|spawn_treasure_lionsheadtreasure_n0=2
|utility_goldchestutility_n3=2
|spawn_chestcoin_lionsheadgold_n0=1
|spawn_chestcoin_goldchestgold_n3=1
|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Spawn_Chestcoin_Lionsheadgold_N0
|all=Goldchest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N3,Utility_Goldchestutility_N3,Spawn_Chestcoin_Goldchestgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Picking Lock...
|duration=6
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|ap=10
|xp=6
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.OrnateChestLarge
}}
}}
|golden chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|lion's head chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Chest
|localizedstring=Lion's Head Chest
|idtag=GoldChest
|gradetype=HighEnd
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest special open={{#switch:{{lc:{{{5|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest special close={{#switch:{{lc:{{{5|}}}}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest on locked={{#switch:{{lc:{{{5|}}}}}
|all=Chest Large Open,Chest Large Close
|effects={{#switch:{{lc:{{{6|}}}}}
|lockstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=LockState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Special Open,Chest Special Close,Chest On Locked,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n2=3
|ornatechestlarge_lionshead_n0=3
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_goldchesttreasure_n2=2
|spawn_treasure_lionsheadtreasure_n0=2
|utility_goldchestutility_n2=2
|spawn_chestcoin_lionsheadgold_n0=1
|spawn_chestcoin_goldchestgold_n2=1
|all=Ornatechestlarge_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Spawn_Chestcoin_Lionsheadgold_N0
|all=Goldchest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Goldchesttreasure_N2,Utility_Goldchestutility_N2,Spawn_Chestcoin_Goldchestgold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Loot,Open,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|ap=10
|xp=6
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.OrnateChestLarge
}}
}}
|golden door={{#switch:{{lc:{{{2|}}}}}
|luminpearls roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Golden Door
|localizedstring=Roaster
|idtag=GoldenDoor
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
}}
|all=Turn On,Turn Off
}}
}}
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
|luminpearls torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|text=Turning On...
|duration=5
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Unlock,Open,Close
}}
}}
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Torch
}}
}}
|heavy ornate chest={{#switch:{{lc:{{{2|}}}}}
|magma burst={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Magma Burst
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=MagmaBurst
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|volume aura={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|volumeaura={{#switch:{{lc:{{{7|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|event=Detect Target
|text=Opening...
|eventtagunlocalized=Event.Aura.Add
|duration=5
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|all=text,duration
|scaling=100% [[Scaling]]
}}
|bexecuteperiodiceffectonapplication=True
|close={{#switch:{{lc:{{{5|}}}}}
|stackingtype=Aggregates by Target
|text=Closing...
|maximumstacks=5
|duration=1
|refresh=Resets on Successful Application
|all=text,duration
}}
|volumeauraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Deactivate,Volume Aura
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|all=Global
|all=text,types,duration
|idtagoriginal=Id.Props.MagmaBurst
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|magma damage resistance area={{#switch:{{lc:{{{2|}}}}}
|all=
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Magma Damage Resistance Area
|gradetype=Normal
|idtag=Anti
|abilities={{#switch:{{lc:{{{4|}}}}}
|fire deep module volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|firedeepmodulevolumeaura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|magicalbasedamage=10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|removable=True
}}
}}
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Fire Deep Module Volume Aura
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.FireDeepModuleVolume.Anti
}}
}}
|heavy ornate chest#locked={{#switch:{{lc:{{{2|}}}}}
|magma storm={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Magma Storm
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=MagmaStorm
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|aura 02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|event=Detect Target
|text=Picking Lock...
|eventtagunlocalized=Event.Aura.Add
|duration=3
}}
|all=text,duration
}}
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=5
|aura03={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Floor Rule,Aura 01,Aura 02,Aura 03
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
|idtagoriginal=Id.Props.MagmaStorm
}}
|malkavia's heater shield={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Malkavia's Heater Shield
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
}}
|heavy ornate chest-crypt={{#switch:{{lc:{{{2|}}}}}
|marvelous chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Marvelous Chest
|idtag=OrnateChestMedium
|gradetype=HighEnd
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr2=2
|goldchest_marvelouschest_n0=3
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_hr2=2
|spawn_treasure_marvelouschesttreasure_n0=2
|utility_ornateutility_hr2=0
|utility_marvelouschestutility_n0=2
|spawn_chestcoin_ornategold_hr2=1
|spawn_chestcoin_marvelouschestgold_n0=1
|all=Ornatechestmedium_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
|all=Goldchest_Marvelouschest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N0,Utility_Marvelouschestutility_N0,Spawn_Chestcoin_Marvelouschestgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
}}
|all=text,types,duration
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=30
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.MarvelousChest
}}
|medium wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
}}
|ap=12
|impactendurance=3
|xp=3
|impactresistance=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|ap=1
|xp=2
}}
|all=Global
|idtagoriginal=Id.Props.WoodenCrateMedium
}}
|medium wooden crate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateMedium
|impactendurance=3
|impactresistance=2
|ap=1
|xp=2
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
|idtagoriginal=Id.Props.WoodenCrateMedium
|idtag=OrnateChestMedium
}}
|mermaid coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Mermaid Coffin
|gradetype=Normal
|idtag=MermaidCoffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|mermaid coffin 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|mermaid coffin 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Mermaid Coffin 01 Open,Mermaid Coffin 01 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n1=2
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestmedium_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.MermaidCoffin
}}
}}
|heavy ornate chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|mermaid corpse e={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Mermaid Corpse
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=MermaidCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Search
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr2=2
|utility_ornateutility_hr2=0
|spawn_chestcoin_ornategold_hr2=1
|all=Ornatechestmedium_Ornate_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR2,Utility_Ornateutility_HR2,Spawn_Chestcoin_Ornategold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Loot,UnchainedHarmony
}}
}}
|ap=15
|ap=1
|xp=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
|idtagoriginal=Id.Props.MermaidCorpse
|idtag=OrnateChestMedium
}}
|mermaid corpse o={{#switch:{{lc:{{{2|}}}}}
|elite={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Mermaid Corpse
|gradetype=Normal
|idtag=MermaidCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|mermaid corpse search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Mermaid Corpse Search
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n1=2
|utility_ornateutility_n1=0
|spawn_chestcoin_ornategold_n1=1
|all=Ornatechestmedium_Ornate_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N1,Utility_Ornateutility_N1,Spawn_Chestcoin_Ornategold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Loot,UnchainedHarmony
}}
}}
|ap=12
|ap=1
|xp=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|nightmare={{#switch:{{lc:{{{3|}}}}}
}}
|localizedstring=Mermaid Corpse
|heavy ornate chest-global={{#switch:{{lc:{{{2|}}}}}
|gradetype=Normal
|hr={{#switch:{{lc:{{{3|}}}}}
|idtag=MermaidCorpse
|localizedstring=Heavy Ornate Chest
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|mermaid corpse search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|all=Mermaid Corpse Search
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr1=2
|utility_ornateutility_hr1=0
|spawn_chestcoin_ornategold_hr1=1
|all=Ornatechestmedium_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR
|all=Elite,Nightmare
|idtagoriginal=Id.Props.MermaidCorpse
}}
}}
|heavy ornate chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|midnight curse={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Midnight Curse
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=MidnightCurse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|duration=Infinite
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|01={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|dot01={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|tickinterval=5s
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|02={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|02={{#switch:{{lc:{{{7|}}}}}
|ornatechestmedium_ornate_hr1=2
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_hr1=2
}}
|utility_ornateutility_hr1=0
|dot02={{#switch:{{lc:{{{7|}}}}}
|spawn_chestcoin_ornategold_hr1=1
|event=Detect Target
|all=Ornatechestmedium_Ornate_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR1,Utility_Ornateutility_HR1,Spawn_Chestcoin_Ornategold_HR1
|eventtagunlocalized=Event.Aura.Add
}}
|tickinterval=5s
|interactions={{#switch:{{lc:{{{4|}}}}}
}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|03={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|heavy ornate chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|03={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|dot03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|tickinterval=5s
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|04={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|04={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|physicaldamagereductionmod=-50% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]
|magicaldamagereductionmod=-50% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]
}}
|dot04={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Floor Rule,01,02,03,04
}}
}}
|all=Global
|idtagoriginal=Id.Props.MidnightCurse
}}
|mud shield={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Mud Shield
|gradetype=Normal
|idtag=MudShield
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
}}
|all=Activate
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|ornatechestmedium_ornate_n0=2
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.MudShield
|spawn_treasure_ornatetreasure_n0=2
}}
|utility_ornateutility_n0=0
|murder of crows={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_ornategold_n0=1
|global={{#switch:{{lc:{{{3|}}}}}
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
|localizedstring=Murder of Crows
|gradetype=Normal
|idtag=MurderofCrowsVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura_anticipation={{#switch:{{lc:{{{7|}}}}}
|event=Before Aura
|eventtagunlocalized=Event.Aura.Pre
|duration=10s
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
|aura_debuff={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=4 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|preauraduration=10
}}
|all=Aura
}}
}}
}}
|all=Global
|idtagoriginal=Id.Props.MurderofCrowsVolume
}}
|narikk's felling axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Narikk's Felling Axe
|gradetype=Normal
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Viewing
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
}}
|heavy ornate chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|oak chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Oak Chest
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
Line 7,744: Line 6,129:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
Line 7,756: Line 6,138:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Chest Medium Open,Chest Medium Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n0=2
|simplechestmedium_simple_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n0=2
|spawn_treasure_simpletreasure_n0=1
|utility_ornateutility_n0=0
|utility_simpleutility_n0=1
|spawn_chestcoin_ornategold_n0=1
|all=Simplechestmedium_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
|all=Ornatechestmedium_Ornate_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N0,Utility_Ornateutility_N0,Spawn_Chestcoin_Ornategold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|impactendurance=4
|xp=4
|impactresistance=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=1
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.SimpleChestMedium
}}
}}
|heavy ornate chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|obsidian ore prop={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Obsidian Ore
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=ObsidianOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr3=2
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestmedium_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Mining
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=15
|interactioncount=5~7,2~3,4~6,1
|xp=3
|impactendurance=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|impactresistance=1
|breaksifcollected=true
|ap=2
|xp=4,3
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Heavy Ornate Chest
|idtagoriginal=Id.Props.Ore.ObsidianOre
|idtag=OrnateChestMedium
}}
|ocean current={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|ocean current={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oceancurrent={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
|all=Ocean Current
}}
}}
|all=Global
}}
|ocean storm={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ocean Storm
|gradetype=Normal
|idtag=OceanStorm
|abilities={{#switch:{{lc:{{{4|}}}}}
|floor rule={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|duration=Infinite
}}
}}
}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura01={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura02={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
|aura02_dot={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|tickinterval=0.1s
}}
|aura03_remain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
}}
}}
}}
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|all=Global
|idtagoriginal=Id.Props.OceanStorm
}}
|old coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Coffin 02 Open,Coffin 02 Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n3=2
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n3=2
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
|utility_ornateutility_n3=0
|spawn_chestcoin_ornategold_n3=1
|all=Ornatechestmedium_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Coffin
}}
}}
|heavy ornate chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|oxy vent={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Oxy Vent
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=OxyVent
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|pre activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|preactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|duration=3s
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_ornatetreasure_hr3=2
|utility_ornateutility_hr3=0
|spawn_chestcoin_ornategold_hr3=1
|all=Ornatechestmedium_Ornate_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Ornatetreasure_HR3,Utility_Ornateutility_HR3,Spawn_Chestcoin_Ornategold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=18
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|idtag=OrnateChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|oxy not available={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|hit={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|oxygenrecovery={{#switch:{{lc:{{{7|}}}}}
|ornatechestmedium_ornate_n3=2
|event=Detect Target
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_ornatetreasure_n3=2
|oxygen=10 [[Stats#Oxygen|Oxygen]]
|utility_ornateutility_n3=0
|stackingtype=Aggregates by Target
|spawn_chestcoin_ornategold_n3=1
|maximumstacks=1
|all=Ornatechestmedium_Ornate_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N3,Utility_Ornateutility_N3,Spawn_Chestcoin_Ornategold_N3
}}
}}
}}
|all=Activate,Pre Activate,Deactivate,Oxy Not Available,Hit
}}
}}
}}
|all=Global
|idtagoriginal=Id.Props.OxyVent
}}
|pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pavise
|gradetype=Normal
|idtag=Pavise
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|uninstall={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Uninstalling...
|duration=3
|requirement=Target is not Faustian Bargain
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Uninstall
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|impactendurance=<span style="colorrarity1">3</span>|<span style="colorrarity2">4</span>,|<span style="colorrarity3">5</span>,|<span style="colorrarity4">6</span>,|<span style="colorrarity5">7</span>,|<span style="colorrarity6">8</span>,|<span style="colorrarity7">9</span>,
|xp=4
|impactresistance=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Pavise
}}
}}
|heavy ornate chest-ruins={{#switch:{{lc:{{{2|}}}}}
|pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Portal
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=PedestalPortalScrollDown
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open,Pedestal Portal Scroll Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n2=2
|utility_ornateutility_n2=0
|spawn_chestcoin_ornategold_n2=1
|all=Ornatechestmedium_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|types=Magical
|all=text,duration
|requirement=Target is not Faustian Bargain
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Open Portal
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|ap=15
|xp=3
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.PedestalPortalScrollDown
}}
}}
|heavy ornate chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Heavy Ornate Chest
|localizedstring=Portal
|idtag=OrnateChestMedium
|gradetype=Normal
|idtag=PedestalPortalScrollEscape
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|pedestal portal scroll close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Medium Open,Chest Medium Close
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open,Pedestal Portal Scroll Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestmedium_ornate_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_ornatetreasure_n2=2
|utility_ornateutility_n2=0
|spawn_chestcoin_ornategold_n2=1
|all=Ornatechestmedium_Ornate_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Ornatetreasure_N2,Utility_Ornateutility_N2,Spawn_Chestcoin_Ornategold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=5
|types=Magical
|all=text,duration
|requirement=Target is not Faustian Bargain
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Open Portal
|text=Closing...
}}
|duration=1
|ap=15
|all=text,duration
|xp=5
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Global
|text=Searching...
|idtagoriginal=Id.Props.PedestalPortalScrollEscape
|types=NotCancelOthersWhenSucceed
}}
|duration=0.5
|phantom flower prop-global={{#switch:{{lc:{{{2|}}}}}
|all=text,types,duration
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Phantom Flower
|gradetype=Normal
|idtag=PhantomFlower
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|all=
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_phantomflower_spawn_herbs_n=1
|all=Spawn_Phantomflower_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|requirement=Target is not Faustian Bargain
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Harvesting
}}
}}
|ap=12
|interactioncount=1
|xp=4
|impactendurance=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.PhantomFlower
}}
}}
|hunting trap={{#switch:{{lc:{{{2|}}}}}
|portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Hunting Trap
|localizedstring=Portal
|idtag=HuntingTrapProp
|gradetype=Normal
|idtag=EndlessPortalEscape,FloorPortal,FloorPortalScrollDown,FloorPortalScrollEscape
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Opening Portal...
|types=Magical
|requirement=Target is not Faustian Bargain
}}
|all=Open Portal
}}
|interactioncount=1
|ap=15
|xp=5
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|hunting trap activate poor={{#switch:{{lc:{{{5|}}}}}
|floor portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_poor={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|eventtagunlocalized=Event.Attack.Hit.01
}}
|duration=8s
|floor portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|effects={{#switch:{{lc:{{{6|}}}}}
|stackingtype=Aggregates by Target
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|maximumstacks=1
|event=Interaction
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|eventtagunlocalized=Event.Attack.Hit.02
}}
|duration=7s
|floor portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|effects={{#switch:{{lc:{{{6|}}}}}
|scaling=100% [[Scaling]]
|floorportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|stackingtype=Aggregates by Target
|event=Interaction
|maximumstacks=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_poor={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Poor,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Poor
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap deactivate={{#switch:{{lc:{{{5|}}}}}
|floor portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
|floor portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
|all=Floor Portal Scroll Activate 1,Floor Portal Scroll Activate 2,Floor Portal Scroll Activate 3,Floor Portal Scroll Deactivate,Floor Portal Scroll Open
}}
}}
|all=Global
|idtagoriginal=Id.Props.EndlessPortalEscape
}}
|portcullis={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portcullis
|gradetype=Normal
|idtag=Portcullis
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Disarm
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|hunting trap damage on move={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|huntingtrapdamageonmove={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|huntingtrapskillcheckfailed={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|truephysicalbasedamage=2 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=HuntingTrapDamageOnMove,HuntingTrapSkillCheckFailed
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|hunting trap installed={{#switch:{{lc:{{{5|}}}}}
|portcullis open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=AvailableState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.On
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open
}}
}}
|hunting trap activate common={{#switch:{{lc:{{{5|}}}}}
|portcullis close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_common={{#switch:{{lc:{{{7|}}}}}
|portcullishit={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|event=Hit
|eventtagunlocalized=Event.Attack.Hit.01
|eventtagunlocalized=Event.Attack.Hit
|duration=10s
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.02
}}
|duration=7s
|portcullis infinite open={{#switch:{{lc:{{{5|}}}}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|requesteventtag=Event.Props.Open.EndAbility
|scaling=100% [[Scaling]]
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|portcullis infinite close={{#switch:{{lc:{{{5|}}}}}
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|portcullishit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|event=Hit
|eventtagunlocalized=Ability.Props.Activate
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
}}
|trapped_debuff_common={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 3
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|eventtagunlocalized=Event.Attack.Hit.03
}}
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Open,Close,Portcullis Open,Portcullis Close,Portcullis Infinite Open,Portcullis Infinite Close
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|all=Open
}}
}}
|all=Global
|idtagoriginal=Id.Props.Portcullis
}}
|pressure plate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pressure Plate
|gradetype=Normal
|idtag=PressurePlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|all=ActivateState,Trapped_Player_Common,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Common
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate uncommon={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_uncommon={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 1
|requesteventtag=Event.ObjectLink.Deactivate
|eventtagunlocalized=Event.Attack.Hit.01
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=14s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|pressure plate activate={{#switch:{{lc:{{{5|}}}}}
|stackingtype=Aggregates by Target
|effects={{#switch:{{lc:{{{6|}}}}}
|maximumstacks=1
|activatestate={{#switch:{{lc:{{{7|}}}}}
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
}}
|event=Hit 2
|requesteventtag=Event.ObjectLink.Activate
|eventtagunlocalized=Event.Attack.Hit.02
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=7s
}}
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|all=Activate,Deactivate,Pressure Plate Activate
|scaling=100% [[Scaling]]
}}
|stackingtype=Aggregates by Target
}}
|maximumstacks=1
|all=Global
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
|idtagoriginal=Id.Props.PressurePlate
}}
|pushing block={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=PushingBlock
|abilities={{#switch:{{lc:{{{4|}}}}}
|pushing block={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=3 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
}}
|event=Prop Activated
}}
|eventtagunlocalized=Ability.Props.Activate
|all=Pushing Block
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=Global
|idtagoriginal=Id.Props.PushingBlock
}}
|random timer switch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=RandomTimerSwitch
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|trapped_debuff_uncommon={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Uncommon,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Uncommon
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate rare={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|trapped_player_rare={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=18s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_rare={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Rare,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Rare
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|hunting trap activate epic={{#switch:{{lc:{{{5|}}}}}
|all=Activate,Deactivate
}}
}}
|all=Global
|idtagoriginal=Id.Props.RandomTimerSwitch
}}
|reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|gradetype=Normal
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|trapped_player_epic={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=22s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_epic={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Epic,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Epic
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate legend={{#switch:{{lc:{{{5|}}}}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|trapped_player_legend={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=26s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_legend={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Legend,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Legend
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|hunting trap activate unique={{#switch:{{lc:{{{5|}}}}}
|all=Chest Medium Open,Chest Medium Close
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|trapped_player_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit 1
|eventtagunlocalized=Event.Attack.Hit.01
|duration=30s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,StackingType,MaximumStacks
}}
|trapped_monster={{#switch:{{lc:{{{7|}}}}}
|event=Hit 2
|eventtagunlocalized=Event.Attack.Hit.02
|duration=7s
|movespeedbonus=-40% [[Stats#Move_Speed|Move Speed Bonus]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,MoveSpeedBonus,Scaling,StackingType,MaximumStacks
}}
|huntingtraphit={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
|truephysicalbasedamage=15 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|trapped_debuff_unique={{#switch:{{lc:{{{7|}}}}}
|event=Hit 3
|eventtagunlocalized=Event.Attack.Hit.03
|truephysicalbasedamage=1 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=ActivateState,Trapped_Player_Unique,Trapped_Monster,HuntingTrapHit,Trapped_Debuff_Unique
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Hunting Trap Activate Poor,Hunting Trap Deactivate,Hunting Trap Damage On Move,Hunting Trap Installed,Hunting Trap Activate Common,Hunting Trap Activate Uncommon,Hunting Trap Activate Rare,Hunting Trap Activate Epic,Hunting Trap Activate Legend,Hunting Trap Activate Unique
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|uninstall trap={{#switch:{{lc:{{{5|}}}}}
|woodchestmedium_wood_n0=2
|text=Uninstalling...
|spawn_eventcurrency_n=1
|duration=3
|spawn_treasure_woodtreasure_n0=1
|all=text,duration
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestmedium_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
}}
}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|text=Disarming...
|duration=4
|all=text,duration
}}
}}
|all=Uninstall Trap,Disarm Trap
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities,interactions
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=1
|xp=2
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.WoodChestMedium
}}
}}
|ice abyss roaster={{#switch:{{lc:{{{2|}}}}}
|reinforced dungeon door#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ice Abyss Roaster
|localizedstring=Iron Door
|idtag=Roaster
|gradetype=Normal
|idtag=ReinforcedDungeonDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Turn Off,Turn On
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|ice crystal roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Crystal Roaster
|idtag=IceCrystalRoaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|requirement=Player has [[Lockpick]],Player has [[Rogue#Perks-0|Traps and Locks Perk]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
}}
|all=Pick Lock,Open,Close,UnchainedHarmony
}}
}}
|all=Global
|idtagoriginal=Id.Props.ReinforcedDungeonDoor
}}
|roaster blue={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
Line 8,653: Line 6,950:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
}}
}}
|all=Turn Off,Turn On
|all=Turn Off,Turn On
Line 8,664: Line 6,958:
|turn on={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Turning On...
|duration=1
|all=text,duration
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|text=Turning Off...
|duration=1
|all=text,duration
}}
}}
|all=Turn On,Turn Off
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
}}
|ice floor={{#switch:{{lc:{{{2|}}}}}
|roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceFloor
|localizedstring=Roaster,Torch
|gradetype=Normal
|idtag=Roaster,Roaster08
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ice floor destruction={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|icefloor_destruction={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=50 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=IceFloor_Destruction
}}
}}
|all=Effects
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=50 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=Destruction
}}
}}
|all=Effects
}}
}}
|all=Ice Floor Destruction,Destruction
|all=Turn Off,Turn On
}}
}}
|impactendurance=3
|interactions={{#switch:{{lc:{{{4|}}}}}
|impactresistance=4
|turn on={{#switch:{{lc:{{{5|}}}}}
|ap=2
|text=Turning On...
|xp=2
}}
|all=idtag,abilities,impactEndurance,impactResistance,ap,xp
|turn off={{#switch:{{lc:{{{5|}}}}}
}}
|text=Turning Off...
|all=Global
}}
|ice floor wyvern lair={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceFloorWyvernLair
|abilities={{#switch:{{lc:{{{4|}}}}}
|destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|destruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=Destruction
}}
|all=Effects
}}
}}
|all=Destruction
|all=Turn On,Turn Off
}}
}}
|impactendurance=10
|impactresistance=4
|all=idtag,abilities,impactEndurance,impactResistance
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
}}
|ice pillar door={{#switch:{{lc:{{{2|}}}}}
|royal coffin-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ice Pillar Door
|localizedstring=Royal Coffin
|idtag=IcePillarDoor
|gradetype=HighEnd
|idtag=RoyalCoffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|all=Open,Close
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n0=2
|gems_n0=1
|trinkets_n0=4
|spawn_eventcurrency_n=1
|all=Goldchest_N0,Gems_N0,Trinkets_N0,Spawn_Eventcurrency_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=0.5
}}
|all=text,duration
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=3
|ap=20
|impactresistance=3
|xp=5
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.RoyalCoffin
}}
}}
|ice torch={{#switch:{{lc:{{{2|}}}}}
|rubysilver ore prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Rubysilver Ore
|idtag=IceTorch
|gradetype=Normal
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|event=Interaction
|spawn_rubysilverore=1
|eventtagunlocalized=Event.Interact.Trigger
|all=Spawn_Rubysilverore
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|text=Mining
|duration=1
|types=NotCancelOthersWhenSucceed
|all=text,duration
|requirement=Target is not Faustian Bargain
}}
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
}}
|all=localizedString,idtag,abilities,interactions
|interactioncount=5~7,2~3,4~6,1
}}
|impactendurance=1
|all=Global
}}
|ice wall={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IceWall
|impactendurance=3
|impactresistance=4
|ap=1,2
|xp=1,2
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|icicles wall={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=IciclesWall
|impactendurance=3
|impactresistance=1
|impactresistance=1
|ap=2
|breaksifcollected=true
|xp=2
|ap=3
|all=idtag,impactEndurance,impactResistance,ap,xp
|xp=4,3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Ore.RubysilverOre
}}
}}
|inferno roaster={{#switch:{{lc:{{{2|}}}}}
|rusty iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster
|localizedstring=Rusty Iron Door
|idtag=InfernoRoaster
|gradetype=Normal
|idtag=RustyIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Turn Off,Turn On
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|event=Interaction
|text=Turning On...
|eventtagunlocalized=Event.Interact.Trigger
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|inferno secret wall door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Secret Wall
|idtag=InfernoSecretWallDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|secret wall door open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|secret wall door close={{#switch:{{lc:{{{5|}}}}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Secret Wall Door Open,Secret Wall Door Close
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|requirement=Player has [[Old Rusty Key]]
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
}}
|all=Unlock,Open,Close
}}
}}
|all=localizedString,idtag,abilities
|ap=15
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.RustyIronDoor
}}
}}
|inferno torch={{#switch:{{lc:{{{2|}}}}}
|safety zone={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|localizedstring=Safety Zone
|idtag=InfernoTorch
|gradetype=Normal
|idtag=SafetyZone
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|ability={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|effect={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=Ability
}}
}}
|all=Global
|idtagoriginal=Id.Props.SafetyZone
}}
|saltvine={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Saltvine
|gradetype=Normal
|idtag=Saltvine
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|insanezeno's double axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=InsaneZeno's Double Axe
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|inscription={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Inscription
|idtag=CommemorativePlaque
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|duration=0.05
|all=text,duration
}}
|all=View
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|iron ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Ore
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_ironore=1
|all=Spawn_Ironore
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|text=Harvesting
|types=NotCancelOthersWhenSucceed
|requirement=Target is not Faustian Bargain
|duration=15
|all=text,types,duration
}}
}}
|all=Mining
|all=Harvesting
}}
}}
|interactioncount=5~7
|interactioncount=1
|impactendurance=1
|impactendurance=1
|impactresistance=1
|impactresistance=1
|breaksifcollected=true
|breaksifcollected=true
|ap=5
|ap=1
|xp=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Iron Ore
|idtagoriginal=Id.Props.Saltvine
|idtag=IronOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_ironore=1
|all=Spawn_Ironore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
}}
|jail door={{#switch:{{lc:{{{2|}}}}}
|ship door a with frame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|localizedstring=Wooden Door
|idtag=JailDoor
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
Line 9,123: Line 7,228:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
Line 9,136: Line 7,238:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
Line 9,149: Line 7,248:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
Line 9,161: Line 7,257:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=0.5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Close,Open,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|all=localizedString,idtag,abilities,interactions
|impactendurance=5
|impactresistance=3
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.ShipDoor
}}
}}
|jail door#locked={{#switch:{{lc:{{{2|}}}}}
|ship door a={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Jail Door
|localizedstring=Wooden Door
|idtag=JailDoor
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
Line 9,200: Line 7,291:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenBackwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
Line 9,213: Line 7,301:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
Line 9,226: Line 7,311:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
Line 9,238: Line 7,320:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Opening...
|duration=5
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=0.5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Close,Open,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=10
|impactendurance=5
|xp=3
|impactresistance=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.ShipDoor
}}
}}
|lamp={{#switch:{{lc:{{{2|}}}}}
|ship door b with frame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lamp
|localizedstring=Wooden Door
|idtag=Lamp
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnoffState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=TurnOnState
}}
}}
|all=Effects
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Turn Off,Turn On
|door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|large oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=5
|impactresistance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.ShipDoor
}}
}}
|large oak chest#locked={{#switch:{{lc:{{{2|}}}}}
|ship door b={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Wooden Door
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Chest Large Open,Chest Large Close
|door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|large oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=2
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestlarge_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=5
|impactresistance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Oak Chest
|idtagoriginal=Id.Props.ShipDoor
|idtag=SimpleChestLarge
}}
|ship door c with frame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|door close forward={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|simplechestlarge_simple_n1=3
|event=Interaction
|spawn_eventcurrency_n=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_simpletreasure_n1=1
}}
|utility_simpleutility_n1=2
}}
|spawn_chestcoin_simplegold_n1=0
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Simplechestlarge_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=5
|impactresistance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.ShipDoor
}}
}}
|large oak chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|ship door c={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Wooden Door
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=ShipDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=2
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestlarge_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=5
|impactresistance=2
|impactresistance=3
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Oak Chest
|idtagoriginal=Id.Props.ShipDoor
|idtag=SimpleChestLarge
}}
|shrine of health={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Health
|gradetype=Normal
|idtag=Health
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|statue bless 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|buff_heal_20={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|magicalbasehealing=100 [[Healing#Magical_Base_Healing|Magical Base Healing]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Statue Bless 1,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=2
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestlarge_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Praying...
|duration=3
|types=Magical
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|ap=5
|xp=2
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Statue.Health
}}
}}
|large oak chest-global={{#switch:{{lc:{{{2|}}}}}
|shrine of power={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Shrine of Power
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=Power
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|statue bless 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|statueattackpower_10={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|physicalpower=15 [[Stats#Physical_Power|Physical Power]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Statue Bless 3,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=2
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestlarge_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Praying...
|duration=6
|types=Magical
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|ap=5
|xp=2
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.Statue.Power
}}
}}
|large oak chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|shrine of protection={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Shrine of Protection
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=Protection
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|statue bless 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|statuedamagereduce_200={{#switch:{{lc:{{{7|}}}}}
}}
|event=Interaction
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|eventtagunlocalized=Event.Interact.Trigger
|all=Effects,IdleAnimSequenceGameplayTag
|duration=60s
|physicaldamagereduction=5% [[Stats#Damage_Reduction|Physical Damage Reduction]]
|magicaldamagereduction=5% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Statue Bless 2,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=2
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestlarge_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Praying...
|duration=3
|types=Magical
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Use Shrine
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|ap=5
|xp=2
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.Statue.Protection
}}
}}
|large oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|silver chalice={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Silver Chalice
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n0=3
|activate lever={{#switch:{{lc:{{{5|}}}}}
|spawn_eventcurrency_n=1
|text=Activating...
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=2
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Deactivating...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.CupLever
}}
}}
|large oak chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|single stone door={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Stone Door
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=SingleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Open,Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=2
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestlarge_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=5
|xp=1
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.SingleStoneDoor
}}
}}
|large oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|skeleton bones-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Skeleton Corpse
|idtag=SimpleChestLarge
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=SkeletonBones
|chest large open={{#switch:{{lc:{{{5|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
|impactendurance=4
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.SkeletonBones
}}
|skeleton corpse n={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|gradetype=Normal
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 01 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|skeleton corpse 02 search={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|simplechestlarge_simple_hr3=3
|event=Interaction
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_simpletreasure_hr3=1
}}
|utility_simpleutility_hr3=2
}}
|spawn_chestcoin_simplegold_hr3=0
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Simplechestlarge_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|skeleton corpse 02 return={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|closestate={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=6
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|idtag=SimpleChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return,Skeleton Corpse 02 Search,Skeleton Corpse 02 Return,Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=2
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestlarge_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Reverting
|requirement=Target is not Faustian Bargain
}}
|all=Open,Close,Loot,UnchainedHarmony,Revert
}}
}}
|impactendurance=5
|ap=1
|impactresistance=2
|xp=1,3,4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.SkeletonCorpse
}}
}}
|large oak chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|skeleton corpse o-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Skeleton Corpse
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Search,Return
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_hr3=3
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_hr=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_hr3=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
|utility_simpleutility_hr3=2
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestlarge_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|revert={{#switch:{{lc:{{{5|}}}}}
|text=Reverting
|requirement=Target is not Faustian Bargain
}}
|all=Open,Close,Loot,UnchainedHarmony,Revert
}}
}}
|impactendurance=5
|ap=1
|xp=1,3,4
}}
|all=Global
|idtagoriginal=Id.Props.SkeletonCorpse
}}
|skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|elite={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|impactresistance=2
|breaksifcrushperk=true
|ap=1
|breaksifdemolitiondamage=true
|xp=3
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Common,Elite,Nightmare
|localizedstring=Large Oak Chest
|idtagoriginal=Id.Props.SkeletonWoodenBarrel
|idtag=SimpleChestLarge
}}
|skull stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skull Door
|gradetype=Normal
|idtag=SkullStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Open
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=2
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestlarge_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Unlocking...
|duration=3
|requirement=Player has [[Skull Key]]
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|all=Unlock
|text=Opening...
}}
|duration=6
|ap=25
|all=text,duration
}}
|all=Global
|idtagoriginal=Id.Props.SkullStoneDoor
}}
|skull torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=SkullTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn Off,Turn On
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
|interactions={{#switch:{{lc:{{{4|}}}}}
|duration=0.5
|turn on={{#switch:{{lc:{{{5|}}}}}
|all=text,types,duration
|text=Turning On...
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|all=
|text=Turning Off...
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Turn On,Turn Off
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.SkullTorch
}}
}}
|large oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|small coffer-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Small Coffer
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=CofferSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n2=3
|spawn_chestcoin_lionshead_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|spawn_treasure_lionsheadgold_n0=3
|utility_simpleutility_n2=2
|spawn_eventcurrency_spawn_specialeventcurrency_n=1
|spawn_chestcoin_simplegold_n2=0
|gems_n0=1
|all=Simplechestlarge_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
|all=Spawn_Chestcoin_Lionshead_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadgold_N0,Spawn_Eventcurrency_Spawn_Specialeventcurrency_N,Gems_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=1
|impactresistance=2
|xp=1
|breaksifcrushperk=true
}}
|breaksifdemolitiondamage=true
|all=Global
|ap=5
|idtagoriginal=Id.Props.CofferSmall
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
}}
|large oak chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|small oak chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Oak Chest
|localizedstring=Small Oak Chest
|idtag=SimpleChestLarge
|gradetype=Normal
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Small Open,Chest Small Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestlarge_simple_n2=3
|simplechestsmall_simple_n0=1
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n2=2
|utility_simpleutility_n0=1
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestsmall_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0
|all=Simplechestlarge_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=4
|impactresistance=2
|impactresistance=1
|breaksifcrushperk=true
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|breaksifdemolitiondamage=true
|ap=5
|ap=1
|xp=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.SimpleChestSmall
}}
}}
|large reinforced chest={{#switch:{{lc:{{{2|}}}}}
|small reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Small Reinforced Chest
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=1
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestsmall_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|breaksifdemolitiondamage=true
|ap=5
|ap=1
|xp=1
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.WoodChestSmall
}}
}}
|large reinforced chest#locked={{#switch:{{lc:{{{2|}}}}}
|small wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Small Wooden Crate
|idtag=WoodChestLarge
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=WoodenCrateSmall
|chest large open={{#switch:{{lc:{{{5|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=1
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.WoodenCrateSmall
}}
|small wooden crate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|gradetype=Normal
|idtag=WoodenCrateSmall
|impactendurance=3
|impactresistance=2
|ap=1
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.WoodenCrateSmall
}}
|spectral knight's ghostflame={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spectral Knight's Ghostflame
|gradetype=Normal
|idtag=SpectralKnight
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|spectral knight's ghostflame={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Spectral Knight's Ghostflame
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|spectral knight's silent altar={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Spectral Knight's Silent Altar
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Spectral Knight's Ghostflame,Spectral Knight's Silent Altar
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Indicator.SpectralKnight
}}
}}
|large reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|spider pot-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Spider Pot
|idtag=WoodChestLarge
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=SpiderPot
|chest large open={{#switch:{{lc:{{{5|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|spiderpot_common=1
|openstate={{#switch:{{lc:{{{7|}}}}}
|all=Spiderpot_Common
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|impactendurance=4
|all=Event,EventTagUnlocalized
|ap=1
|xp=3
}}
|elite={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|gradetype=Normal
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_elite=1
|all=Spiderpot_Elite
}}
|impactendurance=6
|ap=1
|xp=2
}}
|nightmare={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|gradetype=Normal
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_nightmare=1
|all=Spiderpot_Nightmare
}}
|impactendurance=8
|ap=2
|xp=3
}}
|all=Common,Elite,Nightmare
|idtagoriginal=Id.Props.SpiderPot
}}
|spider web={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Web
|gradetype=Normal
|idtag=SpiderWeb
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Prop Activated
|eventtagunlocalized=Ability.Props.Activate
}}
|selfdestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=50 [[Impact_Power|Impact Power]]
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|actionspeed=-35% [[Stats#Action_Speed|Action Speed]]
|spellcastingspeed=-35% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|itemswapspeed=-35% [[Stats#Item_Swap_Speed|Item Swap Speed]]
|regularinteractionspeed=-35% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]
|magicalinteractionspeed=-35% [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Activate
}}
|impactendurance=1
}}
|all=Global
|idtagoriginal=Id.Props.SpiderWeb
}}
|spiked log ejector={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spiked Log Ejector
|gradetype=Normal
|idtag=SpikeLogEjector
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|deactivate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|woodchestlarge_wood_hr2=3
|event=Interaction
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Interact.Trigger
|spawn_treasure_woodtreasure_hr2=2
}}
|utility_woodutility_hr2=1
}}
|spawn_chestcoin_woodgold_hr2=1
}}
|all=Woodchestlarge_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
}}
|all=Activate,Deactivate,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=6
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Reinforced Chest
|idtagoriginal=Id.Props.SpikeLogEjector
|idtag=WoodChestLarge
}}
|spiked log={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spiked Log
|gradetype=Normal
|idtag=SpikeLog
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|pushamount=300
|immunestatetag=State.ActorStatus.Buff.Ethereal
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Activate,Deactivate,Aura
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|woodchestlarge_wood_n1=3
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.SpikeLog
|spawn_treasure_woodtreasure_n1=2
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestlarge_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
}}
|large reinforced chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|statue lever={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Hidden Statue Lever
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=StatueLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.ObjectLink.Activate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.ObjectLink.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Activate,Deactivate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr2=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=2
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestlarge_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Activating...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Deactivating...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Activate Lever,Deactivate Lever
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
}}
|idtagoriginal=Id.Props.StatueLever
|loot={{#switch:{{lc:{{{5|}}}}}
}}
|text=Searching...
|sticky tar={{#switch:{{lc:{{{2|}}}}}
|types=NotCancelOthersWhenSucceed
|global={{#switch:{{lc:{{{3|}}}}}
|duration=0.5
|localizedstring=Sticky Tar
|all=text,types,duration
|gradetype=Normal
}}
|idtag=StickyTar
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|all=
|activate={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|all=Activate
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Reinforced Chest
|idtagoriginal=Id.Props.StickyTar
|idtag=WoodChestLarge
}}
|stone tomb-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|gradetype=Normal
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Open,Close
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n1=3
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=2
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestlarge_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|ap=1
|impactresistance=2
|xp=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.StoneTomb
}}
}}
|large reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|sulfur jet trap={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Sulfur Jet Trap
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=SulfurThrowerTrap
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|flame thrower trap activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|flame thrower trap deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|flame thrower trap volume aura={{#switch:{{lc:{{{5|}}}}}
}}
|effects={{#switch:{{lc:{{{6|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|flamethrowertrapvolumeaura={{#switch:{{lc:{{{7|}}}}}
|woodchestlarge_wood_hr1=3
|event=Detect Target
|spawn_eventcurrency_hr=1
|eventtagunlocalized=Event.Aura.Add
|spawn_treasure_woodtreasure_hr1=2
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|utility_woodutility_hr1=1
|scaling=100% [[Scaling]]
|spawn_chestcoin_woodgold_hr1=1
|bexecuteperiodiceffectonapplication=True
|all=Woodchestlarge_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|flamethrowertrapvolumeauraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
}}
|flame thrower trap removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
}}
|all=Flame Thrower Trap Activate,Flame Thrower Trap Deactivate,Flame Thrower Trap Volume Aura,Flame Thrower Trap Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=6
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.SulfurThrowerTrap
}}
}}
|large reinforced chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|sulfur roaster={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Roaster
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=Roaster
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr1=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=2
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestlarge_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR
|all=Global
|idtagoriginal=Id.Props.Roaster
}}
}}
|large reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|sulfur seep={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Sulfur Seep
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=SulfurSeep
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|magma burst activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
|activation_phase_00={{#switch:{{lc:{{{7|}}}}}
|event=Event.Props.Activation.Phase.00
|eventtagunlocalized=Event.Props.Activation.Phase.00
}}
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|magma burst deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|magma burst volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|magmaburstvolumeaura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|magicalbasedamage=20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|magmaburstvolumeauraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|magicalbasedamage=3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
}}
|all=Magma Burst Activate,Magma Burst Deactivate,Magma Burst Volume Aura
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|woodchestlarge_wood_n0=3
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.SulfurSeep
|spawn_treasure_woodtreasure_n0=2
}}
|utility_woodutility_n0=1
|sulfur storm={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_woodgold_n0=1
|global={{#switch:{{lc:{{{3|}}}}}
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
|localizedstring=Sulfur Storm
}}
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=SulfurStorm
|open={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|text=Opening...
|floor rule={{#switch:{{lc:{{{5|}}}}}
|duration=6
|effects={{#switch:{{lc:{{{6|}}}}}
|all=text,duration
|floorrule={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|duration=Infinite
}}
}}
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|aura 01={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|effects={{#switch:{{lc:{{{6|}}}}}
|duration=1
|aura01={{#switch:{{lc:{{{7|}}}}}
|all=text,duration
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|aura 02={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|effects={{#switch:{{lc:{{{6|}}}}}
|types=NotCancelOthersWhenSucceed
|aura02={{#switch:{{lc:{{{7|}}}}}
|duration=0.5
|event=Detect Target
|all=text,types,duration
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|aura 03={{#switch:{{lc:{{{5|}}}}}
|all=
|effects={{#switch:{{lc:{{{6|}}}}}
|aura03={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
}}
}}
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Floor Rule,Aura 01,Aura 02,Aura 03
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.SulfurStorm
}}
}}
|large reinforced chest-goblin cave/ice cave#locked={{#switch:{{lc:{{{2|}}}}}
|sunburst orb={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Sunburst Orb
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=SunburstOrb
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|flashbang={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|blind={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Additional Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.AdditionalHit
|all=Event,EventTagUnlocalized
|duration=3s
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Flashbang
|effects={{#switch:{{lc:{{{6|}}}}}
}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|ap=1
|event=Interaction
}}
|eventtagunlocalized=Event.Interact.Trigger
|all=Global
|all=Event,EventTagUnlocalized
|idtagoriginal=Id.Props.SunburstOrb
}}
|swamp of decay={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Swamp of Decay
|gradetype=Normal
|idtag=DecayVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
}}
|decay volume aura 02={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|decayvolumeaura02={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=10 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|bexecuteperiodiceffectonapplication=True
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
}}
|decayvolumeaurraremain02={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Aura,Decay Volume Aura 02
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|woodchestlarge_wood_n0=3
|all=Global
|spawn_eventcurrency_n=1
|idtagoriginal=Id.Props.DecayVolume
|spawn_treasure_woodtreasure_n0=2
}}
|utility_woodutility_n0=1
|tar barrel={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_woodgold_n0=1
|common={{#switch:{{lc:{{{3|}}}}}
|all=Woodchestlarge_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
|localizedstring=Tar Barrel
|gradetype=Normal
|idtag=TarBarrel
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
|all=Ore Destruction
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|extract={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Extract
|duration=3
|requirement=Target is not Faustian Bargain
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Extract
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|interactioncount=3~4
|impactendurance=4
|impactresistance=2
|impactresistance=2
|breaksifcrushperk=true
|ap=1
|breaksifdemolitiondamage=true
|ap=8
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Common
|idtagoriginal=Id.Props.TarBarrel
}}
}}
|large reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|the void={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=The Void
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=DownAurora,KillVolume
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|kill volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|killvolumeaurahit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|aurahit={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Detect Target
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Kill Volume Aura,Aura
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
}}
|woodchestlarge_wood_hr3=3
|all=Global
|spawn_eventcurrency_hr=1
|idtagoriginal=Id.Props.DownAurora
|spawn_treasure_woodtreasure_hr3=2
}}
|utility_woodutility_hr3=1
|thorn barrier={{#switch:{{lc:{{{2|}}}}}
|spawn_chestcoin_woodgold_hr3=1
|global={{#switch:{{lc:{{{3|}}}}}
|all=Woodchestlarge_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
|localizedstring=Thorn Barrier
}}
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=ThornBarrier
|open={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|text=Opening...
|activate={{#switch:{{lc:{{{5|}}}}}
|duration=6
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|busepremadespec=True
|types=NotCancelOthersWhenSucceed
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|duration=0.5
}}
|all=text,types,duration
|all=Activate,Deactivate,Aura
}}
|impactendurance=6
}}
|all=Global
|idtagoriginal=Id.Props.ThornBarrier
}}
|thorn of earth={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorn of Earth
|gradetype=Normal
|idtag=ThornofEarth
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|all=
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Activate,Deactivate
}}
}}
|impactendurance=5
|impactendurance=6
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Reinforced Chest
|idtagoriginal=Id.Props.ThornofEarth
|idtag=WoodChestLarge
}}
|tidestone ore prop={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Tidestone Ore
|gradetype=Normal
|idtag=TidestoneOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Hit
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Attack.Hit
|all=Event,EventTagUnlocalized
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=2
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestlarge_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Mining
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Mining
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|interactioncount=5~7,2~3,4~6,1
|impactresistance=2
|impactendurance=1
|breaksifcrushperk=true
|impactresistance=1
|breaksifdemolitiondamage=true
|breaksifcollected=true
|ap=5
|ap=2
|xp=1
|xp=4,3
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=Global
|idtagoriginal=Id.Props.Ore.TidestoneOre
}}
|titanium pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Titanium Pavise
|gradetype=Normal
|idtag=Pavise
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|requirement=Target is not Faustian Bargain
}}
|all=Uninstall
}}
|impactendurance=18
|impactresistance=3
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Pavise
}}
}}
|large reinforced chest-inferno/ice abyss#locked={{#switch:{{lc:{{{2|}}}}}
|torch blue={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Torch
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_hr3=3
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=2
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestlarge_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Large Reinforced Chest
|idtagoriginal=Id.Props.Torch
|idtag=WoodChestLarge
}}
|torch yellow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=2
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestlarge_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|text=Turning On...
|duration=3
|all=text,duration
}}
}}
|open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Turning Off...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.Torch
}}
}}
|large reinforced chest-ruins={{#switch:{{lc:{{{2|}}}}}
|torch={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Torch
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Turn Off,Turn On
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n2=3
|turn on={{#switch:{{lc:{{{5|}}}}}
|spawn_eventcurrency_n=1
|text=Turning On...
|spawn_treasure_woodtreasure_n2=2
|utility_woodutility_n2=1
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestlarge_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Turning Off...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Turn On,Turn Off
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Torch
}}
}}
|large reinforced chest-ruins#locked={{#switch:{{lc:{{{2|}}}}}
|treasure hoard-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Large Reinforced Chest
|localizedstring=Treasure Hoard
|idtag=WoodChestLarge
|gradetype=Normal
|idtag=Hoard
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Statue Bless Item Dispenser,Not Bless
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestlarge_wood_n2=3
|hoardtreasure_n3=3
|spawn_eventcurrency_n=1
|hoardweaponarmor_hr3=1
|spawn_treasure_woodtreasure_n2=2
|coin_spawn_n=1
|utility_woodutility_n2=1
|all=Hoardtreasure_N3,Hoardweaponarmor_HR3,Coin_Spawn_N
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestlarge_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=3
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|requirement=Target is not Faustian Bargain
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Loot Hoard
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|impactendurance=5
|interactioncount=5,3,6,9
|impactresistance=2
|xp=3,4
|breaksifcrushperk=true
|ap=30
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Hoard
}}
}}
|latexmonkeynuts' longbow={{#switch:{{lc:{{{2|}}}}}
|treasure hoard={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=LatexMonkeynuts' Longbow
|localizedstring=Treasure Hoard
|idtag=VeteranTrophy
|gradetype=Normal
|idtag=Hoard
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|text=Searching...
|all=text
|types=NotCancelOthersWhenSucceed
|requirement=Target is not Faustian Bargain
}}
}}
|all=View
|all=Loot Hoard
}}
}}
|all=localizedString,idtag,interactions
|interactioncount=5,3,9
|xp=3,4
|ap=30
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Hoard
}}
}}
|lich trophy={{#switch:{{lc:{{{2|}}}}}
|unlocking lever by monster kill={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lich Trophy
|localizedstring=Unlocking Lever By Monster Kill
|idtag=LichTrophy
|gradetype=Normal
|idtag=UnlockingLeverByMonsterKill
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|commemorative plaque activate={{#switch:{{lc:{{{5|}}}}}
|floor lever activate={{#switch:{{lc:{{{5|}}}}}
|all=
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|floor lever deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
}}
|all=Commemorative Plaque Activate
|all=Floor Lever Activate,Floor Lever Deactivate
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|text=Activating...
|duration=0.05
|requirement=Monster Killed
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
}}
}}
|all=View
|all=Activate Lever,Deactivate Lever
}}
}}
|all=localizedString,idtag,abilities,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.UnlockingLeverByMonsterKill
}}
}}
|lifeleaf-global={{#switch:{{lc:{{{2|}}}}}
|updraft={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lifeleaf
|gradetype=Normal
|idtag=Lifeleaf
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|hover={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|id_constant_floatingvelocity=122510%
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
}}
|all=Ore Destruction
|all=Hover
}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ap=15
|spawn_lifeleaf_spawn_herbs_hr=1
|all=Spawn_Lifeleaf_Spawn_Herbs_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=8
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Lifeleaf
}}
|idtag=Lifeleaf
|wall lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|gradetype=Normal
|idtag=WallLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|wall lever activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|event=Interaction
|eventtagunlocalized=Event.Attack.Hit
|eventtagunlocalized=Event.Interact.Trigger
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
}}
|all=OreDestruction
}}
}}
|all=Effects
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=Ore Destruction
|all=Wall Lever Activate
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_lifeleaf_spawn_herbs_n=1
|all=Spawn_Lifeleaf_Spawn_Herbs_N
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|text=Activating...
|duration=3.5
}}
|all=text,duration
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
}}
}}
|all=Harvesting
|all=Activate Lever,Lever Broken
}}
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.WallLever
}}
}}
|lift={{#switch:{{lc:{{{2|}}}}}
|wall lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lift
|localizedstring=Lever
|idtag=Lift
|gradetype=Normal
|idtag=WallLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
Line 11,743: Line 9,341:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=ActivateState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
Line 11,755: Line 9,351:
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=DeactivateState
}}
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Activate,Deactivate
|all=Activate,Deactivate
}}
}}
|all=localizedString,idtag,abilities
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
}}
|all=Activate Lever,Deactivate Lever
}}
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.WallLever
}}
}}
|lindstrom3ttv's recurve bow={{#switch:{{lc:{{{2|}}}}}
|wall of fire={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lindstrom3TTV's Recurve Bow
|localizedstring=Wall of Fire
|idtag=VeteranTrophy
|gradetype=Normal
|interactions={{#switch:{{lc:{{{4|}}}}}
|idtag=WallofFire
|view={{#switch:{{lc:{{{5|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|text=Viewing
|activate={{#switch:{{lc:{{{5|}}}}}
|all=text
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|busepremadespec=True
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
}}
|all=View
|all=Activate,Deactivate,Aura
}}
}}
|all=localizedString,idtag,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.WallofFire
}}
}}
|lion's head chest={{#switch:{{lc:{{{2|}}}}}
|wall spike={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|localizedstring=Wall Spike
|idtag=OrnateChestLarge
|gradetype=Normal
|idtag=WallSpike
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=20 [[Damage#True_Base_Damage|True Physical Base Damage]]
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|removed={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|removedstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Remove
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Activate,Deactivate,Removed
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|disarm trap={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Disarming...
|duration=6
|requirement=Player has [[Trap Disarming Kit]],Player has [[Rogue#Perks-0|Traps and Locks Perk]],Target is not Disarmed
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Disarm Trap
|text=Closing...
}}
|duration=1
}}
|all=text,duration
|all=Global
|idtagoriginal=Id.Props.WallSpike
}}
|wardweed prop-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wardweed
|gradetype=Normal
|idtag=Wardweed
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
}}
}}
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|all=Ore Destruction
|text=Searching...
}}
|types=NotCancelOthersWhenSucceed
|drops={{#switch:{{lc:{{{4|}}}}}
|duration=0.5
|spawn_wardweed_spawn_herbs_n=1
|all=text,types,duration
|all=Spawn_Wardweed_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|requirement=Target is not Faustian Bargain
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Harvesting
|all=
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=1
|xp=1
}}
|all=Global
|idtagoriginal=Id.Props.Wardweed
}}
|water={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Water
|gradetype=Normal
|idtag=Water
|abilities={{#switch:{{lc:{{{4|}}}}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|inwater={{#switch:{{lc:{{{7|}}}}}
|stackingtype=Aggregates by Target
|maximumstacks=1
}}
}}
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Aura
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Water
}}
}}
|lion's head chest#locked={{#switch:{{lc:{{{2|}}}}}
|wood coffin-global={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|localizedstring=Wood Coffin
|idtag=OrnateChestLarge
|gradetype=Normal
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Coffin 05 Open,Coffin 05 Close
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|poorcoffins_simple_n0=2
|text=Picking Lock...
|spawn_eventcurrency_n=1
|duration=6
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
|all=text,duration
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|text=Searching...
|types=NotCancelOthersWhenSucceed
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|ap=1
|xp=4
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
}}
|all=N
|all=Global
|idtagoriginal=Id.Props.Coffin
}}
}}
|lion's head chest-crypt={{#switch:{{lc:{{{2|}}}}}
|wooden barrel 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|localizedstring=Wood Barrel
|idtag=OrnateChestLarge
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=WoodenBarrel
|chest large open={{#switch:{{lc:{{{5|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|barrels_wood_n0=2
|openstate={{#switch:{{lc:{{{7|}}}}}
|spawn_honeyblisspear=1
|event=Interaction
|all=Barrels_Wood_N0,Spawn_Honeyblisspear
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
}}
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.WoodenBarrel
}}
|wooden barrel 2-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|gradetype=Normal
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr2=3
|barrels_wood_n0=2
|spawn_eventcurrency_n=1
|all=Barrels_Wood_N0
|spawn_treasure_lionsheadtreasure_hr2=2
|utility_lionsheadutility_hr2=0
|spawn_chestcoin_lionsheadgold_hr2=1
|all=Ornatechestlarge_Lionshead_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR2,Utility_Lionsheadutility_HR2,Spawn_Chestcoin_Lionsheadgold_HR2
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|impactendurance=4
|open={{#switch:{{lc:{{{5|}}}}}
|impactresistance=2
|text=Opening...
|ap=1
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|n={{#switch:{{lc:{{{3|}}}}}
|all=Global
|localizedstring=Lion's Head Chest
|idtagoriginal=Id.Props.WoodenBarrel
|idtag=OrnateChestLarge
}}
|wooden barrel-global={{#switch:{{lc:{{{2|}}}}}
|common={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|gradetype=Normal
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_barrel_n0=2
|all=Barrels_Barrel_N0
}}
|impactendurance=4
|impactresistance=2
|ap=1
|xp=3
}}
|all=Common
|idtagoriginal=Id.Props.WoodenBarrel
}}
|wooden barricade large={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=WoodenBarricateLarge
|impactendurance=8
}}
|all=Global
|idtagoriginal=Id.Props.WoodenBarricateLarge
}}
|wooden barricade small={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|gradetype=Normal
|idtag=WoodenBarricateSmall
|impactendurance=4
|xp=3
}}
|all=Global
|idtagoriginal=Id.Props.WoodenBarricateSmall
}}
|wooden door with lock={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|gradetype=Normal
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
}}
}}
|requesteventtag=Event.Props.Open.EndAbility
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n1=2
|utility_lionsheadutility_n1=0
|spawn_chestcoin_lionsheadgold_n1=1
|all=Ornatechestlarge_Lionshead_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N1,Utility_Lionsheadutility_N1,Spawn_Chestcoin_Lionsheadgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
}}
|all=Open,Close,Loot,UnchainedHarmony
|all=Open,Close,UnchainedHarmony
}}
}}
|ap=9
|impactendurance=5
|impactresistance=3
|xp=3
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.WoodenDoor
}}
}}
|lion's head chest-crypt#locked={{#switch:{{lc:{{{2|}}}}}
|wooden door with square grating={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|localizedstring=Wooden Door
|idtag=OrnateChestLarge
|gradetype=Normal
|idtag=WoodenDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|requesteventtag=Event.Props.Open.EndAbility
|all=Effects,IdleAnimSequenceGameplayTag
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
}}
}}
|all=Chest Large Open,Chest Large Close
|door close backward={{#switch:{{lc:{{{5|}}}}}
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr2=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr2=2
|utility_lionsheadutility_hr2=0
|spawn_chestcoin_lionsheadgold_hr2=1
|all=Ornatechestlarge_Lionshead_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR2,Utility_Lionsheadutility_HR2,Spawn_Chestcoin_Lionsheadgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=OpenState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
}}
|all=CloseState
}}
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
}}
|all=Chest Large Open,Chest Large Close
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n1=2
|utility_lionsheadutility_n1=0
|spawn_chestcoin_lionsheadgold_n1=1
|all=Ornatechestlarge_Lionshead_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N1,Utility_Lionsheadutility_N1,Spawn_Chestcoin_Lionsheadgold_N1
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Opening...
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|text=Closing...
|duration=1
|all=text,duration
}}
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=Open,Close,UnchainedHarmony
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=12
|impactendurance=5
|xp=4
|impactresistance=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
}}
|all=HR,N
|all=Global
|idtagoriginal=Id.Props.WoodenDoor
}}
}}
|lion's head chest-global={{#switch:{{lc:{{{2|}}}}}
|xenophobia2027's survival bow={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|localizedstring=Xenophobia2027's Survival Bow
|idtag=OrnateChestLarge
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=VeteranTrophy
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr1=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr1=2
|utility_lionsheadutility_hr1=0
|spawn_chestcoin_lionsheadgold_hr1=1
|all=Ornatechestlarge_Lionshead_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Viewing
|duration=6
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
}}
|ap=9
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|lion's head chest-global#locked={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
|idtag=OrnateChestLarge
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest large open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest large close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Large Open,Chest Large Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_hr1=3
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr1=2
|utility_lionsheadutility_hr1=0
|spawn_chestcoin_lionsheadgold_hr1=1
|all=Ornatechestlarge_Lionshead_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=6
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|lion's head chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lion's Head Chest
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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|ornatechestlarge_lionshead_n0=3
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}}
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}}
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}}
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}}
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}}
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}}
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}}
|all=N
}}
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|localizedstring=Lion's Head Chest
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|ornatechestlarge_lionshead_hr3=3
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}}
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}}
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}}
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}}
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}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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}}
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|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n3=3
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}}
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}}
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}}
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n2=3
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}}
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}}
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}}
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}}
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}}
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|drops={{#switch:{{lc:{{{4|}}}}}
|ornatechestlarge_lionshead_n2=3
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}}
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}}
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}}
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}}
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}}
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}}
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}}
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|marvelous chest-crypt={{#switch:{{lc:{{{2|}}}}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
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}}
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}}
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}}
|ap=30
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|n={{#switch:{{lc:{{{3|}}}}}
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}}
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}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n1=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n1=2
|utility_marvelouschestutility_n1=2
|spawn_chestcoin_marvelouschestgold_n1=1
|all=Goldchest_Marvelouschest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N1,Utility_Marvelouschestutility_N1,Spawn_Chestcoin_Marvelouschestgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|marvelous chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_hr1=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_hr1=2
|utility_marvelouschestutility_hr1=2
|spawn_chestcoin_marvelouschestgold_hr1=1
|all=Goldchest_Marvelouschest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_HR1,Utility_Marvelouschestutility_HR1,Spawn_Chestcoin_Marvelouschestgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR
}}
|marvelous chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n0=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n0=2
|utility_marvelouschestutility_n0=2
|spawn_chestcoin_marvelouschestgold_n0=1
|all=Goldchest_Marvelouschest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N0,Utility_Marvelouschestutility_N0,Spawn_Chestcoin_Marvelouschestgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|all=localizedString,idtag,abilities,drops,interactions
}}
|all=N
}}
|marvelous chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_hr3=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_hr3=2
|utility_marvelouschestutility_hr3=2
|spawn_chestcoin_marvelouschestgold_hr3=1
|all=Goldchest_Marvelouschest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_HR3,Utility_Marvelouschestutility_HR3,Spawn_Chestcoin_Marvelouschestgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=40
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n3=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n3=2
|utility_marvelouschestutility_n3=2
|spawn_chestcoin_marvelouschestgold_n3=1
|all=Goldchest_Marvelouschest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N3,Utility_Marvelouschestutility_N3,Spawn_Chestcoin_Marvelouschestgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|marvelous chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Marvelous Chest
|idtag=MarvelousChest
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest marvelous open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest marvelous close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Marvelous Open,Chest Marvelous Close,Chest On,Chest Off
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_marvelouschest_n2=3
|spawn_eventcurrency_n=1
|spawn_treasure_marvelouschesttreasure_n2=2
|utility_marvelouschestutility_n2=2
|spawn_chestcoin_marvelouschestgold_n2=1
|all=Goldchest_Marvelouschest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Marvelouschesttreasure_N2,Utility_Marvelouschestutility_N2,Spawn_Chestcoin_Marvelouschestgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Close,Loot,Open,UnchainedHarmony
}}
|ap=20
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|medium wooden crate-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr2=3
|all=Crates_Simple_HR2
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n1=3
|all=Crates_Simple_N1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr1=3
|all=Crates_Simple_HR1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=3
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|medium wooden crate-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr3=3
|all=Crates_Simple_HR3
}}
|impactendurance=3
|impactresistance=2
|ap=7
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n3=3
|all=Crates_Simple_N3
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|medium wooden crate-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Medium Wooden Crate
|idtag=WoodenCrateMedium
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n2=3
|all=Crates_Simple_N2
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|narikk's felling axe={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Narikk's Felling Axe
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=1
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestmedium_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=1
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestmedium_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|oak chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=1
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestmedium_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=1
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestmedium_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=1
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestmedium_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
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|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=1
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestmedium_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Oak Chest
|idtag=SimpleChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestmedium_simple_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|utility_simpleutility_n2=1
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestmedium_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|old coffin-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr2=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR2,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n1=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N1,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|old coffin-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
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}}
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}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=HR,N
}}
|old coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
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|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|old coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
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|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr3=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n3=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|old coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Old Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 02 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 02 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 02 Open,Coffin 02 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n2=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|pavise={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pavise
|idtag=Pavise
|interactions={{#switch:{{lc:{{{4|}}}}}
|uninstall={{#switch:{{lc:{{{5|}}}}}
|text=Uninstalling...
|duration=3
|all=text,duration
}}
|all=Uninstall
}}
|impactendurance=<span style="colorrarity1">3</span>|<span style="colorrarity2">4</span>,|<span style="colorrarity3">5</span>,|<span style="colorrarity4">6</span>,|<span style="colorrarity5">7</span>,|<span style="colorrarity6">8</span>,|<span style="colorrarity7">9</span>,
|impactresistance=2
|all=localizedString,idtag,interactions,impactEndurance,impactResistance
}}
|all=Global
}}
|pedestal portal scroll down={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Dungeon Portal
|idtag=PedestalPortalScrollDown
|abilities={{#switch:{{lc:{{{4|}}}}}
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=IdleAnimSequenceGameplayTag
}}
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Placeholder_Props_PropsInteract_PedestalPortalScroll_Open
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|pedestal portal scroll escape={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Escape Portal
|idtag=PedestalPortalScrollEscape
|abilities={{#switch:{{lc:{{{4|}}}}}
|pedestal portal scroll activate 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll activate 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll activate 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|pedestalportalscrollactivate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PedestalPortalScrollActivate
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|pedestal portal scroll deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|pedestal portal scroll open={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=IdleAnimSequenceGameplayTag
}}
|all=Pedestal Portal Scroll Activate 1,Pedestal Portal Scroll Activate 2,Pedestal Portal Scroll Activate 3,Pedestal Portal Scroll Deactivate,Pedestal Portal Scroll Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open portal={{#switch:{{lc:{{{5|}}}}}
|text=Placeholder_Props_PropsInteract_PedestalPortalScroll_Open
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Open Portal
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|phantom flower-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Phantom Flower
|idtag=PhantomFlower
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_phantomflower_spawn_herbs_hr=1
|all=Spawn_Phantomflower_Spawn_Herbs_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=8
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Phantom Flower
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|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_phantomflower_spawn_herbs_n=1
|all=Spawn_Phantomflower_Spawn_Herbs_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|harvesting={{#switch:{{lc:{{{5|}}}}}
|text=Harvesting
|duration=3.5
|all=text,duration
}}
|all=Harvesting
}}
|interactioncount=1
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|portal={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal
|idtag=FloorPortal
|ap=15
|xp=5
|all=localizedString,idtag,ap,xp
}}
|all=Global
}}
|portal trophy={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portal Trophy
|idtag=PortalTrophy
|abilities={{#switch:{{lc:{{{4|}}}}}
|commemorative plaque activate={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Commemorative Plaque Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|duration=0.05
|all=text,duration
}}
|all=View
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|portcullis={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Portcullis
|idtag=Portcullis
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=40 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=CloseState,Hit
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Open,Close
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|pot 1={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 1-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 2={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 2-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 2-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 2-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 3={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=5,2
|xp=2,1
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 3-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 3-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=2
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pot 4={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,impactEndurance,ap,xp
}}
|all=N
}}
|pot 4-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr2=1
|all=Pots_Barrel_HR2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n1=1
|all=Pots_Barrel_N1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 4-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr1=1
|all=Pots_Barrel_HR1
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR
}}
|pot 4-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_hr3=1
|all=Pots_Barrel_HR3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n3=1
|all=Pots_Barrel_N3
}}
|impactendurance=3
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=HR,N
}}
|pot 4-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pot
|idtag=Pot
|drops={{#switch:{{lc:{{{4|}}}}}
|pots_barrel_n2=1
|all=Pots_Barrel_N2
}}
|impactendurance=3
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=N
}}
|pressure plate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Pressure Plate
|idtag=PressurePlate
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|pushing block={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=PushingBlock
|abilities={{#switch:{{lc:{{{4|}}}}}
|pushing block={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|truephysicalbasedamage=3 [[Damage#True_Base_Damage|True Physical Base Damage]]
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage
}}
|all=Hit
}}
|all=Effects
}}
|all=Pushing Block
}}
|all=idtag,abilities
}}
|all=Global
}}
|reinforced chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=1
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestmedium_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=1
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestmedium_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=1
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestmedium_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=1
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestmedium_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=1
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestmedium_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=1
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestmedium_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|reinforced chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Reinforced Chest
|idtag=WoodChestMedium
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest medium open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest medium close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Medium Open,Chest Medium Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestmedium_wood_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n2=1
|utility_woodutility_n2=1
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestmedium_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|reinforced dungeon door#locked={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Iron Door
|idtag=ReinforcedDungeonDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|pick lock={{#switch:{{lc:{{{5|}}}}}
|text=Picking Lock...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Pick Lock,Open,Close,UnchainedHarmony
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|roaster={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Roaster,Torch
|idtag=Roaster,Roaster08
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|rope={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rope
|idtag=Rope
|abilities={{#switch:{{lc:{{{4|}}}}}
|rope activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|rope={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=Rope
}}
|all=Effects
}}
|all=Rope Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|climb={{#switch:{{lc:{{{5|}}}}}
|text=Climb
|duration=1
|all=text,duration
}}
|all=Climb
}}
|ap=20
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|royal coffin-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr2=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr2=3
|utility_lionsheadutility_hr2=1
|spawn_chestcoin_lionsheadgold_hr2=2
|all=Goldchest_HR2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR2,Utility_Lionsheadutility_HR2,Spawn_Chestcoin_Lionsheadgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=12
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n1=3
|utility_lionsheadutility_n1=1
|spawn_chestcoin_lionsheadgold_n1=2
|all=Goldchest_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N1,Utility_Lionsheadutility_N1,Spawn_Chestcoin_Lionsheadgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr1=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr1=3
|utility_lionsheadutility_hr1=1
|spawn_chestcoin_lionsheadgold_hr1=2
|all=Goldchest_HR1,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR1,Utility_Lionsheadutility_HR1,Spawn_Chestcoin_Lionsheadgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=10
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|prop_goldchest_n_goldchest_n0=2
|spawn_gems_n_gems_n0=1
|spawn_trinkets_n_trinkets_n0=4
|spawn_eventcurrency_n=1
|all=Prop_Goldchest_N_Goldchest_N0,Spawn_Gems_N_Gems_N0,Spawn_Trinkets_N_Trinkets_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n0=3
|utility_lionsheadutility_n0=1
|spawn_chestcoin_lionsheadgold_n0=2
|all=Goldchest_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N0,Utility_Lionsheadutility_N0,Spawn_Chestcoin_Lionsheadgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|royal coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_hr3=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_hr3=3
|utility_lionsheadutility_hr3=1
|spawn_chestcoin_lionsheadgold_hr3=2
|all=Goldchest_HR3,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_HR3,Utility_Lionsheadutility_HR3,Spawn_Chestcoin_Lionsheadgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n3=3
|utility_lionsheadutility_n3=1
|spawn_chestcoin_lionsheadgold_n3=2
|all=Goldchest_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N3,Utility_Lionsheadutility_N3,Spawn_Chestcoin_Lionsheadgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|royal coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Royal Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 06 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 06 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 06 Open,Coffin 06 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|goldchest_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_lionsheadtreasure_n2=3
|utility_lionsheadutility_n2=1
|spawn_chestcoin_lionsheadgold_n2=2
|all=Goldchest_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Lionsheadtreasure_N2,Utility_Lionsheadutility_N2,Spawn_Chestcoin_Lionsheadgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=15
|xp=5
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|rubysilver ore-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rubysilver Ore
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_rubysilverore=1
|all=Spawn_Rubysilverore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=4~6
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=15
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rubysilver Ore
|idtag=RubysilverOre
|abilities={{#switch:{{lc:{{{4|}}}}}
|ore destruction={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|oredestruction={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|impactpower=10 [[Impact_Power|Impact Power]]
|all=Event,EventTagUnlocalized,ImpactPower
}}
|all=OreDestruction
}}
|all=Effects
}}
|all=Ore Destruction
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|spawn_rubysilverore=1
|all=Spawn_Rubysilverore
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|mining={{#switch:{{lc:{{{5|}}}}}
|text=Mining
|types=NotCancelOthersWhenSucceed
|duration=15
|all=text,types,duration
}}
|all=Mining
}}
|interactioncount=2~3
|impactendurance=1
|impactresistance=1
|breaksifcollected=true
|ap=9
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|ruins down stair={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Ruins Down Stair
|idtag=RuinsDown
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate
}}
|ap=5
|xp=3
|all=localizedString,idtag,abilities,ap,xp
}}
|all=Global
}}
|rusty iron door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Rusty Iron Door
|idtag=RustyIronDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|reinforced dungeon door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|reinforced dungeon door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Reinforced Dungeon Door Open Backward,Reinforced Dungeon Door Open Forward,Reinforced Dungeon Door Close Backward,Reinforced Dungeon Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=5
|all=text,duration
}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|all=Unlock,Open,Close
}}
|ap=15
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|safety zone={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Safety Zone
|idtag=SafetyZone
|abilities={{#switch:{{lc:{{{4|}}}}}
|ability={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effect={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|all=Effect
}}
|all=Effects
}}
|all=Ability
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|shrine of health={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Health
|idtag=Health
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 1={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|buff_heal_20={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|magicalbasehealing=100 [[Healing#Magical_Base_Healing|Magical Base Healing]]
|all=Event,EventTagUnlocalized,MagicalBaseHealing
}}
|all=NotAvailableState,Buff_Heal_20
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 1,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|shrine of power={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Power
|idtag=Power
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 3={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|statueattackpower_10={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|physicalpower=15 [[Stats#Physical_Power|Physical Power]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalPower,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueAttackPower_10
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 3,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|shrine of protection={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Shrine of Protection
|idtag=Protection
|abilities={{#switch:{{lc:{{{4|}}}}}
|statue bless 2={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|statuedamagereduce_200={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|duration=60s
|physicaldamagereduction=5% [[Stats#Damage_Reduction|Physical Damage Reduction]]
|magicaldamagereduction=5% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Event,EventTagUnlocalized,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
}}
|all=NotAvailableState,StatueDamageReduce_200
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless 2,Not Bless
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|use shrine={{#switch:{{lc:{{{5|}}}}}
|text=Praying...
|types=Magical
|duration=5
|all=text,types,duration
}}
|all=Use Shrine
}}
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|silver chalice={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Silver Chalice
|idtag=CupLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|cup lever 01 deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Cup Lever 01 Activate,Cup Lever 01 Deactivate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|single stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Door
|idtag=SingleStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Open,Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,interactions,ap,xp
}}
|all=Global
}}
|skeleton bones-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_hr2=1
|all=Skeletonbones_Bones_HR2
}}
|impactendurance=4
|ap=3
|xp=1
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonBones
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n1=1
|all=Skeletonbones_Bones_N1
}}
|impactendurance=4
|ap=3
|xp=1
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}}
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}}
|skeleton bones-global={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
|impactendurance=4
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}}
|all=HR,N
}}
|skeleton bones-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeletonbones_bones_n0=1
|all=Skeletonbones_Bones_N0
}}
|impactendurance=4
|ap=3
|xp=1
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}}
|all=N
}}
|skeleton bones-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_hr3=1
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}}
|impactendurance=4
|ap=4
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|drops={{#switch:{{lc:{{{4|}}}}}
|skeletonbones_bones_n3=1
|all=Skeletonbones_Bones_N3
}}
|impactendurance=4
|ap=3
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}}
|all=HR,N
}}
|skeleton bones-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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}}
|impactendurance=4
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|xp=1
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}}
|all=N
}}
|skeleton corpse 1-crypt={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
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|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|duration=0.5
|all=text,types,duration
}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|all=HR,N
}}
|skeleton corpse 1-global={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr1=1
|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
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|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
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|all=text,duration
}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
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}}
|all=HR,N
}}
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|n={{#switch:{{lc:{{{3|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
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|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
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}}
|all=N
}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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}}
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|duration=0.5
|all=text,types,duration
}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 01 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
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}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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}}
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|duration=0.5
|all=text,types,duration
}}
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|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
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}}
|all=HR,N
}}
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|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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}}
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}}
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 01 Search,Skeleton Corpse 01 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=N
}}
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|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 02 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|event=Interaction
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n1=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=HR,N
}}
|skeleton corpse 2-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
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}}
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}}
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr1=1
|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|types=NotCancelOthersWhenSucceed
|duration=0.5
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}}
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|duration=1
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|duration=0.5
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}}
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|text=Reverting
|duration=1
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=HR,N
}}
|skeleton corpse 2-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 02 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n0=1
|spawn_eventcurrency_n=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
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}}
|all=N
}}
|skeleton corpse 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr3=1
|spawn_eventcurrency_hr=1
|all=Skeletoncorpses_Flat_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
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}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=9
|xp=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n3=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=HR,N
}}
|skeleton corpse 2-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|skeleton corpse 02 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 02 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 02 Search,Skeleton Corpse 02 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n2=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=N
}}
|skeleton corpse 3-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_hr2=1
|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
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|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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|all=text,duration
}}
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|text=Closing...
|duration=1
|all=text,duration
}}
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|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
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}}
|all=HR,N
}}
|skeleton corpse 3-global={{#switch:{{lc:{{{2|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|duration=0.5
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}}
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|text=Reverting
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|all=text,duration
}}
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|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=7
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}}
|n={{#switch:{{lc:{{{3|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|duration=0.5
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}}
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}}
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|all=
}}
|all=Loot,Revert,UnchainedHarmony
}}
|ap=7
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}}
|all=HR,N
}}
|skeleton corpse 3-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
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}}
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|text=Closing...
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}}
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|text=Searching...
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|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
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}}
|all=N
}}
|skeleton corpse 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Skeleton Corpse
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
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}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
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}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
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|spawn_eventcurrency_hr=1
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}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=4
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}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n3=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|skeleton corpse 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skeleton Corpse
|idtag=SkeletonCorpse
|abilities={{#switch:{{lc:{{{4|}}}}}
|skeleton corpse 03 search={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|skeleton corpse 03 return={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Skeleton Corpse 03 Search,Skeleton Corpse 03 Return
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|skeletoncorpses_flat_n2=1
|spawn_eventcurrency_n=1
|all=Skeletoncorpses_Flat_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=7
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|skeleton wooden barrel={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|hr={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N,Global
}}
|skeleton wooden barrel#elite={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|skeleton wooden barrel#nightmare={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=SkeletonWoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=idtag,impactEndurance,impactResistance,ap,xp
}}
|all=Global
}}
|skull stone door={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Skull Door
|idtag=SkullStoneDoor
|abilities={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Open
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|unlock={{#switch:{{lc:{{{5|}}}}}
|text=Unlocking...
|duration=3
|all=text,duration
}}
|all=Unlock
}}
|ap=25
|all=localizedString,idtag,abilities,interactions,ap
}}
|all=Global
}}
|skull torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=SkullTorch
|abilities={{#switch:{{lc:{{{4|}}}}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
|turn off={{#switch:{{lc:{{{5|}}}}}
|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|small oak chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small oak chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr2=1
|utility_simpleutility_hr2=1
|spawn_chestcoin_simplegold_hr2=0
|all=Simplechestsmall_Simple_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR2,Utility_Simpleutility_HR2,Spawn_Chestcoin_Simplegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n1=1
|utility_simpleutility_n1=1
|spawn_chestcoin_simplegold_n1=0
|all=Simplechestsmall_Simple_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N1,Utility_Simpleutility_N1,Spawn_Chestcoin_Simplegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small oak chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr1=1
|utility_simpleutility_hr1=1
|spawn_chestcoin_simplegold_hr1=0
|all=Simplechestsmall_Simple_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR1,Utility_Simpleutility_HR1,Spawn_Chestcoin_Simplegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|small oak chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n0=1
|utility_simpleutility_n0=1
|spawn_chestcoin_simplegold_n0=0
|all=Simplechestsmall_Simple_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N0,Utility_Simpleutility_N0,Spawn_Chestcoin_Simplegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=2
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small oak chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_simpletreasure_hr3=1
|utility_simpleutility_hr3=1
|spawn_chestcoin_simplegold_hr3=0
|all=Simplechestsmall_Simple_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Simpletreasure_HR3,Utility_Simpleutility_HR3,Spawn_Chestcoin_Simplegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n3=1
|utility_simpleutility_n3=1
|spawn_chestcoin_simplegold_n3=0
|all=Simplechestsmall_Simple_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N3,Utility_Simpleutility_N3,Spawn_Chestcoin_Simplegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small oak chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Oak Chest
|idtag=SimpleChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|simplechestsmall_simple_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_simpletreasure_n2=1
|utility_simpleutility_n2=1
|spawn_chestcoin_simplegold_n2=0
|all=Simplechestsmall_Simple_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Simpletreasure_N2,Utility_Simpleutility_N2,Spawn_Chestcoin_Simplegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|impactresistance=1
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr2=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr2=1
|utility_woodutility_hr2=1
|spawn_chestcoin_woodgold_hr2=1
|all=Woodchestsmall_Wood_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR2,Utility_Woodutility_HR2,Spawn_Chestcoin_Woodgold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n1=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n1=1
|utility_woodutility_n1=1
|spawn_chestcoin_woodgold_n1=1
|all=Woodchestsmall_Wood_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N1,Utility_Woodutility_N1,Spawn_Chestcoin_Woodgold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small reinforced chest-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr1=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr1=1
|utility_woodutility_hr1=1
|spawn_chestcoin_woodgold_hr1=1
|all=Woodchestsmall_Wood_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR1,Utility_Woodutility_HR1,Spawn_Chestcoin_Woodgold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR
}}
|small reinforced chest-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n0=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n0=1
|utility_woodutility_n0=1
|spawn_chestcoin_woodgold_n0=1
|all=Woodchestsmall_Wood_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N0,Utility_Woodutility_N0,Spawn_Chestcoin_Woodgold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small reinforced chest-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_hr3=1
|spawn_eventcurrency_hr=1
|spawn_treasure_woodtreasure_hr3=1
|utility_woodutility_hr3=1
|spawn_chestcoin_woodgold_hr3=1
|all=Woodchestsmall_Wood_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Woodtreasure_HR3,Utility_Woodutility_HR3,Spawn_Chestcoin_Woodgold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=9
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n3=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n3=1
|utility_woodutility_n3=1
|spawn_chestcoin_woodgold_n3=1
|all=Woodchestsmall_Wood_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N3,Utility_Woodutility_N3,Spawn_Chestcoin_Woodgold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=HR,N
}}
|small reinforced chest-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Reinforced Chest
|idtag=WoodChestSmall
|abilities={{#switch:{{lc:{{{4|}}}}}
|chest small open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|chest small close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Chest Small Open,Chest Small Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|woodchestsmall_wood_n2=1
|spawn_eventcurrency_n=1
|spawn_treasure_woodtreasure_n2=1
|utility_woodutility_n2=1
|spawn_chestcoin_woodgold_n2=1
|all=Woodchestsmall_Wood_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Woodtreasure_N2,Utility_Woodutility_N2,Spawn_Chestcoin_Woodgold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=4
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|impactendurance=4
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=7
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,impactEndurance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
|all=N
}}
|small wooden crate-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr2=2
|all=Crates_Simple_HR2
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n1=2
|all=Crates_Simple_N1
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr1=2
|all=Crates_Simple_HR1
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n0=2
|all=Crates_Simple_N0
}}
|impactendurance=3
|impactresistance=2
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|small wooden crate-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_hr3=2
|all=Crates_Simple_HR3
}}
|impactendurance=3
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n3=2
|all=Crates_Simple_N3
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|small wooden crate-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Small Wooden Crate
|idtag=WoodenCrateSmall
|drops={{#switch:{{lc:{{{4|}}}}}
|crates_simple_n2=2
|all=Crates_Simple_N2
}}
|impactendurance=3
|impactresistance=2
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|spider pot-global={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_common=1
|all=Spiderpot_Common
}}
|impactendurance=4
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider pot-global#elite={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_elite=1
|all=Spiderpot_Elite
}}
|impactendurance=6
|ap=5
|xp=2
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider pot-global#nightmare={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Pot
|idtag=SpiderPot
|drops={{#switch:{{lc:{{{4|}}}}}
|spiderpot_nightmare=1
|all=Spiderpot_Nightmare
}}
|impactendurance=8
|ap=8
|xp=3
|all=localizedString,idtag,drops,impactEndurance,ap,xp
}}
|all=Global
}}
|spider web={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Spider Web
|idtag=SpiderWeb
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Hit
|eventtagunlocalized=Event.Attack.Hit
|duration=3s
|actionspeed=-35% [[Stats#Action_Speed|Action Speed]]
|spellcastingspeed=-35% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]
|itemswapspeed=-35% [[Stats#Item_Swap_Speed|Item Swap Speed]]
|regularinteractionspeed=-35% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]
|magicalinteractionspeed=-35% [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|stackingtype=Aggregates by Target
|maximumstacks=1
|all=Event,EventTagUnlocalized,Duration,ActionSpeed,SpellCastingSpeed,ItemSwapSpeed,RegularInteractionSpeed,MagicalInteractionSpeed,StackingType,MaximumStacks
}}
|all=PropsActivateState,Slow
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=PropsDeactivateState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|statue lever={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=StatueLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|deactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=DeactivateState
}}
|requesteventtag=Event.ObjectLink.Deactivate
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|deactivate lever={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Deactivate Lever
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|statue lever only activate={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Lever
|idtag=StatueLever
|abilities={{#switch:{{lc:{{{4|}}}}}
|cup lever 01 activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=ActivateState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|all=Cup Lever 01 Activate
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|activate lever={{#switch:{{lc:{{{5|}}}}}
|text=Activating...
|duration=3
|all=text,duration
}}
|lever broken={{#switch:{{lc:{{{5|}}}}}
|text=Deactivating...
|duration=0.5
|all=text,duration
}}
|all=Activate Lever,Lever Broken
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|sticky tar={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Sticky Tar
|idtag=StickyTar
|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|activatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|slow={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|all=Event,EventTagUnlocalized
}}
|all=ActivateState,Slow
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|stone tomb-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr2=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr2=2
|utility_stoneutility_hr2=1
|spawn_chestcoin_stonegold_hr2=0
|all=Stonetombs_Stone_HR2,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR2,Utility_Stoneutility_HR2,Spawn_Chestcoin_Stonegold_HR2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n1=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n1=2
|utility_stoneutility_n1=1
|spawn_chestcoin_stonegold_n1=0
|all=Stonetombs_Stone_N1,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N1,Utility_Stoneutility_N1,Spawn_Chestcoin_Stonegold_N1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|stone tomb-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr1=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr1=2
|utility_stoneutility_hr1=1
|spawn_chestcoin_stonegold_hr1=0
|all=Stonetombs_Stone_HR1,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR1,Utility_Stoneutility_HR1,Spawn_Chestcoin_Stonegold_HR1
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|stone tomb-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n0=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n0=2
|utility_stoneutility_n0=1
|spawn_chestcoin_stonegold_n0=0
|all=Stonetombs_Stone_N0,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N0,Utility_Stoneutility_N0,Spawn_Chestcoin_Stonegold_N0
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|stone tomb-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
|stone tomb 01 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_hr3=2
|spawn_eventcurrency_hr=1
|spawn_treasure_stonetreasure_hr3=2
|utility_stoneutility_hr3=1
|spawn_chestcoin_stonegold_hr3=0
|all=Stonetombs_Stone_HR3,Spawn_Eventcurrency_HR,Spawn_Treasure_Stonetreasure_HR3,Utility_Stoneutility_HR3,Spawn_Chestcoin_Stonegold_HR3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
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}}
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}}
|ap=12
|xp=3
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
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|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n3=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n3=2
|utility_stoneutility_n3=1
|spawn_chestcoin_stonegold_n3=0
|all=Stonetombs_Stone_N3,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N3,Utility_Stoneutility_N3,Spawn_Chestcoin_Stonegold_N3
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=8
|xp=3
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}}
|all=HR,N
}}
|stone tomb-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Stone Tomb
|idtag=StoneTomb
|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|stone tomb 01 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Stone Tomb 01 Open,Stone Tomb 01 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|stonetombs_stone_n2=2
|spawn_eventcurrency_n=1
|spawn_treasure_stonetreasure_n2=2
|utility_stoneutility_n2=1
|spawn_chestcoin_stonegold_n2=0
|all=Stonetombs_Stone_N2,Spawn_Eventcurrency_N,Spawn_Treasure_Stonetreasure_N2,Utility_Stoneutility_N2,Spawn_Chestcoin_Stonegold_N2
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=6
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=2
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|swamp of decay={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Swamp of Decay
|idtag=DecayVolume
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|effects={{#switch:{{lc:{{{6|}}}}}
|aura={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truemagicalbasedamage=2 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|tickinterval=0.25s
|stackingtype=Aggregates by Target
|maximumstacks=5
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,TrueMagicalBaseDamage,Scaling,Tickinterval,StackingType,MaximumStacks,Refresh
}}
|aurraremain={{#switch:{{lc:{{{7|}}}}}
|event=Remain in Aura
|eventtagunlocalized=Event.Aura.Remain
|duration=3s
|truemagicalbasedamage=3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]
|scaling=100% [[Scaling]]
|stackingtype=Aggregates by Source
|maximumstacks=1
|refresh=Resets on Successful Application
|all=Event,EventTagUnlocalized,Duration,TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks,Refresh
}}
|all=Aura,AurraRemain
}}
|all=Effects
}}
|all=Aura
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|the void={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=The Void
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|abilities={{#switch:{{lc:{{{4|}}}}}
|kill volume aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|killvolumeaurahit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing
}}
|all=KillVolumeAuraHit
}}
|all=Effects
}}
|aura={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|aurahit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|percentmaxhealthhealing=-100% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]
|all=Event,EventTagUnlocalized,PercentMaxHealthHealing
}}
|all=AuraHit
}}
|all=Effects
}}
|all=Kill Volume Aura,Aura
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|thorn barrier={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorn Barrier
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|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|aura={{#switch:{{lc:{{{5|}}}}}
|busepremadespec=True
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=bUsePremadeSpec,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate,Aura
}}
|impactendurance=6
|all=localizedString,idtag,abilities,impactEndurance
}}
|all=Global
}}
|thorny bramble={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Thorny Bramble
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|abilities={{#switch:{{lc:{{{4|}}}}}
|activate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|hit={{#switch:{{lc:{{{7|}}}}}
|event=Detect Target
|eventtagunlocalized=Event.Aura.Add
|truephysicalbasedamage=10 [[Damage#True_Base_Damage|True Physical Base Damage]]
|tickinterval=0.3s
|all=Event,EventTagUnlocalized,TruePhysicalBaseDamage,Tickinterval
}}
|all=PropsActivateState,Hit
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Activate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|deactivate={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|propsdeactivatestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Activate,Deactivate
}}
|all=localizedString,idtag,abilities
}}
|all=Global
}}
|torch={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=Torch
|abilities={{#switch:{{lc:{{{4|}}}}}
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|effects={{#switch:{{lc:{{{6|}}}}}
|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=TurnoffState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
|all=Effects,IdleAnimSequenceGameplayTag
}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|turn on={{#switch:{{lc:{{{5|}}}}}
|text=Turning On...
|duration=1
|all=text,duration
}}
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|text=Turning Off...
|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|torch blue={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Torch
|idtag=Torch
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|turnoffstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
|turn on={{#switch:{{lc:{{{5|}}}}}
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|turnonstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Turning On...
|duration=1
|all=text,duration
}}
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|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|torch yellow={{#switch:{{lc:{{{2|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
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}}
|idleanimsequencegameplaytag=State.Animation.Idle.Deactivate
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}}
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|effects={{#switch:{{lc:{{{6|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=TurnOnState
}}
|all=Effects
}}
|all=Turn Off,Turn On
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
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|text=Turning On...
|duration=1
|all=text,duration
}}
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|duration=1
|all=text,duration
}}
|all=Turn On,Turn Off
}}
|all=localizedString,idtag,abilities,interactions
}}
|all=Global
}}
|treasure hoard 10-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_hr3=3
|hoardweaponarmor_hr3=1
|coin_spawn_hr=1
|spawn_goldcoinchest=1
|all=Hoardtreasure_HR3,Hoardweaponarmor_HR3,Coin_Spawn_HR,Spawn_Goldcoinchest
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=15
|xp=4
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}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
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|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_n3=3
|hoardweaponarmor_n3=1
|coin_spawn_n=1
|all=Hoardtreasure_N3,Hoardweaponarmor_N3,Coin_Spawn_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=5
|xp=3
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}}
|all=HR,N
}}
|treasure hoard 10-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Treasure Hoard
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_hr3=4
|hoardweaponarmor_hr3=1
|spawn_goldcoinchest=1
|all=Hoardtreasure_HR3,Hoardweaponarmor_HR3,Spawn_Goldcoinchest
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=12
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
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|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
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|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_n3=3
|hoardweaponarmor_n3=1
|coin_spawn_n=1
|all=Hoardtreasure_N3,Hoardweaponarmor_N3,Coin_Spawn_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=5
|xp=3
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,ap,xp
}}
|all=HR,N
}}
|treasure hoard 10-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
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|localizedstring=Treasure Hoard
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
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|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_hr3=3
|hoardweaponarmor_hr3=1
|coin_spawn_hr=1
|spawn_goldcoinchest=1
|all=Hoardtreasure_HR3,Hoardweaponarmor_HR3,Coin_Spawn_HR,Spawn_Goldcoinchest
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|loot hoard={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=30
|all=text,types,duration
}}
|all=Loot Hoard
}}
|interactioncount=10
|ap=20
|xp=4
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Treasure Hoard
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|statue bless item dispenser={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|notavailablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=NotAvailableState
}}
|all=Effects
}}
|not bless={{#switch:{{lc:{{{5|}}}}}
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|availablestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
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}}
|all=AvailableState
}}
|all=Effects
}}
|all=Statue Bless Item Dispenser,Not Bless
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|hoardtreasure_n3=3
|hoardweaponarmor_n3=1
|coin_spawn_n=1
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}}
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}}
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}}
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|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,interactionCount,impactEndurance,impactResistance,breaksIfCollected,ap,xp
}}
|all=HR,N
}}
|wood coffin-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr2=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR2,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=4
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n1=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N1,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr1=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR1,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n0=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N0,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|wood coffin-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_hr3=2
|spawn_eventcurrency_hr=1
|all=Poorcoffins_Simple_HR3,Spawn_Eventcurrency_HR
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=5
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n3=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N3,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=HR,N
}}
|wood coffin-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Coffin
|idtag=Coffin
|abilities={{#switch:{{lc:{{{4|}}}}}
|coffin 05 open={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Open
|all=Effects,IdleAnimSequenceGameplayTag
}}
|coffin 05 close={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Coffin 05 Open,Coffin 05 Close
}}
|drops={{#switch:{{lc:{{{4|}}}}}
|poorcoffins_simple_n2=2
|spawn_eventcurrency_n=1
|all=Poorcoffins_Simple_N2,Spawn_Eventcurrency_N
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=5
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=1
|all=text,duration
}}
|loot={{#switch:{{lc:{{{5|}}}}}
|text=Searching...
|types=NotCancelOthersWhenSucceed
|duration=0.5
|all=text,types,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,Loot,UnchainedHarmony
}}
|ap=3
|xp=1
|all=localizedString,idtag,abilities,drops,interactions,ap,xp
}}
|all=N
}}
|wooden barrel 1={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 1-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=1
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 1-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR
}}
|wooden barrel 1-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 1-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 1-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 2-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 2-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 2-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 3-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 3-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 3-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 4-crypt={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr2=2
|all=Barrels_Wood_HR2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n1=2
|all=Barrels_Wood_N1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr1=2
|all=Barrels_Wood_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-goblin cave/ice cave={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n0=2
|all=Barrels_Wood_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel 4-inferno/ice abyss={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_hr3=2
|all=Barrels_Wood_HR3
}}
|impactendurance=4
|impactresistance=2
|ap=9
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n3=2
|all=Barrels_Wood_N3
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barrel 4-ruins={{#switch:{{lc:{{{2|}}}}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_wood_n2=2
|all=Barrels_Wood_N2
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=N
}}
|wooden barrel-global={{#switch:{{lc:{{{2|}}}}}
|hr={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_barrel_hr1=2
|all=Barrels_Barrel_HR1
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|n={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wood Barrel
|idtag=WoodenBarrel
|drops={{#switch:{{lc:{{{4|}}}}}
|barrels_barrel_n0=2
|all=Barrels_Barrel_N0
}}
|impactendurance=4
|impactresistance=2
|ap=7
|xp=3
|all=localizedString,idtag,drops,impactEndurance,impactResistance,ap,xp
}}
|all=HR,N
}}
|wooden barricate large={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=WoodenBarricateLarge
|impactendurance=8
|all=idtag,impactEndurance
}}
|all=Global
}}
|wooden barricate small={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|idtag=WoodenBarricateSmall
|impactendurance=4
|ap=7
|xp=3
|all=idtag,impactEndurance,ap,xp
}}
|all=Global
}}
|wooden door arched={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|idtag=WoodenDoorArched
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|duration=3
|all=text,duration
}}
|close={{#switch:{{lc:{{{5|}}}}}
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|impactendurance=2
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
}}
|wooden door with lock={{#switch:{{lc:{{{2|}}}}}
|yolorage's rondel dagger={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|localizedstring=YoloRage's Rondel Dagger
|idtag=WoodenDoor
|gradetype=Normal
|abilities={{#switch:{{lc:{{{4|}}}}}
|idtag=VeteranTrophy
|door open backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenForwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Viewing
|duration=3
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=View
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
}}
|impactendurance=2
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|ap=10
|xp=3
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage,ap,xp
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.VeteranTrophy
}}
}}
|wooden door with square grating={{#switch:{{lc:{{{2|}}}}}
|zipline={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Wooden Door
|localizedstring=Zipline
|idtag=WoodenDoor
|gradetype=Normal
|idtag=Zipline
|abilities={{#switch:{{lc:{{{4|}}}}}
|abilities={{#switch:{{lc:{{{4|}}}}}
|door open backward={{#switch:{{lc:{{{5|}}}}}
|zipline={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openbackwardstate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=OpenBackwardState
}}
|requesteventtag=Event.ObjectLink.Activate
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Backward
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
|door open forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|openforwardstate={{#switch:{{lc:{{{7|}}}}}
|zipline={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
|movespeedbase=30% [[Stats#Move_Speed|Move Speed Base]]
|movespeedadd=75 [[Stats#Move_Speed|Move Speed Add]]
}}
}}
|all=OpenForwardState
}}
}}
|requesteventtag=Event.ObjectLink.Activate
|ziplinefabricgctag=GameplayCue.Props.Zipline.Fabric
|idleanimsequencegameplaytag=State.Animation.Idle.Open.Forward
|replicationpolicy=EGameplayAbilityReplicationPolicy::ReplicateYes
|all=Effects,RequestEventTag,IdleAnimSequenceGameplayTag
}}
}}
|door close backward={{#switch:{{lc:{{{5|}}}}}
|all=Zipline
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|door close forward={{#switch:{{lc:{{{5|}}}}}
|effects={{#switch:{{lc:{{{6|}}}}}
|closestate={{#switch:{{lc:{{{7|}}}}}
|event=Interaction
|eventtagunlocalized=Event.Interact.Trigger
|all=Event,EventTagUnlocalized
}}
|all=CloseState
}}
|idleanimsequencegameplaytag=State.Animation.Idle.Close
|all=Effects,IdleAnimSequenceGameplayTag
}}
|all=Door Open Backward,Door Open Forward,Door Close Backward,Door Close Forward
}}
}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|interactions={{#switch:{{lc:{{{4|}}}}}
|open={{#switch:{{lc:{{{5|}}}}}
|ride zipline={{#switch:{{lc:{{{5|}}}}}
|text=Opening...
|text=Ride Zipline
|duration=3
|requirement=Target is not Faustian Bargain
|all=text,duration
}}
}}
|close={{#switch:{{lc:{{{5|}}}}}
|all=Ride Zipline
|text=Closing...
|duration=0.5
|all=text,duration
}}
|unchainedharmony={{#switch:{{lc:{{{5|}}}}}
|all=
}}
|all=Open,Close,UnchainedHarmony
}}
|impactendurance=2
|impactresistance=2
|breaksifcrushperk=true
|breaksifdemolitiondamage=true
|all=localizedString,idtag,abilities,interactions,impactEndurance,impactResistance,breaksIfCrushPerk,breaksIfDemolitionDamage
}}
|all=Global
}}
|xenophobia2027's survival bow={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=Xenophobia2027's Survival Bow
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
|all=localizedString,idtag,interactions
}}
|all=Global
}}
|yolorage's rondel dagger={{#switch:{{lc:{{{2|}}}}}
|global={{#switch:{{lc:{{{3|}}}}}
|localizedstring=YoloRage's Rondel Dagger
|idtag=VeteranTrophy
|interactions={{#switch:{{lc:{{{4|}}}}}
|view={{#switch:{{lc:{{{5|}}}}}
|text=Viewing
|all=text
}}
|all=View
}}
}}
|all=localizedString,idtag,interactions
}}
}}
|all=Global
|all=Global
|idtagoriginal=Id.Props.Zipline
}}
}}
|all=Altar of Sacrifice,Axe Trap,Blizzard,Bold Torch,Book,Bookshelf,Boss Reward Door,Boss Reward Double Stone Door,Boss Reward Ice Pillar Door,Bronze Ornate Chest,Bronze Ornate Chest#Locked,Bronze Ornate Chest-Crypt,Bronze Ornate Chest-Crypt#Locked,Bronze Ornate Chest-Global,Bronze Ornate Chest-Global#Locked,Bronze Ornate Chest-Goblin Cave/Ice Cave,Bronze Ornate Chest-Goblin Cave/Ice Cave#Locked,Bronze Ornate Chest-Inferno/Ice Abyss,Bronze Ornate Chest-Inferno/Ice Abyss#Locked,Bronze Ornate Chest-Ruins,Bronze Ornate Chest-Ruins#Locked,Burn,Caltrops,Campfire,Candle Wall,Casket-Crypt,Casket-Global,Casket-Goblin Cave/Ice Cave,Casket-Inferno/Ice Abyss,Casket-Ruins,Cave Collapse,Cave Exit,Cave Secret Wall Door,Cobalt Ore-Global,Coffin 1-Crypt,Coffin 1-Global,Coffin 1-Goblin Cave/Ice Cave,Coffin 1-Inferno/Ice Abyss,Coffin 1-Ruins,Coffin 2-Crypt,Coffin 2-Global,Coffin 2-Goblin Cave/Ice Cave,Coffin 2-Inferno/Ice Abyss,Coffin 2-Ruins,Copper Ore-Global,Crypt Secret Wall Door,Cup Lever,Cup Lever Only Activate,Dark Swarm,Death Beetle,Demonic Guardians,Double Stone Door,Double Wooden Door,Down Crevice,Down Indicator Torch,Dungeon Portal,Elevator Floor Lever,Escape Indicator Torch,Escape Portal,Escape Tag Volume,Falling Icicle,Falling Stone,Flame Spout,Flat Chest,Flat Chest#Locked,Flat Chest-Crypt,Flat Chest-Crypt#Locked,Flat Chest-Global,Flat Chest-Global#Locked,Flat Chest-Goblin Cave/Ice Cave,Flat Chest-Goblin Cave/Ice Cave#Locked,Flat Chest-Inferno/Ice Abyss,Flat Chest-Inferno/Ice Abyss#Locked,Flat Chest-Ruins,Flat Chest-Ruins#Locked,Floor Lever,Floor Lever Only Activate,Floor Spikes,Fountain of Speed,Frost Skeleton Wooden Barrer,Frost Skeleton Wooden Barrer#Elite,Frost Skeleton Wooden Barrer#Nightmare,Frost Wyvern Ice Pillar,Froststone Ore-Global,Frozen Iron Door,GMJail Door,Goblin Stone Door,Gold Chalice,Gold Ore-Global,Golden Chest-Crypt#Locked,Golden Chest-Global#Locked,Golden Chest-Goblin Cave/Ice Cave#Locked,Golden Chest-Inferno/Ice Abyss#Locked,Golden Chest-Ruins#Locked,Golden Door,Heavy Ornate Chest,Heavy Ornate Chest#Locked,Heavy Ornate Chest-Crypt,Heavy Ornate Chest-Crypt#Locked,Heavy Ornate Chest-Global,Heavy Ornate Chest-Global#Locked,Heavy Ornate Chest-Goblin Cave/Ice Cave,Heavy Ornate Chest-Goblin Cave/Ice Cave#Locked,Heavy Ornate Chest-Inferno/Ice Abyss,Heavy Ornate Chest-Inferno/Ice Abyss#Locked,Heavy Ornate Chest-Ruins,Heavy Ornate Chest-Ruins#Locked,Hunting Trap,Ice Abyss Roaster,Ice Crystal Roaster,Ice Floor,Ice Floor Wyvern Lair,Ice Pillar Door,Ice Torch,Ice Wall,Icicles Wall,Inferno Roaster,Inferno Secret Wall Door,Inferno Torch,InsaneZeno's Double Axe,Inscription,Iron Ore-Global,Jail Door,Jail Door#Locked,Lamp,Large Oak Chest,Large Oak Chest#Locked,Large Oak Chest-Crypt,Large Oak Chest-Crypt#Locked,Large Oak Chest-Global,Large Oak Chest-Global#Locked,Large Oak Chest-Goblin Cave/Ice Cave,Large Oak Chest-Goblin Cave/Ice Cave#Locked,Large Oak Chest-Inferno/Ice Abyss,Large Oak Chest-Inferno/Ice Abyss#Locked,Large Oak Chest-Ruins,Large Oak Chest-Ruins#Locked,Large Reinforced Chest,Large Reinforced Chest#Locked,Large Reinforced Chest-Crypt,Large Reinforced Chest-Crypt#Locked,Large Reinforced Chest-Global,Large Reinforced Chest-Global#Locked,Large Reinforced Chest-Goblin Cave/Ice Cave,Large Reinforced Chest-Goblin Cave/Ice Cave#Locked,Large Reinforced Chest-Inferno/Ice Abyss,Large Reinforced Chest-Inferno/Ice Abyss#Locked,Large Reinforced Chest-Ruins,Large Reinforced Chest-Ruins#Locked,LatexMonkeynuts' Longbow,Lich Trophy,Lifeleaf-Global,Lift,Lindstrom3TTV's Recurve Bow,Lion's Head Chest,Lion's Head Chest#Locked,Lion's Head Chest-Crypt,Lion's Head Chest-Crypt#Locked,Lion's Head Chest-Global,Lion's Head Chest-Global#Locked,Lion's Head Chest-Goblin Cave/Ice Cave,Lion's Head Chest-Goblin Cave/Ice Cave#Locked,Lion's Head Chest-Inferno/Ice Abyss,Lion's Head Chest-Inferno/Ice Abyss#Locked,Lion's Head Chest-Ruins,Lion's Head Chest-Ruins#Locked,Malkavia's Heater Shield,Marvelous Chest-Crypt,Marvelous Chest-Global,Marvelous Chest-Goblin Cave/Ice Cave,Marvelous Chest-Inferno/Ice Abyss,Marvelous Chest-Ruins,Medium Wooden Crate-Crypt,Medium Wooden Crate-Global,Medium Wooden Crate-Goblin Cave/Ice Cave,Medium Wooden Crate-Inferno/Ice Abyss,Medium Wooden Crate-Ruins,Narikk's Felling Axe,Oak Chest,Oak Chest-Crypt,Oak Chest-Global,Oak Chest-Goblin Cave/Ice Cave,Oak Chest-Inferno/Ice Abyss,Oak Chest-Ruins,Old Coffin-Crypt,Old Coffin-Global,Old Coffin-Goblin Cave/Ice Cave,Old Coffin-Inferno/Ice Abyss,Old Coffin-Ruins,Pavise,Pedestal Portal Scroll Down,Pedestal Portal Scroll Escape,Phantom Flower-Global,Portal,Portal Trophy,Portcullis,Pot 1,Pot 1-Crypt,Pot 1-Global,Pot 1-Inferno/Ice Abyss,Pot 1-Ruins,Pot 2,Pot 2-Crypt,Pot 2-Global,Pot 2-Inferno/Ice Abyss,Pot 2-Ruins,Pot 3,Pot 3-Crypt,Pot 3-Global,Pot 3-Inferno/Ice Abyss,Pot 3-Ruins,Pot 4,Pot 4-Crypt,Pot 4-Global,Pot 4-Inferno/Ice Abyss,Pot 4-Ruins,Pressure Plate,Pushing Block,Reinforced Chest,Reinforced Chest-Crypt,Reinforced Chest-Global,Reinforced Chest-Goblin Cave/Ice Cave,Reinforced Chest-Inferno/Ice Abyss,Reinforced Chest-Ruins,Reinforced Dungeon Door#Locked,Roaster,Rope,Royal Coffin-Crypt,Royal Coffin-Global,Royal Coffin-Goblin Cave/Ice Cave,Royal Coffin-Inferno/Ice Abyss,Royal Coffin-Ruins,Rubysilver Ore-Global,Ruins Down Stair,Rusty Iron Door,Safety Zone,Shrine of Health,Shrine of Power,Shrine of Protection,Silver Chalice,Single Stone Door,Skeleton Bones-Crypt,Skeleton Bones-Global,Skeleton Bones-Goblin Cave/Ice Cave,Skeleton Bones-Inferno/Ice Abyss,Skeleton Bones-Ruins,Skeleton Corpse 1-Crypt,Skeleton Corpse 1-Global,Skeleton Corpse 1-Goblin Cave/Ice Cave,Skeleton Corpse 1-Inferno/Ice Abyss,Skeleton Corpse 1-Ruins,Skeleton Corpse 2-Crypt,Skeleton Corpse 2-Global,Skeleton Corpse 2-Goblin Cave/Ice Cave,Skeleton Corpse 2-Inferno/Ice Abyss,Skeleton Corpse 2-Ruins,Skeleton Corpse 3-Crypt,Skeleton Corpse 3-Global,Skeleton Corpse 3-Goblin Cave/Ice Cave,Skeleton Corpse 3-Inferno/Ice Abyss,Skeleton Corpse 3-Ruins,Skeleton Wooden Barrel,Skeleton Wooden Barrel#Elite,Skeleton Wooden Barrel#Nightmare,Skull Stone Door,Skull Torch,Small Oak Chest,Small Oak Chest-Crypt,Small Oak Chest-Global,Small Oak Chest-Goblin Cave/Ice Cave,Small Oak Chest-Inferno/Ice Abyss,Small Oak Chest-Ruins,Small Reinforced Chest,Small Reinforced Chest-Crypt,Small Reinforced Chest-Global,Small Reinforced Chest-Goblin Cave/Ice Cave,Small Reinforced Chest-Inferno/Ice Abyss,Small Reinforced Chest-Ruins,Small Wooden Crate-Crypt,Small Wooden Crate-Global,Small Wooden Crate-Goblin Cave/Ice Cave,Small Wooden Crate-Inferno/Ice Abyss,Small Wooden Crate-Ruins,Spider Pot-Global,Spider Pot-Global#Elite,Spider Pot-Global#Nightmare,Spider Web,Statue Lever,Statue Lever Only Activate,Sticky Tar,Stone Tomb-Crypt,Stone Tomb-Global,Stone Tomb-Goblin Cave/Ice Cave,Stone Tomb-Inferno/Ice Abyss,Stone Tomb-Ruins,Swamp of Decay,The Void,Thorn Barrier,Thorny Bramble,Torch,Torch Blue,Torch Yellow,Treasure Hoard 10-Crypt,Treasure Hoard 10-Goblin Cave/Ice Cave,Treasure Hoard 10-Inferno/Ice Abyss,Treasure Hoard 10-Ruins,Treasure Hoard-Crypt,Treasure Hoard-Goblin Cave/Ice Cave,Treasure Hoard-Inferno/Ice Abyss,Treasure Hoard-Ruins,Unlocking Lever By Monster Kill,Updraft,Wall Lever,Wall Lever Only Activate,Wall Spike,Wanted Poster,Wardweed-Global,Wood Coffin-Crypt,Wood Coffin-Global,Wood Coffin-Goblin Cave/Ice Cave,Wood Coffin-Inferno/Ice Abyss,Wood Coffin-Ruins,Wooden Barrel 1,Wooden Barrel 1-Crypt,Wooden Barrel 1-Global,Wooden Barrel 1-Goblin Cave/Ice Cave,Wooden Barrel 1-Inferno/Ice Abyss,Wooden Barrel 1-Ruins,Wooden Barrel 2-Crypt,Wooden Barrel 2-Global,Wooden Barrel 2-Goblin Cave/Ice Cave,Wooden Barrel 2-Inferno/Ice Abyss,Wooden Barrel 2-Ruins,Wooden Barrel 3-Crypt,Wooden Barrel 3-Global,Wooden Barrel 3-Goblin Cave/Ice Cave,Wooden Barrel 3-Inferno/Ice Abyss,Wooden Barrel 3-Ruins,Wooden Barrel 4-Crypt,Wooden Barrel 4-Global,Wooden Barrel 4-Goblin Cave/Ice Cave,Wooden Barrel 4-Inferno/Ice Abyss,Wooden Barrel 4-Ruins,Wooden Barrel-Global,Wooden Barricate Large,Wooden Barricate Small,Wooden Door Arched,Wooden Door With Lock,Wooden Door With Square Grating,Xenophobia2027's Survival Bow,YoloRage's Rondel Dagger
}}</includeonly><noinclude>
}}</includeonly>
 
==Usage==
<pre>{{Prop_Data|<variable1>|<variable2>|...}}</pre>
 
==Variables==
*<code>AllList</code>
**<code><type></code>
**<code><grade></code>
***<code><type></code>
*<code><prop_name></code>
**<code>{N, HR, Global}</code>
***<code>localizedstring</code>
***<code>gradetype</code>
***<code>idtag</code>
***<code>drops</code>
***<code>abilities</code>
****<code><abilities></code>
***<code>interactions</code>
****<code><interactions></code>
***<code>interactioncount</code>
***<code>impactendurance</code>
***<code>impactresistance</code>
***<code>breaksifcrushPerk</code>
***<code>breaksifdemolitiondamage</code>
***<code>breaksifcollected</code>
***<code>ap</code>
***<code>xp</code>
 
Note that angled brackets are not literal. They indicate a variable string. <code><type></code> can indicate <code>item</code> or <code>environmental trap</code> or <code>regular door</code> etc.  Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.
 
Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, <code>{N, HR, Global}</code> means the variable can be any of these three.
 
==All==
Many sub-layers can call <code>|all</code> for a list of all cases for a given level
 
For example,
 
<pre style="width:fit-content;">{{Prop_Data|<prop_name>|all}}</pre>
 
will output a list of all types that exist for the prop <code><prop_name></code>.
 
For example,
 
<pre style="width:fit-content;">{{Prop_Data|<prop_name>|Interactions|All}}</pre>
 
will output a list of all interactions of the prop <code><prop_name></code>.
 
==AllList Examples==
===List of Item Type Props===
<pre style="width:fit-content;">{{Prop_Data|AllList|Item}}</pre>
Outputs <code>{{Prop_Data|AllList|Item}}</code>
 
===List of Coffin Type Props of Crypts Grade===
<pre style="width:fit-content;">{{Prop_Data|AllList|Crypts|Coffin}}</pre>
Outputs <code>{{Prop_Data|AllList|Crypts|Coffin}}</code>
 
*Note: Such lists indicate existence of a prop for a given grade.  If a prop doesn't exist for that grade and type, it will never be listed.  These lists were created with this use in mind.
**To use these lists to index existing props, loop through the list and append <code>-<grade></code> to the ends of the list-indexed prop name.
 
==Prop Examples==
===Altar of Sacrifice: AP===
<pre style="width:fit-content;">{{Prop_Data|Altar of Sacrifice|Global|AP}}</pre>
Outputs <code>{{Prop_Data|Altar of Sacrifice|Global|AP}}</code>
 
===Altar of Sacrifice: List of Interactions===
<pre style="width:fit-content;">{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}</pre>
Outputs <code>{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}</code>
 
===Axe Trap: List of Abilities===
<pre style="width:fit-content;">{{Prop_Data|Axe Trap|Global|Abilities|All}}</pre>
Outputs <code>{{Prop_Data|Axe Trap|Global|Abilities|All}}</code>
 
===Copper Ore Prop-Global: List of Types===
<pre style="width:fit-content;">{{Prop_Data|Copper Ore Prop-Global|All}}</pre>
Outputs <code>{{Prop_Data|Copper Ore Prop-Global|All}}</code>
 
===Golden Chest-Crypts#Locked: List of HR Loot Tables===
<pre style="width:fit-content;">{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}</pre>
Outputs <code>{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}</code>
 
===Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table===
<pre style="width:fit-content;">{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}</pre>
Outputs <code>{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}</code>
 
</noinclude>

Latest revision as of 23:12, 22 July 2026


Usage

{{Prop_Data|<variable1>|<variable2>|...}}

Variables

  • AllList
    • <type>
    • <grade>
      • <type>
  • <prop_name>
    • {N, HR, Global}
      • localizedstring
      • gradetype
      • idtag
      • drops
      • abilities
        • <abilities>
      • interactions
        • <interactions>
      • interactioncount
      • impactendurance
      • impactresistance
      • breaksifcrushPerk
      • breaksifdemolitiondamage
      • breaksifcollected
      • ap
      • xp

Note that angled brackets are not literal. They indicate a variable string. <type> can indicate item or environmental trap or regular door etc. Such notation is used when there are too many strings encapsulated by the variable, and listing them all is less clarifying than a descriptive variable.

Likewise, curly brackets are not literal. They are used in the sense of set notation. That is, {N, HR, Global} means the variable can be any of these three.

All

Many sub-layers can call |all for a list of all cases for a given level

For example,

{{Prop_Data|<prop_name>|all}}

will output a list of all types that exist for the prop <prop_name>.

For example,

{{Prop_Data|<prop_name>|Interactions|All}}

will output a list of all interactions of the prop <prop_name>.

AllList Examples

List of Item Type Props

{{Prop_Data|AllList|Item}}

Outputs Campfire,Hunting Trap,Pavise,Titanium Pavise

List of Coffin Type Props of Crypts Grade

{{Prop_Data|AllList|Crypts|Coffin}}

Outputs

  • Note: Such lists indicate existence of a prop for a given grade. If a prop doesn't exist for that grade and type, it will never be listed. These lists were created with this use in mind.
    • To use these lists to index existing props, loop through the list and append -<grade> to the ends of the list-indexed prop name.

Prop Examples

Altar of Sacrifice: AP

{{Prop_Data|Altar of Sacrifice|Global|AP}}

Outputs 20

Altar of Sacrifice: List of Interactions

{{Prop_Data|Altar of Sacrifice|Global|Interactions|All}}

Outputs Use Shrine

Axe Trap: List of Abilities

{{Prop_Data|Axe Trap|Global|Abilities|All}}

Outputs Activate,Deactivate,Removed

Copper Ore Prop-Global: List of Types

{{Prop_Data|Copper Ore Prop-Global|All}}

Outputs Global

Golden Chest-Crypts#Locked: List of HR Loot Tables

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|All}}

Outputs

Golden Chest-Crypts#Locked: Number of Rolls of a Specific Loot Table

{{Prop_Data|Golden Chest-Crypts#Locked|HR|Drops|spawn_treasure_goldchesttreasure_hr2}}

Outputs